Reported by:
EFFORTPOST Frick It -- Fire Emblem Effortpost :marseyedelgard: :marseymarth:

Your honor, my client could not have been the one to strike Mr. Rittenhouse. You see, the state of Minnesota is a Fire Emblem state, and Mr. Huber is a licensed Fighter class. As such, he can only move 4 tiles per turn and could NOT have been able to reach the 5 tiles it took to be in attack range of Mr. Rittenhouse. The prosecution rests.

β€” @GlowieKong

Feels weird to post something like this so soon after the recent news :marseytrumpss: but weebshit waits for no man

Today's RWBYffort post is about the superior Nintendo slop saga :marseyhmmhips: (Inb4 some :marseynerd2: in the comments says Advance Wars) It may not be the deepest thing in regards to writing or strategic gameplay, nor was it built around a grand and inspiring concept like Spore, but I think these games are fun af :marseyzoomer: and you have to give them credit for chugging along thirty three years running :marseyracistgrandpa:

Fire Emblem is a turn based strategy game series known for its rpg influences and focus on narrative. It basically codified the tactical role playing subgenre and some people actually do outright refer to the games as RPGs. It was originally very niche but has grown over the years to become one of Nintendo's flagship franchises. I would seriously argue it has surpassed the likes of Metroid :marseychadfoid: or Donkey Kong :donkeykongsad: in importance among Nintendo's line up.

Some people have serious issues with it.

What set the games apart back in the day was the emphasis on storytelling and the way this paradigm influenced gameplay. FE's basic formula involves controlling an army of units on a grid in a standard turn based strategy manner, but unlike Advance Wars, Nobunaga's Ambition, XCOM, or many other games of the type, Fire Emblem units are not randomly generated nor is there ever a guarantee of replacing losses. The units of your army are very much like companions in an RPG; they're a finite amount of characters with set in stone, predefined strengths and weaknesses and fighting styles, and they're unique and named individuals rather than abstractions of, say, a swordsman or a sniper or a whatever else. Until more recently every game was also built around non-optional permadeath so losing these companions/units in battle could set back your campaign considerably even to the point of it becoming soft unwinnable. Fire Emblem's unique combination of difficulty and RPG elements in a turn based strategy series immediately earned it a small but dedicated fandom.

I used to love Fire Emblem but then they discovered the weeb waifu market and went from Kino strategy games to waifu match making simulators. Gatekeep your hobbies or this is inevitable.

β€” @GubeRubenstein

Though nowadays the newer games are also (in)famous for waifu-ism and dating sim elements not unlike what you'd see out of modern Persona games or BioWare rpgs. It even has a gacha game that's been going for the better half of a decade :marseycoomer2: It's created an interesting fanbase that can be split into three distinct groups,

If I had the choice, I would eliminate not 100, not 200, but 100,000 CASUALS WAS I GIVEN THE CHANCE. You casuals will never understand the constant pain we felt from YEARS of oppression, which you gladly caused immediately after killing Fire Emblem in ONE YEAR. You hate us Elitists, because we know the truth! The ONLY way to fix Fire Emblem is for you vile casuals to bleed! Once you casuals are purged from our Emblem havens, we will finally MAKE FIRE EMBLEM GREAT AGAIN πŸ‘‘πŸ‘‘πŸ‘‘πŸ™‡πŸ™‡πŸ”₯πŸ”₯πŸ”₯πŸ—ΏπŸ”₯πŸ”₯πŸ”₯πŸ™‡πŸ™‡πŸ‘‘πŸ‘‘πŸ‘‘

β€” @Bruhfunny_Thrall

The Elitists :marseyking:

/feh/ is the worst thread on /vg/… constant ritualposting, the first dozen posts of every thread is made up of the same posts made by the same people in every thread, usually unfunny jokes about their husbando/waifu

gigaschizos who will spam the thread the very instant someone says something about a particular hero (i.e. Nina)

zero discussion about game mechanics whatsoever

"what mode"

β€” @ChristoffWChanderson

The Casuals :pepezoomerhair:

Never cared about Strag Emblem other than for its BBC snowbunnies :chad:

β€” @BWC

And Der Coomer :marseycoomer:

So just how did this longrunning genre defying and defining series come to be? And how has it evolved since then?

The First Fire Emblem :marseymarth:

Everyone wanted to know what kind of game it was. Back then there was nothing like it, and I would say it's closer to an RPG than a simulation game. So at Square, when it came out, we bought it right away, and everyone gathered together to play and study it. I can't say it was the easiest game to pick up and play, but I felt something very special and addicting in it. And of course I've been playing it ever since!

β€” Hironobu Sakaguchi (Creator of Final Fantasy)

The first Fire Emblem game debuted on the Famicom way back in April 20th, 1990. At the time many of Japan's game journos found it confusing and strangely unlike anything in the conventional strategy genre, but this was also the very quality that endeared it to fans. Fire Emblem may not have invented "tactical rolepaying" but was a huge step forward. Arguably the first game to hit it big while being all in for that genre, rather than just dabbling in it.

Brief History of TRPGs :marseycheckmate:

A tactical roleplaying game is something of a nebulous subgenre that combines strategy game aspects with those of RPGs, usually leaning slightly towards one or the other. The games owe some of their inspiration to classic tabletop RPG games in which stats and strategy controlled encounters and forced players to think about their actions.

Some earlier RPGs to feature major strategy elements include 1982's Tunnels of Doom, The Dragon and Princess and Ultima III: Exodus. 83's Bokosuka Wars featured an army in phalanx formation that had to be led across a battlefield in real-time against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit also able to gain experience and level up through battle. Though not turn based, the game did introduce tile based combat involving a party of characters and can be said to have laid the groundwork for future games like Fire Emblem. 88's Silver Ghost is another early example of such a game in real-time format.

Fire Emblem's direct predecessor within Nintendo was 88's Famicom Wars, the first game in the Wars series that is now better known for Advance Wars. This game was Nintendo's early foray into strategy games and was also the first such game to be developed by Intelligent Systems, the developers of Fire Emblem.

The game features turn based control of units and particular map objectives that must be accomplished in order to complete missions, but it lacks the fantasy and RPGs elements of IS's later property.

These attributes may have been inspired by 88's Master of Monsters, itself a game that took the gameplay of a militaristic predecessor (the Daisenryaku games) and applied fantasy themes. Master of Monsters is turn based and features an army of units on a board with a master unit that triggers a game over if killed (:marseymarthgenocide:) It notably featured experience bars for the character units.

Kaga himself also cites 88's First Queen as another strategy influence. More traditional RPG influences for Fire Emblem include none other than Final Fantasy and Dragon Quest.

Shadow Dragon and the Blade of Light :marseygharnef:

I call it "roleplaying simulation." It's a new genre. Basically, it's a strategy game. But strategy games typically are kind of "hardcore" and dry. (laughs) You only care about winning or losing the battle, and there's no space for the player to empathize with the characters or story.

I love strategy games like that too, but I also love RPGs. By adding RPG elements, I wanted to create a game where the player could get more emotionally invested in what's happening. Conversely, one of the drawbacks of RPGs is that there's always just a single protagonist. Thus, to a certain extent, you can only experience the linear story that the game creator has prepared for you.

I wanted to create a game where the story and game will develop differently for each player depending on the units they use. Thus I added the strategy elements and arrived at this hybrid system.

β€” Shouzou Kaga

Development for the first Fire Emblem began after Famicom Wars was released and Intelligent Systems decided they wanted a similar war simulation game but with roleplaying elements. Shouzou Kaga was in charge of conceptual design and would go down as the patron saint of elitists the series creator. The project was first proposed to Nintendo by Kaga with a design document detailing all the basic elements, story, and gameplay mechanics. The project was initially called "Battle Fantasy Fire Emblem".

The game's genre necessitated the extensive use of the Famicom cartridge's memory. Shadow Dragon and the Blade of Light exceeded these limits, so Intelligent Systems used a portion of memory dedicated to saving games to get around this limitation. With Nintendo's help, they created a new chip for the cartridge that could process and display Japanese text.

I think this is something people understand once they play the game, but most of the characters are usable. And characters who at first seem like crappy, throwaway characters–if you take the time to build them up and nurture them, they can become incredibly powerful. We made a lot of characters like that.

It allows friends to brag to each other, "Hey, I did it this way. Here, let me show you!" I think that's a key difference between Fire Emblem and Dragon Quest. When people share their experiences in a game like Dragon Quest, it's more like "I got here, how far did you get?"… but in Fire Emblem, it's all about "I did it this way."

There hasn't been a lot of room for the player's originality in previous RPGs, because if you gave the player too much control, it would break the structure of the game. That's the advantage of including strategy mechanics: there's a million different ways to accomplish the same goal, and there's actually room for the player to make choices. And the accumulation of all those choices made leads to a very different experience for each player.

I don't consider Marth to be the protagonist either, except in the sense that if he dies, it's game over. It's totally fine to see the story as revolving around the particular characters that you're partial to.

β€” Kaga

Kaga has said the staff never considered the game as a commercial product but instead as a dōjin made on a whim. To make this game accessible to a wide audience, Kaga did his best to avoid emphasizing stats and other numerical data. It was instead intended that players could find multiple ways to clear the game through their own play style, without being forced to follow a specific meta or take a very linear path. Any combination of units could see you to the end of the game so players could "use their favorites" and there generally wasn't a wrong way to play the game as long as you were getting kills and xp while avoiding casualties.

Yeah, but after restarting [Final Fantasy] who-knows-how-many times, and finally beating it and seeing the ending… it was extremely satsifying. That's why I don't think easy games are so great. Isn't the important thing how you feel after it's all over?

β€” Kaga

Though at the same time Kaga was a big believer in difficulty and his idea of accessible doesn't line up with modern AAA developers :marseywholesomegenocide: Fire Emblem came to be known for both its unusual concept and the challenging nature of its permadeath mechanic.

What set Fire Emblem apart? :marseysoyswitch:

Kaga: It's not a big problem if some of your characters die in Fire Emblem; I want each player to create their own unique story. Don't get caught up trying to get a "perfect ending." Have fun!

β€” Kaga (This advice is ignored by almost every FE fan :marseyxd:)

To be sure, Fire Emblem is turn based strategy first and foremost but draws inspiration from RPGs not just in narrative, but in the gameplay regarding how your army is handled.

Units in FE are not randomly generated and generic grunts, but named characters who will always appear and be recruited in the same way. Narratively they have small snippets of personality and premise that can influence a mission. As examples; Matthis starts as an enemy looking for his lost sister Lena and can only be recruited by her, Navarre is horny an edgelord and so will fight Prince Marth to the death but join the player if spoken to by Princess Caeda, Tiki is a brainwashed dragon girl and can only be freed and recruited by fellow member of her kind Bantu.

In gameplay each unit has predefined strengths and weaknesses. Older games also assign each one a permanent class though class changing became possible later in the series. The differences between classes isn't at all unlike how units work in countless other strategy games, for example you may enjoy x and y because they're both cavaliers or a and b because they're both archers.

But each unit being a distinct person also gives them stat based differences from each other, like x being stronger and y being faster, or a dealing more damage per shot and b being more likely to land his shots. You're meant to develop a preference for certain characters β€” because of their personalities, because of their specific strengths regarding their class, or both β€” and so which units you choose to frontline throughout the game will vary between players to create the emergent storytelling Kaga was going for.

The game also gives you plenty of redundant characters for all the classes in case you lose MPVs in battle. So even if you preferred having x as your star cavalry unit, you can still fall back on y if he dies and soldier on.

I wanted to make a strategy game that was more dramatic, something where you would really be able to feel the pain and struggle of the characters. That's why characters can't be revived once they're killed, to impart a sense of gravity and seriousness. In turn, I think the result is that the more love you have for your characters, the more rewarding the game is.

β€” Kaga

On that note, Kaga's infamous unit permadeath defines the game and the acceptable strategies that will see you through it. You're always outnumbered in Fire Emblem and you're meant to get through each and every level while minimizing casualties, or ideally not suffering any at all. There are only so many units you can ever have, 52 to be exact, and if you lose a handful each battle then you will assuredly burn out before reaching the end (though Marth can never die or it's automatic game over) This problem is especially acute with specific classes, i.e. there's only a few mages and if you get every one killed you'll just have to learn to play without them. Fire Emblem is also stingy with resources and forces you to use them efficiently or suffer severe opportunity costs. The game's balancing in general favors conservative strategies and mitigation of risk. Kaga may have wanted players to be able to win in different ways, but he also wanted them to have to work for it :zoomersoygenocide:

Fire emblem was also unusual in the amount of effort behind its writing. Most strategy games at the time only had about as much story as Famicom Wars β€” red :marseyoverseether: vs blue :marseybluecheck: take it or leave it. There wasn't much reason to include anything more since the Famicom only had so much available space.

Fire Emblem was written to have the epic storytelling RPGs were associated and featured extensive backstory inspired by classical Greco-Roman mythology. This was presumably the main reason Marth was originally designed without pants :marseymarmotroman: The evil dragon Medeus was also inspired by those sorts of polytheistic elemental figures and was originally called Gaia. There was also supposed to be a whole second water dragon boss inspired by Neptune but this had to be cut due to hardware limitations.

Kaga wanted multiple playable scenarios to break up the linearity of the missions, but storage limitations made this impossible as well. There was also a plan to create setpiece graphics for major moments of the game as well as events that the player might potentially experience in their runs such as Jagen or Princess Caeda dying in battle. The dev team even adopted a new kind of memory chip to make such an unusually grandiose Famicom game possible, but in the end the chip's one megabyte of memory didn't allow for everything. Even just the amount of text in the game was unusual for the time and required that new chip in order to display properly on a Famicom.

The FE Franchise :marseyedelgard2:

When Fire Emblem first came out on the Famicom, the early reviews were really harsh. Every game magazine gave it pretty bad scores. There weren't really many games back then that combined the RPG and strategy / simulation genres, you see. It stung to see it get so much criticism for being "hard to understand", or for not looking that impressive graphically… for those reasons, the reviews said it felt like some old game from yesteryear.

A half year later, though, Nakaji praised Fire Emblem in that column of his for Famitsu… that was really when things started turning around, and the sales gradually picked up.

β€” Kaga

Fire Emblem: Shadow Dragon and the Blade of Light would ultimately go on to start a hit franchise, but it was not initially a huge success or popular with contemporary critics. The game's formula was new and many reviewers didn't "get it". It was also criticized for being graphically bland and ugly even by the standards of the time.

In contrast, popular opinion was more positive. In a poll taken by Family Computer Magazine, the game scored 23.48 points out of 30. Likewise, sales of the game were flat for the first two months of sales, but improved after word of mouth had spread. Slowly but surely the game became successful and Nintendo was willing to guarantee a sequel. The experimental hybrid of turn based strategy and RPG won the game its dedicated fanbase and would inspire many other game devs to create similar titles.

In Japan :marseyjapanese: FE 1 is renowned for properly kicking off the tactical roleplaying genre and influencing many other such game franchises. The game doesn't have such a universal reputation in the west, but that's mainly because Fire Emblem wasn't released internationally until FE7 in 2003. By that point weebs had become more familiar with newer entries like the Shining, Ogre, and Disgaea series as well as Final Fantasy Tactics, but these are all games that were developed after Fire Emblem that often took direct inspiration from it.

Within Nintendo, Fire Emblem was also influential for that live action "opera" commercial as well as the magazine previews. Nintendo would continue this multimedia advertising going forward and applied it to existing franchises like Mario :turtoisemindblown: and Zelda :marseykingharkinian:

FE4 was the first one where it was turned into a eugenics simulator and that was when the original creator was still on board before he left after 5. Granted it was actually kind of interesting because in 4 they straight-up kill off almost the entire main cast so their children that you bred for have to continue.

From then on you have 6-8 as the GBA games which were okay but the plots were mostly just average with some fun character moments strewn about. 9 and 10 were on the GameCube and Wii and had better stories, but basically nobody played them.

They then made two remakes for FE1 and FE3 on the DS which were actually fun but their art style was garbage so no one bought them either.

Awakening was the game that revitalized the series a bit and really went crazy with the matchmaking + eugenics aspect that started in 4. Fates did it even more but upped the incest and fetishes.

Fates was criticized for really dumb plots and 1 dimensional character writing despite having some good gameplay so from there the team took a step back, teamed up with the guys who made dynasty warriors and made 3 Houses.

The thing is people were so fricking mad at how badly Fates' plot was even in Japan that they had to look to something like Persona to keep the dating simulator shit in-tact while still telling a story that was at least passable.

How to make it a tactics game again? It's a bit hard to get rid of the persona elements since 3H was immensely successful. FE Engage which came out recently is a bit more of a return to the GBA style gameplay but the writing is back to being weird. I have to imagine future releases will still include the Persona style shit in it.

β€” Ghost comment

In the next section I'll give a short overview of the franchise's evolution from FE2 to the present day. I'll try to be brief but I could also make dedicated effortposts on the more notable games if anyone wanted :marseyshy3:

Sequels: The Kaga Era :boomerjam:

When you defend the Three-Fates-Awoken games, you do not receive love from Maeda, not even a PINCH of respect. Instead, after your long, tight peepeesuck, he pulls up his pants and says, "That sure was a peepeesuck, I guess?" then he leaves you in the brothel without a tip like the rest of his lesser evolved casual simps.

You get no respect, no thanks. No NOTHING. To IS and Maeda, you're just another naive, juicy casual child plump with organs to sell on the black market, so they can use the earnings to ruin the franchise even more and keep poor fools living on licorice and cup noodle running their corporate machine.

On the flip side, when I defend Genealogy of the Holy War, me and Kaga have respect, AS MEN. As a consumer, not only has he benefited me, but I have benefited him by maintaining his legacy. Unlike Three-Fates-Awoken casuals who SHIT on it daily, they don't even know what the frick a Thracia is.

β€” @Bruhfunny_Thrall

The era all the elitists love :soyjakanimeglasses: though very few of them actually played Gaiden.

