emoji-award-rape

Day 2: rDrama's taste in games - AKA prove that you have better taste than redditors

Well we're back for day two, I doubt this will go any better but this site isn't even for drama anymore at this point.

After going through all the answers, discarding obvious meme answers unless the rock, paper, scissors commenter is talking about the Sega Saturn game where women take off their clothes based on the outcome of a series of rock paper scissors matches, the real winner is:

Winner: Nioh 2 for best Combat System

https://i.rdrama.net/images/1743693617MeUMb6jznewEYQ.webp

I personally haven't played Nioh 2, I got filtered by Nioh 1. The combat system in Nioh 1 is pretty interesting but haven't had a chance to play 2 for obvious reasons. Definitely a reason to try and beat the first game.

Now for today's voting we're choosing the best Open World.

https://i.rdrama.net/images/17436936172oH3YlX8qFQwTQ.webp

Best Open World

The way I'm gonna assume what they meant is the best designed open-world regardless of actual video game quality but of course that has to come into play as well, literally. I know my first couple of picks seem basic but they'll get more interesting as time goes on I swear!

Personal Pick

For today's personal pick I have to go with one of my GOATs, GTA IV.

https://i.rdrama.net/images/1743693618eAxBIJYIayZ-bg.webp

Yes I know nowadays GTA IV gets a bad rep, I'm not entirely sure why but I do love the game. But even ignoring the story, driving, and combat I truly do enjoy the world that Rockstar built for the game. Liberty City to me is the absolute peak of Rockstar's open world game design. Sure it's not the most varied compared to something like GTA:SA but I think GTA IV does a lot more with the amount of space it uses compared to other similar open worlds. There's just tons of details in terms of the places you can go, buildings you can enter, things you can interact with, the way each district of the map looks unique and the ability to remember where to go just based off landmarks. If you look for it, you will find tons of detail and things hidden and packed in the world. Traffic density actually feels somewhat realistic, perhaps not as much as the real NYC and NJ but it at least feels more realistic than other contemporaries or even modern games. Not to mention all the little distractions like Bowling (hey cousin), darts, getting drunk, taking women on dates, going to internet cafes, listening to the radio. And say what you will about the driving mechanics in the game, I thought they were fantastic and was so disappointed they went back to the toy car feel in GTA V when I felt like they had already perfected in IV. Not to mention how different the city feels when you play as the different characters in the DLCs. Each character has their own unique aesthetic for the city and it really does help keep the game feel fresh especially since each story focuses on specific areas of the map and doesn't make it feel overused or underutilized. Niko's story makes the city feel modernist and grimy, Luis's story makes the city feel cosmopolitan and vibrant, while Johnny's story makes the city feel grungy and ramshackle. GTA IV is a near-perfect game, shame that people look down on it nowadays.

Honorable mentions: GTA: SA, Saints Row 2, GTA V, AC2, Fallout New Vegas, Death Stranding

What's your pick for Best Open World?

46
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Fortnite

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NO MAN'S SKY

@Vegeta

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!followers !nms upmarsey the above comment


https://i.rdrama.net/images/17334134537326243.webp

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You should have also pinged !upmarseysluts

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As you wish it, fish :marseykneel:

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How can it be open world if you keep leaving the worlds?

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The whole universe is the open world!

https://media.tenor.com/3eIvVsG3yPYAAAAx/the-universe-tim-and-eric-mind-blown.webp

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Technically open world but there are no unique locations or hand-crafted areas so it can't be compared. I have more hours on it than anything else in my Steam Library but I think it has to be excluded.

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https://media.tenor.com/bIQz77ZLlG4AAAAx/the-simpsons-homer-simpson.webp


![](/images/16674454055116708.webp)

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:#carpcrying:

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Star Citizen :#soyjakwow:

wow, no updoots you guys are just haters on the best game ever

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Red Dead Redemption 2

Not a meme pick, and I'm prepared for dramatards to harass me for this pick. It's the kind of game where I'm trying to do a certain task and then random shit steals my attention. Insane amount of detail, good size and not artificially big with pointless tasks in the way Far Cry is.

https://media.tenor.com/javyGne542AAAAAx/arthur-rdr.webp

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It's so fricking railroaded. You aren't allowed to be creative at all.

