Miffinthey/them 1mo ago#7685123
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Roguelike games have taken jobs away from people that would hand pick and place items in games to make a great experience and have replaced it with a system that is frustrating and not fun for players all on the name of saving money
The rogue like games that have success for some reason all have one thing in common - their "generated" levels consist of a few pieces with hand picked and well placed items
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Roguelike games have taken jobs away from people that would hand pick and place items in games to make a great experience and have replaced it with a system that is frustrating and not fun for players all on the name of saving money
Jump in the discussion.
No email address required.
Jump in the discussion.
No email address required.
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Context
The rogue like games that have success for some reason all have one thing in common - their "generated" levels consist of a few pieces with hand picked and well placed items
Jump in the discussion.
No email address required.
More options
Context
More options
Context