https://old.reddit.com/r/hardware/comments/1iv2x5h/i_bought_a_3050_to_pair_with_my_5090_to_uncripple/
TLDR
If you bought a new 50 Series card, old games which have PhysX implementations for cool stuff in game will just grind to a halt and wont work.
25FPS vs 160FPS
66FPS vs 415FPS
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This is absolutely going to happen to older games with raytracing in a decade or so.
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we're not moving to 128bit architecture buddy
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ARM and RISCV are both being considered by hardware manufacturers, wouldn't surprise if Valve's ARM project is used in an actual product in a decade.
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yeah but you can't run x86-based programs on them anyways, so the problems gunna be a whole lot worse than just the gfx lib not supporting it.
if they just released the games open source, i'm sure some nerds would fix it for free. but my god copyrights are a really fricking r-slurred economic conception. we have to wait for some idiot investor camping on the ip to take a stab at trying to make a buck off the old IP, before we even get a half assed attempt at it, instead of just letting nerds do it for free.
!commenters
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There's definitely R&D going on right now to get ARM to run x86 instructions more efficiently (like Apple did) so I wouldn't rule out a compatibility layer carrying us through.
The real question is if you can ditch x86…why not just ditch Windows too? If you don't get bug for bug compatibility anyway why would you put it up with it
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This is why I love the FOSS game remakes like OpenMW and Augustus.
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Huh? Are you saying that non-raytraced rendering is going to lose support or that early implementations of RT are going to age poorly?
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Should've been clearer lol. The former. Nvidia has said they want to remove non raytracing cores in the future. I think if they actually moved ahead with that it would be a shitshow.
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Well my confusion stems from the former sounding ridiculous. I'm by no means a hardware guy but my understanding was that non-raytracing non-tensor cores are very fundamental to rasterized graphics of any kind. Like rendering a desktop environment with only raytracing and tensor cores sounds so stupid.
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Correct, it's absolutely r-slurred. Nvidia had this idea to eventually make all of that CPU rendered because CPUs are strong enough (lol), and leave GPUs to focus on AI and raytracing only. It's delusional, but an Nvidia engineer legitimately suggested it. I thought it'd never happen, but if they removed old PhysX support...
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Wait you're saying the new 5000 series can't do physx???
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not 32 bit
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all games from physx era were 32bit
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ur 32 bit
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I'm bimothy hello
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hekko!
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fu 8bitcel
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Im a 1 bit man with a 64 bit hose
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is that 64bit hose enough to pleasure your 256bit wife??
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So it cant do physx
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It just doesn't make sense to remove features from a 2000 dollar GPU
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There is literally zero fricking reason for you to be running your game in 32-bit mode if you have a 5000 series GPU STFU troll.
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Physx isn't only for gaming BIPOC
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Give one realistic example of use case where you need 5000 series GPU but also need to run the application in 32-bit.
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Holy shit why is everyone saying this now
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It should be able to, I cán still encide av1
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You can bet there is some software/hardware engineering decision behind the architecture decision that causes this issue. It's probably beneficial to 99.999% users. If you are in the 0.001% user that has an 5000 series to simulate robotic engineering systems or something you can literally just stick to 4000 series or go frick yourself.
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source: your butt
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video games.
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R-slur, you don't choose to run programs in 32/64 bit, you run it however they were written. Yes, some software provides both versions, but that's entirely optional. All or most of the games affected don't have a 64-bit version, at least Borderlands 2 doesn't.
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tbh no reason for a 5000 series at all
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u have to support slavs on windows 98 forever
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Uhh silicon real estate? Those legacy things take up space on the die.
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The unsupported titles literally are 32-bit, there's no way to run them in 64 bit mode
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Umm you know you can ask the dev to port them to 64 bit support if you care so much or better yet do it yourself? Yeah NVidia is gonna change their engineering architecture just so some g*mer cute twinks can play the 40 fricking titles that are so trash nobody bothered to update them to 64 bit
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Mirror's Edge slander
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Mirror's Edge is one of those games of which I said "I'll get around to it later"
, is it good?
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If you find out can you let me know it's been in my steam library for 13 years
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It's pretty
fun when you get a good flow going. Doesn't drag on like most modern
games, can probably beat it in an afternoon or two
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quick google search says there is a mod that makes it 64 bit
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There's not any good games on that list anyway lol
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Do I need a 3050 to un-cripple Reddit?
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Break its other leg too pls
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Say No to deferred rendering pipelines. Total Forward non-clustered rendering revolution and uprising. Say no to CU task distribution.Total single core CPU process revolution and uprising. Say NO to temporal reliant technology. say NO to plundering motion vector buffers to generate direction independent velocity sets. Total buffer blank and clear render revolution and uprising. Say NO to hardware based raytraced light calculations. Total light simulation through bling phong model revolution and uprising. Say NO to AI accelerated particle and physics solutions. Total point and sphere traced CPU particles revolution and uprising. Say No to FX, morphological or temporal anti aliasing. Full super sample and gaussian downscale revolution and uprising!
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Imagine knowing what any of this means. Just make my vidya look good, devslave!
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50 seriesiggers stay losing.
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Jfc, I didn't think it was possible for 4090 chads to win any harder
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zoz
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zle
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zozzle
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lol ConsoleChads stay winning!
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exactly, they didn't have physx to start with or anything good for that matter
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Why is he running windows 7
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it's the best one since XP
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i guess that game only runs in compat mode?
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Just use the AI to guess where cubes will go.
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just ask chatgpt to calculate the next frame
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couldn't they just make the cpu do it or they legit just turning off all phyx functions and features ifs the 32 bit version??
jesus christ nvidia really is just pooping the bed and not giving a frick anymore
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yeah, but the reason it was originally implemented on GPU is because CPUs aren't good at that task.
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You can run it on a CPU (but not in every game), that's literally what the test is comparing.
But the PhysX in those cases runs on a single thread and uses some old deprecated instructions so it runs like shit even on the best CPU today, probably a combination of Nvidia not bothering to update old legacy code they took over and trying to intentionally cripple AMD performance with PhysX.
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Snapshots:
https://old.reddit.com/r/hardware/comments/1iv2x5h/i_bought_a_3050_to_pair_with_my_5090_to_uncripple/:
undelete.pullpush.io
ghostarchive.org
archive.org
archive.ph (click to archive)
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