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Rdrama's best and worst games of 2022 [official annual thread]

Post your top 2 (or, if you really have to, 3) best games of last year. The only rule is they have to have been released in 2022 (there are actually no rules, I'm not a janny I can't delete your comments). You should also post the worst or most disappointing games of last year, the most overhyped meh games and stuff you didn't play but suspect it might be good.

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>playing new games

If it hasn't been out for at least 8 years I won't even think about it :#marseydisagree:

On a serious answer the only new game I played was V Rising. Cool game, but the crafting is so slooooooooooooooooow

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Aside from minecraft crafting in general is obsolete gameplay.

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It can work if the game is built around it, tedious otherwise. Factorio and RimWorld work, Ubisoft's newest trash doesn't.

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Tbh RimWorlds crafting is annoying. I hate quality in crafting.

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With a production specialist you'll be pumping out masterworks quickly but it's also a completely rng based game r-slur, holy frick I hate you people.

The game has a million problems but item quality is not one.

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:#marseycopeseethedilate:

Rimcel.

What do you think the games problems are?

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Depends on which perspective.

Game is very poorly balanced and incredibly exploitable

Techtree is poorly made and make some things like basic guns functionally useless

Incredibly basic economy

Ideologies are poorly implemented

Event generation is so random that no real story exists (suddenly somebody has a child never seen before in an enemy raid and there is literally no interaction to be had aside from a mood penalty if they die)

World interaction is incredibly basic

Even basic kill boxes makes most of the game boring

Been a while since I've played and I'm not very up to the newest problems that the newest dlc surely added nor are all my gripes fresh in my mind but really all parts of the game would benefit from being improved and expanded upon but they've been focusing more on making the pool wider rather than deeper.

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There are a lot of things I enjoy about RimWorld, but after getting into Dwarf Fortress, it really pales in comparison. The graphics make it more accessible than DF, but once you get into DF, it becomes way more satisfying.

Event generation is so random that no real story exists (suddenly somebody has a child never seen before in an enemy raid and there is literally no interaction to be had aside from a mood penalty if they die)

It’s so silly and stupid when you’ve crash landed on a RimWorld, only to have a colonist’s son and brother-in-law show up as some unga bunga tribal. And unless you down them and imprison them, you just have to eat the mood malus.

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I pretty much ignore quality, because the game lets you do so for the most part. The important part it does right is getting out of the players way, the "make until you have x" craft order is awesome and helps prevent crafting from being tedious imo.

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Yes, if it's a crafting game fine, but outside of that it's a major drag. I just played dying light 2, of course it had to have crafting and it's completely r-slurred. As an example, you have to craft medkits but the game always places all the needed components right next to each other for you to pick up, devs just went "how can we slow down the gameplay with pointless chores?"

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Yeah dying light is a great example of shit crafting mechanics. If the system doesn't influence how the player plays the game, then why have it?

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the early game crafting is fine, but by the end there were mats that took like 8 minutes each to craft. Even running ten crafting station side by side it still took a considerable amout of time to craft stuff :marseysleep:

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