Weekly ‘What Games Are You Playing?’ thread #24: Lot of stuff coming out all of a sudden, feels like

Frick Remnant 2 if you play that you a dumb ho 💯💯We all know you have a backlog of better games, play those instead😎

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Continuing my bethdrone pilgrimage. Finished Morrowind just yesterday - took a bit longer than anticipated, probably because the game is actually so good that you subconsciously want to prolong the experience :marseycomfy: Because of this I might have to cut my visits to Skyrim and Fallout 4 to a straightforward main quest rush. Never actually done that with those games, so it might be fun :marseydance:

TES MORROWIND

I don’t think I can provide anymore insight into the absolute ludo that is Morrowind. Although it is definitely a rough transition from giant proc-gen spaces of Daggerfall - the handcrafted nature of the game world feels incredibly soulful and it is the one thing Bethesda never fumbled with their games :marseykingcrown: Vvardenfell might look alien and illogical on the surface, but it has a lot of thought put into the settlement placements and the general positioning of locations. It is one of the few games where the fast travel system is so tightly woven with the world design that it always makes sense to use it :marseysherpa: My only gripe would be the Grazelands on the north-eastern part of the isle. I never noticed before this playthrough how the whole region is just brazenly dropped there, without even smoothing over the borders with the surrounding biomes.

Atmosphere in Morrowind is in its own league. The society of the Dunmer is complex enough to confuse you at first, but logical enough that you will get a hang of it in about a few hours of playing. As some old review said, the game gives us the absolute kino premise of Persia being occupied by the Roman Empire :marmseylegionnaire: Knowing Kirkbride’s anthropological leanings - it might very well be the intention.

I am consistently shocked with how Morrowind continues to filter zoomers. They completely ignore the attributes and skills, grab the iron dagger that holds the note in the customs office and then die to the first mudcrab :marseyraging: I can understand the frustration with the invisible dice rolls, but the inability to read two sentences of text makes zoomers look particularly r-slurred. The game provides you with an info box for almost anything on your character sheet, so you have no excuse outside of illiteracy for failing to grasp the mechanics on your own :marseyretard2: I find Morrowind’s system to be the "golden middle" of Bethesda’s game design complexity. No obscure eldritch systems like in Daggerfall, which you only learn about through the manual, nor is it so intuitive and challenge-less as with Skyrim.

I am now going into Oblivion, which for all the goofiness and the nostalgia might actually be Bethesda’s worst rpg, purely because of the dreadful levelling system. What were they thinking :marseyangrygamer:?

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Morrowind combat is shit but it was never good in any of the TES games. That said a simple addition of dodge animation and sound indicator would improve the feel considerably.

BTW: OpenMW 0.48.0 will be released in a few hours if anyone cares.

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>As some old review said, the game gives us the absolute kino premise of Persia being occupied by the Roman Empire :marmseylegionnaire: Knowing Kirkbride’s anthropological leanings - it might very well be the intention.

Interesting take :marseyreading:

>I am now going into Oblivion, which for all the goofiness and the nostalgia might actually be Bethesda’s worst rpg, purely because of the dreadful levelling system. What were they thinking :marseyangrygamer:?

Correct me if wrong but I think it was the first mainstream "modern" open world game (compare morrowind where some areas are just flat out impossible for weaker characters before levelling). As such the clumsy level scaling was probably an attempt to allow the player to go anywhere, and do anything. The industry's knowledge of game design has improved over the decades (not that they always apply the lessons well...)

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>first mainstream "modern" open world game

It was indeed the first game of the genre to reach mass appeal, both due to it being released on Xbox 360 during the first few months of the console’s existence and thanks to Todd’s shrewd catering to a wider audience. You are right that level scaling was a bandaid solution to the problem of total player freedom.

What I can’t fathom is how a company with veteran designers and generally knowledgeable people when it comes to rpgs (Arcanum is one of Todd’s all time faves) came to the conclusion that flat monster and reward scaling is a good system. I could expect a young company making its first rpg to make this mistake, but Bethesda already should’ve know better by that point.

Hmm... I feel like these words can be put on a plaque outside their main offices.

Bethesda Game Studios

"We Should Know Better"

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Hmm... I feel like these words can be put on a plaque outside their main offices.

Bethesda Game Studios

"We Should Know Better"

:marseyxd:

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Morrowind was great patrician taste

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Solstheim was easily my favorite Morrowind region. It just has the perfect icy cozy vibe and enough of a dangerous challenge for end game characters. It has more of the unique/mysterious stuff that sort of was missing from Tribunal (like the witches, high level random NPCs, weird items scattered around). Love my Ravenrock mansion.

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That degree finally paying off

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