Weekly ‘What Games Are You Playing?’ thread #24: Lot of stuff coming out all of a sudden, feels like

Frick Remnant 2 if you play that you a dumb ho 💯💯We all know you have a backlog of better games, play those instead😎

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Mostly Workers and Resources. Still one of the best games ever made imo. Also picked up Two Point Campus last night, fairly interesting management sim. Also been playing more of Airport CEO, the game has grown on me, but there's quite a few strange pieces which simply don't exist, and many features which aren't properly explained.

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W&R is really interesting. Realistic mode turns it into a true logistics sim and I love that. I don't think I've actually gotten to a point on a save file where I could move people in though.

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Yeah, I play strictly on realistic. Everything takes a long time, but the challenge is worth it. If you want any tips I'm more than happy to give suggestions. For reference, I've made a few successful republics, but haven't gotten too many years into the game.

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How do you get the construction infrastructure up and running? My strategy so far has been to spam all the free offices, buy like 6 cement mixers and dump trucks and 2-4 of everything else. I end up running out of steam, maybe due to foreign workers not replenishing fast enough, or just distance to the border being too far.

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1. Super important that you make efficient use of mechanisms. Cranes multiply construction speed, road mechanisms and excavators substitute for workers. I typically build a real construction office as soon as possible, once I've got the electricity set up, though this isn't strictly necessary (electricity is only used for the fuel pump) though you probably do want electricity first, because keeping your mechanisms fueled up without them leaving the office is ideal. The reason for this, is that mechanisms (excepting road cranes) are super slow, so being able to stow mechanisms in a construction office with a flatbed or two for delivery makes things far more efficient. Also, separate your construction offices into building construction offices and road construction offices, for two reasons. Firstly, there are a number of mechanisms which are only used in the construction of roads, footpaths, and factory connections (bulldozer, paver and roller). Secondly, if you don't separate them like this, you will end up with excavators being sent to build gravel roads and footpaths, which you don't want, as they're significantly slower than bulldozers at this.

2. Gravel roads are good enough for almost everything at the start of the game. Don't invest in asphalt roads and associated mechanisms until you've got your own asphalt plant.

3. Once you've got basic infrastructure suitable for your difficulty set up, don't hesitate to mass import citizens, until everything has enough workers. Do adjust the number of workers in each building to a reasonable number (typically 5 is enough early on), but you should have enough for that + enough to run your construction industry. It typically takes me around a year to get everything built.

4. When it comes to asphalt roads, you should only have one under construction at a time, per paver. The game will automatically distribute construction in a dumb way, ensuring that nothing is built quickly or at all.

5. Things to build after citizens arrive:

A. any missing service buildings (cinema, indoor pool, etc)

B. fire station

C. Justice infrastructure. The latest update added an official small prison, which I highly recommend using.

D. A university. A small headquarters of the communist party was added in the new update, which is much easier to build, though less efficient in terms of workers to students.

E. Initial industry. Fabric-> Clothes is very good. If you're playing with hard money settings (I don't) you may want/need to do this earlier.

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Ma'am we've been over this before. You need to stop.

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@loli_esports please ban this cute twink

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Thanks for the tips king, you've got me motivated to try and build again :marseythumbsup:

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Also, plan out railways early. You probably want a rail construction office in your first town, though rails are fricking expensive. Also, the EDK300 ( the best track builder, by a lot) can only come in by land using a large customs office. Railways make aggregate resources efficient to export, or even to just move around. The rail distribution office is amazingly useful, and should be built when you can afford it. Boats are extremely expensive, infrastructure is expensive, best to use em later in the game.

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