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Baldur's gate sucked as a Real-time strategy and any attempt to make a turn-based ruleset into real-time is r-slurred. The new game is objectively superior without the shitty 90's era combat hamstringing it.

I'm right, you know I'm right, and there's no argument against my point. The old system sucked butt.


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Both combat systems are frankly tedious. Oh great, my sorc can cast 3 spells before they're useless how gripping. Rpg elements are great for the storytelling and can be integrated into a good combat system but frankly BG is an easily exploitable mess while at the same time being unnecessarily complicated.


:#marseytwerking:

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that's bound to happen with anything based off of d&d, but it being turn based is inarguably better


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