Any recommendations for games that focus on diplomacy? :marseykissinger:

https://i.rdrama.net/images/17064554482944565.webp

!g*mers I'm looking for a strategy game that's built on interactions with the AI. Where diplomacy is truly meaningful to the game and not just tacked on. Civilization and Total War are far too simple, to provide examples of what doesn't work for me. I've always heard Paradox games are good for this but I'm looking for more niche recommendations (plus that dlc shit expensive)

I'd like diplomacy to be more important than any fighting mechanic (though I'm not saying war can't be in the game) or internal management (like settling uninhabited land by yourself in Civ) I'm also looking for AI that's capable of actual deals. In simpler games AI will never give you a fair trade or sell you territory and they're always asking for handouts they would never give you in a million years. Something like the Louisiana Purchase is impossible in a lot of games because the AI would never give up that much land to a nation it was only on okay terms with no matter how much money was offered. Real life humans are selfish yet history is filled with alliances and deals and quid pro quo. I'm tired of AI that has toddler levels of spite and greed. I want diplomacy you can work with.

Recommendations don't have to be 4X but I am looking for strategy and not something like a Telltale story.


Thanks @kaamrev! :marseyxoxo:

36
Jump in the discussion.

No email address required.

Vic3 is the closest PDX game I guess but it's butt otherwise and internal management is still the majority of work.

I don't think the game you want exists. Land in most of these game types is always a boon and never a detriment. Nevermind by playing as "the spirit of a nation" you're divorced from the wants and cares of the real-life powerful actors that make up a nation. Louisiana is always a boon for France in a game because unlike in real life the French settlers there aren't already uppity and increasingly Americanised, you can easily pre-plan your wars and have no need to finance them like Napoleon did and losing land is always a loss of potential as worries over things like independence rebellions are made a simple matter of keeping a subject happy even if all its population wouldn't be.

Jump in the discussion.

No email address required.

Why 3 and not 2?

Jump in the discussion.

No email address required.

2 has more war and a slightly lower amount of internal work. Most importantly 2 is only a bit better than EU4 in diplomacy which is what he's looking for in the first place.

Jump in the discussion.

No email address required.

Link copied to clipboard
Action successful!
Error, please refresh the page and try again.