The second Fire Emblem game was 1992's Gaiden, the last developed for the Famicom. This game features new main characters and set the series standard of most games taking place in new areas, though the continent here is part of the same world as FE1. Gaiden is also retroactively notable for including some mechanics β€” like a world map, branching storylines, and unbreakable weapons β€” that were unusual at the time but would reappear in newer games many years later. Gaiden was also popular and commercially viable though it would go down as kind of a weird game, sometimes compared to Super Mario Bros.: The Lost Levels, Zelda II: The Adventure of Link, and Castlevania II: Simon's Quest as the "black sheep" of the series.

Next came 1994's Fire Emblem: Mystery of the Emblem for the Super Famicom, a story sequel to the first game that also includes a short retelling/remake of FE1 (there was originally going to be a Super Famicom remake of 1 before its development was merged with FE3's)

FE3 was made to be easier :noob: and introduced support conversations to the franchise β€” a mechanic where characters can talk to each other outside of battle for the benefit of weebs fujoshis people who appreciate storytelling. FE3 sold well and further established Marth as the face of the franchise :marseymarthpat: (though FE doesn't have a true mascot like other major Nintendo properties)

1994's Genealogy of the Holy War was an ambitious soft reboot of the series (set in the same world but in the distant past on another continent) It's also the game every elitist creams their pants over even if they never actually played it and are just trying to fit in :marseymoidmomentpat:

FE4 added the weapon triangle where sword beats axe, axe beats lance, and lance beats sword β€” a mechanic that has reappeared ever since along with additional variations. The game has an increased emphasis on storytelling and worldbuilding, and the missions are famously long and massive with battle maps being synonymous with entire chunks of the continent. FE4 was actually the first game in the series to introduce romance and "dating sim" elements though it was done for a particular reason. As the game goes on all the first generation characters will eventually die :marseyflamepoint: and are replaced as playable units by their children :marseychingchongchild: The second generation units have their stat values and personal skills influenced by the assigned attributes of their parents and their talents can vary wildly depending on pairings.

Kaga's last game and the favorite of the super elitist. Thracia 776 is something like a side story to Genealogy and was released in 1999 through a Nintendo Power Cartridge β€” a video game distribution service for the Super Famicom and GameBoy.

Thracia is known among the ten people who actually played it for its added fatigue system that punishes overuse of individual units and its unintuitive levels (elitists actually enjoy this :marseykink:) One of the more infamous levels involves escaping with your army across a map. Something that isn't clear to everyone especially considering the language barrier is that protagonist Leif should be the last to cross the line. Sending him away first will end the level and literally delete the rest of your army :marseyaware:

Thracia was originally meant to be just one of several potential "add-ons" to FE4 β€” dlc obviously wasn't a thing back then but Kaga still desired expansions of sorts to Genealogy. Thracia's delayed development made releasing it as anything but another game unviable, and its launch promptly ended the Judgral era of the series, but it's still interesting to think of what might have been. Kaga was fascinated with the idea of telling FE4's war story across different POVs and was even considering a game from antagonist Arvis' perspective :marseyflamewar:

FE4 and 5 are also famous for incest (and they wouldn't be the last :marseywerebackchingchong:)

GBA to Tellius to DS: FE6 - 12

The series started to go downhill when the anime visuals started to turn into the aesthetic of the entire series. It was better when the it was just the coincidental art style for bootleg rehashes of Hamlet and psuedo Romances. When they branched into making proper weebshit the kitch charm of the Medieval Romances was gone, having most female units be archers and magic users with the occasional Joan D'Arc style knight was cool, now it's just generic jap fantasy. I want my Song of Roland simulators back.

β€” @Downie

The era that introduced filthy casuals :marseycringe2: also known as westerners :amerimuttdance: Elitists do favor the Tellius games though. A handful of coomers were also born thanks to Lyn and her Mongolian underwear.

Shouzou Kaga left Intelligent Systems after Thracia's release and went on to make Tear Ring Saga for the PlayStation, another elitist favorite. The series continued without him and finally made it to international release starting with 7.

The Binding Blade was released for the Game Boy Advance in 2002 and was the first game in the series on a handheld console. It was also the first to depict an entirely new setting with no connections to previous games. It features branching mission paths to a greater degree than previous games and has toned down difficulty after Thracia filtered normal people.

Fire Emblem

And I'm out. Knowing that there is a Fire Emblem game called Super Smash Brothers is already enough for me. Their shitty fans can throw themselves over the bridge.

β€” @IraniumDonGER

It was also around this time that Super Smash Bros. Melee was released :marseypedo: Smash Bros creator Sakurai :marseykirby2: is a big fan of Fire Emblem and Marth was originally meant to appear in the very first game. He finally made it in with Melee alongside The Binding Blade protagonist Roy, the latter to advertise that at the time upcoming game (starting a tradition regarding FE and Smash Bros :marsey57:)

Back then no Fire Emblem game had ever released outside of Japan and it was intended that Melee's localizers would simply remove the two for the international copies. They didn't :marseyderp: and many westerners were introduced to the series for the very first time through these two mysterious swordsmen they knew nothing about. Marth and Roy proved popular though, and by Nintendo's admission this contributed to the expansion of the next game's release.

Meanwhile Fire Emblem characters have continued to show up in newer Smash Bros titles. Many Smash fans absolutely despise this fact so make sure to remind them at every turn :soymariogenocide:

Released in 2003 as just Fire Emblem in some markets, The Blazing Blade was the first to be available worldwide and finally brought the franchise to the attention of the west. The game is a prequel to Binding Blade and features Roy's father Eliwood Roy from the hit game Smash Bros.

FE7's success saw the birth of the Anglosphere fandom and is where most of the thirty year old boomers were introduced to the series :platyold: This game was also the first to include multiplayer, though that feature does not universally reappear and tends to be off and on across releases. It's technically the first game to feature a self-insert stand in for the player in the form of the tactician Mark, but he's not actually playable.

The last game for the GBA, 2004's The Sacred Stones created yet another unique setting and brought back the overworld map from Gaiden. It also introduces branching class evolutions, for example a cavalier can be promoted into either a Paladin or a Great Knight.

This game is also known for incest, though it's actually unfair in this case :marseyindignant:

Bring back radiant dawn era Ike, just a bear of a man single handedly destroying entire countries

β€” @Szechenyi

For a time there was a Fire Emblem every year, and the series returned to home consoles in 2005 with Path of Radiance for the GameCube. FE9 was a more "big budget" release and was the first to feature 3D graphics, full motion cutscenes, and voice acting. There are also playable furries :marseyloona:

2007's Radiant Dawn for the Wii returns to the previous game's Tellius setting, creating a duology much like FE6/7. It was the last time the elitists were ever happy :marseychonkerindignant2genocide:

The game has new protagonist Micaiah :marseyfujo: alongside Ike from the previous game Super Smash Bros. Brawl. They lead two different armies and there are times when the player must actually fight units from your other controllable army :marseysaluteconfederacy: There's also a unique save file transfer that allows you to inherit bonuses from a Path of Radiance playthrough. Other changes include a high ground :marseyvader: bonus, double promotions on classes, and expanded supports so any unit can support any other unit instead of just a few. To my knowledge this is also the only FE with crossbows :marseyhoodwink:

But what FE 9 and 10 are really remembered for was low sales despite their positive reception and popular reputations into the present. Path of Radiance had middling sales compared to the GBA games, but Nintendo was still willing to give it a sequel. Radiant Dawn's performance made them rethink the viability of the series and almost killed Fire Emblem outright.

The Tellius series' poor performance has been blamed on a variety of factors; poor marketing from Nintendo especially in the west, the "sudden" transition to home consoles (from a western perspective), difficult competition from the big name games of 2007 :marseymasterchief: GameCube unpopularity for 9, being a sequel to a game not everyone had heard of for 10, and so on.

Whatever the cause, Radiant Dawn's poor sales alarmed the Nips :marseysuit: and the next two games were scaled back.

2008's FE11 was the series' first remake, a modernized take on Marth's original adventure for the Nintendo DS. The game was made on a reduced team and budget and played it safe, notably returning to handheld and finally fulfilling the FE1 redo that had been tossed around as an idea since Kaga's time.

Shadow Dragon actually made a significant improvement to the series by adding class changes beyond promotions. For the first time units could be swapped into entirely different classes, i.e. your cavalier could now be a mage or archer or whatever else. Individual characters still have their talents and may not perform well in certain roles, but the choice is yours. The game otherwise left out narrative developments, and one of the main criticisms was the lack of long since expected support conversations.

Anecdotally Shadow Dragon was my first FE :marseylaying: and I think there's a lot to like about it, but the game was generally disliked at the time especially in the west where fans had no nostalgia for 1 and compared it unfavorably to Blazing Blade. Because of poor sales overseas,

2010's FE12 was only released in Japan, the last Nip exclusive and almost the last FE at all. New Mystery of the Emblem is a remake of 3 without the original's partial FE1 retelling. It continues Shadow Dragon's modernizations along with expanded supports. It also introduces OC Kris, the first "avatar" or "MyUnit" to be a playable character. Kris' appearance is customizable and can be made into any starting class. Purists hated the self-insert and still do :marseyindignantturn: but this would become a tradition going forward.

New Mystery is also popular with the fandom but didn't sell well either. In the long run Fire Emblem had been on a downward trend with the original FE3 still the best selling game in Japan as of 12's release. Blazing Blade was a breakout hit thanks to an international release but western sales soon fell off. Nintendo wouldn't have continued at all if weren't for the following entry.

Dating Sims Persona Modern Fire Emblem :marseydimitri:

Fire Emblem has been trash for years now anyway, it went from a Kino butt series about warfare and tactics into a fricking weeaboo waifu match making simulator with more p-do bait then a middle school volleyball game.

Pretty much everything after Radiant Dawn is dog water unless its a remake of an older game.

-- @GubeRubenstein

The era of coomers, with normie casuals in second place. Elitists desperately cling to Conquest to sustain themselves.

Always something of a niche franchise even in the best of days, Fire Emblem exploded in popularity with 13 and immediately went from life support to one of Nintendo's A-listers. This success continues into the present and has guaranteed intentional releases for all subsequent games. There have also been a few spin-offs.

Awakening could honestly be its own post and is arguably the most impactful besides 1. Awakening started development as what may have been the last Fire Emblem and was made as something of a swan song. Among the staff members were veterans of the Fire Emblem series, including project manager Masahiro Higuchi, who had first worked on Genealogy, and Intelligent Systems producer Kouhei Maeda :@bruhfunny_thrallpat: who first worked as a scenario writer for Binding Blade.

Released in 2012 on the 3DS, Awakening returns to the original setting but advanced two thousand years into the future. Regular protagonists Chrom and Lucina are even descendants of Marth. A few justifiably long lived characters return for the narrative and the dubiously canon spotpass levels allow characters from every previous game to become playable units. The game balances its own storyline along with 12 games worth of easter eggs.

Awakening also furthered 12's innovation through the (in)famous self-insert protagonist Robin. As an avatar/MyUnit Robin is something like a BioWare/Bethesda protagonist and is completely customizable. Robin is also set up to be completely overpowered and comes with both a unique class and the ability to become almost any other class, excelling at any role you give them. Robin can also bone literally every other playable character :shmoopy: and there's no denying how much this contributed to the game's popularity among certain people :marseyembarassingpurchase:

Indeed, Awakening went full r-slur with romance and shipping and created a now recurring mechanic where supports between certain characters could reach an intimate S rank to pair them off. The player can choose their own waifu with Robin and then play matchmaker with your other eligible bachelors and bachelorettes, a development that attracted everyone from turbo-coomers to tumblr types writing 500,000 word OTP fanfics.

Said shipping also brings back the child units from FE4, except that they now coexist with their parents thanks to time travel :marseyfortuneteller: Your exact pairings between potential mothers and fathers will change their stats and inherited abilities. Child units can easily end up stronger than any first gen character and the game's harder difficulties all but require you to play eugenics simulator :marseyauthright:

Awakening's other gameplay improvements include pairing up units to support each other in combat/map movement, a modified reclassing system that can be gamed for practically unlimited level ups, and benefits to placing units beside each other on the map like stat bonuses and blocking of enemy attacks. The game was also the first to finally do away with non negotiable permadeath, the final obstacle to the casual infestation :marseyitsover: Casual mode allows fallen characters to simply return at the end of a chapter. Awakening offers a wide variety of difficulty settings in general, some of the easiest and hardest in franchise history, and all with both casual and the permadeath enabled "classic" as options. The game is particularly infamous for "Lunatic Plus" which is designed to screw you with rng.

Awakening was also the first Fire Emblem to receive downloadable content. It even got an expansion of sorts, The Future Past.

…do you reckon that it has more to do with Awakening propelling a new era of the series to emphasize more of the weeby waifu/husbando proto-gacha simulator, or is the blame on Smash for making FE popular to begin with?

Awakening was a real yolo attempt from the devs, series had to adapt or die.

-- @AmericanShippingCompany and @Fabrico

Awakening was massively successful on release. The devs were told during production that Fire Emblem would be discontinued if the game failed to sell 250,000 copies -- upon release the game reached that goal in its first week. FE13 would be like Blazing Blade on steroids, bringing in a massive wave of brand new fans and placing the franchise solidly on Nintendo's radar. As of January 2017, the game has sold-through 1.9 million copies worldwide, with 500,000 copies sold in Japan and 1.4 million copies elsewhere.

2015's Fates is an original setting but is very much in the same vein as Awakening. It continues the majority of FE13's developments including shipping, child units, and a new avatar. Fates' main gimmick was a release not unlike how PokΓ©mon games are done. Birthright and Conquest are two separate campaigns that both received full priced physical releases. The full experience requires you to buy one and then pay to digitally download the other. A third Golden Ending campaign, Revelation, was released later as a digital download. It didn't have a physical release outside of the game's super duper limited edition that retailed for something like seventy dollars :marseyasianmerchant:

In fairness the three campaigns feature unique levels and rosters. Conquest in particular was designed to be tougher with limited resources for an old timey FE experience :marseyoldtimey: Still, Nintendo's model for Fates wasn't appreciated by the fan base and generated backlash. The game sold well but the Nips actually listened and haven't attempted this again.

This game is also known for incest.

This period also saw several Fire Emblem spin-offs for the first time. Tokyo Mirage Sessions β™―FE was a 2015 crossover with Shin Megami Tensei.

Fire Emblem Heroes is a 2017 gacha game built like so many other examples of the genre. It's far from the deepest game but it generates tons of money because of images like this.

Not much else to say about it really :marseypathetic:

Another 2017 spin-off, Warriors is a Dynasty Warriors esque game made by Omega Force and Team Ninja from Koei Tecmo. The game wasn't the end of this partnership.

The next 2017, mainline, and final 3DS FE game was a remake of Gaiden of all things and so far the last remake made. Like Shadow Dragon, Shadows of Valentia preserves some of the original, mainly map design and cantor spam :shakefist: but includes radical changes like visiting villages and limited third person dungeon crawling. Perhaps the most significant was a turn rewind mechanic that allows players to undo oopsies :marseyteehee: and replay turns without having to reset the map. So far this addition has been permanent.

The game was popular but also suffered the same curse as all other games the elitists don't hate -- sales were far lower than Fates. It's uncertain if Nintendo was planning any other remakes but that hasn't stopped people from asking for Genealogy :marseybeanpleading:

The one you've probably heard of, 2019's Three Houses for the Switch was another massive boon for the series and remains the best selling title. In many ways a take two on Fates, FE16 includes multiple campaigns without charging extra and intentionally avoided having a single best ending -- people die in every possible route :marseyparty: Class changing is less restricted than ever and rewinding time is made part of the game's balance. The game also adds new game plus bonuses that make it easier on subsequent playthroughs if desired. Slice of life activities in your main base can provide bonuses to your units in battle. Waifu-ism remains but the game's not as sexualized as its predecessors. Note that it's @birdenthusiast approved :marseythumbsup:

Three Houses wasn't developed by Intelligent Systems alone and Koei Tecmo was brought in to contribute after Warriors was finished. The game's scenario was written by Koei Tecmo's Yuki Ikeno, Ryohei Hayashi and Mari Okamoto which would explain why it wasn't as terrible as Fates and the next game.

This partnership also led to another Warriors game, this time set entirely within Three Houses' setting as an alternative timeline.

Three Houses is also notable for the sheer amount of autism it has inspired. The game's multiple routes/waifu wars have generated unending discourse and flamebaiting that continue to the present day. rDrama has covered this more than once.

The most recent Fire Emblem, 2023's Engage is kind of a shitpost mainline entry. It features an original setting but also has a crossover plot involving past FE protagonists. The game's gimmick is the ability to ENGAGE :marseyletsfuckinggo2: with past FE characters to give temporary upgrades and powers to whichever unit equips their summoning ring. Other developments include a more prominent weapon triangle, chain attacks and chain guards, and a less egregious home base system compared to Three Houses.

I refuse to play the new fire emblem for this reason lmao. I played Three Houses and thought it was pretty fun but they immediate reverted back to coomer shit like Awakening and Fates for the next entry for some reason.

-- @birdenthusiast

Engage sold less than FE16 and has a reputation little better than Fates'. Its drama is even more r-slurred than Three Houses'.

Time will tell how Fire Emblem develops in the future :marseynintendo:

But at this rate it's probable elitists will soon go extinct :marseygameritsover:

And with that rDrama is now familiar with Nintendo's best series.

Genealogy remake for the Switch 2? :marseyklennyplead:

This effortpost is dedicated to its patron @birdenthusiast :marseyedelgard3:

EFFORTPOST Alice Guo Part II: Her autobiography

Our story takes place in Bamban, an ordinary city of about 50,000 people in the middle of the Philippines.

I'm going to pick up where we left off in the first part. I'm going to limit myself just to stuff that came out in May. This is when she starts answering questions, weaving a fairy tale about where she comes from. I'll try to tell her story of how she came to be the mayor Bamban and center of all this drama. It won't be easy as her memories have change quite a bit from day to day. But to be fair, she's getting asked some pretty hard-hitting questions like "Do you have any siblings?"

In happier times.

