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Arguments for scorn being the patriarchy winning:
There are almost no women in game except for one or two corpses.
All the other bodies you find are male. This society was dominated by men.
The creatures hatch from eggs which shows there are no women needed for reproduction. They will just hatch from the ground.
The only other feminine creature you find is the giant mutant which you then kill without hesitation. She never tries to harm you at any point which shows that all remaining women in this society were turned docile to the point of not even defending against male violence.
In the end you get r*pe mutated by another man monster, which shows in this world everybody got desperate enough to violently chase after bussy. In a world with women male violent sexuality would never be allowed to prosper like this.
In the operation scene you get your peepee pumped by the machine while your intestines are being stabbed. In a women led society we would recognize this as the disgusting male behavior this is and never permit it in public.
Loads of statues in the game are intersex. Who likes turning themselves into women? That's right. Bio men who then become trans women. Just like the statues in game they are biologically mixed.
All the architecture is very stylistic with sensible design choices, but none of it looks pretty in the bright sense. It's obviously masculine architecture. A society with women would be far more colorful.
The mutated man thing only has a torture r*pe instinct. Women would not have that.
Everything has a vagina on it. Only men would design a space like that.
Arguments for scorn being the matriarchy winning:
The civilization collapsed
No competent doctors
Women hate giving birth. Makes sense for them to have eggs with people born in them.
Game clearly has a male slave class. Women do not care about male suffering so would make it happen.
Intersex statues. Only women would celebrate and encourage such nonsense.
The super robots are female. Obviously made in the leaders image.
All the creatures can be easily defeated by a man with a punch gun. Clearly the monsters were only a real threat to women, which is why a women led society would have to abandon the place.
All the architecture and the world is absent of any empathy. Obviously made by women when they no longer have to care about making themselves look good for men.
Everyone looks the exact same. The women fricked the same top 10% of chads until everyone was looksmaxxed on the exact same level.
You have to kill the baby to activate the robots. Very pro abortion society of women.
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I want to make a mod recommendation if I can here Morrowind has been around for ages and isn't really obscure but there are mods i just think are so good they need more attention.
OpenMW is a open source reimplemantation of the original game engine which makes the game much more stable while having QoL features and mod support. It's imo ESSENTIAL for anyone new to have in order to play with no bugs or stability issues.
https://openmw.org/faq/#whatis
Next are a family of mods made by the Tamriel Rebuilt modders that expand the landmasses to include the mainland of Morrowind (near 50% complete now) to Cyrodiil and Skyrim (although these 2 are still very in infancy still which small areas finished). These mods are just awesome to me and have extended my enjoyment of the game by years at this point along with other mods there.
https://www.nexusmods.com/morrowind/mods/44922/
https://www.tamriel-rebuilt.org/
https://www.nexusmods.com/morrowind/mods/44921
Along with Morrowind, these Fallout Mods for 1+2 have been great as well. Sonora, Nevada and Olympus 2077
https://www.nma-fallout.com/threads/fallout-nevada-extended.207311/
https://www.nma-fallout.com/threads/olympus-2207-english-translation.220074/
There's also A Dance With Rogues for Neverwinter 1 (a romance adventure ) and Twisted insurrection for Command & Conquer Tib Sun (really good campaign mod )
https://neverwintervault.org/project/nwn1/module/dance-rogues-part-1-20-ee-compatible
https://www.moddb.com/mods/twisted-insurrection
This is a thread for anyone to post mods they like for any game out there doesn't matter how old or weird. Like Morrowind Multiplayer server lua package software
I'm very curious about anyone else's favourites here!
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Orange site: https://news.ycombinator.com/item?id=33217395
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"Play" might be the wrong word since it's more of a visual novel than a game. It was one of my favorite releases on the Nintendo DS. It had a lot of heart the writing. Plus, the OST is a GOAT.
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WB Games Montreal has confirmed that Gotham Knights on consoles will run at 30 FPS with no performance/quality mode option pic.twitter.com/blAiNAFwoc
— Wario64 (@Wario64) October 15, 2022
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screen caps from near end of video.
In the end of the game we find a clean long abandoned structure without any infectious biological material on it. However once you enter the final chamber beyond the gates, the walkways to the hypothetical ascension the entire level is still completely abandoned and signs of the infection are still there once again. Which might mean that we didn't bring the infection into heaven, but instead the upper layers are already lost or abandoned after containment failed and there is no salvation in ascension even if we had succeeded which would fit the theme of the game perfectly. We think we lost because we didn't make it till the end, but we had lost because the good lands had already been ruined. Imagine climbing till the top of the world where you thought salvation lay but all you find is more ruin and destruction. That would truly make you the scorned.
