The setting
So this past weekend, the Pokemon World Championship happened in Japan. It's where the biggest nerds best players gather to compete for the title of world champion in the various Pokemon games. The oldest and probably most prestigious of these contests is VGC - the video game championship. It's exactly what you'd expect: people use the newest mainline games (Scarlet and Violet at this time), bring six mons and battle each other. For reasons only The Pokemon Company (TPC) understands, instead of using these six mons to battle one-on-one as most players would suspect and as 99% of these games play, the VGC format is choose-four-out-of-six and use them in a double battle (2-on-2). While this is a bit of a tangent, the important takeway is this: TPC does not particularly care about competitive play, it does not have its finger on the pulse of the community and is frankly pretty much r-slurred when it comes to handling the biggest media franchise on the planet.
But this year, they did something truly heinous - they actually tried to stop cheating.
Gotta catch 'em all - or do you?
Competitive Pokemon has a bunch of boring rules, but the relevant one for this drama is one that has existed in a form similar to this since the very beginning:
As a little background, Pokemon games have been hacked for a long time. And as early as 2002 (probably earlier, not gonna bother checking ), people figured out what 0s and 1s you need to build a little monster. This resulted in programs like PokeGen, where you can easily generate (or "gen" as it will be commonly called) a Pokemon with whatever moves, abilities and stats you want with the click of a button. I really cannot overstate how simple this process is. Naturally, this is a big help for people really serious about battling: no need to bother with all that tedious catching, training and breeding of perfect Pokemon, you can just cheat and get them instantly. Of course this goes against the spirit of the series and the fairness of the competition, hence the rule against manipulated mons. And surely TPC with all its money and influence is very serious about checking and enforcing this rule, right? Well, no. In its usual incompetence, TPC did little to nothing to inspect for manipulated mons. Aside from checking if your Charizard has Hydro Pump, they really didn't care. And without punishment, people started cheating. A lot. Here is someone analysing teams from last year showing just how widespread cheating had become, especially in the West:
Note that these checks could easily been done by TPC itself to stop the most obvious offenses, but they choose not do that. Until this year.
TPC, in a move I can only assume was sheer coincidence, actually realised that as part of their relatively new Pokemon Home service (a storage for all your Pokemon to move them between games), they 'tag' Pokemon that have been stored. Among other things, this tag can tell if a Pokemon had its stats changed in an impossible way since Home last saw it and, perhaps more importantly, it also shows that any mon that would require a transfer through Home (such as those only available in older games) yet lacks a Home tag was obviously injected into the game through illegtimate means. And for once, they actually used the cowtools at their disposal to check for cheating. And the result was LOTS of top players getting disqualified.
The drama or "what do you mean I can't cheat?!"
Now in any other game, you'd think that cheaters getting ousted is a good thing and the community would celebrate. But not in the VGC community. Almost 20 years of almost completely punishment-free cheating have made the practice so widespread and accepted, players actually grew entitled to it. Here's one demanding respect for his noble non-effort:
Well that's silly, surely there are more reasonable takes. Ah yes, this looks better.
I tried trading for the mons with a reputable trader, but the mons didn't pass
Here's the paste I was gonna use, sorry y'all. I'll do better next time
Just calm acceptance, surely a role model for the com-
We know that Pokémon can't do this with the primary genning method being a third party software.
A bunch of people sympathetic towards cheaters because, you know, they paid money to be there and stuff and obviously nothing is their fault
I honestly feel awful for the people who spend $1000s to compete at Worlds to then just get DQ'd.
Some true competitors display a real sigma grindset and try to get legit mons at the event at the last second:
(this is not actually the context of this image but it popped off and is funny so there you have it )
Now as people kept bitching about being disqualified and it started to cause a fuss on twitter X, naturally a lot of more casual observers became involved. And of course, those more casual observers saw people cheating, saw they got disqualified and started to wonder just what exactly the problem was here? Isn't this supposed to happen? Our brave competitors were quick to adapt of course - they needed a justification. And they found one in accessability. Clearly, expecting people to actually go through the effort to catch and train your mons legitimately is totally unreasonable:
Expecting people to put some time into their hobby when they're trying to be the best in the world?! Oh the audacity!
