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Thoughts on Sonic Adventure

I haven't played a whole lot of sonic compared to some people, only really the Rush games and Color, which I considered to be pretty good (also played Secret Ring but frick that game).

I do however have a little hobby of playing older games on real hardware, and I got a copy of adventure bundled with my dreamcast, so I've played a bit of it, and here are my thoughts.

So far I have completed Sonic and Tails campaign, and the levels are pretty fun, they feel good to move about in, and the camera is okayish for the most part, even if having a camera stick would be nice, but the dreamcast only has one joystick unfortunately.

The casino level was definitely a highlight for me, very creative and the Nights into Dreams cameos were very cool :marseyautism:

The graphics are simple but have their charm, the models are surprisingly fluid for early 3d and you only really notice stiffness when it's two models interacting with eachother in cutscenes (like when any character holds a chaos emerald).

Although keep in mind that while I did play on real hardware, I used an custom dreamcast hdmi cable that upscaled and smoothed things out, and not standard composite cables, so I looked better to me then people back in the day lol.

The UI was fine, did it's job but could be better, like how when you went into the start menu you had to press start instead of A to select something, which really fricked with my mind.

What may be a hot take I have though is the audio and sound design, which I was disappointed in. The music was fine (even if it did overuse the few songs with lyrics it had), but the audio balancing was so bad that it was hard to appreciate it in the first place.

My biggest complaint is the overworld, it's a confusing pain the butt to navigate and adds nothing to the overall game besides showing off the dreamcast capabilities back in the day. It would be tolerable of there was a minimap or a map your could pull up in the start menu, but nope. There is a funny orb that tells you where your supposed to go, which ranges in usefulness from "here is exactly where you should go" to "idk just walk around the city more"

Finally, unfortunately I couldn't try out Chao garden because my memory card has a dead battery and only works plugged into the controller, which is a bummer.

Overall, going off Sonic and Tails campaigns alone I would rate the game a 7/10, flawed but still dumb fun that was worth checking out. I plan to do the other campaigns in the future so maybe my opinion on it will change after I do those.

Also I'm writing this pretty late so I'll probably pin it tomorrow when everyone is more awake.

@Elias_Acorn Discuss

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You'll like 2 better. Also play the Gamecube version of Battle for the true Chao Garden experience

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Chao Garden experience

I don't know how many hours of my life I invested in it, but every one was worth it.

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I could be wrong but don't people like the port of SA2 (Battle) but dislike the port of SA1 (DX)

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I know people dislike the PC ports of both. I've never interacted enough with sonic fans to know what they think of the gamecube ports, though. I do know Battle (the gamecube port) added a fair bit of stuff to the garden, including fights and I think heaven and heck gardens, but I might be wrong on that second part.

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The GameCube port of sa1 is awful. Skip skip skip skip. Its buggier and has massive graphical ddowngrades. Only play a non Dreamcast version of sonic adventure if you are modding the pc version. @AltAccountOkapi the GameCube version also features lighting and graphical down grades in sa2. Play the pc version for the best of both versions l.

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I think heaven and heck were in the original release, but it's been 20 years since I last fired up my Dreamcast so I could be wrong.

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to most people SA2B is THE original version of the game. there's bits of it that are downgrades but the amount of content it adds and the similarity it has to the dreamcast version means it's not really as divisive as the gamecube onwards ports of SA1. the one benefit you get from playing SA1DX tho is on Gamecube you can transfer your chao over to SA2B which lets you get the Gold, Silver and Onyx Chao in SA2B

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I genuinely don't like two because it introduced rail grinding aka the worst mechanic in the entire series :marseycastlevania:

In SA2 it's good when you're on the rail but getting on and off them or is a pain in the butt.

In Heros it sometimes throws you off 100 feet away when switching rails.

In shadow... I don't remember using rails in that game.

In unleashed they just gave up and made them boring :marseysleep: filler parts of stages and stuck with that ever since.

Frick rails

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The only problem with rails in SA2B is with Sonic you have to press B to chase ring trails and land on a rail

B is also the button you press when you want him to hurtle himself downwards into a bottomless pit

Shadow doesn't get the suicide ability so rails aren't so bad from him, the ring trails work much better in his missions

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That's a pretty :marseyroan: big issue

Total rail death :marseypyramidhead:

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the chao's actually fight on the gamecube version? I guess its good to have something extra bc you cant have rhe neogoe pocket pet aspect of the chao

!slotsmb123

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Yeah, it's pretty fun. Instead of VMU, you can pair it with a GBA game and do chao stuff on that

https://tcrf.net/Sonic_Adventure_2:_Battle/Changes_from_the_Dreamcast_Version#Chao_World

I found this which details the Gamecube additions

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