Robert_Edwin_Houserob/co
Founder, President and CEO of RobCo Industries
6d ago#7805386
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RIP, loved his art direction, since it was influenced by an environment very similar to the one I grew up in. Glad that he got to work with Arkane during their best years - it really improved their games look and made them both stand out among their contemporaries and remain timeless. I see he had no lead positions for the past 6 years or so and his output decreased considerably, so I assume the death isn't as sudden as it appears.
Can confirm. I don't know much about the art side of things, I just know when it's good. And in Half-Life 2 it was amazing. Let's be real with each other for a second: The actual FPS gameplay was not very good. But everything else elevated it up to something more important. And the art was a huge part of that.
I once had a nightmare inspired by the abandoned hospital level. I walked into a room and a guy threw his snake at me. That's how he lived, him and his snake would kill and eat strangers. Scared the fricking heck out of me. If you can get me to dream about that, you're doing something right.
As far as being a geezer, yeah, most of this is going to be lost on you. It's very much inspired by the commie Bloc in the Cold War. Doesn't quite hit home the same if that's just a fantasy world to you. And a lot of it was inspired by old Polish WW2 movies like Kanal!kurwa If you don't have any emotional connection to that because you just care about fat chicks twerking or whatever you kids do these days, you're not fully getting it.
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Sad times, he really "got" what video games could look like. Why not build the biggest fricking tower you've ever seen?
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RIP, loved his art direction, since it was influenced by an environment very similar to the one I grew up in. Glad that he got to work with Arkane during their best years - it really improved their games look and made them both stand out among their contemporaries and remain timeless. I see he had no lead positions for the past 6 years or so and his output decreased considerably, so I assume the death isn't as sudden as it appears.
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This will be devastating news for pensioners all over the world
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Can confirm. I don't know much about the art side of things, I just know when it's good. And in Half-Life 2 it was amazing. Let's be real with each other for a second: The actual FPS gameplay was not very good. But everything else elevated it up to something more important. And the art was a huge part of that.
I once had a nightmare inspired by the abandoned hospital level. I walked into a room and a guy threw his snake at me. That's how he lived, him and his snake would kill and eat strangers. Scared the fricking heck out of me. If you can get me to dream about that, you're doing something right.
As far as being a geezer, yeah, most of this is going to be lost on you. It's very much inspired by the commie Bloc in the Cold War. Doesn't quite hit home the same if that's just a fantasy world to you. And a lot of it was inspired by old Polish WW2 movies like Kanal !kurwa If you don't have any emotional connection to that because you just care about fat chicks twerking or whatever you kids do these days, you're not fully getting it.
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RIP
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I'm Gonna boot up half life 2 in vr to play through it on my newer gig I finally built my brother gave me his old 20xx card
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!sd Marsey wearing a white VR Headset
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Marsey wearing a white VR Headset
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!!sd Marsey wearing a VR Headset
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!sd yakuza Marsey, cyberpunk neon
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yakuza Marsey, cyberpunk neon
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!sd japanese marsey WW2 propaganda
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japanese Marsey WW2 propaganda
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!sd Marsey wearing a VR Headset
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And another will carry the torch…
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Snapshots:
https://www.eurog*mer.net/half-life-2-and-dishonored-art-lead-viktor-antonov-dies-aged-just-52:
ghostarchive.org
archive.org
archive.ph (click to archive)
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