Aside from the time investment, a bunch of people also tried to argue that's it's just way too expensive to compete. It costs like, 200 bucks a year. Who can possibly afford that for a hobby?
But again, people quickly pointed out that a person buying tickets to fly to tournaments all around the world can probably also afford to actually buy the fricking games they wish to compete in and that the Pokemon games have made it increasingly easy to build a competitive team. Gone are the days were your IVs (your Pokemon's genes, basically) were set in stone. Every game throws more shit at you that makes catching and training mons in exactly the way you want more and more accessible. But our brave cheaters have an answer to everything:
Note: Shininess makes a Pokemon have an unusual color and is completely irrelevant in battle. While I'm sure this person included this in jest, it's still very funny to include it in your super serious list to justify cheating.
And if all else fails, there's always one completely bulletproof defense - "who cares lmao" :
I would say cheaters getting banned is a very good look for any game, but that's just me.
Yeah man who cares that training and building your team is supposed to be part of the competition. He clicked the buttons so shut up.
No blunder not you too I actually really like your content Though he hasn't played an actual mainline game in a decade so it's expected I guess
Though that last post raised an interesting point, which others also noticed - you could get disqualified for using a Pokemon someone traded with you, not knowing it's illegitimate. But how could this happen? Surely there's a way for you to check if your Pokemon is legit? Surely TPC would prohibit these trades and use the same checks it uses for tournaments to also check mons ingame?
As it turns out, TPC in their endless incompetence just tells people to not use one of the core features and selling points of the franchise - trading:
Just a little side note to keep you updated in the stellar performance of TPC to do anything.
Side drama
Not content with only one dramatic event, TPC really raised the bar this weekend by also failing to properly set up their consoles, leading to disconnects and sudden deaths.
And to top it all off, at the end of the event they announced the location for the world championship next year - HAWAII
Aside from people feeling it is somewhat poor timing, it also lead to a sizeable donation from TPC to the hawaiian recovery. Of course, this also invited the usual suspects to tell people to boycott the event because the natives hate tourism and it ruined their island and imperialism and all that stuff. You know the drill, typical twitter lefty stuff. Not really unique to Pokemon so I don't wanna get into it. Knock yourself out if you really care.
Conclusion
/vp/, 4chan's Pokemon board, summed it up like this:
In my personal opinion, this is a good move. While I sympathise with the people who really only care about battling, the fact of the matter is that Pokemon games ship as monster catching, training and battling games. The first two aspects are kind of a big deal. Gotta catch 'em all is the fricking tagline (or was). If you truly don't enjoy these aspects, that's too bad. Pokemon Showdown is a pretty popular Pokemon battle simulator. Just play there if you don't want to bother with the rest. Of course, then you lack the prestige of the official Pokemon world champion, but guess what? If you want to be the best Pokemon trainer, you need to actually train your Pokemon. That's the fantasy these games are selling. Deal with it.
PS: This was my first effortpost, be nice.
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I see the moral of the Pokémon anime was soundly ignored
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It really is astonishing. In one of these endless twitter fights, someone pointed out how the people defending genning would undoubtedly be a villain in the show.
Wait, wasn't that the plot of the first movie?
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Neighbor it's literally 1000s of hours of mashing reset and forcibly breeding ur pokemans with slimes to get good GENETICS if you want a "competitive" team
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Don't like it, play something else.
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Playing competitive Pokémon already requires autism so what's a little extra autism
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I saw some video about how dumb the system is years ago and its truly staggering that it was ever devised for a children's game. Obviously kids are never going to actively pursue it, if anything because the game doesn't tell you about any of these hidden systems, but I can't fathom why anyone would create something so convoluted for kids in the first place.
My vague recollection of how it works is that basically every pokemon has 6 stats with a random chance of those stats getting extra points in every stat. Then they also have a nature which gives another bonus to one stat and a negative in another. Lastly you also get hidden points to specific stats for killing specific pokemon in the wild, but there's a limit to how many you can have total, so you don't want to waste them on stats you don't need.
