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"Meanwhile, me being guilt tripped by a random anon om the internet, because when I first experienced things like 40k, Pratchett, Lovecraft, I lived in a different part of the world, isolated from the political context and experienced them as pure fiction. And that apparently makes me racist fascist homophobe."
"More as in: "stop trying to tell me I should feel bad for liking the 9 feet tall supermen in a Range Rover's worth of armor".
We get it. "Imperium bad because totalitarianism". Guess what? I don't care. IG is cool, SM are cool, SoBs are cool, let me enjoy my funny soldier game's lore without shoving your political views down my throat. Be an adult and just enjoy the factions blowing eachother up with WMDs because gods are real and they hate you."
"Don't be political" is a dumb statement,the more apt is "Don't shove your personal politics down the consumer's throat.
And realistically you can look at the actions of the central figure,the Emperor,as both being aspiringly visionary or balls in your face dumb and naive."
Thatcher = genocidal race warlord
- CREAMY_DOG_ORGASM : This user is currently BANNED (reason: pedophilia)
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In the Yugitard community there had been lots of complaints by losers like me that a lot of modern card art had been too much generic waifubait animegurls, and not enough monsters for the monster cards, but KONAMI follows the money, and money follows the coomers
Many of the older art had been more monsterous, ghosts, zombies, hydras, mythic creatures from europe or asia, but the past decade more waifu shit had been released in archtypes cuz they sell more cards . It's so obvious too
Here's a post about waifudecks:
it's because it makes our neckbeard hobby look even more manchildlike (unironically)
Anyways sorry, today's post: basically OP asks: what was ur favorite Yugioh playmat? Which is basically these super special rubber mats for turbo autists, because the starter-deck default paper playfield provided in every yugioh sold deck wasn't cool enough for Yugioh straggot eletists.
The 4 examples OP provides, 3 of them are waifubait, and even the Yugioh sub regulars pick up on this
https://www.kotaku.com.au/2019/04/yu-gi-oh-tournaments-adds-rule-asking-players-to-shower
at least OP takes it in stride
Does this one go to anime or /h/traditional games?
Aevann help
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https://old.reddit.com/r/dndnext/comments/10acqub/the_unseen_positive_of_ogl_11/?sort=controversial
Honestly, they were going about this the wrong way. The real way to take the money from the bastard is selling painted miniatures, customized action figures, and releasing multiple adventures in different formats. Eat GWS lunch. Start selling figures at their scale and style them so they'll fit into the WH40K aesthetic. You have the factories already with your other companies. Why not use them? Also an official MLP Dungeons and Dragons setting might be worth releasing in PDF form or even kickstarting it. If the suckers are dumb enough to give you their money why not do it? What other IP does Hasbro out and out own? GI JOE? You probably can't make it work in 5th edition but d20 modern is still a thing. A stupid thing. Release it in that. There are still weirdos out there playing that game. You should be trying to sell them new and better merchandise. Does Duel Masters have anything cool you can plunder? There are dozens of worlds in in Magic The Gathering you can sell as settings. You don't even have to commission new art for those.
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"How is using representation of gear from WW1 any political statement?" ANSWER: Naziiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
- whatayear : misinformation
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So you agree? The only reason abled people want disabled people to be cured ASAP is because they're "a liability", pretty much treating people like tools who need to prove their worthiness to exist by providing? https://t.co/5UyWdqETgA pic.twitter.com/UvMI7O8nSZ
— give me kynesis (@marysunshine_7) March 18, 2024
Once thought a meme, now an actual talking point for leftoids (I even seen one unironically post making a wheelchair dnd thing on heroesforge).
It's that thing once again, leftoids are trying to push a certain thing in a fantasy hobby that fits their political worldview of idealism that usually makes no sense and requires even more suspension of disbelief than roleplaying in a magic land with dragons and unicorns.
WHEEL CHAIR ACCESSIBLE DUNGEONS
WHERE IS THE ADA ON THIS?