We now get a dramatic origin story, fit to be a fairy tale. Her father was Chinese hog farmer Jian Zhong Guo, who adopted the Filipino name Angelito. At first she claims she doesn't know who her mother was, but later reveals it was Filipina Amelia Leal. Born July 12, 1986 as the love child of Angelito's forbidden affair with a maid, she was kept secluded on the hog farm, not even learning her own true identity until she was about 12-14. Recalling the shame of this part of her life is too much and tears well up in her eyes. Sadly there doesn't seem to be any record proving that Jian Zhong Guo or Amelia Leal exist.

Come on, you can cry more than that!

Alice grows up on the hog farm, which sounds like a downright magical place. She never attends school, being homeschooled by a teacher named Rubilyn, yet another very obscure resident of Bamban who didn't leave much of a paper trail behind. Later her education is continued by her fellow hog farmers who take her under their wing. She had a half-brother who now lives in China, but he must not have been important to her since she forgot he existed at first. Since she had been born at home, she never got a birth certificate. She gets one at age 17. That's not unheard of, but unfortunately she made a lot of mistakes so the basic facts about her parents on the birth certificate do not match any of her hazy recollections.

Maybe a stork delivered her.

Young Alice quickly proves to have a flair for business, perhaps coached by those loyal hog farmers. The first corporation is created in her name when she's only 24, and soon she has built her own little empire of 11 companies in a variety of fields from embroidery to smelting to (of course) slaughtering livestock. Looking for new worlds to conquer, she suddenly entered politics, successfully running for mayor of Bamban. Who taught her how to run a campaign so quickly? She gives the credit to the hog farmers, of course. Is there anything they can't do?

Actual footage of the hog farmers who take such good care of our princess.

Despite the demands of her many businesses and political career, Guo still enjoyed her hobbies. She loved cars, owning 16 vehicles. Well, I guess 17 if you count her helicopter. But one of these cars stood out from all the others, a beauty that nobody else in Tarlac or even the whole country could beat. She had her very own McLaren 620R supercar, one of only 350 ever built. We know because she took it out to display in auto shows and take pictures in front of it. Exactly where it came from is a bit of a mystery, as none were ever legally exported to the Philippines. One was seized from a smuggler by Customs and appraised at $672,080. Maybe Guo bought this one at auction, as no others are known to exist in the Philippines.

Maybe don't emphasize so much that you're the mayor of a town of 50,000 when you're showing off this car.

Remember that POGO that this whole story is about? One of Alice's business ventures was the Baofu Land Development Corporation. They did a bunch of real estate transactions. The important thing is, these involved Guo, the land the POGO was built on, the company that owned that land, and a Chinese guy named Zhang Ruijin. After being elected, Guo approved the construction of the POGO. In May, Zhang was coincidentally being prosecuted in Singapore over a massive $2 billion money laundering scheme that's a huge scandal in itself.

One of the 36 buildings in the compound.

At the end of May, there was no end to the hearings in sight. Obviously she came from China at some point, but when? For what purpose? Who does she really work for? Was she here to make money off internet scams or to spy?

Google is so bad that I searched for Alice Guo memes and this is all I got.

Next time we'll finally find out the true identity of Alice Guo! And hopefully I'll catch up to the present day because the drama just don't stop with this one. Today they put out a warrant for her arrest.

EFFORTPOST Impassionata Returns: A Not Very Thorough Continuation of the SFBA Rationalist Cult Coverage

@GatanKot's coverage of the SFBA Rationalist Cult pulled me back in, I've had this draft sitting around for a while. The truth is it's not very good, but neither is this place.

Far from being a place where rightoids are subjected to the ridicule they deserve, this continues to be full of increasingly weak denialism about the fascism of Trump. You all really are this stupid, aren't you? The dude spent the entire debate in scare tactics about immigrants. The xenophobia is so apparent.

Y'all seem to think that Democrats don't have policies on immigration but there are ways to debate immigration without centering fear and alarm. It's a panicked approach for Trump because Trump knows he's a weak candidate.

Hence his desperation around Project 2025. What, you think that because Project 2025 doesn't contain passages from Mein Kampf that the concern over it isn't sane? It's the Christian theocracy in agenda form.

So you're all pointing at the leftists freaking out about the theocracy that Republicans definitely want to instate. That Trump is definitely tied to, in fact when he's tried to distance himself from it that's caused problems for him! Hilarious.

Point is that the intelligent people have moved on. I don't like to write here. I'm not up to the task of abusing the rightoids anymore.

It's just that @TracingWoodgrains wrote an article that was _really bad_. I'm not saying it couldn't have been a good article, but it definitely was evidence of a person broken by being online.

Trace is in denial that he's still an SFBA Rationalist Cultist even as he performs a propagandistic action protecting the SFBA Rationalist Cult from one of its more successful detractors. The only audience for Trace's article is Rationalists. That's it. That's how insular Trace is, and how far he has fallen into mediocrity.

Woke Derangement Syndrome

Scott Alexander got really broken, mentally, by the woke moral panic of the mid 2010s. In combination with his face blindness which seems to have rendered him unable to smell the fascism, he managed to drag the SFBA Rationalist greater cult complex to this political zone where it became obligatory and necessary to platform white supremacists and fascists.

So you have this xenophobic impulse and this violent rhetoric and this authoritarian strongman. And Scott Alexander's take was: this isn't fascism because Trump took a photo op with a taco.

That's how easily duped these people are.

But I think it's worse than that. It's well known that Scott Alexander deliberately sought a neoreactionary audience. As a consequence /r/slatestarcodex's culture war threads were full of white supremacists and fascists.

You can draw a straight line from this decision to TracingWoodgrains absurd belief that the amount of white supremacists and fascists he experiences is 'about normal.' These people don't have a good barometer for how many racists is normal. They're not intelligent, they just LARP intelligence.

I mean you have Scott Alexander literally moaning about how Scientific Journals are bad and dumb and stupid even as his blog is the form and function of a journal: he accepts papers in his book review feature. LessWrong is deliberately a scientific journal.

But they think they're better than humans. They have ingrained the belief in their superiority so thoroughly that they believe they are humble because they claim to value criticism.

And they recreate the same normal people social forms but worse. Scott's substack is worse as a scientific journal because it's filled with smug superior dipshit cult thinking.

This is just a draft, and not a good one. It's too sprawling. I'm annoyed by the wasted potential TracingWoodgrains represents.

In a time where the man who lied his way to sending a mob at the capital on January 6th in an obvious coup attempt is running for president again, TracingWoodgrains is: attacking a defunct former wikipedia editor? Stupid. Stupid, stupid, stupid.

I'm not saying the piece on Girard couldn't be a good one, but it definitely isn't.

So Scott Alexander has recently been falling apart.

There was an article, I'm too darn annoyed to track it down, where Scott Alexander writes about 'part therapy' and his conclusion is roughly: isn't it good that we banished the demons?

But the whole point of parts therapy is that in this crucial way the demons remain.

Scott Alexander's reaction to fascism is pretty precisely this denial.

So Scott's right that like, we shouldn't teach kids that demons are responsible for their emotional problems. But the limitations of 'objective' rationality are numerous. (How does a cult function if it necessarily believes that it and it alone is capable of objective thought? It doesn't.)

This is the SFBA Rationalist Cult's tic: if it can't understand something, it decides it's stupid and doesn't exist.

The stupidity of people still occurs.

Trumpism is Fascism.


I think the best conclusion from this result is just to stop caring about these kinds of polls. Any poll whose outcome can change by more than an order of magnitude based on the respondents' politics or statistical knowledge isn't a valid guide to the frequency of real-world events.

Scott Alexander's encounter with irrational people believing irrational things is: just ignore the irrational people believing irrational things.Β  This is how Scott Alexander ended up in a cult of irrational people believing irrational things while also believing in the superiority of their cult.


Following the continued bickering over the cultish nature of EA, Scott wrote this sad, sad piece. If you have a sensitive stomach or are allergic to people embarrassing themselves, please avert your eyes for the rest of the essay.

EA hasn't always been the best at avoiding this failure mode, but at least we manage to outdo our critics.

I don't believe that this has been demonstrated.

One of the first things intelligent people should learn is that they don't get to decide they weren't caught in a superiority complex.

That the SFBA Rationalist Cult is in denial of the superiority complex it has is really, really funny.Β  They have an entire course of apologetics about how no, they're not superior to anyone, they just are better than everyone at charitable giving.

Stone is repeating one of the most common critiques of EA as if it's his own invention, without checking the long literature of people discussing it and coming up with responses to it.

Hear the stuck pig squeal.

1: It's actually very easy to define effective altruism in a way that separates it from universally-held beliefs.

For example (warning: I'm just mouthing off here, not citing some universally-recognized Constitution EA Of Principles):

This is all any SFBA Rationalist Cultist does (Trace just mouthed off about a defunct wikipedia editor).

1. Aim to donate some fixed and considered amount of your income (traditionally 10%) to charity, or get a job in a charitable field.

This is just normal altruism.

2. Think really hard about what charities are most important, using something like consequentialist reasoning (where eg donating to a fancy college endowment seems less good than saving the lives of starving children). Treat this problem with the level of seriousness that people use when they really care about something, like a hedge fundie deciding what stocks to buy, or a basketball coach making a draft pick. Preferably do some napkin math, just like the hedge fundie and basketball coach would. Check with other people to see if your assessments agree.

This is just normal altruism.Β  It's only superior to normal altruism if you believe that your cult is in some way superior in reasoning power to normal people, and your cult isn't, specifically because your cult believes it is superior in reasoning power to normal people.


I think less than a tenth of people do (1), less than a tenth of those people do (2), and less than a tenth of people who would hypothetically endorse both of those get to (3). I think most of the people who do all three of these would self-identify as effective altruists (maybe adjusted for EA being too small to fully capture any demographic?) and most of the people who don't, wouldn't.

This is absurd stupid elitism and Scott Alexander should feel deeply embarrassed for having written it.Β  This is the worst paragraph where the elitism of the altruism branch of the SFBA Rationalist Cult is most evident.Β  They really believe this.Β  They really believe that they're more giving than other religions with tithing, more thoughtful about how they give than 'normal' people (and here's the contradiction that will break their robot brains: do they believe they're superior to normal people?Β  If so, that's the cult dynamic.Β  If not, then how did Scott Alexander come to write this absurd paragraph?), and better at following through with giving than a religion which gathers in person attendance.

The midwits caught preening, called out on their preening, double down that it's not preening because it's just being "rational." Β It's just "correct" (and they have the math to prove it) to believe that the SFBA Rationalist Cult is superior at giving.

Step 2 is the interesting one. It might not fully capture what I mean: if someone tries to do the math, but values all foreigners' lives at zero, maybe that's so wide a gulf that they don't belong in the same group. But otherwise I'm pretty ecumenical about "as long as you're trying" […]

This is where the SFBA Rationalist Cult is actually worse than normal altruism because they believe in magical ritual math which makes them superior but actually just gives them braindead bizarre beliefs.

2: Part of the role of EA is as a social technology for getting you to do the thing that everyone says they want to do in principle.

"We know we're a cult but we call it a social technology to obscure it."

I talk a big talk about donating to charity. But I probably wouldn't do it much if I hadn't taken the Giving What We Can pledge (a vow to give 10% of your income per year) all those years ago. It never feels like the right time. There's always something else I need the money for. Sometimes I get unexpected windfalls, donate them to charity while expecting to also make my usual end of year donation, and then - having fulfilled the letter of my pledge - come up with an excuse not to make my usual end-of-year donation too.

They think they're atheists, but this is what they need to mimic a fraction of religion's power.

Cause evaluation works the same way. Every year, I feel bad free-riding off GiveWell. I tell myself I'm going to really look into charities, find the niche underexplored ones that are neglected even by other EAs. Every year (except when I announce ACX Grants and can't get out of it), I remember on December 27th that I haven't done any of that yet, grumble, and give to whoever GiveWell puts first (or sometimes EA Funds).

And I'm a terrible vegetarian. If there's meat in front of me, I'll eat it. Luckily I've cultivated an EA friend group full of vegetarians and pescetarians, and they usually don't place meat in front of me. My friends will cook me delicious Swedish meatballs made with Impossible Burger, or tell me where to find the best fake turkey for Thanksgiving (it's Quorn Meatless Roast). And the Good Food Institute (an EA-supported charity) helps ensure I get ever tastier fake meat every year.

"I benefit from my religious cult, but it's not a cult, nor a religion, but it is better than religion."

Everyone says they want to be a good person and donate to charity and do the right thing. EAs say this too. But nobody stumbles into it by accident. You have to seek out the social technology, then use it.

"If I use the term 'social technology' to disguise the fact that the SFBA Rationalist Cult is a cult, I can still believe that I'm superior to normal people and not in a cult."

I think this is the role of the wider community - as a sort of Alcoholics Anonymous, giving people a structure that makes doing the right thing easier than not doing it. Lots of alcoholics want to quit in principle, but only some join AA. I think there's a similar level of difference between someone who vaguely endorses the idea of giving to charity, and someone who commits to a particular toolbox of social technology to make it happen.

One of the common criticisms of AA is that it is cultlike??

(I admit other groups have their own toolboxes of social technology to encourage doing good, including religions and political groups. Any group with any toolbox has earned the right to call themselves meaningfully distinct from the masses of vague-endorsers).

But no group can claim a monopoly on being effective altruists unless they're arrogant smug dipshit frauds.

Shut the frick up Scott.Β  The difference between a cult and a religion is roughly that a religion is formalized as a religion (its dogma, doctrine, and/or culture are cognizant of the nature of the "soCiAl tEcHnOLogY" as a religion) and a cult has pathological behavior, patterns within it which are harmful to the cult members and others.

Factors like

  • A persistent arrogance

  • An entire literature of denialism about that arrogance

  • Failure to believe in obviously true things about the world (Trumpism is Fascism and Scott, you're the reason your cult is out of sync with educated people about this!)

If you missed the fascism, it's not too late to be the people to notice the fascism.

If Trump is such a fascist, surely the system will handle him, they said smugly.

You are the system. You are the system of nihilism and playing pretend.

I'm tired of pretending the boomers aren't running this country into the ground. Biden shouldn't run. Biden should execute Trump and withdraw from the race. Yes, execute him: the Supreme Court ruled that Biden has immunity and Trump is an existential threat to our government.

You frickers

The people who piss me off here are those who want to pretend that politics doesn't matter, that nothing matters. Your nihilism is weak. Man up frickers. You've helped create this situation by carrying water for Trump. You laugh at him because he reifies your belief that politics is a joke. You are the ones who make your politics a joke. Stop forcing us to live in your clown world.

Man the frick up.

And ditch Trump.

Call it fascism. Because that is what it is. It's fascism. It's a xenophobic movement glorifying violence, attacking journ*lism, promoting an authoritarian strongman, creating the narrative that it is just and necessary to seize power by any means necessary.

Trump declared war on the constitution on January 6th. He's a treasonous traitor and deserves death. It's not more complicated than that, and it will never be more complicated than that.

Trump is an Enemy of the United States of America.

EFFORTPOST The Epitome of a Threads user, Fujoshi incarnate, Part I



This will need to be broken into parts, this person has too much going on for ONE post. Also I can only take so much.

Meet Jinsol


Jinsol Lee is a 29 y/o from the UK I came across his account when I was lurking, and saw a post from a Megatron521:

MG521: As an neurodivergent person, have you ever asked for an accommodation at work?

How did that go?

JSL: I got denied then I got fired after having a meltdown at work. I apparently "caused a scene"

I'm so sorry. That is very uncool of your employer.

Ableists gonna keep on ableisming

It was a decade ago and I've been out of work ever since. Safe to say I'll never work in retail again.

Comment that started it all

Now unfortunately, I couldn't find Jinsol's account of what happened, and that's why I went to his page in the first place.

I thought it would make for a nice, short, low effort post for shits and giggles.

Oh how wrong I was. What I found was bittersweet.

Jinsol is an neurodivergent, disabled trans man who's also Aegosexual, Gay, Poly, Intersex, and suffering from C-PTSD. He's also a self described "lefty, feminist, Helpol in private" who loves things like...

....Dinosaurs, g*mer, anime, manga & manhwas. I read BL, I like homestuck (act 1-7), huge skulduggery pleasant fan, Sims 4 Lot Builder, Old 2006 Emo, Kpop and Anime music 🎢, I have 11 anime tattoos, Skulduggery tattoo is my fave tat, pierced

I only saw ONE post about dinosaurs in the 39 weeks worth of content I scrolled though, so Jinsol is NOT a Dinochad

Also, !biofoids who do this kind of stuff, does this checkout?

Capricorn β˜€ Taurus ☾ Scorpio ⬆, ENTP, numerology 8.

"About me"

Jinsol created his threads account last year, literally July 2023, and is chronically online. From my estimate, there's posts from almost every day since account creation. When Jinsol is posting about the BL comics he "reviews", he'll post somewhere between 5-10 times a day. According to the math @TheGoodTheBadTheBussy and I did initially, we believe Jinsol is consuming at least one BL volume per day a year.

But we'll get to that later.

Block Party


Jinsol getting clowned on

This seems to happen on occasion, someone will find Jinsol's account and make a few jokes.

Notice the use of the words "Block Party". Jinsol has a habit of screenshoting something he doesn't like or someone trolling his account and sicing his small following on said person and likely blocking them after the damage is done.

Here are some examples;

This is the block party list as of 34 weeks ago, he has yet to update it

It's one screenshot, but there are at least 50 usernames on that list that he's named.

I'll likely have a stand alone mini instalment on "block party" later.

Intersex Claims


I was immediately interested when Jinsol claimed to be intersex.

Intersex is a real disorder that affects real people, however it's been copped by some in the Alphabet community as a fun badge to wear.

Some things you should know before we continue:

((Thank you to @TheGoodTheBadTheBussy for helping me explain this))

  • XY female intersex is a thing, that means that the Y chromosome missing the sry gene

  • That would not produce doubled gonads

  • XY women can't get themselves or others pregnant, they are infertile.

  • Internal testicles will not fully mature. Any combination of hormones that would enable pregnancy would also produce sperm that can't fully mature

Link to post

Therefore, no, Jinsol can't live out his bizzare boy love OMEGAVERSE fantasy. More on that in part 2.