What this means is that in order to get your optimal pokemon, you have to get stupidly lucky and find one with perfect genetics for the max bonus to all stats, then the correct nature to further boost the stat you want while tanking another that you don't care about, then you need to spend hours farming specific pokemon to only raise the stats that you want up to their cap without wasting the maximum points you can earn on a stat you don't need. Lastly, they also need to start with or earn specific moves that are actually good. Obviously this entails hundreds of hours being spent on finding a single perfect pokemon which you then need to repeat for at least 5 more to have a perfect team. But, if you're neurodivergent enough to suffer through all that in the first place, then you'll obviously do it for even more pokemon just to have variety in team compositions for whatever you might be facing.
TLDR
You should enjoy the suffering of competitive pokemon nerds because they bring it on themselves. Also the Japanese are insane for putting this shit in a kid's game to begin with.
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I don't know what you said, because I've seen another human naked.
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The neurodivergents at these pokemon tournaments certainly haven't.
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because its not a kids game but kids can play it without issue.
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Don't forget egg moves, plus that legendaries get used quite frequently and can't be bred so you ACTUALLY have to rng them
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The point of IVs/Natures etc. was never for competitive battling, it was to make each individual Pokémon more unique.
Part of the fantasy is that your monster is your monster and is unique from the others. Natures adjust stats in a flavorful way and give a little description about the monster to give kid imaginations something to latch onto (“Mudkip frequently dozes off”).
Kids playing casually could always completely ignore those stats and natures and train any monster because the games have never been that difficult and you don't need optimal Pokémon to beat the game.
I think when competitive Pokémon started, game freak just wanted people to train up their teams without doing anything special.
Sweats have to be optimal though and it did used to be legitimately insane/impossible to get a perfect mon so the hacking culture became big.
It's a lot easier now (maybe one week to legitimately create a complete competitive team in game) but enforcement has never existed so it persisted. And if you can spend a week practicing battles and tweaking your team instead of actually raising the team, then you are getting an advantage.
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Darn, you're really mad over this, but thanks for the effort you put into typing that all out! Sadly I won't read it all.
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It is absolutely insane, all the completely unnecessary shit for a game series where every single game can be defeated effortlessly by taking the first pokemon they give you and just walking through everything mashing a
The contrast between the insultingly easy baby's-first-game actual games vs the nonsense in the competitive scene is baffling
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Who says you have to be the one doing that shit? Hire third worlders to do it for you. Who knows, "pokemon breeder" might actually become a legit job in the DRC in 5 years's time.
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not really anymore, you can make most pokemon optimized in an hour or so. The tera shards or w/e are stupid to grind for, and theres still no way to easily change to a trick room iv spread, but ivs/evs/nature are stupid easy this gen, at least.
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good, anybody who's enough of a manbaby to play a kids game competitively deserves endless hours of suffering
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Rules and gatekeeping are good, actually.
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it is r-slurred tho. I don't care about pokemon neurodivergents getting btfo by rules being enforced but the way it works makes no sense, within the context of the games either. for example, you would think you could bring your pokemon you started with into an online battle (it's your starter and "friend", as the game's lore would go), but just playing the game normally will irreparably change its stats for the worse for some reason. and thats not even taking into account the other variables with each one. idk if they have changed that by now tho. but my point is, breeding like 80 different charmanders just to get the one with perfect stats doesn't seem in the spirit of the game either.
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I'm not sure when it was introduced, but the accumulation of random effort values (EVs) in your casual playthrough could be reset for a long time now. And there have been so many QoL additions to make breeding and training perfect mons really easy. If this was still gen 3 or 4 or something I would be much more inclined to agree because some of these hoops were ridiculous, but noways it's really not a big deal. Even really niche stuff like 0 atk 0 speed mons.
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if that's the case than pretty dumb on the players parts here, i guess this would have been gen 4/5 i'm talking about. just thought it was r-slurred back then
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Gen 3 added the berries which lowered evs to zero
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Pokémon is my favourite eugenics simulator
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lmao that's basically what it seemed like. just keep making them and disposing of the shit ones. don't get why it was ever in a kids game to begin with, as other posters said. i mean you'd think they would want kids to play their game and be able to do an online battle without getting btfo by some gigneurodivergent who spent 40 hours getting his perfect pokemon
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holy autism
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…and grinding 'mon the legit way is straight eugenics. No bonding between trainer and team at all.
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That's r-slurred
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