Baldurs Gate got it right, and really the only thing Veilguard would've needed is better dialogue. Most players quit before the combat gets repetitive anyways.
Bideo game writing has reached a new nadir where fantasy characters now literally talk about dilating. I imagine normies really did stop playing, once they recognized that all the characters had IQs hovering around 85.
Tbh the writing could have saved it. DAI's most vocal supporters were the ones that enjoyed the character interactions. Obviously if the combat and exploration were fun that would have made it a great game but they didn't seem to prioritize that. Instead it seems they prioritized their characters and worldbuilding, but they did it so poorly there was no saving grace. I don't understand how writers get hired that can't make authentic dialogue - it's your whole job.
I still think it seems like a mid game and wouldn't mind playing it when it goes on sale for $5.
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All it would have needed was better dialog?
Holy cope
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That RPG was this close to greatness, just redo all of the dialog and maybe the combat too. Maybe a post-release patch?
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Just like Elden Ring!
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Just a lil plot re-write. Maybe change all the companions too
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Bideo game writing has reached a new nadir where fantasy characters now literally talk about dilating. I imagine normies really did stop playing, once they recognized that all the characters had IQs hovering around 85.
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!chads !transphobes !g*mers
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frick the last time I saw the word nadir I had to write a short story for english class that made it into a pun to 'remember' it.
I wrote about a "tor-nader"
I have never seen or used the word since but I do remember, so it worked
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Ralph Nader's last name is literally just a different spelling of nadir (I assumed it's the Arabic equivalent of valley, but apparently it also means unique)
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It's in an old Metallica song
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Lol not sure how tor-nadir helps me remember the meaning of it but good job
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His brain doesnt work good its ok.
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Tbh the writing could have saved it. DAI's most vocal supporters were the ones that enjoyed the character interactions. Obviously if the combat and exploration were fun that would have made it a great game but they didn't seem to prioritize that. Instead it seems they prioritized their characters and worldbuilding, but they did it so poorly there was no saving grace. I don't understand how writers get hired that can't make authentic dialogue - it's your whole job.
I still think it seems like a mid game and wouldn't mind playing it when it goes on sale for $5.
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Baldur's Gate has shit dialogue too, which puts into perspective how bad Veilguard really was.
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