As you can see in the images the statues are long abandoned and the biological matter clings on to them getting pulled into the other side. It cannot be ascertained whether the biological matter being pulled in is the natural insides of the statues or whether they are parts of the infection. The statues are broken down haphazardly which shows there is no order to it and this is a state of natural decay over a long period of time. Nobody returned after crossing to the other side. Nobody came back till the gate. Which means either the place is completely abandoned and blocked, or the bridge is simply a portal to a higher plane where everything is also already dead, whether due to natural decay or the virus spreading to that other location with the surviving elite of the species. Which would make the most sense.
Scorn isn't just about being abandoned and left to die, it is about following survival instincts without purpose that lead us to nothing even though everything in us is telling us there is something on the other end. There is no salvation. There is only the choice of whether you think there is no salvation because you were destroyed long before you reach the top of the tower, or because you found no salvation after reaching the top of the tower. That is what it means to be truly scorned.
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https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/PokemonClover
Pokémon Clover is a ROM Hack of Pokémon FireRed collaborated by the various anonymous members from the /vp/ board in 4chan. Clover started out in 2014 as a simple reskin of FireRed before evolving into a overhauled game, with the full game releasing on April 10th, 2020.
Memes abound. Of note is Motherfrick, a fusion of PITA Pokemon like Tentacool, Golbat, and Graveler.
After clearing one of the more complex Victory Roads around, defeating the other PC rival one last time, you get ready to head for the League only to get assaulted right at the exit by "Fricking L. Jackson", who quotes Pulp Fiction before throwing at you a team of six Motherfricks with ridiculously high Speed and Explosion as their only move. If you didn't heal after the previous fight, have a Pokémon with Protect on your team, or simply enough HP to survive the onslaught (notably, this fight also disables your items and is even an Inverse Battle from Generation 6, meaning the Normal-type Explosion can hit everything with at least normal effectiveness) you'll have to go through the cave again. He was apparently added there just to screw over Nuzlocke players.
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If you love shooting at other people with simulated 19th century gunpowder weapons, you probably already play War of Rights or Holdfast Nations at War.
Well there's another shitty game that nobody plays in the genre called Battle Cry of Freedom (I dunno it might be good I didn't play it) and its lead dev said some pretty cool stuff about the lead dev of Holdfast. I just stumbled across this and barely have any context, so here's a bunch of shit I stole from a steam review about it:
Actual quotes from the head developer Olafson on his competitor Refleax the main developer of Holdfast Nations at War, and their dying game Bcof:
On the topic of Refleax the developer of a rival game:
"*I hope he has cancer and his whole family." "I am not kidding when i am saying that i would shoot him if he showed up on my doorstep, i wouldn't hesitate for a second."
Making an announcement to all regimental leaders the head dev Olafson said this:
"*Enlist your regiment members to simply "seed" the Store Page. Open it in your browser or Steam Application. mute the live stream and just sit there to raise the number of users on the Store Page."
"Enlist your regiment members to leave as many positive reviews as possible. (DO NOT mark them as "Received for Free" Which is completely useless because steam marks the review if you received the game via key.
"AFK-Seed Servers. Just sit on one of the public Servers, in spectator or wherever, and seed them. This will push player numbers up, making it more likely for players to join the Server. I suggest to lower volume to 0 put the game into windowed mode, graphics quality to Awful and set FPS limit to 5. Then scale the window size down to as small as possible. This way your PC does not run hot or use much power so you can easily just run the game all night and day, even while doing other tasks.
"Invite all your members to participate in this invite all your friends, invite other regiments from other communities, just get the number of players high."*
On the topic of regiments, which is the ONLY thing keeping their game alive, Olafson said this:
"*regiments don't contribute to the games overall community"
"I am just telling you that regiments aren't a thing that keeps a game alive. not unless they play so much that they are basically pubs. but most regiments don't invest more than their training and event times into the game"*
Relevant Links:
https://steamcommunity.com/sharedfiles/filedetails/?id=2865617401
https://steamcommunity.com/sharedfiles/filedetails/?id=2865617399
https://steamcommunity.com/sharedfiles/filedetails/?id=2865617400
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Literally just post something mildly related to social justice and watch people argue for 200+ comments. Yes this was me, my other account is permabanned on the blizzard forums. Highlights:
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So scorn is that horror game with the weird creepy looking art style environment and no verbal storytelling and only environmental storytelling. Here is my interpretation of what happened in it based upon watching the full gameplay and another guys theory on the game.