I just started Witcher 3 and like how it doesn't do the realism bullshit rdr2 did. You don't have to wait for the horse to run up, it spawns a couple seconds away. You aren't arbitrarily limited to 10 of each item regardless of weight. You don't have to wait for a slow animation to pick flowers.

Rdr2 tried to be "realistic" but then every merchant stands in one spot 24/7. Can't interact with them outside business hours, but they'll stand there anyway

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Realism is butt. Like, nobody would like AC Black Flag better if it took a realistic minute and a half to reload the broadside each time you fired

:marseykekw:

Idk why some people try to convince themselves that's what they want.

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Realism has its place, and that place is hyper-neurodivergent simulators.

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https://media.tenor.com/VzDSeSRA-H0AAAAx/gwent-gwentcard.webp

Pretty sure the bag holds 99 :marseybeanquestion:

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Yeah if you craft a magic bag out of legendary squirrel testicles and beaver anus you can suddenly carry 11 dandelions or more than half a pack of cigarettes

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Oh yeah it's the upgraded one. I'd still rather hunt for squirrel nuts than hold lmb at a rock for 30 minutes like crafting in most games. :marseyshrug:

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Rdr2 tried to be "realistic" but then every merchant stands in one spot 24/7. Can't interact with them outside business hours, but they'll stand there anyway

They do frick off when it's after hours.


Formerly Chuck's.

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CERTIFIED BRUH MOMENT

https://i.rdrama.net/images/1743696269H-Hx2-2SDVGHcQ.webp

Here's a vidya from a redditor complaining that when he Waited until trapper business hours, the pelt disappeared.

Notice the trapper is standing there before the loading screen. He never leaves that spot. You can yell HEY THERE all you want, but you can't sell anything.

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Well I guess I misremembered.


Formerly Chuck's.

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https://i.rdrama.net/images/1743696269H-Hx2-2SDVGHcQ.webp

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!marseyartists, I won't pay you to marsify this gif but if you do, @crouton might have s*x with you

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:m#arseybruh2:

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https://media.tenor.com/DsxMIheJ2FsAAAAx/costco-hotdog.webp

Placeholder until i remote into my main computer

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There's no "might" about it

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I love RDR1 and it will probably show up as one of my picks over the next coming choices. I haven't had a chance to play RDR2 but if it's really just RDR1 but better I am excited, but I feel like I gotta be in the right mindset to play it because it seems like a game that would require all my attention.

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There's more stuff to do, and more unspoken rules to make you question if you're doing it right, doing it wrong, or doing it right but too early.

Like you'll get a tip for a home invasion in chapter 3 with a vague location. You can search every house with no success, because it can't actually be robbed until chapter 7. No reason, nothing in-game to make you aware of it.

I really liked the distance-based challenges like "shoot 3 people from 690 feet away" when people despawn at 600ft and there's no distance indication

Or "shoot 3 peoples hats off in deadeye", nothing to indicate that it requires the deadeye variant you get in chapter 6

What I'm saying is, the entire game is staring at a minimap and pausing to Ask Jeeves why it's not doing the thing.

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It takes around 100 hours to finish if you go at a normal pace through the story, but is SIGNIFICANTLY longer if you do take your time. Which you should. I've heard it's comparable in scale to The Witcher 3 in having so much to the point of being overwhelming.

RDR1 is close but it's mostly nostalgia as to why. Still great but it is just generally better, as a sequel should be.

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Yeah, this is the one. I came to recommend Horizon Forbidden West, but this is the correct answer.


Formerly Chuck's.

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Yeah not even close the main story was meh and predictable but amazing open world. Also tons of events and not that railroaded honestly ( the open world, story of course was).

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oh god we're going to be worse than 4 chan

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We weren't already?

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My pick might be the most mainstream normie choice imaginable but I don't wanna be a contrarian to be an epic g*mer for the sake of it. Saying Dwarf Fortress might give me big peepee g*mer cred but I'd be disingenuous.

