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This pisses me off : IndieDev :teehee:

https://old.reddit.com/r/IndieDev/comments/1i8z6dx/this_pisses_me_off/

								

								
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Roguelike games have taken jobs away from people that would hand pick and place items in games to make a great experience and have replaced it with a system that is frustrating and not fun for players all on the name of saving money

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The rogue like games that have success for some reason all have one thing in common - their "generated" levels consist of a few pieces with hand picked and well placed items :marseyhmm:

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>"roguelike" game

>look inside

>shitty pixelshit grind in levels built up of a few differently coloured and flipped-around copy paste assets

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