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:marseygameritsover: absolute state of PC gaymers - I bought a 3050 to pair with my 5090 to un-cripple PhysX performance in older 32-bit titles

https://old.reddit.com/r/hardware/comments/1iv2x5h/i_bought_a_3050_to_pair_with_my_5090_to_uncripple/

								

								

TLDR

If you bought a new 50 Series card, old games which have PhysX implementations for cool stuff in game will just grind to a halt and wont work.

https://i.rdrama.net/images/1740183279cTIZ-XLAR_7aqQ.webp https://i.rdrama.net/images/17401832800Li2MXusnUamWg.webp

25FPS vs 160FPS :marseyemojilaugh:

https://i.rdrama.net/images/17401832807Gutla4pJc8qfw.webp https://i.rdrama.net/images/1740183280XMFinUdJUZlDpg.webp

66FPS vs 415FPS :marseyemojilaugh2:

So far this doesnt affect 40 series cards or below

Here's every game affected by RTX 50 series dropping PhysX 32-bit support

!g*mers !codecels

67
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This is absolutely going to happen to older games with raytracing in a decade or so.

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we're not moving to 128bit architecture buddy

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ARM and RISCV are both being considered by hardware manufacturers, wouldn't surprise if Valve's ARM project is used in an actual product in a decade.

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yeah but you can't run x86-based programs on them anyways, so the problems gunna be a whole lot worse than just the gfx lib not supporting it.

if they just released the games open source, i'm sure some nerds would fix it for free. but my god copyrights are a really fricking r-slurred economic conception. we have to wait for some idiot investor camping on the ip to take a stab at trying to make a buck off the old IP, before we even get a half assed attempt at it, instead of just letting nerds do it for free.

!commenters

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copyrights are a really fricking r-slurred economic conception.

:#marseyserioushatfact:

This is why I love the FOSS game remakes like OpenMW and Augustus.

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There's definitely R&D going on right now to get ARM to run x86 instructions more efficiently (like Apple did) so I wouldn't rule out a compatibility layer carrying us through.

The real question is if you can ditch x86…why not just ditch Windows too? If you don't get bug for bug compatibility anyway why would you put it up with it :marseycontemplate:

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Huh? Are you saying that non-raytraced rendering is going to lose support or that early implementations of RT are going to age poorly?

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Should've been clearer lol. The former. Nvidia has said they want to remove non raytracing cores in the future. I think if they actually moved ahead with that it would be a shitshow.

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Well my confusion stems from the former sounding ridiculous. I'm by no means a hardware guy but my understanding was that non-raytracing non-tensor cores are very fundamental to rasterized graphics of any kind. Like rendering a desktop environment with only raytracing and tensor cores sounds so stupid.

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non-raytracing non-tensor cores are very fundamental to rasterized graphics of any kind.

Correct, it's absolutely r-slurred. Nvidia had this idea to eventually make all of that CPU rendered because CPUs are strong enough (lol), and leave GPUs to focus on AI and raytracing only. It's delusional, but an Nvidia engineer legitimately suggested it. I thought it'd never happen, but if they removed old PhysX support...

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