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We should aim to achieve something. Being worse than 4 chan is a goal

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Kenshi is the best in terms of purity.

You are literally dropped into a moon with no one telling you what to do. What you do on this land is wholly up to you.

Survive, exercise, survive some more. Start a base, make drugs, sell em. Or kidnap people, skin them, use their skin to sell flesh suits for robots.

World is reactive. Kill a city leader and that city will go into ruin or be conquered by a neighbor depending on your faction status with them.

Game is moddable so you can reduce the jank and make the game world the way you want

https://i.rdrama.net/images/1743696754MtqaBagUg9Hb2Q.webp

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love peeling my guys limbs off and replacing them with improved bionics so they can run at 60mph, hate the constant loading though.

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Ticking large memory or whatever option that is to reduce also having it on a SSD helps

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Just Cause 2

It's basically perfect. Almost everything you do feels fantastic, the hookshot being on its own button instead of a weapon you gotta switch to leads to loads of great movement options, and the map feels both large enough to be big, it's also small enough to be worth actually travelling there via vehicle to bring some extra firepower rather than just fast travelling. It's just fun to get in the various vehicles and run around in them too, even without the occasional challenges like flying under bridges or racing.

On that note, fast travel being a helicopter that you jump out of and parachute (or hookshot if you're good enough) to the ground rather than starting on the ground is great. Gives you loads of momentum to choose your landing spot and a good look at where you're going.

And for a 360/PS3 era game, the map was incredible:

https://i.imgur.com/uBWCz.jpeg

For reference, GTA5 has a map area of about a quarter the size of Panau.

It's also better than JC3 and 4's maps, which were either too much water or too little. Panau basically hit the golden spot.

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It just sounds like you like the mechanics tho. The actual world itself has literally nothing going on. Genuinely zero activities besides instanced side quests

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Fully agreed even if for nostalgia reasons alone, the game definitely dropped my HS grades

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Were 3 and 4 any good? I only played 2 and that was fun.

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3 was, I didn't play 4. 3 improved the movement further even if the map wasn't as good overall; you got a wingsuit for better parachuting, and your hook got the ability to shoot multiple lines to stick more than two things together or stick two things and then launch yourself away.

But still, 2 was fantastic and IMO still holds up today, plus being able to play it on lower end systems comoared to 3 and 4 is a bonus.

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Winner: Nioh 2 for best Combat System

How exactly did you arrive at that?

:marseyfluffyannoyed:

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I don't know if this is reddit or not (because people never bring it up in "open world" discussions) but I am going to be extremely soy and say Ocarina of time

Just because of the reactivity and continuity of basically every npc throughout the course of the game states + every side activity being iconic

Almost every modern open world game has almost no reactivity unless you count ambient dialog like NV or Skyrim and it's a shame that the worlds feel more detached from the story than a game from 1998

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I'll give credit to it for feeling big and mysterious despite the limited size and old hardware. But the "open world" activities are mostly completionslop. Most of the interesting stuff is set in more linear level spaces.

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The thing to me that makes a good open world to me is players being rewarded for exploring and engaging with it, and wanting to do it.

A good part of the (old) Zelda formula is not having defined quests. You have to pay attention to what's going on if you want everything and it's okay if you miss stuff (biggorons sword, bunny hood, etc.)

Now it feels like completionist stuff because it's known.

But the feeling of engaging with characters and doing stuff for them, on your own, and being rewarded in a way you can share with friends and have a unique experience is kino

That's part of what makes souls games so fun on release too with NPCs moving around and unique rewards for following your own interests in the story

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Oblivion

I will not defend this choice

:marseysheogorath:

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You don't have to. It's also my #1.


https://i.rdrama.net/images/17121718107069042.webp

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Ok maybe a little

Radiant AI is hilarious but there are some neat details like the Morag Tong skooma traders and the goblin clan wars

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At least Oblivion is made better by the fact that it's open world. Most other games are actively made worse by it

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Considering there's no immersion category, this will have to do.

