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Controversial vidya opinions thread

Mine is that Elden Ring is very overrated, the open world is bloated and the entire thing would benefit from being maybe half as small or at least condensing dungeons/things to do. It has a bunch of random shit everywhere but none of it is compelling or fun to do and basically useless aside from sometimes having good items. They're also almost all exactly the same shit over and over. The weapon upgrade system is anti-fun and keeps you from experimenting with anything new. Many of the quests are basically impossible to do without a guide. The platform sections are trash, though thankfully not too widespread at least. The game just gives you too many random shit items, too. The melee combat isn't that fun either, but that is more of a personal preference I guess. I played a sort of battle mage type character so I had a variety of spells to cast at least. I didn't hate it at all, but by the last 1/4 of the game or so I was just ready to finish and probably would have quit if I didn't feel compelled to beat it. I would say it's a 7/10, people act like it's the greatest game of all time though.

Probably not as unpopular but Jap games (maybe more specifically JRPGs, that's mostly what I've played) in general just have way too much random bullshit. They'll come up with a good gameplay system but add like twice as much shit in it than is needed.

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I think Miyazaki and his team aren't very skilled at making open environments. The Lands Between has a lot of good vista, but they really could do more to fill it up with meaningful stuff.

I would give it a 8/10, but I think your assessment is pretty fair.

Also, I think Metal Gear Solid: Peace Walker sucks. It sucks harder than MGS4, and MGSV is only marginally better than Peace Walker because the gameplay is better.

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Just having the quests work better with exploring the world would have gone a long way, in addition to not being recycled. I'm not sure it needed more stuff, less is more sometimes. Like the hero crypts could have been bigger and replaced all the filler ones, with maybe some difficulty increases at obvious points (and shortcuts to get back) so they have mini bosses and shit with item drops without you feeling the need to go through crypt or cave dungeon #50

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I agree. There are a lot of interesting caves, but they really stretched themselves too thin on it.

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MGS V was unfinished or at the very least should have had a sequel, but I think the studio wasn't willing to bankroll kojima's vision, so he got fired or whatever instead.

Silent Hills or w/e also got axed at this time. They had released the demo for it or whatever, but it's their IP so when they fired Kojima the project got scrap heaped.

Apparently they offloaded a new remake called silent hill f to some taiwan studio or smth, so we'll see how that goes.

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