Anyway there is plenty of "right wing extremist" dunking on the thread, so I picked some replies/subthreads from lefties since those are more interesting to read.
They WILL pull their weight because they ARE heroes, simple as that.
Complete with PF card for said wheelchair
Some friendly fire:
https://twitter.com/StrixObscuro/status/1769843234568638931
Few more choice pearlclutching.
https://twitter.com/OddishHime/status/1769994460786499808
https://twitter.com/AquamarineFB/status/1769858783075766663
Last time I read a thread on this I think the "adventureres wheelchair" I saw was something that basically couldn't be broken unless there were two crits against it, which makes you wonder why not every wagon and vehicle was made with this cheap wheelchair technology. These people can't even design something with some risk because they're so afraid of losing so they need an invulnerable wheelchair.
And why even a wheelchair? Learn to levitate or something. If you're a wheelchaired martial character just go home
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Basically like the /r/Polandball joke life preserve, because much of the front page is now spammed by colonizers who basically spam memes
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Terese Nielsen is legitimately insane, like far down the qanon hole, but of course on reddit her worse crime is being a terf.
She's an unapoligetic terf. Got her fired from ever doing artwork for magic again. Just an awful person, and she owns it.
She's also done a shitload of iconic Magic art over the years so she really makes the tarditors seethe.
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Modern YGO being hard is one of those lasting imprints the franchise left on the wider zeitgeist, along with draw 2 cards and le censored boobays
It's not exactly wrong. IDK if it's much harder than Magic because im not a boomer. But one of the boomerisms used often is ":klanjak: we have black cards now!?"
I'm going to go over the new summoning mechanics implemented over the years and then some actually unintuitive rulings.
New Monster Types
Most of this is set dressings. They aren't harder than the ol' reliable Fusion monsters, with one expection, which i'll get to.
Synchro
To Synchro summon, you just need monsters on the field whose total stars equal that of the Synchro monster, with one of them being a Tuner monster. One Tuner, any number of any monsters. You can see if a monster is Tuner by looking at it's tribes on top of the effect text box. They work like normal monsters in any other context.
To Syncro summon Stardust Dragon(8), you'd use Galaxy Serpent(2), a Level 6 monster, or two Level 3 monsters along with any other combination. It's just addition r-slur
Some of them can specify other materials, restrictions on how few monsters you can use and the like. But these are few and far between. It's also still just addition
XYZ
This is even more generic. To summon a Rank 4 XYZ monster, you need 2 Level 4 monsters. Simple. Do take note, you can't use an XYZ monster as a generic material for another XYZ monster, because they technically have Ranks instead of Levels. Which is mostly an arbitrary distinction and won't come up often.
The complicated thing about XYZ is what happens to their materials. They don't go to the Graveyard like Fusion or Synchro materials. You stack them under the XYZ card you summoned. XYZ monsters have effects that activate by taking out some of those materials and putting them into the Graveyard, but this doesn't activate effects of monsters that pop when they are sent to the Graveyard. Quite unintuitive, but just consider that a card is in the aether if it is under an XYZ card. Most cards can't interact with them, unless they have an effect specifically to do just that. This wasn't always the case, but it was changed several years ago to prevent some unintended interactions.
Links
Links just requires as many monsters on the field as their Link rating. You can see their Link rating on where their DEF stat would be, because Links can't be put on defense position.
When using Link monsters as material for a new Link summon, you can use their rating as how many monsters they count as. So, to Link Summon a Link 3, you can use 3 monsters, or a Link 2 + 1 monster.
They have as many arrows on their art border as their rating. If you have no Link monsters, you need to summon your first one on the Extra Monster Zone, which is the 2 extra Zones added with this mechanic. All subsequent Links must be summoned to a zone which is being pointed to by an existing Link monster.
This isn't complicated in execution, but does raise eyebrows by those who came back to the game. Since zone placements have not mattered much before Links came around. Also makes it hard to play without a mat if you aren't very careful with how you place your cards.