To quote bussy: "Needless to say this person feels very special and wants to feel special and wants to pretend to be special."

Going Medical


I have reason to believe Jinsol is now medically transitioning as a result of reading so much man on man smut. This is it. We came back to it.

Here's a small track of Jinsol's transition, there's honestly so much to unpack on this topic alone, it will require another small post later:


Presumably pre 2019

3 month "glow up"

I have been self medicating testosterone since April last year. Don't ask me how I get it. Instead ask why I have to.

I was put on the waiting list in September 2016, I have had 1 general assessment appointment on the 3rd Aug 2023, a psych assessment on the 19th Oct 2023 and my next psych assessment on the 20th Nov 2023. I still don't know when I will get a prescription of testosterone.


Link to the OG post for text above, I need all the file economy I can get

Jinsol was approved for T. surgery


"LittleMarsey, can you go into detail on the man on man smut hypothesis?"


Yes. Jinsol has a huge collection of BL books that he also reviews.


Link to what broke me


When I bothered to start counting after the first batch of BL reviews, I counted over 60 titles in the 39 weeks of content I looked through.

We'll look at some of those later. But here's the Crux in my hypothesis:

All of this seems to have combined in Jinsol's mind and twisted into a sexual fantasy where he transitions into a pretty boy from the copious amounts of BL they read/write.

But... That's for the next part, as I've exhausted my file economy and can no longer post more screenshots.


Part 1.5 is out




My name is Sazir, "Spysix" Townbrews. Known as "the Decent Claw," also known as "The God-Forsaken Nightmare."

When I first introduced myself I was a so called carpenter, then I took on the mantle of a warrior, a captain, and purged an invasion of undead. Bringing a brief era of peace for the other leaders to focus on expansion and prosperity.

Now I am a commander and a might to be reckoned with. Elves want me. Goblins fear me. Undead hate me.

Things are a little difference since last time. I seperated from my wife apparently (Who was named @IslamIsRightAboutWomen now retroactively named @tempest) But they didn't stop us from having another child together and being fond of standing shoulder to shoulder in battle.

So many conflicts and fights have shaped me, I went from being a hardened individual to...

Having ennui...

Regardless, thanks to my station and past deeds I am a legendary fighter with legendary discipline. I've seen it all now from the undead above ground to the demons that spit fire and vomit below. I do not care for death, for those things I fight are worse than it.

2nd Granite

I will be preparing the squad and head down to-

Ah fook, really?!? I thought we were past this nonce sense. An invasion just day two into my job. Very well. Instead of going downstairs, we will go upstairs and greet our guests.

Wait, what the fook? Elves, goblins and dwarven mercenaries are fighting each other. What is going on??

They're just shooting at each other. One goblin runs off but bleeds out and dies. While the dwarven mercenaries and the elves duke it out

Meanwhile @ENGLANDSHILL is throwing another tantrum. Again. At least he's doing it in his cell. Fuggin bugger, boo hoo, trauma trauma. We all have trauma, just stop caring, it's that easy.

Anyway, I need to chase down one of these goblin preddators, seeking to take our children and GROOM them

Get over here you little shite!

Oh yeah, get fooked. I luv me axe. I need to train more with it perhaps if I am to confront the fire phantom. Perhaps it be fortuitious that I have such a target rich environment now.

Haha! Poor little elf boy!

I learned most of these goblins and dwarven mercenaries whom I can only assume are poor sods that were kidnapped when they were wee lads, Are from the Torrid Seductions. Perhaps once we resume armament production we can pay their little towns a visit ourselves?

Anyway, now that's over, lets focus back on the state of the fortress.

People are slowly sliding into unhappy, from what I can gather people feel their prayer and meditation needs are not met the most, crafting something a second, and drinking booze.

We do have a rather shabby looking Temple, it's basically made of siltstone and chert

Almost no better than a mud hut, surely we can be... better than this?


The problem is we're cramming shrines in a temple, causing an overlap and reduction in value despite a major value of the main temple of 6200 the shrines aren't getting that benefit. So the people looking to worship a particular deity are not getting the communion they need with a herd of animals and everyone else shoulder to shoulder praying to other deities and whowhatsits. We're going to have to make seperate chambers of worship for each. This will become a problem with polytheistic dwarves and they will be spending the most praying. But with high enough values in their temples, it should resolve once we get their own temples for the major worshippers. I'm listing the deities and religions that have >20 worshippers.

The Tin Iron - 20 - Minerals

Thabost - 25 - Mountains, Volcanos

Tosid - 43 - Fortresses

Rash the Ashen Crypt - 42 - Death

Anan the Gold - 62 - Metals, Darkness, The Night

Onol Violetpale - 69 - Jewels, Wealth, Trade

Gongith - 73 - Coasts

Istratth - 22 - Wealth

Uja Burialtombs - 30 - Death

That's a lot so we're going to have to consolidate some of them in their own areas just build the ones for the major ones like >40 and smaller will have their own temples that are smaller and possibly elsewhere. There is an ingame issue where polytheistic dwarves basically never get this need resolved even if you have dedicated temples built for all the gods they worship so this might be a challenge but we'll try.


So will need to clear out extra spaces for worship

While they did and clear up the new chambers, need to focus on relocating our Trade Depot, right now if a trader had a wagon they won't be able to enter the fort via the stairs to the depot, thus I plan to make it more accessible.

I could try for something fancy and build ramps winding down to our depot, but moving the depot to the surface in an area where a wagon could get to it is the only option we can sort of go for. After all, most of our dwarves are distracted with their need for worship. This is perhaps why productions have been getting slowed.

So much to do, so little time.

7th Granite

@TheDunceonMaster2 has given birth to a boy, congrats!

and 11th of Granite

@Count_Sprpr has given birth to a girl, nice!

We're popping babies in this place.

One gremlin showed up in the caverns, we can take care of it. And we have a few Draltha running around too. They feed on mushroom caps and aren't aggressive unless we provoke them. Half the size of an elephant with the strength of one. We could try taming some...

Meanwhile I see we have some gold veins and even some platinum. That's good. Platinum can help max out the prestige of our new temples and even mint some coins for when trade wagons will come. Mineral wise I just need more steel production. For if we can't have Adamantine, Steel is the best substitute. We have established smelters and a forge below... roughly 150 levels down. With so many living above the time to get down there truly takes time to utilize our magma metallurgy.

18th of Granite

Scalies visit us, ugh. They're worst than furries.

20th of Granite

@HarryTrumanDorisDay and @seriousold (??) have married, congrats!

I need to figure out the stairs system we have going all the way down to the magma chambers, then down and up to the adamantine where that fire demon is.

Seriously following some of the up and down stairs that worm through the elevation is like...

I secured the stairs with some walls and a door at the -97 elevation. We got a migrant wave come in but just a few dwarves, bringing our pop to 161. With the expanded Trade Depot, temple's being cleared and to be designed, I'll then expand further below to have a proper mine outpost. Then adamantine weapons, armor and steel!

Also need to dig up some of that obsidian and some gems and other precious stones, it'll make these temples look real nice and distinct.

Lets get to work

27th Granite

Hey Congrats @R*pevann on your new girl!

I also included an order of like 90+ clothes items to be made since most of the dwarves around here are wearing tattered outfits or nothing at all. I know we're that kind of fort but this is getting silly and demoralizing. We're not poors!

Speaking of, with the amount of gold and platinum veins we're digging between the magma layer and the first cavern layer, we should get some platinum statues to boost the value of our halls.

While the miners and builders do their work, @tempest and I continue to spar and train. I have a feeling in order to protect our kindred and fellow warriors against the phantom flame, I would have to don our best armor and weapons and fight it alone.

Speaking of fighting, 11th Slate @Szechenyi decides to beat the shit out of a giant earthworm.


I'm also making my ex-wife a leader @tempest of her own squad to lead a full company of competent swordwarves. Which, happen to be all female.

There is a troll just roughly 30 elevation below wandering around where we collect the webs for silk. Perhaps after some training we can see how well this new squad handles the threat? After all, we're going to need to have a squad above and below to protect the home.

It's already interrupting the hunting parties so lets see how they far now against the troll...

@obamacube and @Deuxfugee and an unnamed dwarf took their named weapons and literally poked, stabbed and stabbed some more, the troll tried one punch but it was blocked by a shield and it got stabbed some more to the point it got gelded and died. Holy shit! Bravo ladies!

Fricked Around and Found Out.

Still trying to get these gold bars smelted to design my temples and guildhalls required. Indeed the forges and smelters seem untouched and for the integrity of my beard I have no idea why. I'll try moving the ores and stockpiles around. It doesn't help our smelter and forge is now 150 floors below where everyone hangs out. We might have to split off half the population to live below at least then to perhaps expand our cavern farming and of course our industry to something more... organized.

25th Felsite

Someone decided to take artifact bracers in front of like... everyone at the general temple. After talking with witnesses (literally 42 people) it was clear @xa15428 was the culprit

You b-word.

She already scurried off and passed it off to a human at the edge of the map and they left. We will interrogate and find out where they were taken.

Just as Summer starts I have my report from @Ral , It seems Xa was corrupted by the human Gebdum Bankshelter and convinced to steal the artifact and pass off to scurry away with. This is unacceptable. We will find where they live and we will take the treasure back and perhaps even raze their darn town to the ground!

Meanwhile mid early summer the human traders come with meats, fish, and salads. We'll trade for them our iron junk and some platinum coins. That should give us a solid pantry for many winters while we continue our great works in the temples, the forges, and our mettle!


Oh, so I learned two out of our three smelters dont have a magma tile under them, thus they have been useless, hence our steel industry choking. Meanwhile a bunch of human monster hunters have come to hunt, I suppose they're either after what lurks in the caverns below or perhaps eager to hunt and kill the fire phantom. Perhaps I should let them try? I know one is already killing a voracious cave worm. Fine with me, they're making the gathering grounds safe for us when I begin to send more dwarves to live below.

Which I will be doing now, at least having a barracks and training grounds there there will be proper armor racks.

10th Malachite

Congrats @sirpingsalot on birthing a boy.

On the 13th Malachite, we found Otukakul in the depths, a black metal breastplate of divinity.

Crundle have been showing up, little buggers are mostly harmless but can scare the shit out of our miners. We'll simply go through a hunting/killing exercise.

I did find this human guest kinda funny, forgive the lack of face its from my mod that isnt enabled in this game.

8th Galena Late Summer

Progress on Temples are coming in nicely. Here we have our temple of wealth and trade for the gods Onol and Istrath, each having their own end of a scale they're on.

And our Temple of the Ashen Crypt god near where we bury our dead.

Fall is coming upon us soon and I still need to make progress below for at least some burrows and barracks and the cowtools we need.

And even now this one is just done, dedicated to the god of the fortress.

I tried my best for I am no artiste, but I felt we now have the stamp of our Orangecat identity now carved into the mountain. Also if you're wondering who's naked in the screenshot, its a baby carried around by the engraver.

Another goblin raid comes for us. Alas I am not so lucky as to have another ambush of elves to meet them and thin their ranks. Well, it's only six of them so the Cudgel has been dispatched and dealt with the visitors swiftly. Like it was so fast didn't even bother to snap any pics of it.

Now, let's take a look at the state of our small world here and figure out who's pissed at us.

It's basically a goblin tribe known as Nifiquithe, The Torrid Seductions.

And the elven nation of Nifiquithe, The Bejeweled Flax. They got a lot of forest.

The ones I circled in red are the Torried Seduction sites where I think they come to invade. We're the yellow square. Undead invade from the North of those necromancer towers. We also have necromancer towers to our south but we're not at war with them. It doesn't mean undead can't just spill over though when they make too many.

The one I circled in pink is a FORTRESS of elves that count ~1000 strong. What the fook.

I once once we're steel'ed up we should start raiding and razing the sporadic settlements

11th Limestone

A goblin liaison from Atir Zas arrives, lets see what this green prick wants. We will need a 'Throne Room' to have any sort of international discussions.

Oh apparently he's from the homeland, wait, wot? wtf?

We can become the capital of our civilization now, sweet! I said yes and rising above my ego I appointed @60horsesinmyherd as the Baron. The Monarch will come soon along with some other nobles, I'll make their rooms when I have to later. I have underground expansions to deal with.

205%!? Heck's bells, I'll make them out of platinum!

With our dwarves less distracted, we're getting the fuel and getting them to pump out steel left and right!

19th Limestone

Our cheesemaker made something, an artifact musical instrument out of chestnuts, I don't care right now.

25th Limestone

A new settlement has been founded within our nation. Maybe it will give us tribute?

9th Sandstone

We're launching raids against the enemy hillocks that surround our mountainhome. We will raze them. This should also bolster our skills and perhaps we will be skilled enough to deal with the fire phantom before winters end. First target is Leaffog, a necromancer tower where we first suspected the undead incursion were coming from. I am okay with doing this since we have now a second squad defending the mountain home.

15th Sandstone

We returned with great success. I lead the attack and the defenders were led by the dwarf necromancer Kogsak Theaterstood.

And @ManBearFridge struck down one of the necromancers. So did @Cream and @R*pevann went toe to toe against these undead nerds and slaughtered them where they stood. Every dwarf of Orangecat was taking no prisoner

@Santb killed a human necromancer

@Szechenyi shot and killed Kol Lancerskies, dwarven necromancer. Nice shot.

It was @Cream who went toe to toe with their leader and defeated him in battle.

Not like us.

After killing all the necromancers and their cohorts we looted the tower.

We acquired the following artifacts

Give Me The Holy Tresses

Annihilation In Practice (Ironic considering we just annihilated them)

Reflections on the Fort

Understanding Leaffog

Unusual Dwarves

The Sticky Uncles (wtf?)

Commentary On The Dwarf

Magician And The Head

Better Forest Retreat

After collecting these strange tomes we torched the tower and left it to burn to the ground. Good riddance.

Once we returned home we analyzed the tomes we have acquired. Most of it is fan fiction slop written by one of the necromancers. It turns out Annihilation In Practice is a tome of spells to raise the dead and even such spells to raise dark hunters!

While I still possess sunsetting authority I order its atomization. Once that is done we are raiding the next necromancer tower near us..

17th of Sandstone

We march on to Boatclapped.

@ggggbabybabybaby also gave birth to a boy, congrats!

While we raid someone stole Stalamem, Bustedcurled, from its pedestal in the mayors office. A dwarven child noticed the left, there were no other witnesses unlike last time. Can't have shit in detroit

We return a few days later with our report of slaying the necromancers, their dark hunters, their zombies, and their dwarven cronies. There was not much to loot so we burned this tower to the ground as well.

Get fricked, nerds!

One by one we're razing their towers, removing their blight from our lands. Once we take care of those, we can take care of the goblins. Then the only threat we'd face would be the elves, who's numbers are in the thousands, yet they only use wood weapons. We're more likely to die from exhaustion from swinging our axe arms than from their blows, hah!

Anyway, time is ticking and we need to be raiding more, I wonder if I should raid the towers that are very close to us despite not at war with them, hmm.

(Oh, I think I found house furry lol)

You know what, frick it, we'll destroy those towers too. They're also responsible for raising the dead and contributing to their rising numbers.

8th Timber - Late Autumn

After razing down two more necromancer towers we got visitors from below:

I guess they didn't like I called House Furry virgins.

Thankfully a few floors below them the Kittycat Squad has been training, I'll send them up to dispatch them.

@Seras one of our untested initiates was the first to arrive, dove in, killed one of them, but then started to flee in terror.

Thankfully the rest of the squad showed up and killed the remaining with our steeled and adamantine weapons. Easy. That should make them think twice before coming back to our neighborhood.

While this went on, we assaulted Taperedboots. Unlike the other raids, this one has stopped for within it, lives an arch demon.

We lost @Cream and @Eskomse to the demon, Alath Dustsqueezes. This is a bit personal as @Cream and I were practically battle brothers, we were always the first together to meet any invaders head on before the others arrived.

Yet as mentioned in the beginning of this report, I do not feel.

At least @PatriceOneal gave birth to a girl.

So I am going use the remainder of our adamantium to forge myself an armor set, craft a silver warhammer, for the density will be stronger than one made of steel, and perhaps with enough force the demon can be banished from our realm.

First I will attempt this with my set of armor I have acquired on the fire phantom below.

22nd Timber

I will descend to the chamber and...

Well, that was anticlimactic...

One punch and poof, gone. Weird.

Let us look into more details of the Arch-Demon that has slain our comrads and is an absolute pest on our doorstep.

It has 107 notable kills and 386 other kills. Mostly elves, but notably it killed @Cream and @EskomSePoesOffical.

This fricker likes to wrestle with a dwarf like a gayboy.

An Arch-Demon is no fickle thing. It is titanic, yet, agile and brutal. We will need a full squad wearing adamantium to deal with the foe! We need more metal of the gods!

While delving deeper through the vein we found a divine spear of the gods. We might arm ourselves with these for the destined squad to take them on.

8th of Moonstone

The miners rumormonger of demonic whispers within the adamantium veins. I heard tales that these spires were supposedly 'corks' to keep the bottle of heck at bay. With the demons we've encountered popping out of them, perhaps that is true?

We need to dig around but not any deeper to see if we can find any more veins that perhaps are easier to extract.

15th Moonstone

Just in time, we have some adamantine gear for me and a few of the squad have some weapons, (still mostly steel armors) we'll put em to the test.

18th Moonstone

Congrats @Soren on giving birth to a girl!

24th Moonstone

@Aba has crafted a .... splint... and the fricker used some raw adamantium to use it! you FRICK. Someone forgot to NOT have Adamantine be in that stockpile in the craftsroom!

World's most expensive splint that would make american health insurance envious.

I was so cross by this I razed a settlement that just sprouted up aligned with the archdemon.

Our next raid was then the necromancer tower to the east. There each of us slew a necromancer each and the horde of undead.

51 animated elves

144 animated dwarves

223 animated humans

We could only slaughter ten each at each go and I think they were still getting revived too. We will have to strike again after a strategic withdraw.

All these necromancer towers at the doorstep of the elves and they do nothing? Of course, they can't do anything. Elves are fookin' useless. Worse than beetles.

