I love all of the mainline entries and New Vegas, the latter being my most played game in the franchise. I think it hits the golden middle where Bethesda engine jank and good writing with world design work together in unison to deliver the most ludo experience possible.
The only thing that puts 3 above new Vegas for me is the percentage based skill checks. Hard cap skill checks killed the immersion so hard in new Vegas
It's not even consistent in Fallout 3. If it mentions that you can do something because of a certain skill like science or repair, for example repairing a machine or reprogramming President Eden, you'll always be able to do it. Only a few random things like speech are percentage based.
Yes, just like real life. No matter how suave you are, someone might not always agree with you. However repairing a robot is a straightforward you know or you don't. Notice how speech and barter are subjective while science and repair are objective
By that logic speech checks on computers like Eden or MARGoT should always succeed
And if realism's what you want than you may as well delete the save the next time your character takes a bullet to the head, since medicine as easy as stimpacks doesn't exist in real life.
And if you're gonna say that's how it works in Fallout, I'll just say the Courier's perfect speech is just how it works on the West Coast.
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Fallout
fricking
owns and I'm tired
of people pretending it doesn't
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I love all of the mainline entries and New Vegas, the latter being my most played game in the franchise. I think it hits the golden middle where Bethesda engine jank and good writing with world design work together in unison to deliver the most ludo experience possible.
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The only thing that puts 3 above new Vegas
for me is the percentage based
skill checks. Hard cap skill checks killed
the immersion so hard in new Vegas 
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Whatever man. I hate having 10 charisma and 100 speech and still failing speech checks.
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Skill issue. Real life is a variable
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It's not even consistent in Fallout 3. If it mentions that you can do something because of a certain skill like science or repair, for example repairing a machine or reprogramming President Eden, you'll always be able to do it. Only a few random things like speech are percentage based.
Jump in the discussion.
No email address required.
Yes, just like real life. No matter
how suave you are, someone might not always agree
with you. However repairing a robot
is a straightforward you know or you don't. Notice
how speech
and barter are subjective while science
and repair are objective
Jump in the discussion.
No email address required.
By that logic speech checks on computers like Eden or MARGoT should always succeed
And if realism's what you want than you may as well delete the save the next time your character takes a bullet to the head, since medicine as easy as stimpacks doesn't exist in real life.
And if you're gonna say that's how it works in Fallout, I'll just say the Courier's perfect speech is just how it works on the West Coast.
Jump in the discussion.
No email address required.
No, I won't do that actually. Yes you can have realistic
mechanics in an abstract application, no it doesn't need to be consistent.
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