Pendulum
This is the start of complicated mechanics in this write up.
Okay, why do they look so weird? Because they are both monsters and spell cards. But not at the same time. If you summon them, they're monsters. If you play them on the spell & trap zone, they're spells. Only one effect text is in the works at any given time, depending on it's position. Top for spell, bottom for monster.
To Pendulum summon, you need to play 2 of them as spells, on the left-most and right-most zone of the S&T zone. These are called the Pendulum scales. They're numbers under the left and right arrows on the card. These are always the same number.
Once a turn, you can summon as many monsters as you want from your hand, whose levels are between the pendulum scales. If you played SG and TG magicians in your pendulum zone, your scales are 1-8. That means you can summon monsters whose levels are 2 to 7.
Pendulum monsters also don't go to the Graveyard when destroyed. They go on top of the extra deck, face-up. You can summon one of these Pendulum monsters on your extra deck with your pendulum summon. They work like Link monsters, in that they have to either go into an Extra monster zone, or a zone a link arrow points to.
Even though these cards don't go into the GY when destroyed, they mechanically work like do. So if you had Banisher on the field, they would be banished instead of going to the extra deck.
Too much text
I might as well use Pendulums to segway into the most common complaint, cards have too much text.
Endymion here is the face of what was the one good Pendulum deck for years, so it's hardly a misplaced example for the problem.
As I said in the previous segment, at any given point only one of those text boxes is in effect, so you don't have to take it all in one go.
Problem Solving Card Text
PSCT is what Konami came up with to standardize card text and leave less things up to interpretation. Cards made before this have weird phrasing;
Under any condition? sounds foreboding.
But this format has a problem with verbosity.
Look at all the punctuation. Colons signify conditions for the effect, semi colons start chains, commas separate steps of the same effect, stops end an effect.
The original version played in Japan is a bit more readable. They separate different effects by numbered points. Konami America didn't chose to import this part of the game for some reason.
No Keywords
Unlike Magic, YGO doesn't have keywords. It was only a couple of years ago they abbreviated Graveyard to GY. This causes a lot of common effects creating text bloat.
Take Once Per Turn for example. This is a stipulation that is printed on most cards made in the last decade. The most common form, called Hard Once Per Turn, is signified by "You can only use each effect of "Card Name" once per turn". The use of the "Card Name" makes it so you can't use duplicate copies of the card either. But since YGO cards also have long names besides long effects, this contributes to the problem. If they got the point across by just writing HOPT at the end of the card, it would greatly improve readability.
Perhaps the most egregious example of this is writing rulings that are already implied.
This is a Gemini card, shown as a tribe on top of the effect box. But the gemini mechanic is still written beneath it. Anything preceding the point in this card text is also in every Gemini card. They can remove that paragraph and nothing of value would be lost. Geminis suck anyway, so
Confusing Mechanics
Targeting vs Non-Targeting
Can Dingirsu "Send 1 card your opponent controls to the GY." Obelisk, who is "Neither player can target this card with card effects."? Yes. The targeting mechanic requires the card to specifically use that term. The window to respond also opens when you target with a targeting effect, but if it doesn't target you can only respond as the effect is activated. On that note;
Destruction vs Non-Destruction
Can Dingirsu "Send 1 card your opponent controls to the GY." Cocytus, who is "Cannot be destroyed by your opponent's card effects."? Same. For an effect to be destruction, it has to say it verbatim. It also skirts by effects that pop when they're destroyed. But Banisher also banishes them, like it does with Pendulum monsters, because they were supposed to go to the GY.
Spell Speed
Spell Speed is a fan term to show which effects can be responded to by an effect. The slowest effects are Normal Spells and Ignition effects.
For example, Lonefire Blossom can "Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck." You can only activate this effect during your Main Phases. It can't respond to your opponent's effects, nor can it be activated during your opponent's turn. Same is true for normal spells like Monster Reborn.