There is so much undead though we might need to bring the kittycat squad to help.

17th Opal

We return in time for a dwarven vampire bard visiting and we decided to let him know how we feel about that.

Get fricked, stupid.

We head out again to frick with the zombie town but some cave dwellers decided to invade, thankfully @Santb was lingering home and singlehandedly slaughtered them.

1st Obsidian

Someone tried to take the artifact bucket Sosadmot. It was my Niece witnessed apparently. So our justiciar slapped her around some and we returned the artifact to the guild.

5th Obsidian

We razed another site belonging to the Seducers. I'm sure they're regretting invading us now. The next and last site on this side of the continent is called Badyear. Heh. It will be a bad year for them.

15th Obsidian

The last site (I think) Is here which would take too long overlapping the next year, I shouldn't venture out now as I only have about 8 days left. I think we just have enough time to raid one more necromancer tower run by humans.

22nd Obsidian

Most of you dramatards are just getting pregnant and popping out babies. @Toodley_doo just had a boy!

We returned just in time for the end of the year. We raided Pulleydrum, slaughtered all the necromancers and stole more fan fiction they wrote, thankfully none of them contained spells. We didn't have time to raze the tower down though unfortunately. But you could probably send one dwarf to do it. next time.

We end the year with wiping like... five necromancer towers off the map. Our steel industry and metal stockpiles are through the roof. We have dedicated temples as well as our generic temple and I converted our old trade depot area to a tavern for us and travelers to enjoy. The fire phantom is defeated so we were able to get some more adamantium to forge some additional armor and weapons. I hope the next in charge can take on the new year with a little less worry of invaders and industry resuming again.

This is @Starsix, signing off.

And that concludes the 10th chapter, bringing us to the year 260. And this month also makes it the First Year Anniversary of Mostibkun! :marseyletsgo:

It took me a second to get unrusty but I managed. I think the biggest challenge was trying to trace the navigation from going from elevation 40 to elevation -115. It's a lot of steps for the dwarves! I was on my way to making burrow down there and @searcher you'll notice in some levels I think around -108 or something I carved out huge swaths of cave to prep building some rooms using blueprints but I wasn't happy with them and plus there was gold and platinum veins I'd rather mine out than give dwarves a bed, lol.

But if you wanted to build it we now have so much microline and gabbro blocks and gold and platinum bricks that you can make the most opulent dormitories if you wanted.

We have so much rocks I had to use some quantum storage to fit them in our lots.

Seriously we have so much plat and gold its probably why we were chosen to become the capital (Adamantine doesn't hurt either.)

I did commission a platinum statue of @Cream in his memory but I didn't have time to place it yet. Also I have no idea which cream it is because pulling it up there is like ten of you named after cream.

I also forgot to mention I built the second barracks below along with a hospital and a well that was built over some pocket water so its only got the water in there and thats it. I was going to make an opening for a waterfall but didn't have time.

I mostly focused on fricking up as many not-dwarves as possible around us since I think that's what this unfeeling commander would do. From carpentry to combat, he found his calling.

Looking up in legends, that artifact that was stolen. It was last seen held by a dwarf in Tinrooms.

Over to you now, @searcher


Added @Grue, then realized was in the game already so fixed there wasn't double.

Added @Patsy to the game.

Players, in order of succession:










EFFORTPOST Foid desperately seeks for attention on Threads, posts all about her baby daddy :shyyt: :turtoisebinoculars:

Good morning


Starting with a dive back into Threads, Instagram's limp attempt to revive old twitter.

I'd like to introduce you to Iggy.

I found their account when I did my first threads post on the lady who was mega-giga r*ped my NEIL GAIMAN.

Iggy is chronically online, they were actually continuously posting as I drafted this effortpost.

I think they're one of the only people who actually use Threads.

Iggy's account only went live 15 weeks ago.

Iggy's Story


Iggy is a self described fat, neurodivergent, bitter, disabled, chronically ill 46 year old trans masc "birthing person" raising two kids alone who also practices witchcraft

My favorite is "You used to be able to work. You can work. You're just being lazy." As if health doesn't change for people?

ya. I'm 46 years old with degenerative disc disease that started when I was in my late teens, arthritis in my spine, stage 3 spinal stenosis with bone spurs, arthritis with bone spurs in both knees and both like to slide out of place... i could go on... not that I owe random strangers an explanation of why i can't work, or even what makes me chronically ill.

OG post

>Oh my god. She literally checks all the boxes.


Iggy also constantly posts about their experiences with their abuser, who they name and shame almost on a daily basis.

Link to single motherhood

Trying this again cuz I noticed a glaring gap in what I was trying to communicate: I'm not brave or courageous for sharing my story. I am just screaming my trauma into the void

to encourage others to do the same

so that people know if I meet an untimely end, my abuser likely had something to do with it.

Even though it's been nearly 62 years since I escaped my relationshit with Lafayette Demel Lawrence Sr, he threatened to kill me as oftem as i felt compelled to tell him i loved him (i didn't. i was fawning.)

He held a katana (sword?) to my stomach and throat on numerous occasions. he flashed his pocket knives for fun.

Ruminating is a sign of mental illness

I'll be referring to Lafayette Demel Lawrence Sr as LDL from here, since she mentions him in almost every post.

That post was literally an hour old when I saw it for the first time. Iggy's gotten some amount of notoriety for making these posts.



Born to "young, broke Christian convert parents." Who spanked her maybe they shouldn't have spared the rod

According to Iggy, she worked hard in school and did her best. Here's a post breaking all of this and more down, called bitter


Began to date LDL, "graped" on May 3 that year.

May 3 post


Pregnant with her first child, and "reproductively abused" by LDL.

Pregnancy post

Iggy claimed to also be bullimic at this time


Punched LDL so hard his gold grill fell out.

This confirmed a few of my suspicions that LDL was a hoodrat


Left the church and seemingly tried to cut contact with her parents, who I'm sure loved her very much.


Iggy left LDL and he apparently responded with "who's gonna believe you"


Regarding the Allegations

I could not find any trace of this guy on the internet on the form of pictures, mugshots, court filings or anything. I really wanted to know if my other assumptions were correct.

Iggy claims that he has sired multiple children.

Link to irresponsible ejaculations

My thought process was even if Iggy is too r-slurred to call the cops, surely another baby mama would have. Apparently one did, once, but according to Iggy, nothing came of it.

I'm not going to release it.. That's it and that's all. There has not been enough long term accountability. It is my life's mission to make sure people who are willing to listen know what my kids' biological father has done and is capable of, as well as things that are serious cause for concern and suspicion.

My sense of justice is not satisfied if he stays comfortable abusing people and using people, and unwilling to admit what he's done.

Lafayette Demel Lawrence, Sr committed crimes against femmes, children, and animals. I will never let it go. How can I while he's still walking around, free to hurt others?

I don't think prison is a solution, either. (F*ck 12.)

Anyone who still is friends with him or lets him around them or their kids is either like him or he's deceived them into thinking THREE of his bm's and an ex girlfriend are just cr*zy and vindictive.

Thread to OG post

I did find a few obituaries of men with similar names and ages, but:

A. Iggy just posts this man's name in its entirety, why would they have changed it?

B. If he died, I'm sure Iggy would have posted about it, maybe they would have even pissed on his grave and uploaded a selfie.

In short, if any amount of this is true, it's completely on Iggy (and the other baby mamas) if this peice of garbage continues to hurt women and children.

It's blatantly obvious that they're only divulging all this now, because they want attention.


neurosurgeon encounter

Iggy recently saw a neurosurgeon, hopefully to remove all those brain worms.

I've had time to process my encounter... appointment ... with the neurosurgeon and honestly after reading his notes

SHE, WOMAN, HER.. DURING PRIDE MONTH, when my gender and pronouns are in my chart, and the claim that i denied imbalance, when what i said was "I don't really know"

i wonder if he picked up on my anger and sarcasm when I said "Well it feels really great to finally be listened to"

Furthermore when i told him i believe I'm neurodivergent, his knee jerk response was to be dismissive. like.

why? he was talking to me for all of five minutes by then.

I am really tired. If one of you could help my kids sue Rochester Regional Health if whatever is wrong with me takes me out before I can get diagnoses, I would appreciate it.

also, he called me "dear"

πŸ˜‘ 😠🀒


You're hysterical


Iggy's most Memorable Posts

So, I came across these gems while going through their threads. Enjoy.


My Take Away

I initially felt bad for Iggy, I really did, it's overwhelminglt obvious that this... Woman... went through something. My sympathy melted away when I found out she never reported what happened to her or her minor children, for whomst it never even began.


ALSO 62 years since she left LDL?????

I caught that after I scrolled through the post.

What do y'all think?

Reported by:
EFFORTPOST A history of classic Boomer Train drama :marseyboomer: :marseytrain2:

And by train drama, I mean :marseydramautist:, not :marseytransattentionseeker: stuff. :marseydeception Grab a drink and stuff off your grill, we're going to look at a war that tore the model railroading community apart nearly four decades ago. It was waged for years across countless physical mailing lists, magazines, and proto-internet forums.

First, a background into model railroading. One could make the argument that it was the first true hobby. Sure, things like sewing and fishing had existed for far longer, but those activities have utilitarian purposes. Model railroading, on the other hand, had no practical applications. It evolved out of a bunch of men, living in a world where trains ruled, deciding that they'd like to create and run their own miniature empires. From the moment Lionel discovered they could sell hundreds of thousands of locomotives to kids who wanted to see one run around their Christmas tree, the hobby was off and running. By the early 1950s, 1 in every 5 American men admitted to owning and running a model railroad. It was something you could bring up and discuss in polite conversation. Walt Disney originally envisioned Disneyland as a place for him to show off his collection of large model trains.

Model trains: one thing that NBA stars, Nazis, and the Jersey mob can all appreciate.

Despite its widespread popularity, the hobby was relatively primitive. Most people limited themselves to premade plastic structures, horrendously ugly trains, and were content with a layout consisting of a loop of track on a piece of plywood painted green. Enter the GOAT, the Wizard of Monterrey, the Grand Poo-Bah. John Allen. A probable neurodivergent and professional photographer, he'd inherited a small sum of money from his grandparents in the mid-1930s. Over the next decade, he was able to invest it in such a way that, coupled with the proceeds of the sale of his photography business in 1946, at the age of thirty-three, he could retire to a small bungalow in Monterrey and live off his savings. Unmolested by desires for a wife and family I think he was a :marseybear: who banged the cute twinks :marseysalutepride: at the local Navy base. His contemporaries occasionally use couched language to hint at such, but the only ones who would know for certain are nonagenarians who probably don't want to acknowledge that homosexuality exists he descended into comfortable NEETdom and set about the task that would occupy the rest of his life, building the Gorre and Daphetid (pronounced Gory and Defeated).

Model railroading was very much an abecedarian hobby at this point in time. The O gauge Lionel trains that most individuals had grown up with made no pretenses to realism. Knowledge was sporadically shared, most often through the burgeoning imprint of model railroad magazines. Because the hobby ties together so many different facets, you would inevitably end with modelers who could make one part realistic, but would struggle mightily with everything else. John Armstrong was widely regarded as being the first to really stress that model railroad layouts could be designed to accommodate realistic operations of a prototype railroad instead of the traditional loop on a table. Even then, he was content to using an incredibly unnatural third rail on his own layout for the ease of electrical wiring. Frank Ellison had a vision for what a model railroad could be, but he was regrettably unskilled as a structure modeler, being content to limit himself to painted buildings on flat wood, like a stage show. Constrained by time, money, and talent, individuals would build a model railroad that was excellent in one aspect but undeniably amateur in others.

This is where John Allen would stand apart. He had nothing but time and resources, and he'd decided to be the first to build a truly functioning world in miniature. He would build every locomotive, car, and structure on the railroad to an exacting degree of realism. He would place them all into scenery also designed to be indistinguishable from the real world. He would master and innovate in electronics and wiring as never before done. All of this would be done in service of creating a model railroad that would operate as a prototype of a real railroad.

At this task, he succeeded as no one had before. Burdened by nothing but free time, he did indeed become a master at making a model railroad. Word spread, and soon he was as close to the face of the hobby as possible. His skills as a photographer also proved to be handy, as far better than anyone before he could capture the results of his techniques and disseminate them through these magazines. Consequently, he became highly valued as a contributor to them all, and the magazines would proudly boast on the cover whenever a John Allen-authored article was contained within. For a time, his legend grew and his word was god.

Sadly, the god of the world of the Gorre and Daphetid was not an immortal deity. A self-proclaimed sloth, he was always portly and never the best physical specimen, presaging the fat nerds of today. Some three decades after he retired to begin his work, a few months before his sixtieth birthday, he died of a heart attack. The railroad lasted for less than two weeks more. After a memorial gathering at his house attended by close friends, someone left on a heater that John had never used. It ignited material around it, and the layout was destroyed by the subsequent fire.

The one surviving locomotive from the fire.

And thus the stage is set for conflict. :: With the elder statesman of the hobby dead, the magazines that had come to depend on his work and wisdom searched for a new torch holder. Enter the focus of this effortpost, Malcolm Furlow. Malcolm had not grown up with an interest in trains or models. Hailing from the southwest, he was a professional artist. He'd spent a number of years working for Disney ::, helping to design their theme parks. And now, he decided that model railroads would be his new medium of choice.

He came onto the scene right when the hobby press was looking for a flagship name. They needed someone who could regularly provide them with dramatic images to include with their articles and on their covers, and he was primed to deliver. Almost from the get-go, photographs of what he was modeling would regularly grace the pages of these publications.

Although from the very start images such as this would draw the first grumblings, as it represented something that no railroad in the world would ever have built, a clearly stylized interpretation of a western mining town, with an absurd retaining wall and confusing arrangement of railroading implements, even his detractors would concede that he had an artist's touch and eye for detail. Photographs of his work sold magazines, much as a busty redhead on the cover of Playboy does. Hobbyists wanted to replicate his techniques, and what he wrote was getting compiled into VHS tapes that you could buy and follow along with at home.

In 1983, it was announced that the trade press was giving him potentially the most responsibility of anyone in the hobby. The most popular magazine, the inventively named Model Railroader, had chosen him to design and build the next project layout. Every few years, they would create one of these features. Over the span of a year, readers would get to follow along and see, step-by-step, how a model railroad is made. They serve as a centerpiece for the hobby, and for many readers, either those new to the hobby or those who have been in for a few years and wish to progress to more than trains running in loops on a painted sheet of plywood, they are the most important part of their hobby development. Written in a "you can do this too" style, the expectation is that thousands of readers, in whole or in part, will follow along with your every word and replicate what is done on the page.

Readers reported being overwhelmed by the amount of work they had to do in following Furlow's techniques for building scenery and structures. Most concerning was the layout itself. Furlow had designed the track plan with a desire to create interesting visual impressions first and foremost. As such, he ignored conventional wisdom about practical design. The layout was constructed with track switches out of reach of any operator and would have required careful planning or extremely long limbs to even build parts of it. Model trains require minimum curve radii to not derail, and he pushed the limits in terms of tightness here. There are ways to circumvent these problems that an experienced modeler would know, but for the targeted audience they would be hugely problematic. Furthermore, given that he was the one writing the series, he focused on his strengths and ignored his weaknesses, namely a complete lack of the technical side of the hobby, such as the electrical work necessary to run trains. This is often the most difficult thing for amateurs to do, and he completely hand-waved past it in his articles. Following his advice would teach you how to paint mountains and weather rolling stock, but you wouldn't learn how to do even the most basic of wiring.

Even if one could get past these hurdles and make the railroad functional, it turns out it wasn't fun to operate, something that anyone with a modicum of experience in designing track plans would have called out early on. The layout was great for photoshoots but not great for actually running trains. Given the ability to do things with your completed models has long been recognized as what sets model trains apart from model boats and planes, this was a serious flaw.

The San Juan Central. Probably not functioning.

And now, from stage right, enters Furlow's foil, Tony Koestler. A model railroader from an early age and an electrical engineer by trade, Koestler was as fastidious and scientific :marseyautism: as Furlow was not. By day, he worked for Bell Laboratories, working as an editor for their technical publications and telecommunication journals. In his free time, he utilized his experience to gradually insert himself into the model railroad magazines, first as a volunteer contributor of opinion pieces and then as an assistant editor. He was eventually granted a monthly column, and he used this to expound upon his vision of the hobby.

To Koestler, the purpose of a model railroad was to model a railroad. If you had some magically shrinkray and zapped the Union Pacific with it, that's what you should have in your basement. Much like how coach potato COD players :marseyblops2cel: have rather particular ideas about the niceties of military special forces operations, he had a fervent desire to LARP as an actual railroad employee. Prototypical operation was the only way to do the hobby right in his mind. You shouldn't enjoy speeding trains around a chaotic spaghetti bowl of track. You should enjoy meticulously and ponderously moving a train along a boring, flat, straight section, as in real life. Every time your train dropped off a car along the way, you should stop what you're doing and fill out paperwork documenting the move, just as a real railroad does. Now that's fun. Even better if you have someone else sitting in a corner of the basement, and you have to call him on a radio before you start doing anything.

Normally such opinions would not have carried weight by themselves. The hobby magazines were full of middle-aged men bloviating on tiny trains. In an extreme case of irony, for a man dedicated to realism, Koestler himself was no more than a mediocre craftsman, so he could only sparingly write articles about his own railroad, as such articles required pictures, and the pictures would have revealed a layout that function as a real thing but looked anything but. However, he soon found a kindred soul in Allen McClelland, a man of considerable talents. He had independently developed a taste for extreme operational realism in creating his Virginian and Ohio railroad, and unlike Koestler had a product that looked quite good. Koestler quickly began featuring McClelland's work. Together, with a few other model railroaders, they began to engage in a massive LARP known as the Appalachian Lines. They would fastidiously document a fictional history of a railroad system set in that area of the country, would work together to model parts of it on their respective layouts, and would operate it as a prototype would. Koestler used his editorial power to heavily promote their way of doing things, regularly featuring articles on layouts within this system.

What a stud.

