Unable to load image
Reported by:

I was told that I play weird neurodivergent games

When I watch my friends play big name games, I tend to verbalize about how I want to be able to play it in my own way. For example, in Monster Hunter World, I wish I was running the cats restaurant. In Cyberpunk 2077, I wish I was playing it like the Sims. Not all of this can come true but I did play quite a selection of niche games in my lifetime.

I ask you to make your own judgement

Recently, I posted on Twitter about how I was running an https://rdrama.net newspaper in the 1930s. This was News Tower

Before that I played Home Safety Hotline. The game takes place on a work computer of a hotline staff in the 90s. It began with normal stuff like giving information to the caller who's struggling with mold in the house or some vermin issue. Then, suddenly you're dealing with boggarts and other supernatural issues.

Another game that I keep playing recently is War Hospital where I can LARP as a general managing a hospital in WWI.

Why do I need to play Hogwarts Legacy by a TERF when I can play Spellcaster University which a weird card puzzle type of game that makes you build This War of Mine type of layout or even a better version of it Mind Over Magic that takes the concept and turned it into 3D Terraria with a very unique and aesthetically wonky building technique.

V Rising isn't talked about much at all and I don't know why. This is the perfect game to LARP as a vampire and it's also when I knew I liked my bf because he built such impressive castles! Vampire hunters in this game are legit terrifying and you have to get creative with commuting during the day because it burns!

No Umbrellas Allowed is set in a Korean dystopian future where umbrellas are not allowed. You run a cozy pawn shop and the mechanics of appraisal goes deep. This is also one of the few games that made me actually pay attention to the storyline.

Friends play Raft but I play Flotsam because I'm not like the other friends. I just love making a little garbage city attached to the boat and float around the world.

I really suck at Help Will Come Tomorrow and it's stress inducing but I keep going back to it. Your train gets attacked in the Siberian wilderness and now you're stranded. You manage 4 passengers and try to keep them alive in the forest.

Another dystopian future game I love is Mind Scanners. You play as a mind scanner who diagnose and treat citizens who are displaying odd behavior. The devices you use to treat them with are very unique.

I just thought the Wandering Village was another city builder with some shallow premise but the same same type of mechanisms but I was wrong. You build a village on the back of a creature and the game fully incorporates that aspect. That means you cannot really control when or where the creature is moving unless you build structures to control it. You build some poop collecting farm near its butt so you can use it for fertilizer. You can mine "the minerals" which are the creatures' spikes but it will get annoyed and can get sick. You can harvest the liquid from its gall bladder. Basically, you develop a symbiotic relationship.

Dome Keeper is simple and addictive. Mine, upgrade and defend your dome!

Ravenous Devils is a very simple game but the concept is what drew me in. You play as a murderous couple that kills some of the customers and sell them back. The husband repurposes the fabric and makes new clothes while the wife butchers the bodies, cook and bake them into pies.

In The Shrouded Isle you manage a town with powerful families that don't get along. You find out more about each member of the families and every year you have to sacrifice the most sinful one to the gods.

World of Horror is Junji Ito / H.P. Lovecraft inspired game. You play as a student who have to fight monsters that are everywhere. The world is just odd and it doesn't feel right.

Strange Horticulture has a cute kitty muuuah and you work as a flower shop keeper with two types of customers: the ones who think rubbing rosemary will cure their baldness and the occultists.

Inkulinati is what gaming was probably like in the past if people weren't dumb. Turned based combat but you draw your characters and the enemy side does too.

Life sucks. There's no potty paper. You're not a noble but luckily, you can paint and the church is like "we need you to paint stuff for us" but you have other plans. Let's annoy the nuns and start some shit. You can go full LARP with Pentiment.

I can finally run a little tavern and an inn AND pimp out some hoes in Crossroads Inn. Yes, you can have (colored) male whores too!

58
Jump in the discussion.

No email address required.

Reported by:

I play Dwarf Fortress

Jump in the discussion.

No email address required.

I watched my bf play and struggle with trying to put stairs for like 40 mins. It was a snoozefest!

Jump in the discussion.

No email address required.

Have you considered that he may be r-slurred?

Jump in the discussion.

No email address required.

True story

Jump in the discussion.

No email address required.

95% of the game is learning how to play, the other 5% is uninstalling it

Jump in the discussion.

No email address required.

I've never played Dwarf Fortress but I read like a 5,000 word article about the geology simulation in DF so I feel like I have at least contact high autism.

Jump in the discussion.

No email address required.

The devs do that autism for you so you don't have to. You just dig and find stuff if it's there

Jump in the discussion.

No email address required.

DF learning curve is a straight line into the sky.

Jump in the discussion.

No email address required.

Plus there is no winning condition, only delaying the losing condition

Jump in the discussion.

No email address required.

This is also true in life.

Jump in the discussion.

No email address required.

Wrong :marseyhyperthonk: :marseypraying: :taypray: :pray:

Jump in the discussion.

No email address required.

All my frens on rDrama are winners! :marseycheers:

Jump in the discussion.

No email address required.

lol yeah, he accidentally put two stairs and then, tried to remove one of them but couldn't.

Jump in the discussion.

No email address required.

The issue is that the commands are imperative (what valid change to make to an existing state) not declarative (what the desired result is). So, you end up with situations where you can carve new stairs into rock, but you can't just restore the uncarved rock. The game makes you pick an imperative transformation that's valid on carved-out rock. This makes some sense, but I'd prefer a more declarative approach ("make this floor normal"), even if it still has restrictions or results in something that isn't exactly what existed before making the stairs.

At least, that's what I remember from similar frustration.

Jump in the discussion.

No email address required.

This is a problem my yaml jockey devops team members encounter when they try to do real programming, too.

Jump in the discussion.

No email address required.



Link copied to clipboard
Action successful!
Error, please refresh the page and try again.