Traps and quick effects are faster, they can respond to the activation of other effects and can be used on your opponent's turn. Quick effects are signified by this logo on spells, and as text on monster effects:
But the fastest cards are Counter Traps, which can only be responded to by other Counter Traps
Inherent Summon
Question, Steelswarm Roach can;
when a Level 5 or higher monster would be Special Summoned: [Text]; negate the Special Summon, and if you do, destroy it.
Then which of these cards would it be able to negate the summon of, Cyber Dragon or Beat Bison?
It's Cyber Dragon. Why? Because it doesn't have a colon or semi-colon. Roach negates Summons, not effects to summon. Cyber Dragon's ability to summon itself from the hand is an effect, but it doesn't activate. It just happens. This is an Inherent Summon, which goes for Extra Deck summons too. Meanwhile, Beat Bison activates an effect that special summons itself. If you wanted to negate the summon of Beat Bison, you'd need an effect that negates monster effects.
Summons don't start chains, but the monster hitting the field does. Think of the summon as the game state immediately preceding it hitting the field.
Summoning Conditions
Sky Fire is a strong monster with a hard summoning condition. But thankfully it has a support card that can summon it from the GY "ignoring its Summoning conditions". Now you can just mill it to the GY and resurrect it for easy access, right?
No, as it turns out. If a card has summoning conditions, it has to be summoned properly first before it can be cheated out with other cards. So, Flattop can revive a Sky Fire that was properly summoned but then sent to the GY, but can't revive a Sky Fire that was sent to the GY from the deck by Foolish Burial.
Fun fact, Sky Fire's groin missles were removed in the TCG because it was too phallic for the American audiences.
Missed Timing
This is a distinction of When and If. If the activation requirement for an effect is written as "If [thing] happens" then it will activate with no problem. But if it is "When [thing] happens" it will miss timing, and won't resolve.
An effect misses timing when it isn't resolved immediately after it's activation. This happens when an effect is chained to the when effect. Chains start resolving from last to first activation, so if a when effect is chained to; it will activate, another effect will activate and resolve, then the when effect will miss timing.
If you Synchro Summoned Whale, which can:
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters.
But your opponent chained a quick effect to it's activation, the effect won't go off.
Negate Activation vs Effect
When an effect is negated, the effect tries to resolve and then fizzles out. But some cards also negate the activation, which makes it so the effect can't even attempt to resolve.
This doesn't come up often, but if a card has a once per turn clause, if its activation was negated, a second copy can be used afterward. But if the effect is negated, you can't activate any more of that card, since the once per turn effect has already attempted to resolve. Even more of an edge case; while cards that can only be "activated" OPT can be reused if their activation was negated, cards that can only be "used" OPT can't. Because you already used them, even though they were negated.
Negating at the point of resolution
This is an amendment to an amendment of the previous point, but this is another form of effect negation. Cards that negate at resolution don't have colons or semicolons in their text, meaning they don't start chains. Unlike other forms of negation, here the card activates like it's going to resolve, then just fizzles.
Normally, negation that is not continuous are applied as a reaction to an effect, forming a chain over the effect that it will negate. With resolution negation, you choose to negate as the effect is going through, like if you are going to negate the chain 1 effect of a chain with 3 steps, you'd wait for the first 2 steps to resolve, then negate the final effect at it's resolution.
Funny interaction with this mechanic, Cerulean Skyfire is one of the only non continuous ways to negate Super Polymerization.
Fin
So yeah. This has been my compilation of 200iq rulings you won't find in your childhood rulebook. Tell me if you have any questions
- rDramaHistorian : Race - BIPOC , Geography - Plantations
- Stoicpeace : I have already made any chud suggestions redundant with my troll species :). So no point chuddies.
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Yesterday I made a post about collaborative rdrama worldbuilding and today is the first post. We will be creating the races and geography of this world today.
You may notice that besides @Modern_Major_General's great inland lake there isn't much detail in this world. That's because you're going to add it.
Any addition is acceptable as long as you're not making a joke out of it. Check the pinned comment for a good example of how to add races, but you don't have to do it in that way.