Back on Furlow's side, as the decade progressed, rumblings began to grow about his modeling abilities. Allegations flew that his works were no more than static sculptures or dioramas. Allegedly he couldn't master basic electrical work, and the aforementioned design flaws of his layouts, like the San Juan Central, were such that trains could not be run on them, according to those who visited his Dallas home. For a hobby that's primary purpose is to replicate a functioning railroad, this is disastrous. Even the most cartoonish of Christmas train loops at least moves around the tree. In addition, there were serious allegations that he had burned commercial clients. There are ways for skilled individuals to make money in this hobby. The first is, as mentioned, to write articles for magazines. A second approach is to be hired to build and photograph a company's model kits for their advertisements. A third is to work with the company to design model kits based on your structures. And a final method is to be hired by rich individuals to build a whole layout for them. Furlow was claimed to be doing all four, but he was doing all four quite poorly. Supposedly he had zero sense of time and deadlines. He would constantly miss delivery dates for commissions, ghost and burn clients, and generally just be a flighty, unreliable artist.

As such, private individuals and companies increasingly turned away from him, decreasing his prominence in the hobby. This was all the de facto kingmakers in the hobby, the magazines. Tony Koestler had consolidated his power immensely, being given official editorial status over many of the magazines and books published by the primary hobby imprint Kalmbach.. He would use this as a cudgel, preventing articles about more fantastical forms of model railroading from being run in favor of his grounded, prototype-only approach. Seizing on the commercial disdain for the man, and citing his failure to write certain agreed-upon articles on time, Malcolm Furlow was almost completely blacklisted. Others who would replicate his more fantastical style were likewise discouraged from sharing. Through Koestler's advocacy, Allen McClelland and those who ran railroads under the Appalachian Lines banner were the fare of the day in the trade press. If you picked up a magazine, it would near-exclusively feature how-to articles dedicated to replicating their style. A few exceptions existed, such as George Selios, but he was only afforded print space because his undeniable eye for detail resulted in an incomparable layout.

So, from being a contributor who would appear on the cover of almost every monthly edition in the mid-80s, Furlow gradually was in the press less and less. The breaks became larger and larger and the print space devoted to him smaller and smaller. By the middle of the 90s, he might be featured once a year, and these gaps became larger and larger. His last appearance in the press was in 2003, after the absence of several years, and it was deliberately provocative in its nature.

Oh boy

This cacophony of color and overload of objects is peak Furlow. No one could mistake this for a functioning railroad; it's a caricature of the subject. The internet had become the center of focus for discussion, and forums lit up with the vituperations of men in their 50s arguing about it. You can find their words on archived message boards, if you are so inclined. And with that last effort, he disappeared from the hobby. Leaving Texas, he moved to New Mexico and shifted his medium to brightly colored paintings of southwestern life. The Koestler-ites had won.

You can buy his work here

Their victory would eventually prove to be likewise contentious. The model railroad is serious business approach, which had gradually become codified in the hobby press of the 1990s, would prove to turn away newcomers. In person events would be described as hostile, with inane questions asked by these neophytes immediately dismissed. If you didn't have decades of experience with trains and their operations coming into the hobby, you would find yourself ostracized, with very few people willing to help. In what would later be regarded as apostasy, Koestler would even turn his column against John Allen, attacking him for not following Tony's rules of model railroading.

The trade press was likewise unbearable. Written by individuals with such experience, the magazines which once contained basic how-to information had degraded to articles focused on the most obscure of minutia. Want to know how to wire up your first layout so it runs? Not a chance. Want to know how to slightly modify your hand-build signals and electrical blocking so that you can replicate the New York Central's specific way of lighting train routes in 1937 instead of 1939? Yes. Unsurprisingly, the hobby's population began to decline, with fewer and fewer new people joining and the boomers starting to die off. In addition, the rise of other hobbies, predominantly video games, would prove to divert the focus of the slightly neurodivergent white man who had long been the hobby's principle demographic.

The long-term repercussions of this debate echo how the hobby itself has changed. What was once the most popular recreational activity for men in America has declined in interest. There are now countless hobbies for individuals to engage in, and railroads no longer hold preeminence in American life. The neurodivergent rivet-counters and flamboyant artists have gradually been forced to set aside their differences, as there's simply not enough modelers to go around otherwise.

Some twenty years after the war begin, you can find boomers still arguing about Furlow on internet forums. See the various internet threads I linked at the bottom for examples. However, even that fervor faded in all but the most passionate. News of Furlow's death in 2022, allegedly from long COVID, resulted only in respectful tributes and obituaries, even in the magazines that had once called for his head.

Perhaps most emblematic of this approach is the rise of module railroading. Instead of trying to build a layout on their own, modelers will make smaller sections according to certain national standards. At conventions, these sections can then be combined into one large railroad, permitting the running of trains at a scale otherwise impossible. Go to see one today, and you'll see that the modules can and do coexist in harmony, with a hyper-realistic scene of a train crossing the countryside connected seamlessly with one detailing a fantasy landscape. Even the most fastidious of modelers will keep a Thomas or two on their layout. For those dedicated to realistic operations of the Tony Koestler variety, it turns out that most are not nearly as concerned with scenic realism. One can unify a track plan designed for running trains in this way with a more exaggerated and fun environment to run them through, and most clubs now adopt this approach to some degree. Where the old guard would once have zealously guarded prototypical operation as sacrosanct, the current hobby is far more welcoming out of necessity.

In the end, what this conflict boiled down to was the Hegelian dialectic made manifest. Between the thesis that model railroads were artistic endeavors and the antithesis that model railroads are real railroads shrunk down in size, a synthesis has emerged. The truth is that model railroads are simply places for people to create their own worlds and see neat little trains run through them, and that's what the hobby has come to agree on. Fun, with a reasonable element of realism, has prevailed.

:marseyrave#: :marseyrave#: ARCHIVAL DRAMA TIME :marseyrave#: :marseyrave#:

Here's some usenet forums from back it the day. Great to see boomers seethe on 90s internet.


Oh, no! The return of Furlow, the master spammer!!!! I thought we were rid of that parasite for good.

I checked out the website, and part of it's sales-pitch text says,

"Remember, Malcolm was the premier modeler of the early to mid-eighties."

No, he was the premier carpetbagger of theearly to mid-eighties. He was in it only for the money. His track plans were operational voids. Granted, his scenery was exceptional, but limited in scope.

Furlow was drummed out of the hobby for his shameless exploitation of Model Railroader as a free advertising medium.

I guess his career as a "western theme artist" didn't pan out and he's back to try to soak us again...


Hating on Furlow as well as George Selios. Even John Allen catches some.

Furlow gets called a charlaten and carpetbagger.

Is Furlow using Photoshop in 1996 a crime against humanity?

Discussing Furlow's last image from 2003

Furlow Bashing. That's the thread

Seething still. Scroll down for discussion as to whether having the miniature people in your town be non-white is political correctness gone too far

It's been forty years, and Jannies still have to mop up and lock threads

And, for a change of pace, people hating on Tony Koester

More can be found if you search

Reported by:
EFFORTPOST The good, the bad and the ugly of r/Autism :marseybountyhunter: :marseycowboy: :carpcowboy:

After making my FrankBuns post yesterday, and being lightly introduced to /r/autism, I decided to go back and take a closer look at some of this sub's posts from the last month.

I looked at the most controversial, the top posts and the worst posts, so I could try to get an even slice of what this subreddit is like.


The Good

These posts are characterized by generally harmless or even good intentions. These posts, however, tend to cause major Sneed in the comments.

As would be expected, nothing makes an aspie mad like being told to act like a functional member of society.


The Glorification of Autism Needs to End! Autism is a horrible disability. I don't care if I'm labelled as a Neo-Nazi for saying so, cause I'm right. As a neurodivergent, autism has caused me nothing but pain. My stimming and biting of fingers has led to my fingers being in pain and yelling from my brother. Early on in my life, my autism was much worse then it is now, so I couldn't talk and wasn't potty trained until around the age of 5. Special Interests? I don't know if it's just me, but I have this strange issue where my Interests change every few months. I'll make my entire life revolve around something, and then one day my Interest will just die out, leaving me completely lost. Any form of change will leave me stressed, depressed, sometimes even suicidal. Does that sound like something to be glorified? And I'm one of the lucky ones! I'm fortunate enough to be high-functional (I don't think you can use that term anymore without being shot, but I don't care). Many others have had their lives stolen from them thanks to this horrific disorder. They can't talk, walk, eat, or do anything else everyone else, including everyone on this sub, take for granted.

This post by /u/TommyCola65 did cause a little sneeding in the comments:

But what I found interesting is that he made two of the most controversial posts in /r/austism this month.

Good for him, tbh.

Oh wait....

>why do the 0.01% get to keep their money?

I spoke too soon, I forgot the one immutable trait of /u/TommyCola65: he's a redditor.


We as Neurodivergents Need to Try to Be More Positive. This is something that me myself need to work on. Over the years I've been very negative. Even today it's about guaranteed that I'll cry about something out of my control....Neurodivergent people do live a harder life then people without it, that's goes for any disability, but blaming NT's or "Asperger's Supremacy" does nothing. Everyone on this sub seem to be under the belief that the world is out to get them. This is not the case. While autism does make life harder, that's just natural for a disability to do.

Honestly, more people could stand to be more positive but that's just meee.



This presumably single mom jumped into the chat:

Cool, how many games will I need to play before I stop being angry about my children being denied an education do you think?


Explain what you mean by "refused an education". This type of thing doesn't happen in the first world (or at least they shouldn't be) and I doubt people who live in Iraq use Reddit, let alone this sub on Reddit.


Aw you're cute, testimonial injustice is a form of bigotry where reports of discrimination are not believed because privileged idiots don't believe the world can be like that because it isn't like that for them. Not only are my kids denied an education in a WEIRD country but I know of hundreds of parents in the same situation, know dozens that have court judgements that their child was denied education and know one who wrote a best selling book about how their child was denied an education. Maybe spend less time telling people they shouldn't be so angry and a bit more finding out why they are. Edit: also quotes generally contain the words people actually said.

Notice how mom of the year over here skillfully dodges the question regarding her own kid's education experience.


The Bad

Ah yes, the second member of our trio. Bad posts...are, well, bad.

Funny enough, it was butt patting posts like "I LOVE YOUR AUTISM" and "I LOVE MY GF WITH AUTISM" that made up a lot of the controversial posts, but I won't count those.


It's giving "muh updoots" nonsense.

Ironically, we're looking at the top posts, like this:

This is why you don't enable Aspie behavior.


My fiance thinks my neurodivergent daughter is just being a lazy teen when she doesn't want to take a shower.

>Long Update:

Buckle up. It gets r-slurred.

My fiance apologized and admitted that his reaction(s) were over the top and out of proportion for the situation.

He has been overwhelmed and rather than deal with his stuff he's been hyper focused on this one thing he doesn't have control over and getting upset. He admitted that he needs therapy to work this out for himself, but also we do as a family have things to work on.

But I do make sure to tell her how much I love her and how proud I am of her. Even if she tries to take a shower but then ultimately can't, I'm still proud of her for trying.


But she didn't even try?


Yes him being so upset is absolutely a red flag. But it's a red flag that he needs help

I will absolutely always choose my child before anyone else. Married or not. Living with her or not.

I grew up with a lot of ableist talk and sometimes I find myself regurgitating it to my daughter because it was how I learned and grew up.

:siren: STINKY :siren:

Yes she did also choose him. I would not have continued the relationship and moved in together if she was not comfortable.


So, /u/bonkersandtotallynutz completely bends the knee and starts addressing her fiance's actions as "red flags" and now they're looking for a marriage/family therapist.

Your child shouldn't have such a strong say in your relationship. Especially when this adult is seemingly the only person who cares about her hygiene. bad was the original offense? What did the finance do that was so evil? I'll let /u/totally bonkersandtotallynutz explain it

My (38F) fiance (39M) thinks my asd1 daughter (16F) is just being lazy and spoiled when she says she doesn't want to shower. The goal is for her to shower at least every other day. But sometimes she can't make herself do it. The idea of taking a shower and getting wet was sickening. I offered suggestions to help take the edge off, like taking a bath instead or I would just wash her hair for her or just do a whole body wipe down/sponge bath type thing but she said no because she would still have to get wet

She promised she would do it all tomorrow.

When I told my fiance he got very upset. He didn't say anything to her, just to me.

He didn't yell or go crazy or anything but he thinks she's manipulating me and I'm buying it. That I am just letting her get away with it.

He often says that not showering every other day is unacceptable.

It is of note that tonight she is watching her favorite streamer live, which leads my fiance to believe this behavior is manipulative.


I can only imagine what this girl's room looks like. I bet it's cluttered, smells, and has all the trendy tiktok decorations.

She needs to take a shower.

:sadwomanjak: :chadsoytalking:


He is of the impression that "it's a ten minute thing, she could just bang it out and be done. You two spend more time talking about a shower and getting ready for a shower than she's actually in the shower."

He wants her to get therapy so she can shower regularly on her own. While I don't think therapy is bad at all, it won't "cure" this so to speak.

How do I not take it personal when it feels like he is attacking my kid and or my parenting??

How do humans life well?


He can start by leaving your butt.

:glassesfemjak: :sadwomanjak: :!chadsoy:


I tell her she wasn't put on this earth to please other people, including me.

Your daughter will chronically stink and no one will ever "love her" like you do.



The Ugly

Here's the ugly side of /r/autism; intersectionality.

"LilMarsey, this better not just be a train spotting post"


Oh, it's not. This is a basket case if I've ever seen one.

For context, I'm neurodivergent and also trans (ftm) and have known I was trans since I was a teen. I came out at 14 and started hormones at 17, I'm now 22.

My fiancee on the otherhand has always kind of known they were queer and for a long time just identified as gay. Even when we first started dating they identified as a gay man.

But through our relationship they have discovered more of themselves and now identify as a trans woman but use they/them pronouns.

They want to be taken out on nice dates, "shown off," and to have my cuddle up on them as ways to help them feel girly.


:bardfinn: :!femboy:


As for the dates, we don't have much money. In fact, we're in so much debt I had to take a loan from my 401k to be able to pay our bills.




I don't know what else to do or how else to make them feel validated or girly. I try to compliment them but I guess I don't remember to enough.

:marseytransattentionseeker: :!marseypooner:

Now, /u/thecircleisquiet is active in a few other subreddits. Most notably, /r/BPD.

This post especially caught my attention:

But here's some screenshots:

Also, /r/AMA. This is actually very sad. It seems like she pulled a reverse McCurdy.

This is pretty ugly as well, but pretty typical for an FTM.

See? This wasn't just train spotting.


I hope y'all enjoyed my effortpost.

EFFORTPOST Free State Province Burning Down in Winter Drought and High Winds :onfire2: :onfire2: :flamethrower2: :flamethrower2:

Greetings Dramatards, it's fricking cold in South Africa currently, and it's snowing in Sutherland, in the Northern Cape Province.

And snow is extremely rare in south africa, so this is an especially cold winter :marseyfrozen: :marseyfrozen: :marseyfrozen: :marseyfrozen: At least for all of the inland provinces, record low temperatures, and all following on the tailcoats of the last El Nino weather phenomenon, means while the 2 years prior were abnormally wet, this year has been aggressively cold

It's a running meme/steriotype that boers are immune to cold, or allergic to longpants

Which is where the gay boy shorts uniforms of the 1980s came from.

Lesotho (the country in the middle of SA) is also more prone to snowing, compared to the rest of the surrounding nation, due to its high elevation, and numerous mountain ranges.

Even high mountains in provinces not at all prone to snow, has light snow coverage on their peaks.

Anyways point is it is abnormal conditions in SA currently, even though SA is usually already pretty cold at this stage of the year in its climatic history.

All except the Free State and much of the Eastern Provinces of South Africa, in which regions are currently combatting some of the worst and most intense wildfires of the past 5 years.

This is because places like the Free State are very arid Semi-Deserts in large portions of the province, and the winter counter-intuitively has higher rates and risks of forest and veld fires than in the Summer. This is because while summer's heat definitely aggravates circumstances to high risks of literal spontaneous combustion, it is also the raining season for inlands in most of the country, and consequently there would be a watering of the earth to combat the heat.

In Winter, especially in the Free State and KwaZulu-Natal provinces, despite the cold, the velds and forests are much more prone to combustion. This is because of the hyper drought which yearly besets southern africa, and the Cold counter-intuitively aggravates dry circumstances. The cold means less evaporation and less clouds, and the freezing of water which prevents the evaporation of whichever water mediums remaining even further.

When Cold Fronts arrive, they can bring massive freak winds with them, and it is in high wind situations where veld fires really thrive. This recent Sunday a massive Cold Front froze the whole center of the country over :marseyill: :marseyill: :marseyill: :marseyflagantarctica: and brought with it 70km/h consistent winds, which are abnormal in their strength and consistency.

Several thousand small wildfires have been breaking out hourly for the past 3 days, and several hundred fires continue to burn in the Free State and KwaZulu-Natal whom were both hardest hit.

The fast sustaining winds meant that even the flicker of embers would explode into roaring flames :flamethrower2: :flamethrower2: :flamethrower2: :flamethrower2: as the extreme drought made every leaf and blade of grass a tinderbox

i was helping my father and some other boers here in the province driver hydrant and fire-firefighting vehicles around yesterday afternoon and night.

Which is a lot less heroic than it sounds, basically I was driving a water-trailer around for the real men to do the hard work.

Farmers have organized into Brandwag, or burning vigilance since forever, and a smoke trail on the horizon usually has bakkies scrambled to come to the aid of your neighbours, even as out of sheer interest it is in your desire to extinguish such flames in their cradle, before they become an uncontrollable firestorm spreading outwards everywhere, additionally the wind can always always change.

The biggest r-sluration is that most farmers and municipal teams working are usually all amateurs and most commercial farmers of even the small type usually has a shitty fire-fighting wagon in their store-house of 5 years old and only once tested, as per regulations,

and thus the 1st responders always being the most untrained farmers who've never even held a firehose in their lives is always comical in our ineptitude, before the Provincial Professional Firefigting response squads arrive which usually can be hours if not half a day late as the country is large.