Kingdom Come Deliverance 1/2

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Throw in oblivion and Skyrim.


https://i.rdrama.net/images/17121718107069042.webp

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Minecraft

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Elden Ring, hands down.

Honorable mentions rdr2 and tears of the kingdom (sneed more), but neither of those can beat the atmosphere of elden ring.

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One of the only times my jaw legit dropped when discovering new areas in an open world game; that completely random elevator to the gorgeous, massive underground section? :marseychefkiss:

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And then you explore some random corner of the map you've found and follow it until you find that it connects to the other side of the map. Or you find a secret area and follow it all the way through, only to lead into another hidden secret area that inevitably leads to another part of the map. No matter where you go in Elden Ring, there's always multiple paths to get to any location.

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Best open world is easily Elden Ring. It succeeds on multiple levels, being a massive and visually interesting world from all angles you approach it from. Where most open world games end up feeling like random meaningless locations that exist for the sake of existing, barring a few actual highlights, in Elden Ring there is always some key point of interest and visual focus that keeps any general location interesting. There's numerous shortcuts, connections, and secrets across the map that reward exploration and no matter where you go, there's always various side objectives that have items of interest for whatever your build could be, which always makes exploring them worthwhile. Unlike Breath of the Wild which fills all of its objectives with filler weapons that will inevitably break, thereby forcing you to use them, Elden Ring puts unique and varied items across the entire world so you always get the novelty of finding something new that you can choose to use. This becomes even more valuable on repeat playthroughs where you can meaningfully chart a path to the items you want using all these connections to fast track the build you want with little hassle. The sheer interconnectedness of the world puts all other open world games to shame. Even just the first dungeon in the game had something like 3 or 4 secrets throughout it that lead back to other parts of the castle.

There are very few key bosses that you have to actually fight and the rest of the game is the freedom to explore and approach the world as you see fit, appropriately and consistently rewarding you for doing so. Even the DLC had this phenomenal level design; its only real failing was copy+pasting uninteresting fights and rewards like random dragons and basic weapon upgrades to fill the map. I can't think of a single open world in any game that I've played that I enjoyed more than Elden Ring.

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elden ring's world design is just a scaled up ds3 stripped of it's actual edge

ds3 had christcuckery, a faithful biblical apocalypse, and an actual journey to the end of time

elden ring just has hollow and empty neo-pagan platitudes that have no meaning, and feel empty and static

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No!

The Lands Between aren't supposed to be a zombieland like Lordran. Where are the towns and NPCs? Why does everyone try to kill you on sight? Why do the few friendly characters stand still and do absolutely nothing like it's 2011? What is wrong with the wikislop quest design?

Elden Ring is a good game because it's fun to build your character, handle the dungeons, and see all the cool and varied scenery. But the world doesn't feel remotely like an actual place and doesn't match the lore either. I would also say that it's too big, and there are too many repetitive levels with rewards you're never going to use.

Elden Ring might be one of the better games that has an open world, but the world itself is disappointing and is just a pretty backdrop for abstract gamey gameplay.

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Are you feeling okay bud?

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Nioh's combat is awful you guys are r-slurred.

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Most of the answers were memes, it was highest non-meme answer. So it kinda won by default.

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Can I retroactively nominate Mount and Blade or Rumble or Pokemon? I didn't see yesterday's since I was at work.

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I was gonna say mount and blade but I thought the whole thing was going to be a joke and no point having a serious answer

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Tbf accepting the meme answers will produce a more normal chart than the one we're on track to

:marseyregular:

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Rock paper scissors?

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DMC5cel detected :siren:

Or maybe... say it isn't so... did you play nioh as a triple-whack-roll-away souls game? :marseydespair:

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I dont remember because i quit 1 hour and 40 minutes in so i could refund the game because it was so bad.

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>better taste than Reddit

>Noih

The r in rdrama stands for Reddit and the t stands for taste


dude bussy lmao

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Pac-Man


:chad!black2: :marseybear::marseyrefrigerator:

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I'm not sure I've put more than 5-10 hours into any open world title. Engineering games? Thousands.