To change georgaphy just tell me an area you wan't to change and I will. I can add mountains and change the biome and such.
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Disclaimer: I do not play Magic the Gathering or follow it.
The user /u/yhaakol notices something about Magic the Gathering's newest set of cards, March of the Machine (MOM): no white men! However, many claim that this is literally false.
Are any of these white males? You be the judge.
Argument highlights:
One user proclaims Critical Race Theory calls colorblindness racism. In response, another user writes a huge wall of text :marseywoah: proclaiming his belief in colorblindness but also calling people "rightoids" and "schizo racists". One of you, I assume.
Two users argue about the other being racist in a super long thread. The message "Ok, racist. I do wonder, how people like you can exist, bending logic into pretzel to fit anything." is responded to by a 359 word retort, a respectable bussy blasting score ruined by responding further and longer.
unddit highlights:
- Redactor0 : History of downplaying transphobia, driveby posting, ableism
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https://old.reddit.com/r/yugioh/comments/17slkqe/broken_or_useless?sort=controversial
Brokenshit modern yugioh sux donkey balls
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- Dude : Don't report this user they take it personally
- Assy-McGee : I hate tabletop games so much it's unreal
- smolchickentenders : This user is a khaoskid alt
- uwu : Why would you willingly post this big of an L?
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I can't take this shit anymore. I've been playing online RPGs with this guy for three years now and yet, somehow, EVERY CHARACTER HE EVER MAKES IS ATROCIOUS. There's bad characters, like obvious fetishes. Khaoskid's characters are something different. They are inspired in their awfulness. Let me go over some of my least favorites with you.
Sans Undertale
System: D&D 3.5e
My status: DM
Sans Undertale was a Bone Creature template Dwarf. His class was Truenamer. For those of you who do not know, Truenamer is the worst class Wizards of the Coast put to paper. Rules as written, it doesn't work. The difficulty of use for their truenaming powers grow exponentially as they level. Sans was optimized to heck and back in order to be even slightly useful. Outside of his ridiculous character name & art, he was actually a useful member of the party. I am simply amazed that this man played as a solo-classed truenamer for multiple years over the course of a level 1-20 D&D 3.5e campaign, and survived. Also he carried around a body pillow of Shinji's Right Hand everywhere he went.
Kasan Eteto
System: D&D 3.5e
My status: Player
Kasan Eteto was a succubus, using the Savage Species monster class. She had taken the Vow of Nonviolence and the Vow of Peace feats. This means she was forbidden from fighting any living creatures. She was an extremely talented diplomat, at least. She also went into Apostle of Peace once she finished Succubus' progression. Like Sans, she wasn't so much disruptive as she was shocking. Using Savage Species is insane. Using Apostle of Peace is insane. Combining the two is even more insane. In a strange act of self-awareness, Khaoskid realized he hates playing female characters and had Kasan kill herself. This is the only time he's ever played a female character. Her art has been lost to time, but she was literally just Kasane Teto.
The Mathemagician
System: GURPS 4e
My status: Player
The game was a light-hearted fantasy game. When we got into our first fight, the Mathemagician cast his first spell: Math Beam. We all asked him how it worked. He told us how much damage it did, and said "math." It wasn't terribly strong so we shrugged it off. Until he told the GM that he was casting it again, on the same turn. Then again. Then again. It turns out, he took Lightning Calculator, a trait that lets your character perform math instantly. Since Math Beam is cast by solving an equation, he could cast an infinite number of Math Beams per turn. The GM ended the game after that first fight.
John Matrix
System: GURPS 4e
My status: Player
The game was a Jojo's Bizzare Adventure game. John Matrix was a high school IT guy who thought he was a hacker. He had a Wildcard skill called "The Matrix" that could do anything. Literally any roll the GM asked for, he would simply use The Matrix in place of the normal skill. His stand was "Fear of the Dark." It was the creature from the album's cover, and it was extremely physically powerful. It also projected an aura of darkness that no light or sight could penetrate, not even John Matrix. It was also an independent stand, and evil. He could not de-manifest it. Against all odds, he made it to the end of the game. Khaoskid then warned me that if I ever ran Mage: the Ascension, he would play John Matrix as a Virtual Adept.