There's this one 80 year old grandma lady who still works for the Municipality whom have been dousing flames since sunday afternoon - she says the perpetual amateur mistake municipal workers and boers not used to fighting fire makes, is not to totally overdose simmering flames,

as perpetually the teams had to go back and re-extinguish fires because they had failed to completely douse embers in their totality, and certain carbon remains, even surrounded by water, eventually dries in the extremely dry Free State, and literally fricking begins anew!

Here is a professional rural firefighting vehicle unit, if it looks unprofessional because it's not a classic Euro/American city firetruck then realize that a regular 4x4 vehicle with a trailer is by far the superior required vehicle for transporting water over seldom tread rural dusty dirtroads in the Free State and KwaZulu-Natal. Since the potholes, underdevelopment, extreme isolation and offroad rugged terrain conditions, means that fire-lorries meant for cities, are completely unsuited for the velds of South Africa.

there are however sometimes special dedicated water transporting vehicles used, but these often are too specialized for poor municipalities - a provincial Toyota 4x4 with a water-trailer works just as effectively as fancy crap.

anyways just telling you strags this, cuz i haven't responded to the shitload of comments of yesterday, will fix that soon :marseywave2:

Reported by:
  • Healthy : πŸ‘ these πŸ‘ are πŸ‘ not πŸ‘ effortposts!
EFFORTPOST Patriot master work

There were a lot of hits and in cities that were supposed to be protected by patriot like Kiev and Khrivoi Rog

This patriot system that was destroyed 2 days ago and obviously pro Ukrainian claimed it's fake. Was supposed to protect khruvoi rog.

Ukraine started campaign that Russia supposedly hit some hospital with x101 missile

It's a slowed down video so you can compare that missile with couple of x101 hitting same target

Ukraine also didn't mention that main strike was at night and only focused at that hospital.

Ukraine put a lot of effort in this campaign

But question should been what do they expect from it ? US already rushed saying they won't let Ukraine use its weapons on Russian soil. There also wouldn't be any new weapons for Ukraine and Israel with Gaza made sure nobody would give a frick about this event.

But what's important to me is

I been telling for months patriots ain't going to do a shit. And now after Ukraine received more patriots than Germany has, and Zelenskyy promised it would stop Russian bombings. We are enjoying how effortless Russian is bombing a city that has most patriot defence on earth. As I mention in the past, patriots can stop around 100 missiles a year. It's probably less in reality because factories that build those often get caught in fire and storages etc in nato countries get blown up like this happened 2 days ago:

Only a year ago they were proudly claiming patriots are shooting down kinzhals

And now they have to beg Israel to give them ammo

>Could Turn the Tide

If Zelenskyy poo right now it could turn the tide, I mean everything is theoretically possible.

With new Orlan drones Ukraine is now constantly also losing Himars vehicles

The targets Russian hit yesterday was some factories and some electricity generators but that's just propping since Russian main goal is to send Ukraine into blackout during the winter.

The winter part will be very interesting because with constant blackouts a lot of Ukrainian will move to the west.

But don't worry to Bloomberg Zelenskyy promised a new counteroffensive and that he end this conflict by end of this year. And yesterday signed some agreements with Poland and Poland promised to him they will shot Russian missiles that enter Polish air space. It's a good promise is will be as effective as:

Russian missiles are just couple seconds in Polish air space, shooting them in Polish air space + making sure it falls in Polish soil is kinda very hard to do. Russia has radars in that area so if Polish missile hits Russian missile in Ukrainian air space it will be a direct involvement.

Edit: seems later Poland did an back-steep

Tusk on the idea of shooting down missiles in Ukraine's skies: we need NATO cooperation for this

We need unequivocal cooperation within NATO for this, because this kind of action does require joint NATO responsibility.

So it was just some food for Ukrainian to feel good yesterday

Edit: Ukrainian twitter channel today flex that it got patriot from Germany on 5 June and something (probably ammo) from Romania on 20 June

They couldn't pick a better day to flex about it



I was scrolling the dreges of reddit for content, as you do..

:!turtoisebinoculars: :turtoisehungry:

I like looking in the BPD subreddit, usually I can find some of the juiciest drama there


Now as many of you know, most diagnosed BPD cases are found in women.

That means a lot of posts on /r/BPD deal with relationships, romance and raging hysteria.


Though, sometimes you get a rare gem. A BPD male, or in this case, a self diagnosed BPD male.


Meet /u/FrankBuns

A twenty something that managed to land one of the most controversial posts in /r/BPD this month.

Quite the accomplishment!

>So, I don't know how this subreddit feels about self-diagnosis, but that's where I'm at right now.

>Some context, I've been dealing with a lot of deeply rooted emotional upheaval throughout my life; Depression, Anxiety, C-PTSD, you know the gist, all diagnosed professionally.

I'll go over some of that later, FrankBuns has been pretty open on reddit.

>But after I got into a serious relationship (that ended recently) I began to recognize my behaviors and thought patterns as more than just my personality.

>I've had a tendency to be somewhat of a hypochondriac, so I know to take research via Google with a grain of salt, but knowing the symptoms and how BPD presents itself, and the anecdotal experiences of others with diagnoses had really given me a new perspective of things, and when I read these stories

>I can't help but think "I do that too! I never realized until now!"

>But, as my previous therapists in the past have told me, I'm pretty self-aware. And I recognized that self-diagnosis can be beneficial, but I wanted to make sure I wasn't just imagining things


>so I discussed it with my current therapist, and after he went over the questions to see if I fit the bill, he told me that he doesn't think I have it.

>It left me really confused and unsure how to proceed.

>I'm not sure if I should take his word for it, or ask for a second opinion, or just focus on treating the symptoms as symptoms and care less about the diagnosis aspect.

>Does anyone else's opinions and beliefs crumble under suggestions? I believed that it's like a spot on match for my experience, but maybe I'm wrong, and it's just symptoms of my other issues imitating what looks like BPD?

The Controversy

Now surprisingly, despite all the times I've seen otherwise, the denizens of /r/BPD did not pat FrankBuns on the back or butt and say "welcome to the community!!"

Apparently, the communal braincell all redditors fight over was well and alive in this post's comments:

Why worry about the diagnosis. In my experience having a diagnosis doesn't do much for you aside from changing how doctors think about you. Worry about treating the symptoms you're experiencing and improving your quality of life. Diagnosis are just unnecessary labels that can come with stigma and lack of understanding.

FrankBuns: Because I want to get better, and idk, I feel like that would have to be the first step. I think there's a lot of reason in your comment, I'd like to think that even if I don't have BPD (which I still believe that I do) then learning the skills to handle it would be beneficial if not for dealing with my issues, then helping a loved one or friend in the future who might be going through the same stuff.

Then do DBT, anyone can do DBT.

Redditor Sneeding about "the system"

:#marseycapitalistmanlet: :#chudditorseethe:

everything's a racket, it wouldn't exist in a capitalist society if it weren't.

dsm just allows clinicians to standardize care and makes billing easier, it's not any grand insight into human existence. look up some articles about dsm5 and professionals in the field who take exception with the changes from dsm4. It's just academics bickering, whose pet theories get to dominate.

Yes, I'm bitter. Grants Pass decision was a direct indictment of the failure of American care, we had 40 years of funding to provide treatment and people don't feel like we were effective now and now we aren't focusing on treatment anymore. This whole field dropped the ball and vulnerable people will suffer. Frick the dsm.

You'd be better off reading the bhagavad gita or dostoyevsky than the dsm if you're trying to heal.


Right about now, you may be asking:

"wait a sec, Lilmarsey, how do you know that this is actually a moid posting this and not an FtM?"


I'm so glad you asked, now you'll have to see it, too:

I will not be posting the other two pictures, you can go to r/dadsandboys and look at that yourself.


His whole butthole was out


It makes sense that he'd have some of these traits, given that this is a

✨ homosexual ✨



Hmm...funny you should say that.


mental illness comes with friends


FrankBuns has also posted about shrooms and has expressed interest in DMT.

He was also a chronic masturbator.

FrankBuns also has a track record of being a bit of a hypochondriac.

Making posts like "what is this dark spot on my foot", and "why does my foot have orange spots"

He's also a very active furry, and stupid enough to facedoxx.

I'm sure you may also be wondering

"Wow! I wonder the relationship FrankBuns ominously mentioned went?"

I'm so glad you asked:

The "break"

As we all know, either party asking for a time out in a relationship usually bodes badly for relationship stability.

"Wow, that didn't last long, did it?"


>Me and my boyfriend met at our work, and he ended up asking me out on a date after we finished one day.

>We have been dating for around 6 months now

>It's your typical "One cares too much, one cares too little." Situation.

>We've both gotten a break from work, and instead of making plans together, he applied to a part-time job, took a summer volunteer position

>We both were upset and questioned the compatibility of our relationship, and I suggested we take a break

>but I'm willing to put in the work

>Tl;dr Boyfriend closes up when things get hard, I latch on, we're having trouble finding a balance.


TLDR: typical redditor that I spent way too much time writing about

EFFORTPOST My hatred of types of Locked content in games, Supreme Autismo Longpost Rant :marseytrollcrazy: :marseytrollcrazy: :marseytrollcrazy: :marseytrollcrazy: :marseytrollcrazy: Pathfinder: WotR - Secret Ending Sneed :marseyautism:

Disclaimer: This is a rant and will probably be be boring and contain no drama, sorry guyz :marseywave2: :marseywave2: :marseywave2:


Owlcat is the double AA indie company which published the recent Pathfinder: kingmaker and Pathfinder: Wrath of the righteous games, with also the recent 40K: Rogue Trader game, usually they are my favorite publisher, but basically they made a secret ending so fricking complex and batshit insane , that I've been spending the past 24 hours using (wasting) my lifespan on the Pathfinder subreddits and forums,

bitching about how the fricking Secret ending riles me up so much beyond reason and how my mouth-foaming :marseychainsmoker: :marseychainsmoker: :marseychainsmoker: :marseychainsmoker: reaction to it is so wildly disproportionate to its actual importance to the world and life at large, but then again this site informs us to blow shit as wildly out of proportion as feasible, so I'm GOING TO :marseytrollgun: :marseytrollgun: :marseytrollgun: :marseytrollgun:

I've been having discussions with other straggots who've managed to complete this secret ending, who've accused me of being salty of not being able to figure it out myself, which is what has had me SEETHING and COPING and DILATING the entirety of last night :marseycope: :marseycopeseethedilate: :marseycopeseethedilate: :marseycopeseethedilate: :marseycopeseethedilate: :marseycopeseethedilate: :marseycopeseethedilate: :marseycopeseethedilate:


This is in response to the even more hardcore community in the Pathfinder: WOTR community after, youtuber dropping a definitive guide to actually obtain the fricking much vaunted and gossiped about Secret Ending of the WOTR game, which had infamy since the games release back in SSeptember 2021, so the game is pretty much 3.5ish years old already at this point.

The youtuber in question, MortisimalGaming, has carved his niche as the premier CRPG game reviewer, and also being unique in the gayming reviewer space by actually 100% percenting fricking games, via obtaining all steam achievements, if achievements or trophies are a thing in said game, as you can imagine his autism functions on an entirely other level from average mortals, which is very impressive as according to himself he's actually a father, and has a son (What's your excuse dramatards! :marseysunflower:) Despite his impressive steam Achievement portfolio, he maintains humility and claims that he considers himself not to really be a hardcore g*mer, or even especially good/talented, and merely that his literal occupation as a gaymer-tuber enables him indefinite time to lay siege to games, and obtain experience as to how game devs have their design philosophies cracked to be able to defeat challenges which would turn away average mortals.

He especially made a name for himself as someone who made very useful guides for Pathfinder and Larians' Divinity: Original Sin 2. So he has that turbo nerd cred in CRPGS :marseynerd2: :marseynerd2: :marseynerd2: :marseynerd2:

So you guys need to comprehend the sheer levels of autism required to know these things, and for people to follow them, they are neurodivergents to neurodivergents, to what neurodivergents are to normal people!


On forums I wont name, there had even been arguments that the Secret Ending of WOTR (Wrath of the Righteous) didn't exist, or was too fricking convoluted to figure out, or was even fricking bugged for many to complete. Since September 2021, many completionists even bitched and complained that the extreme and highly specific actions one must perform to fricking unlock the Secret Ending of WOTR, and there had been minor turbo-autism slapfights :slapfight: :slapfight: frick-you-got-mine peeps who had somehow obtained the achievement, and those that were seeking it.

Many people didn't even believe or know the fricking secret ending existed, until people datamined the game and found a Steam Achievement for it or utilized Unity Mods to data mine the fricking game and discover flags that needed to be triggered in ingame events, similar as to the Biowhere Mass Effect game where you needed to complete actions to enable the ability to even unlock choices later ingame.

And again, due to the size and complexity of WOTR, there had been a metric shitload :marseylifting: :marseylifting: :marseylifting: :marseylifting: of bugs which affected anything from abilities not doing what they described, to literal pivotal plot points to proccing because of bugs - Literally up until last month, massive gaming overhaul bugs and pathes, literally more than 3 years since release, have involved fixing game mechanics not working as intended or dialogue bugs.

For many the entire Secret Ending was impossible, because bugs would prevent specific needed plot interactions at just one specific moment, meaning if they fricking did just that one thing wrong, the rest of their actions working towards the secret ending was entirely moot.

There had been guides to the secret ending, but prior to MortisimalGaming's guide, they had all been flawed, outdated or didn't take into consideration of bugs, cuz the writer themselves weren't affected by them. So Mortisimal dropped a mini nuke yesterday. :marseynukegoggles: :marseynukegoggles: :marseynukegoggles: :marseyoppenheimer: :marseyoppenheimer: :marseyoppenheimer: with how comprehensive and complete his guide is, especially after Owlcat devs fixed most of the plot bugs after 3 years.


And oh my god - just to make the rest of you neurodivergents on understand the level of autism involved in this shit - the video which I know none of you will click on, is a colossal 35 fricking minutes lonnnnnng :marseylong1: :marseylong2: :marseylong3: :marseyllama1: :marseyllama2: :marseyllama3: :carplong1: :carplong2: :carplong3:

Just to make you guys appreciate the monumental amount of shit you guys have to do right accomplish this secret ending.

The effort to do this to unlock the secret ending, is wildly, wildly, wildly, wildy, wildly disproportionate to accomplish this. What's even more when i verbalized this frustration (autism) to other frickers on Pathfinder forums they just blocked me or told me it was totally easy and reasonable.

I'm going to waste your lifespan explaining why this shit made me :marseyrage: :marseyrage: :marseyrage: :marseyrage: :marseyrage: :marseyrage:


Back when Pathfinder: Kingmaker was released, it also had a secret ending, which the devs explicitly alluded to in their Kickstarter campaign, when they as an indie company had no capacity to fund themselves out of pocket, and they had actually went to monumental effort to both create this secret ending, to cater to their biggest kickstarter patrons.

When Pathfinder: Kingmaker was released back in 2018, like many CRPGs riding on the renewal of Obsidians Pillars of Eternity, they were overly ambitious in their inclusion of their Kingdom Management simulator portion of their game, and ironically this Kingdom Management was very unpopular and very controversial for many customers and even original Kickstarter backers.

The Kingdom Management was so controversial that it divided the fanbase, and actually almost cost the fricking devs sales of the game, as early reviews were so largely negative, stating that the actual adventuring and RPG mechanics was fun, but its tethering towards the Kingdom simulation basically made them stop playing or even refund the game!! :marseysmokealarmbeep: :marseyscream: :marseyscream: the poor devs were forced to spring into lightning speed, to create an option to automate the Kingdom Management, to entirely skip this shit. :marseyoptimusprime: I don't know if this was during the Early access phase as it was during my time at university.

But even this automated Kingdom button would be controversial :marseyoverseether: :marseyoverseether: :marseyoverseether: Because basically, the actual events of you deciding with your advisors, and determining whether your kingdom would be evil or orderly was interesting and well written, and the manner in which you as a burgeoning new fantasy ruler have to deal with various crisis was intriguing,

BUT THE AUTOMATED setting meant that the fricking game made default choices for you, and bypassing much choice which was equally unsatisfying and COMPLETELY removed the roleplaying from the Kingdom :marseyking: :marseykingsmug:part of the game which was pretty baked into the rest of the game, so you WERE missing out on a great deal of story and roleplay if you fricking went with this option.

It was a lose lose situation.

"Just know that in making it auto you will forfeit receiving any accomplishments that are normally granted by doing it yourself. Not sure what accomplishments as of yet tho.. I also don't know if you still need to visit your kingdom once a month if it's set to auto"

"Beneath The Stolen Lands is so much more fun than the main game that I can't progress past the 2nd chapter in it because management sucks. I wish the game was like NWN1/2 with more of an adventure/crawl rather than loads of dice roll events trying to frick you every month in your Kingdom where Advisors will fail due to bad RNG and then continue to fail as they become worse."

"Auto is not a solution as you no longer have a say in anything and it ruins roleplaying. The management would have been fine if it had a "Off" button where failure in events and game overs relating to it were disabled but you coud still make choices and customize your kingdom in the usual way."

"The only issue I have with Kingdom Management is that it's all stick and no carrot. Aside from a vague relationship between the kingdom stats and the artisans, you don't really get anything from having a booming kingdom versus one on the verge of revolt."

"If higher kingdom stats increased the number of merchants in your capital, conferred bonus stats on your party members, or had some other mechanical interaction with the game; I would consider it much less of a nuisance. There are the projects that give you bonuses while in your claimed lands, but pretty much every new chapter takes you out of your land so they never really matter. Artisans are nice, but their random nature makes them questionable - especially on a first run where you don't really know what you're getting from them."

"Yeah they really really need to either let all your "potential" advisors actually take part to keep up with all the events if you are on top of things or, they need to make it so that all events pop up at the beginning of the month. I suppose its not really realistic but, neither is having an event pop on the 30th that will auto fail once it rolls over to the first of the month."


