Bumthey/them 3mo ago#6940952
spent 0 currency on pings
It's amazing how they managed to create something so perfectly tuned to be completely unappealing.
The character designs look like a cross between corporate Memphis art, dollar store knockoff Chinese action figures and the randomly picked wardrobes of Sims 4 townies.
And that's before you consider they're entering an already well established genre with a paid product when the main competitors are all free to play.
300m is on the high side. The official numbers aren't out but it's assumed Firewalk(the company who made the game) was bough for around 100-150 million based on size and how Sony was aggressive with buying studios. Then add a year or more of extra development and you get 200-300 million.
They saw this shit and thought, yeah that's going to sell as much as Red Dead Redemption 2.
Jump in the discussion.
No email address required.
It's amazing how they managed to create something so perfectly tuned to be completely unappealing.
The character designs look like a cross between corporate Memphis art, dollar store knockoff Chinese action figures and the randomly picked wardrobes of Sims 4 townies.
And that's before you consider they're entering an already well established genre with a paid product when the main competitors are all free to play.
Is the $300m price tag is accurate?
Jump in the discussion.
No email address required.
Memphis art?
Jump in the discussion.
No email address required.
Jump in the discussion.
No email address required.
Jump in the discussion.
No email address required.
More options
Context
More options
Context
Aka alegria or globohomo. This stuff:
Jump in the discussion.
No email address required.
More options
Context
Corporate Memphis. You know what it is, you just don't know the name of it.
Jump in the discussion.
No email address required.
More options
Context
More options
Context
300m is on the high side. The official numbers aren't out but it's assumed Firewalk(the company who made the game) was bough for around 100-150 million based on size and how Sony was aggressive with buying studios. Then add a year or more of extra development and you get 200-300 million.
They saw this shit and thought, yeah that's going to sell as much as Red Dead Redemption 2.
Jump in the discussion.
No email address required.
More options
Context
I just watched a trailer and the colors look incredibly washed out, too
Jump in the discussion.
No email address required.
More options
Context
More options
Context