Jimmy Hoboken
System: GURPS 4e
My status: Player
The game was a Zoolander X JJBA game. All of our characters had to be male models. Jimmy Hoboken was a body positivity model. He was fat, r-slurred, and useless. His stand was Fat, which could eat any material and did a ton of damage with its bite. It ended up being very useful, as it could eat holes through walls and ruin the GM's dungeon designs. He ended up growing 30 feet tall and turning into a woman after playing a cursed game show. He died after rolling a nat 1 on the Die of Fate.
John & Monkey
System: GURPS 4e, Call of Cthulhu 7e
My status: GM
The game was initially titled "Black Friday Shopper Simulator 2021," and was in GURPS. The party's goal was to get the last Game Bronus at their local shopping mall, and to kill anyone who got in their way. Eventually, the game morphed into a Call of Cthulhu 7e game where the party were special agents for the United States Department of Unusual Incidents, and were stealing anomalies from the SCP Foundation. John is just an ordinary guy who is really, really good at biking. He knew special moves like "Bike Jump" and "Bike Spin." His skills impressed Jeff Bezos, who hired him to babysit his pet monkey, Monkey. Monkey is incredibly rich and has a smart phone. Somehow, the two are an effective duo, are still alive, and haven't driven me to end the campaign. Like Sans and Kasan, they are insane character ideas, but surprisingly functional.
Scholar
System: D&D 3.5e
My status: DM
The game is set in the Eberron setting. Scholar is a warforged artificer. He's mostly functional, but has made some deranged magical items. Most notable is his Wand of Locate Bars. It does exactly that: magically locate nearby stores that serve alcohol. Also he's useless during fights, as his signature move is to use a Scroll of Tree Form to turn himself into a tree for an hour. Mercifully, last April Fool's Day, I let all of my players draw from the Deck of Many Things. Scholar drew "Donjon" and was sent to the Lair of the Keeper.
Thrikeepagh Dhakaan
System: D&D 3.5e
My status: DM
To replace Scholar, Khaoskid made Geldrin d'Kundarak. Geldrin is actually a good character. His cohort, Thrikeepagh, is not. Thrikeepagh is a blue (psychic goblin subrace) weretoad. He has no class. Every time he levels up, he takes another toad hit die. Toads fricking suck. They have no attacks. Their movement speed is 5 feet. In order to move faster, Thrikeepagh took the Speed of Thought feat, which increases your movement speed by 10 feet if you are psychic. This is why he's a blue. He has no combat ability, and his only support traits are being able to turn into a toad. At the very least, he's relatively tough since werecreatures resist damage from non-silver weapons.
Gary Ryals
System: Motholam
My status: Player
Motholam is an AD&D retroclone. Gary Ryals was a fighter who refused to use weapons, and fought with his bare hands. Motholam has no martial arts system, so he sucked. While we were exploring the swamp, Gary picked a fight with a friendly giant toad. It swallowed him whole then swam away.
Utyronimar
System: Motholam
My status: Player
My character in the Motholam game we were in was Utumar the Somniferous, a wizard.
Khaoskid thought Utumar was really cool, so after Gary died, he made his new character Utyronimar.
Tavish McBane
System: Vampire: the Masquerade, 20th Anniversary Edition
My status: Player
Tavish' clan was McBane and his Generation was 1st. He was not a vampire. He was a 1st generation Scottish immigrant. He did not use any supernatural powers. He just cut vampires limbs' off with a claymore. Khaoskid would constantly speak in a shitty Scottish accent and pretend to be drunk, and would constantly pick fights with the other players and random bums on the street. The campaign ended when the party broke into the local Tremere's chantry. We had a few newbies playing with us. The newbies thought they were badasses and died horribly. Tavish and my character survived. The newbies quit the game, and the GM didn't feel like running for two insane people.