The issue was that this Kingdom Management was possibly one of the worst of rulership simulations ever created in the entirety of gaming. In a vacuum it would be fine if not enjoyable, but the manner in which you as a player are introduced to fricking the management mechanics is horrific and highly cruel and unfair.

You received staggered information on the importance of significant mehcanics, like your need of Advisors which are critical, and critical to get as early as humanly possible. The game doesn't inform you, but basically you are in a massive stress inducing timer :marseychainsmoker: :marseychainsmoker: :marseychainsmoker: :marseychainsmoker: :marseychainsmoker: the very moment you begin the campaign, and if you camp spam too much, you will enable time to pass to much to the point of no return.

You as a fricking 1st time player will never know this, and for 90% of players, for whom this will be their 1st and ONLY playthrough, will only realize this calamity 20 hours into the game, past the point of no return, and when it is beyond their capacity to salvage their situation.

In the early game, in the 1st chapter, the way you are SUPPOSED to play, is make a beeline straight towards all Advisors to unlock their capacity to govern your various different parts of your government. You AS A Green fresh faced new will not know this, will not know that you are on a timer, or even WHERE on the overwolrd map to find them, or even that there will exist departments in your governments to fricking need a post in lategame.

Depending on which routes you take on the overworld, you will obtain needed Advisors based on pure fricking luck if you go in blindly. Even guides covering the RPG character builds dont often warn players of this critical fact. :marseytrollcrazy: :marseytrollcrazy: :marseytrollcrazy:

And why is this critical?! Especially early game? Because the Kingdom Management will throw crises at you with incrementally more difficulty, which if you need to level your Advisors against over time. If you are up shit creek because your advisors were discovered too late, and have not been able to level them up in tandem with the increasingly difficulty of crisis management, then you will very quickly find a point of no return. Because guess the fun part of this shit :marseyrage: Your Advisors ONLY levels up on successful crisis handling,

meaning if you fail even ONCE :marseyembrace: :marseyexcited: :marseyexcited: you will initiate the cockup cascade into your eventual demise, and if your underleveled Advisor, whom you had no way of fricking knowing would be important down the line was underleveled , then the cockup cascade is basically guaranteed :marseyexcitedgif: :marseyexcitedgif: :marseyexcitedgif: :marseyrage: :marseyrage:

Basically the game would retroactively severely punish for suboptimal decisions you had made for as many as 20-30 hours, when you literally didn't even know you were making a decision at the time.


It reminded me of X-COM which was a semi-roguelike which explicitly had baked in its design philosophy to have the player fail down the line, but to manage failure against success, I really fricking hated his game :marseyexcited: :marseyexcited: :marseyexcited: it too would punish you 20 hours down the line, and past the point of no return.

It reminded me of why RTS genre games would be by order of magnitudes less popular than regular shooters or other multiplayer games. If you lose or screw up or make a mistake, you are punished immediately and the consequences are inconsequentially short - you go back to teh starting line.

But if you make a mistake on an RTS game, even and usually especially a single player campaign, you will only realize your mistake maybe 1 hour into play, and will realize a suboptimal choice your had made strategically in the very beginning of the game is now retroactively punishing you 1 hour into the game, leaving you to the slow burn RTS death or quitting, yet even such a setback only ever takes an hour or afternoon of your lifespan.

What was especially aggravating and cruel about Pathfinder: Kingmaker's bullshit Kingdom Management, was that you would be :marseybattered: :carpwhip: :carpwhip: :carpwhip: punished retroactively into the game, for as much as 20-40 hours of gameplay! For a bad choice you didn't know you were making. For traditional games, or games which aren't as ruthless as XCOM, you pick yourself up from the dust and just fricking restart the mission. But for Kingmaker, you would effectively be throwing away 40 hours of play, and even if you willed yourself to fricking restart all the grueling effort, and wasting through plot twists which you thus already know now with hindsight, ruining the retread :marseyitsallsotiresome: :marseyitsallsotiresome: :marseyitsallsotiresome: - this basically has a design philosophy in competing areas, to test your roleplay of a character against forewarned knowledge just to succeed in the fricking, which is NOT roleplaying :marseybeanannoyed: :marseybeanannoyed: :marseybeanannoyed: :marseybeanannoyed:

Even Dark Souls, is never this punishing to players (also it's not that hard, KEEP YOURSELF SAFE FromSoftsFantrags), the actual moment to moment failure maybe robs you of 1/2 hour of your life. And even crap builds can be and are expected to play through by the core design philosophy of Dark soulshit.

I really fricking despise thee notion of having your endeavor in a game be pointless, and especially despise the notion of being Retroactively be punished by devs, which is also why I personally hate Roguelikes.


The other important thing which raised some :slapfight: :slapfight: :slapfight: in the CRPG shadows of the internet, was the difficult and convoluted manner in which peeps were able to unlock the secret ending of the game, which was similarly complex, but not nearly to the same degree as that of WOTR.

Summary of :eaglebikini: PLOT: Basically you and a bunch or brokeass mercenary strags are hired by Aldori dorks to subdue the massive banditry of the Stolen Lands :marseyrobber: :platypirate: and hopefully induce some level of stability into this historically unstable shithole, and as rewards, whichever loser mercenaries succeed and survive would be acknowledged and raised as a Baron/Baroness of the region by the neighbours of the Stolen Lands they just "conquered" to basically be their backyard buffer against banditry.

Your straggy main character becomes a Baron/ess and thus must thus play Sim City from Heck in the next 5 years, and basically put out the fires :onfire: :onfire: :onfire: :marseynecklace: :marseynecklace: :marseynecklace: :flamethrower2: :flamethrower2: :onfire2: :onfire2: of calamity after calamity, as your new fledgling Barony appears to have the worst case of Bad Luck on the entire fricking planet, and is just fricking besieged by problems beyond counting. You manage sewage in the morning and fight off bandit invaders in the afternoon, and it appears like your new nation state is just filled to the brim with fricking 5th columnists :marseycomradecry: :marseytrotsky: hellbent of sabotaging your new nationbuilding project at every turn, and you also have to stop invasions of Fey Fairy frickers from the Fairy Fey dimension (not joking)

Basically it seems like the fricking Gods are fricking conspiring to burn down your new young Barony, and mid-game plot twist, after having faced off hordes or rampaging bandits, trolls and Barbarians (Micks :marseyhibernian:), you find out to your disbelief that there ACTUALLY ARE demigods conspiring to r*pe your kingdom to the ground!

The plot twist is that Narissa, a sexy Fey dryad treelady :carpmermaid: :marseybutt: :marseyfoxxylove: chick, whom helped you from the very beginning of the game to overthrow the Bandit King to establish your Barony in the 1st place, is also conspiring to overthrow your new Barony as well. And has been behind every turn and twist and invasion and calamity which has befallen your Barony since you took charge!

The end game has you kill this cc*nt to finally establish peace and prosperity in the Region of the Stolen Lands, and you become a good/bad/r-slurred ruler whatever.

The super duper SECRET ending of the game, is you finding out WHY Narissa has been sabotaging not just your new Kingdom and that of the Bandit King before you arrived on the scene, but basically EVERY single kingdom and nation state in the Stolen Lands for the literal past 1000 years. In FACT you realize that the very reason the Stolen Lands have been so historically unstable and prone to banditry and chaos and shit has been because of Narissa all along!!!!!! :marseyscream: :marseyscream: :marseyscream: And that she has basically sabotaged the nationbuilding of every single nation state ever endeavored in the region for the past millennium acting as this demigod 5th columnist over and over, breaking and sabotaging every single concurrent state or kingdom after one another.

You find out WHY the frick :marseywtf: :marseywtf: :marseywtf: she would do this in the SECRET ending, as she had been cursed and her own Fey kingdom been cursedraped by the super straggy Lantern King in Feytopia (another dimension connected to your fantasy world, where the barrier was weak in the Stolen Lands) because she had made a failed coup against another Fey someshit

As punishment, she has to fill a magic jar with the grains of sand, where very single grain of sand represents ONE KINGDOM which she must destroy, in order to undestroy her magic Fey kingdom in turn, and thus she has been in constant 5th columnisting in the Stolen Lands for the past 1000 years.


It's a pretty good ending and extra story with a full extra 10 fricking hours of gameplay and fights after the traditional ending after you defeat Narissa. You can even redeem Narissa or romance the b#tch if you are an evil overlord!! (WHICH I DID BY THE WAY) :marseyinsane: :marseyinsane: :marseyinsane: :bite:


My problem?!!!!! :marseyschizotwitch: :marseyschizotwitch: :marseyschizotwitch: :marseyschizotwitch: :marseyschizotwitch: :marseytrollgun: :marseytrollgun: :marseytrollgun: :marseytrollgun: Ulocking this super fricking r-slurred ending is in my opinion too convoluted and r-slurred and unfair1!!!111!!!!

Some buttholes on the sub or forum would be like "get gud" and how THEY totally fricking easily got the secret ending of Kingmaker and how it was all :marseybigbrain: logical and shit, and only subhumans :brainletpit: could not figure out how to unlock the Secret ending, and I was like

:marseykys2: :marseykys2: :marseykys2: :marseykys2: :marseykys2: :marseykys2:

Because I actually DID UNLOCK THE SECRET UNDING in my 1st playthrough of Kingmaker, even as I was getting anally keelhauled by the Kingdom Management system, but the r-sluration was that I had done so with pure fricking unadulterated luck, I didn't accomplish it through any amount of thinking or logic or intuition or choices, I just stumbled my way through the right choices like and idiot-savant-r-slur and this ENRAGED MEEEEEEEEEEE :marseyrage: :marseyrage: :marseyrage: :marseyrage:

Because was just as likely to fail as succeed and would have been robbed of the choice 100 hours into the game had i been luckless enough not to have fricking made the right choices to unlock the Secret Ending in Kingmaker, and the ability to prone-bone the Fey tart :pepoboner: :pepoboner: :pepoboner: :marseyskeleton: :marseyskeleton: :marseyskeleton:

I am willing to bet half of the buttholes who got the steam Achievement :marseywinner: of completing the secret ending had only done so with luck, and 50% sure as heck didn't obtain it through skill or reasoning :marseybeanannoyed:

Like look at this shit to do it right!!

LIKE LOOK AT THE SHEEEER AMOUNT OF SHIT YOU HAVE TO DO :marseytrollcrazy: :marseytrollcrazy: :marseytrollcrazy:


Also you can secret romance the Badguy Narissa at the end if you're evil enough, and some had comments about her:

On a Steam forum thread where players theorized about the possibility, one suggested you'd be better off romancing literally any other NPC, since they "don't look like lettuce." A player who was more intrigued by the possibility replied, "She has 36 in charisma so she is a good looking lettuce." :marseyxd: :marseyxd: :marseyxd: :marseyxd: :marseyxd: :marseyxd: :marseyxd:

Now normally an ambitious game which creates content fearless if it will be missed by many, and is antithetical to games like Skyrim which hold your hand with markers, I would like.

After all many peeps complained that even story driven games like Life Is Strange have railroading throughout its plot, and many choices don't have meaning anyways,

But I hate this type of content blocking just as much, because you as a player may never even be able to KNOW that you were at a point in making a choice or your inaction would lock you off from a Secret Ending, and thus be retroactively punished by a game like Kingmaker by as much as 90 fricking hours worth of playtime, realizing too late you can't go back and change your decision!!!!


I found this comment chain on a sub which perfectly encapsulates and verbalizes my frustration with this problem.

On the surface the ambition of these indie devs should be infinitely more celebrated over camp Triple AAA story slop where minor inconsequential choices never seem to affect the outcome of the main story in Developers like TellTales games, which have been accused of such, but are still highly revered by their main fanbase regardless.

Because it is the ultimate INVERSE problem, where you are railroaded too steeply in TellTale and other story games, instead it is TOO easy to block yourself out of specific lategame Secret endings like in Owlcat because you didn't fricking adhere to Adventure-Game-Moonlogic

It instead transforms otherwise praiseworthy design philosophy of ultimate choice into the g*mer's hands, as actually unintentionally blocking out too easily. Like you can be fricking AWARE of the secret ending an even be able to intuition your way into solving the problem of WOTR (Wrath of the Righteous) Secret Ending, but if you so much as unintentionally made a fricking mistake and made a specific binary chocie in the goddarn PROLOGUE of the game,

CONGRADULATIONS, you have just blocked yourself out of the secret ending of the game!!!!!! :soymad: :soymad: :soymad:

I personally don't even mind bad endings in games if they are proportionally telegraphed by the devs ingame, like for example the Vampire Masquerade: Bloodlines, has several bad and really bad endings, all of which are telegraphed over and over and OVER from the very beginning, and outside of very specific actions, none of the fricking endings are locked out to you, including a couple of "Secret Endings", or at least as cruelly easily like that of fricking WOTR!!!!!!!!!!!!!!!!!!!!!!!

"On one hand- this is awesome that "true ending" can be obtained only if someone is really determined to do so (I guess that person who wrote this guide in the first place must have spent few hundred hours to achieve this), but on the other- It's rather poor design choice to make it so railroaded (it seems like there's very little room for straying from the path, i.e.- failing Vordakai's curse check or killing Tartuk first- which is most reasonable choice as he buffs Hargulka). This feels sort of "gamey" for an RPG (I mean- it wouldn't be possible without being able to start over with previous knowledge of meta-game)."

"My point is that it takes very specific approach to reach this ending- not that it's too hard. If there was- for example- any indication that killing Hargulka first will yield different outcome than killing Tartuk than it'd be fine, now it seems arbitrary. I don't mind that it has to be done in certain order (although it would be cool to have such ending for characters that don't want to act compassionately towards Nyrissa), making encounters harder and being devoted to the goal, but it'd be nice if it could be achieved by wider array of characters and not necessarily gated behind skill checks (what's the point of reloading game only to have single RNG result different?)."

:marseyhesright: :marseyhesright: :marseyhesright: :marseyhesright:


Anyways I basically triggered myself with the release of this video, as it confirmed just how painfully specific the path ahead to the secret ending is in the game, even compared to that of Kingmaker.

A lot of peeps praise Owlcat and the fact that devs would include such a mountain of content probable never to be seen by the majority of players, which is an admirable design philosophy, especially in comparison to railroading Triple AAA slop,

but I personally feel like I basically fallen out of love with Owlcat because of this - it ticked me off beyond reason.

Even a couple of Youtube-comments, through the usual blind praise towards the Youtube or circlejerk of the subjectmatter, also mirrors my complex feelings on the matter of the Secret Ending and how it is implemented in WOTR

"Very convoluted & cryptic way to get to the "secret" ending tbh. In fact it is so convoluted that I have even heard an opinion that conditions to meet are so "unfair" that a lot of people were apparently using some save editor tool to alter in-game date so it would unlock the ending (which apparently works)."


there's also other reasons why I hate the Secret Ending.

Basically the main Posterchild Badguy, is Areelu Vorlesh, whom opened the Worldwound onto the fanatasy planet, which is basically an interdimensional portal staright to a demonic heck, and the setting of the game has been basically for 130 years the mortal humans/elves/dwarves have been fihghting desperate crusades to close this Worldwound super portal to save all of mortalkind

So Areelu Vorlesh is basically super fantasy hitler, and have caused absolutely tremendous suffering for the peeps of this fantasy world, yet in order to fricking fascilitate the Secret Ending, you have to fcucking understand her side of teh story,

which is interesting and cool, but morally can be r-slurred. She basically has that anime-cliche where she has a sad traumatic backstory, so all the horrors he had inflicted upon others is totally cancelled out :marseywholesome: :marseybeanannoyed: :marseybeanannoyed: :marseybeanannoyed:

Additionally, you absolutely cannot finish the Secret ending as a Legend mythic path, which sees your protagonist giving up all their magic demigod powers, to become a Legend of mortalkind, and basically rule as an average everybody to save the planet from demonic invasion, and erect your own nationstate on the ashes of the Worldwound

It's my favorite mythic path because I enjoy narratives where you relinquish extreme power in favor of responsibility, yet due to the zany twister morality of the Owlcat devs this is inherently antithical to the Secret Ending, which sees you ascending into Godhood basically.

It sort of feels like the implied BEST ending is only achievable through the avarice for ultimate power for your character, instead of a form of redemption where you realize to live your remaining years amongst mortals as a hero - it's fricking weird :marseybeanannoyed: :marseybeanannoyed:


Others on the youtube video share the sentiment that the requirements are too extreme, and feel like the game is sort of retroactively punishing them as in the eyes of the devs as they had no forewarned knowlegde to accomplish the demanding tasks to fulfill the requirements of the Secret Ending.

ALSO by the way, like the Kingdom Management in the 1st Pathfinder game, there is a Crusade Management system midgame, which is basically Heroes of Might and Magic

So if you pretty much hate that part, and hate Heroes of Might and magic as a genre, and want it automated like in the 1st pathfinder game, once again you are fricking shit out of luck, and have to engage with this system, in order to fulfill the requirements of teh Secret Ending.

I personally love Heroes of Might and Magic, and enjoy this "mini" game but can absolutely empathize with peeps who would abhor this shit, just as I had personally abhorred the Kingmaker's Kingdom Management system :marseyyikes:


Basically in summary I really really fricking hate this Secret Ending, I hate the complexity of its requirements, I hate the fact that it's near impossible to do on your first run, I hate the fact that you can even realize of its existence and even figure out somewhat how to do it, but have fricking unknowingly locked yourself out via an unwitting earlygame choice - and I hate HATE the feeling that I am being punished retroactively by developers for having made a "bad" or suboptimal choice

Especially in very very Loooong games like the two Pathfinder games each of which can easily take a 1st run from 70-100 hours. Imagine the cruel sensation of playing for 50 fricking hours, only to realize midgame that you've unknowingly cucked yourself out of a secret choice you would have wanted to make, and that the ingame files are complex with tracking plot-flags, that even using Unity-mods are basically impossible to fix your unwitting frick up.

Even bad endings on Dishonoured, with its chaos system is telegraphed by the game throughout and you can change course midway.

This Secret Ending of WOTR leaves a very sour taste in my mouth :marseylemon: :marseylemon: :marseylemon:

Link copied to clipboard
Action successful!
Error, please refresh the page and try again.