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Why is everyone here so neurodivergent lol. It's only 4x, autismo engineering simulators, or some random game they played when they were 8.

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When you look at games and only see the mechanics -- like a wizard behind a curtain you can't close -- it removes immersive value from many open-world titles. But for 4X and engineering games, the mechanics are the game. Min/maxing Factorio doesn't rob it of its entertainment value.

It's also why I hate gambling. I just spend the time computing the odds and fretting over the house advantage.

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It's like seeing the matrix but gay.

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https://i.rdrama.net/images/17436951184uTPMzjMALZcTw.webp

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It's not actually autism (that's mostly a joke), it's actually that they're contrarian r-slurs who think liking something popular (which means it's good more often than not) would make them sound dumb.

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Which is funny because I was called a contrarian earlier for disliking the reddit chart but I still chose popular games because I genuinely like them lol.

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NERD!!!!!!

:#directlypointingsoyjaktalking:

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Yes.

https://media.tenor.com/cvd8e35T2tAAAAAx/locklear-giga-chad.webp

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Mars is pretty cool but it's hard to beat Earth

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I hate open world games so I'm going to sit this one out lol

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Rare Okapi L, send me the link to your chastity cage lock again :marseydisagree: :marseycracka: :marseyokapi:

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Xenoblade chronicles X

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Xenoblade just screams anime shit to me and I could never look past that. I'm also just not into JRPGs as a whole, am I missing out or would I not like it given what I like?

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StarSector

:m#arseyastronaut2:

I live to wander as a schizo Ted K Jihadi despite my massive armada of Space Warships of Fuel Haulers.

The drama surrounded the modding scene is the spice that keeps me coming back, like how the only mod that allows prisoner mechanics also allows you to r*pe them since the original prisoner mod was nuked from having a kill switch script that would wipe your saves if you had the r*pe mod side-loaded in a fit of neurodivergent meltdown.

Also Morrowind ofc :marseyblowkiss:

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I liked the bit where all of the Starsector communities banned you for warning people about the kill switch because the other mod was a heccing chud mod.

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:marseyagree:

The petty drama was so bad that the devs personally stepped in and banned everyone involved lmao

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GTA games are good open world picks but I would pick either V if you want realism or San Andreas if you'll accept goofiness.

San Andreas' map may be small by modern standards but there is so much to do and so much variety. No other GTA gave us multiple cities like that, and even as condensed as they are they still feel like the cities they're inspired by and different from each other. I also appreciate the different environments; Hollywood hills, redwood forests, the cliffs around San Fran, a big desert with a Boneyard inspired air base.

GTA IV is just urban sprawl :marseyshrug: and I'm not really a New York guy so I don't need specific Boroughs recreated in digital detail or whatever. Even if it's cartoony, San Andreas still has the most interesting GTA map :marseyagreefast:

But if you need it to look realistic then I'd still take GTA V over IV. There's still a big city but also desert, mountain, a big lake, a military base. Still more variety.

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@robotron2084 Frick it, San Andreas is my vote here.

@BWC back me up

https://media.tenor.com/lm2u10b33TEAAAAx/desrgra%C3%A7a.webp

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https://64.media.tumblr.com/da4755f66ec5ad576f0148027131c4cd/tumblr_mw9loaHqN91rcf983o1_400.gif

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https://media.tenor.com/jGhopb_DBNcAAAAx/zelda-the-legend-of-zelda.webp

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GTA IV is honestly a good pick.

:marseyagreefast:

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Just Cause 2 or Mercenaries 2 had the most fun open world :marseyww1american2: by far in my opinion. I hardly ever played actual missions and instead just opted to raid enemy :marseycruisemissile: bases and mess around with cool vehicles.


:fawfulcopter:

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I loved Mercenaries 2 back in the day, good dark horse candidate

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It was such a fun game. Every once in awhile I listen :marseyhearnoevil: to that "Oh No You Didn't" song out of nostalgia


:fawfulcopter:

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sucker tried to play me but you never paid me never

payback is a-comin' you will be runnin' forever

:marse#ymiku:

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I honestly don't play many open world games. I also think it's hard to define them in the first place.