Yukio Noguchi
System: Vampire: the Masquerade, 20th Anniversary Edition
My status: Storyteller
When Khaoskid proposed playing as a Kuei-jin in a V20 game, I knew it was a bad idea. I didn't realize just how bad it was. Yukio Noguchi was a Devil Tiger, meaning his dharma required him to make people suffer. He was an expert martial artist, so he would just pick fist fights with people, beat them up, then torture them. He was also an overweight Japanese salaryman. I ended the game after zero (0) of my players came up with even slightly reasonable characters.
Nikolas Heidinger
System: Vampire: the Masquerade, 20th Anniversary Edition
My status: Storyteller
The follow-up game to the game with Yukio Noguchi, I instructed my players this time to come up with reasonable characters. Nikolas is so, so close to being one. He's a 10th-generation Tremere. He's loyal to the Pyramid. He doesn't breach the Masquerade. So what's the problem? He has dementia. The Tremere found him too late, and Embraced him while he was in his nineties. Now, he can learn Thaumaturgy, but still forgets his name. He is perhaps the most destructive character Khaoskid has ever played, because he's the most subtle. He's not literally Sans, nor does he run around with a claymore in the streets of Chicago, but he's still terrible. Like a real demented old man, he wanders away from the coterie while they're preoccupied with something. Whenever he gets a chance to talk, he rambles for minutes, if not hours. If this character was my first experience with khaoskid, I would fully believe he is a demented old man in real life too. His ability to waste time is unreal, and can only be truly understood if experienced first-hand.
!enemiesofkhaoskid This is why I hate him. He sucks so much.
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Another day, another MTG and Warhammer controversy. Today's episode actually begins with some YouTuber on a one man crusade to destroy Kotaku. Some jurnalist took issue with this and the YouTuber started making fun of her. In a reasonable escalation of the situation, the jurno tracks down the Tuber's wife and starts DMing her. They go back and forth slinging shit at each other and of course the j*urnaloid can't help but claim harassment. This is where the story proper begins:
Paul Scott Canavan, a MtG and Warhammer artist tweets the following:
This is absolutely the play - we should be doing this with all these weird creeps. Track down their significant others and mothers and string them up.
Surely, this was posted in good faith. Unfortunately, bigot chuds took issues with his tweet and Paul doubled down until bravely private his Twitter and Instagram.
The following threads have some good redditard discussion on it. /r/freemagic will likely go on a campaign to get him fired, and even /r/mtg seems to largely denounce his behavior.
Some choice comments:
Guess this guy has never heard of a slippery slope.
What a loser.
He meant proverbially. Like held accountable.
His wording was flagrant. But I do t think he actually meant to hang people.
It's hyperbole I believe.
It's another episode of the words we say don't mean what they mean!
I am not one for cruxifying people for their opinions, but holy shit threatening peoples family because they don't agree with this jerk offs opinion and ideology is a new fricking low.
That's not what happened here, though. If you look at the context, what he was saying is that if someone is harassing women online their actions should be shown to the women in their life.
He's not saying kill the families of online trolls, the title of this post is really misleading.
"Track down their significant others and mothers and string them up.”
That is verbatim what his tweet said. How is the title misleading?
Several other redditards crawl out of the woodwork to explain how Paul is defending women, so his calls for killing are good, actually.
I believe unfortunately he has a history of sketchy behaviour. He is the one who posted sales of his artist proof cards and then ghosted people and scammed them out of some money.
Hmm, maybe this guy is based after all…
I think you are perpetuating a bad faith interpretation of a poorly worded tweet.
“Bad Faith! Bad Faith! Bad Faith!” say the line, redditor!
Anyways, place your bets on whether or not this brave woman defender will keep his role as a Magic and Warhammer artist. Personally, I hope he gets fired because he already seems like a schizo. Losing his job would likely make him even more deranged.