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Controversial vidya opinions thread

Mine is that Elden Ring is very overrated, the open world is bloated and the entire thing would benefit from being maybe half as small or at least condensing dungeons/things to do. It has a bunch of random shit everywhere but none of it is compelling or fun to do and basically useless aside from sometimes having good items. They're also almost all exactly the same shit over and over. The weapon upgrade system is anti-fun and keeps you from experimenting with anything new. Many of the quests are basically impossible to do without a guide. The platform sections are trash, though thankfully not too widespread at least. The game just gives you too many random shit items, too. The melee combat isn't that fun either, but that is more of a personal preference I guess. I played a sort of battle mage type character so I had a variety of spells to cast at least. I didn't hate it at all, but by the last 1/4 of the game or so I was just ready to finish and probably would have quit if I didn't feel compelled to beat it. I would say it's a 7/10, people act like it's the greatest game of all time though.

Probably not as unpopular but Jap games (maybe more specifically JRPGs, that's mostly what I've played) in general just have way too much random bullshit. They'll come up with a good gameplay system but add like twice as much shit in it than is needed.

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If you occasionally play as a female character you're not necessarily a :marseytrain2:

(OP, elden ring is a legit 10/10, your opinions are wrong)

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If you occasionally play as a female character you're not necessarily a :marseytrain2:

Is this controversial? I had a couple of female toons in WoW and will play female for RP-adjacent purposes (I don't actually RP, but for example in Elden Ring I tried to make an assassin type character with the dagger from the all-female assassins, forgot their names, so of course made the character female. too bad it sucked and basically didnt work) or just because they look better, in Dragon's Dogma I made my second playthrough character a woman because the chest armor I had (which was the second best in the game I think) looked ridiculously flamboyant on a male character, plus I ended up thinking the run/jump animations were more suitable for an agile person compared to someone with full plate (did mystic knight first run through).

(OP, elden ring is a legit 10/10, your opinions are wrong)

it really isn't. even just the quests alone being basically unfinishable without an online guide is a massive enough flaw to take off a point.

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I had a female dark elf in Lineage 2 :marseycoomer2:

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First part of your comment: :marseyeggirl:

Second part: trumpwrong.jif

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:marseyshrug: i still never make my main character female, the dragon's dogma thing was an exception because the armor legitimately looked like something a flamboyantly gay man would wear to a club but was much better than anything else i'd get for a while

for elden ring, I guess I just really dislike when a game is so opaque that you're basically forced to use the internet. The NPCs would literally teleport around at random with no way to even check what the last conversation was in game. Were you supposed to literally write it down? Even then it would have been hard to know where they were going to.

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The opaqueness is by design, it's there for several reasons, the main 2 being:

Souls games are built on players sharing information and experiences, that's literally why the ground messages exist, you're supposed to not be able to do it all on your own,

It forces you to explore more and more, and always pay close attention to everything you see.

It's not for everyone, sure, but it works miracles in creating atmosphere.

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Some of the quests were legit unfinished/glitched on release tho, and the messages are definitely not going to help you complete them even if they were finished. The state of them was sad, I think I remember one of the patches actually added map dots for them but that was after I'd beaten the game. Don't get me wrong, I the opaqueness in other aspects and did like the message system, but i don't think it applies in this case. There literally isn't anything you can do but follow a guide for these, or get lucky, or comb the entire map to find out where they may have gone to this time. They also would even sometimes interact with each other in strange ways where you have no way whatsoever to tell what will advance the quest. I don't know how you could say this isn't a glaring flaw tbh, it literally is a flaw and result of bad design, it isn't an opinion

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As for the unfinished/glitched I don't know about those but I believe you, it's not out of character in From.

The messages aren't for helping with completing quests, it's just an example of the "you won't make it all on your own" feel the entire game series has, very much on purpose. From wants you to feel lost and helpless, and they want you to keep thinking "wtf!" at every step of the games, it's very much a part of the mood of the series. The mystery and opaqueness in the quests help that. Same for the "retro-innovative" (when they started the series) high difficulty: "you're lost, you're helpless, you won't make it, get some help" (go online, get some summons, or go explore). Same with the lore, you can beat each game 10 times without ever understanding what the story is about (and it's always about r-slurred nonsense). The unexpected interactions in quests (often with different unpredictable resolutions) is another side of that: "you're lost, you're helpless, here's another wtf moment". Because that's what these games are, a mood. That's what makes them great.

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