Hello. Apologies for the lateness, some IRL happened and such and all that.
It is the 1st of Granite of the year 254. This year, you will be exposed to the brilliant tones of Dwarf Fortress as I have become too used to seeing it.
I have been left with a decently prosperous fortress, and the dwarves are happy.
If we are surviving, we can push onward. The deepest mark we have left in the stone is at Elevation 29, in our central stairwell. The depths of the world will make us much more prosperous, if we can exploit them.
...However, that will have to wait for a moment.
The siege is large, and our military is unlikely to win in a straight fight. A full alarm is declared, with the gates to the outside closed.
The dead reach the KOMPACTOR,
and it is hungry. Several dark hunters are pulverized.
Back to delving, then. An exploratory borehole is made in a section easily closed off.
...and somehow, we miss breaching anything at all. At -116, we hit semi-molten rock. Very well: magma forges are my favorite. Let's ignore the siege outside and get at this stuff.
After some careful delving, we find what we're looking for. Hot stuff.
Something else, too.
It sure is pretty, but this year's project is magma exploitation now.
First, a mood to help along, though. Exciting! Mineral gathers everything needed, and works away. The creation ends up being Ethbeshtaron Tureltunur, a chert scepter.
Not particularly interesting or valuable, but it is certainly a sign to move forward with leadership as we move into
Summer
Work on the forge-area starts in earnest, though dwarves are exceedingly cautious despite knowing full well that they're above the magma. Meanwhile, the undead climb the tower noticing the main gate is open, which is great for us as they go in one by one, dampening the mood but being easily dispatched. Due to the location on the borehole and weight of the stone, work is exceedingly slow as many dwarves must hold off the trickle of undead.
Autumn
Yep, work is slow. Bigger concerns on the surface, just boring ones.
To distract from the forgeworks, another mood! WillowWalker creates Tadenshal, a set of tetrahedrite mechanisms.
And at last the forge is up.
Winter
A smelter follows, with the Magma Crafting Area now fully completed. A decently-sized area for future storage is dug on the level above. To commemorate this occasion, pig iron and steel are ordered to be made off of this smelter. The one to make the first steel bar powered by the depths of Armok's creation is Erush Zefonsebïr, a Fish Cleaner necromancer named after nobody.
Lor Cattenkadol is possessed, going less smoothly. My assumption is that a type of thread we do not have is needed: yet, it is late winter, and finding cave spiders may prove too long an undertaking. Still, orders are sent in to make the stuff as soon as we have it. MatsurisAhoge is appointed as our manager, as the previous holder was needed for military work too often and orders kept not getting put into the list.
Overall, an uneventful year, with the dwarves only whittling at the invasion force while the underground project is worked on. But with access to magma, what might the next overseer be able to do? The dwarves are happy enough, the supplies are full enough, and there are many options available.
My successor @BFBugleberry will be sent the save shortly after I fricked up nameclicking the first time. Best of luck!
Player list in order of succession:
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That wall full of gems would make a wicked dining hall or tomb.
I love marsey fort
学习雷锋好榜样忠于革命忠于党爱憎分明不忘本立场坚定斗志强立场坚定斗志强学习雷锋好榜样毛主席的教导记心上全心全意为人民共产主义品德多高尚共产主义品德多高尚
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