The first character we play as dies when the tower thing explodes during the puzzle.
The civilization of the game had a biological hierarchy in their society with multiple distinct biological classes of creatures.
Our second character then bursts out of the egg thing and is born. Fully capable of movement and knowing where to go. Which shows it was likely artificially created no a natural birth. This is also where a time skip has occurred as everything looks even more worn down now.
Inside the levels however there are whole areas overgrown with the biological matter that looks like debris, which shows that it's not a planned growth. Some biological hazard escaped or mutated out of control.
By this point we also see hundreds of human looking corpses and it is likely that these were the master class of that civilization. Or at the very least right below the master class.
We also see the weird monsters that fight back now so the mutant biological matter doesn't just evolve but redevelops biological matter into new lifeforms of its own ecosystem.
This is also the point where we get attacked by the brain thing. Heavy spoilers that brain thing is almost certainly the first character who got super mutated by the tower breaking over them.
After a while we come across the giant mutated thing down underground. We end up killing it no problem and it is likely that it was a half alive thing anyways. Another unique mutation at the center of the infection. Another possibility is that it was right over the travel mechanism and did not have any blood red coloring on it like the rest of the creatures, so maybe it wasn't created by the mutating infection but was instead a guardian creature. Meant to get up to give passage in the old days to the other district, but now stuck in place from malnourishment or aging, just lying there blocking off the infection from reaching the other zone.
We then ride to the other area and here all the structures are pristine with no signs of infection. However it is also very old and used up with things broken down around it. Gathering dust. It's clearly been abandoned.
Inside we find the bodies of a bunch of people connected together into a giant brain on the ceiling. However when we later connect to it there is nothing else blocking our way. No sign of another intelligence. Which suggests that either whatever intelligence was locked in there earlier died or there never was any and it was just another tool/ bio machine made to run the automatons.
We also find the little ones here that we connect to robot suits that attack us. After killing them we make corpse juice for the robots to activate them.
We then connect ourselves to the dead but functional brain to control the robots to carry our dying body to the other side.
Before we can get through however we are attacked by the brain creature again and this time it takes over and captures us in place. We lose.
So my theory is that there was a multi class hierarchy alien civilization which was mostly mechanical in its technology but did not shy away from the biological tech side of things and creating their own creatures. The top members of this society when it went to shit escaped into some other part of the planet which was safe and locked down everything behind them. Some biological hazard escaped and infected everything but every once in a while someone is accidentally born highly functional from the biovats still and the characters we play are simply the ones who were high enough in the bio tech class hierarchy to have some intelligence and realize that everything has gone to shit and their only chance is to get the frick out. We try to get out but never make it and it's unknown exactly how close we actually were to getting out. The aliens were also a highly ritualistic civilization which would explain why you have to juice kill babies in mechas to activate the robo women.
Basically the game is the alien civilization equivalent of waking up from a coma in a city after a zombie apocalypse and your first and only instinct is to GTFO from there to the safe zone you remember.
Edit: Also the civilization isn't all about painful cowtools. The robo lady has zero issue using the hand grafted knife switch thing. Our character bleeds forever. Giving further credence to the idea that we are a lower being on the hierarchy and aren't meant to be handling doors and traveling through the city.
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why does cyberpunk have the shinzo abe gun pic.twitter.com/A63NGrkm1E
— tanis 🏳️⚧️ (@tanisthelesbiab) October 11, 2022
In Brazil weapons also destroy your soul.
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Nvidiabros....
neat
trans lives matter
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Mike Matei (of AVGN fame) just posted on youtube about black box versions of The Legend of Zelda and Punch Out. He doesn't give a source and reverse image search turns up nothing. If true this does make some degree of sense as two other major 1987 NES releases, Kid Icarus and Metroid, both dropped in the "black box style" (close up of in game sprites in an upper box but with a silver background instead of black). This means at some point in development Nintendo realize that these two games would be hits and wanted to differentiate them packaging wise. Punch-Outs release box art heavily features Mike Tyson who was added in game sometime during development so perhaps this old box art was from when before he was in the game. With Zelda being one of if not the biggest NES game in terms of world size and density, it makes sense Nintendo would ultimately go with some more eye catching packaging.
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I've never played a souls game past the Asylum Demon in Dark Souls 1 and I've been phenomenally frustrated with my dogshit abilities in Elden Ring.
Any help/guides/tips/whatever are appreciated