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Weird, you'd think it'd do two rolls. One for if you get an effect, and another for which one you get.

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Still boils down to a flat probability table though?

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Yes, but it'd be easier to apply a fairness mechanic like what Fire Emblem does.

However, upon reading the comments it does actually do two rolls, so my point is invalid lol.

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Right? The unevenness of selected option makes sense but I was thinking :marseythinkorino: they were all equally likely

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