Thus I will pick Might and Magic IV and V with its gimmick.

If you install both games you get a new unique game World of Xeen, can travel between the games at any time & it has new quests.

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Best open world is legend of Zelda ocarina of time tied with just cause 2

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I do like OoT and I do enjoy Hyrule but the main issue is that most of the map is just Hyrule field taking up like 40% of the space with not much to see in between. Just Cause 2 is also a good time but it's open world is way too fricking big to really see everything, but I do like how varied the map is with all it's biomes, elevation changes, etc.

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I defended it in my comment but I'll do it here too since this one has more visibility. But I would personally judge an open world on how cohesive it feels as a world and how motivated the player is to engage with what's happening in it. So even if the Hyrule map is boring it's more than made up for by the level of interest the player has in exploring every area.

Meanwhile every village in JC2 is just copy pasted assets for you to parachute into, blow up, and leave without ever even knowing it's name. There's almost zero "world" to speak of it's more of just a sandbox

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JC2 is one of the best open world games but it's good in spite of its very shitty open world, not because of it.

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Wrong

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:marseycry:

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factorio

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RDR2

Witcher 3

Horizon Forbidden West

AC Oydessy (personal favorite as I love Ancient Greece)

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Noita I guess

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Aassassins Creed: The Vikings One


https://i.rdrama.net/images/1739271948y52utXmckBNkwg.webp

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To clarify I was trying to link to the part where he says "Fuuuck no"

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>FNV, Death Stranding

Peak reddit

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https://i.rdrama.net/images/1743741265QgutobXpTfyI3A.webp

Nier Automata. World design = atmosphere in my book, 'mata had spooky surreal stuff and amazing music, makes a lot of impact.

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Breath of the Wild. Probably a meme pick, idc. Meditative experience, mixture of warmth and desolation, feels mysterious, it's fun to get lost, and you never feel like you're the only one going on adventures or wandering the wild.

This is one of those games that's really built on intrinsic reward. The shrines are purely a paper thin excuse to get the player poking around. It's the poking that's fun. Most people who got tired of BOTW did so because they treated it as "content," but the game is built to discourage completionism.

All of the things that are bad about BOTW (story, combat) are unrelated to the world.

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Contrarianism aside, any option that isn't a Bethesda game is completely rslurred. "Oh look I can wander around pointlessly even though the main quest forces me to visit these areas in order" does not count as open world.

Personally I'd vote Skyrim (modded) or Morrowind depending on your tastes/age.

Honorable mentions:

  • Minecraft (emphasis is not really on exploration)

  • Mount and blade (world isn't rich enough to really count IMO)

  • MS Flight Sim (absolutely fits the spirit, but not what people typically mean when they say open world)

I have not played No Man's Sky but I hear good things.

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Zelda 1

:link:

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Gtav is lame zoomer stuff

OH HAHA TREVOR IS EATING A TRASH HOTDOG AGAIN, GUESS I'LL GO TAKE A SHIT WHILE THE ANIMATION PLAYS

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Agreed but I picked GTA IV.

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Gta4 was good except

  • The Jamaican

  • Manny

  • Some bug where loading times are insane if vsync is on, but final mission is unbeatable if vsync is off

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Command and Conquer Tiberium Wars 3: Kane's Wrath World Domination Campaign

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Pacman

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but haven't had a chance to play 2 for obvious reasons.

What obvious reasons? Are you a power user I should know? Have you had no arms for the past 5 years and shit post with your eyeballs like Stephen Hawking?

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I'm shit at the game lol. I didn't beat one yet so I need to beat it before two.

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I'm 99% sure you can skip straight to 2 without missing anything of note. I've heard it's the better game in every way and there's no need to waste 30-50 hours on the shittier first one

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This used to be just /r/Drama with less mod pranks intervention and more shitposting, but now it's turned into a Gaza Strip clusterfrick, where the original population and the MDE refugees who were kicked out from 109 other subs compete for their holy land.

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