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Most Based Comments
Basedness: ๐ฅ๐ฅ๐ฅ๐๐
Full disclosure: I am a leftist in the USA and while I don't have an issue with the rich or ultra-rich existing, I do have an issue with people existing in abject poverty in the richest country on the planet. (41)
Basedness: ๐ฅ๐ฅ๐ฅ๐๐
No. Inequality is the killer of Capitalism. People forget the real value of money is not living a more comfortable life; it's power. When a small group of people are able to hoard all the money, it means they hoard all the power. When that happens their immediate next step is to close the door behind themselves to prevent other people from getting power, followed by disenfranchising all of the people who could threaten them. This naturally creates an authoritarian state (Socialism, Fascism, Feudalism, etc. are all different flavours of authoritarianism) where a small crowd that thins to a single person who is given control over the destiny and freedom of every person in the state.It's not about giving everyone a decent standard of living; that's a consequence of them having power. It's about keeping the different levels and layers of society functioning and competing to keep things in balance. (134)
Basedness: ๐ฅ๐ฅ๐ฅ๐๐
Tax them properly. Solved. (7)
But then who will we blame for all our problems if not the rich? (0)
Angriest Comments
Angriness: ๐ก๐ก๐ก๐ก๐ก
Angriness: ๐ก๐ก๐ก๐ก๐ก
I am wondering where all this poverty is. Not only do I not see it, ever, but we have vast welfare programs that provide all the necessities and more. Our welfare state provides food, clothing, spending money, housing, healthcare, and probably a bunch of other stuff I am completely unaware of. So how is it we have poverty and where is all this poverty?I think the left has mental problems. They suffer from a sick sense of envy, hatred, and greed. Those problems are focused on anyone they currently deem to have too much regardless of how much the individual worked for what they have. They are authoritarian and want to decide how much money an individual can accumulate. They also want to decide how much everyone is afforded regardless of how little they work. They would literally give able bodied people free everything even if those able bodied people sat on their asses all day long and did nothing. (-6)
Angriness: ๐ก๐ก๐ก๐ก๐
Biggest Lolcow: /u/ColorMonochrome
Score: ๐ฎ๐ฎ๐๐๐
Number of comments: 3
Average angriness: ๐๐๐๐๐
Maximum angriness: ๐ก๐ก๐ก๐ก๐ก
Minimum angriness: ๐ก๐ก๐ก๐๐
NEW: Subscribe to /h/miners to see untapped drama veins, ripe for mining!
autodrama: automating away the jobs of dramneurodivergents. Ping HeyMoon if there are any problems or you have a suggestion
- 911roofer : We have a h/familyman hole
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(Reply to this post)
@Redactor0 grandpa confirm what I got wrong
Nothing fam. Just like I expect from you. Let's see if there's a few points I can elaborate on slightly.
USA Navy forces were not immediately aware of the ramifications the Battle of Midway would have upon the momentum of the Pacific Theatre
Keep in mind that both sides didn't even know how what ships the other had. They were getting bullshit intelligence from their own pilots all the time, so for example the Japanese were overestimating how many carriers they had sunk and had no idea we still had 3 left in the Pacific at that time.
the sheer dominant magnitude of the influence an aircraft carrier would as a weapons platform would supercede even the wildest prewar speculations
I gotta push back on this just slightly. Battleships were going obsolete but it wasn't completely over quite yet. Notice how important they were at Leyte Gulf on both sides and that was near the end of the war. This is one thing where I actually got some insight from computer games. Like so often, that comes in the form of actually getting the geometry involved. A battleship at flank speed could get about as far overnight as a carrier-based plane could fly (I'm oversimplifying here, but you get it). So you could actually dash in and catch them with a little luck. Especially if there were a few clouds out.
But it was really marginal. At the end of the war the proximity fuze for AA shells came out which helped the battleships a lot but also jet engines and guided bombs. And just planes that could fly farther. So it was really obvious by 1945 that within a few years they would be totally useless for fighting other ships.
the Royal Palace in hue
The bastards got there before Old Man Redactor could take pictures of it. But there was a lot of beautiful stuff left in Hue even after the battle.
this upcoming deafeat would be the greatest blow dealt to the US for the entire war
That's a really good way of putting it. You must have some angloid DNA.
It was the single greatest massacre of VC forces to the extent that they literally ceased to fricking be a political power within the communist sphere in Vietnam entire and Cambodia. From then on the North Vietnamese had near absolute control of military operations.
The VC were never really an independent force. At least not at the top level. There were lots of commies in South Vietnam at the beginning of the war of course, but the leadership was always directed from Hanoi. What was really changed by Tet is that all these low-level commies native to the South got killed off. After that, there was no longer any pretense that this was a guerilla war. By the time the old man got there (I think 1970) it was completely a conventional war between the North and the South fought with advanced high-tech weapons. He wasn't hauling an M-16 around when he was on his photography trips to old historical buildings in Hue because there weren't any guerillas to be scared of. Those people were all dead.
The Phoenix Program was also very helpful here. Just using basic 1960s police and office work they rooted out the commies in the villages. This was basically just turning the tables on them. Going after everyone who is on the enemy side. Except we didn't use terrorism the way the VC did, chopping off the head of the mayor's kid and shit like that. The cops just arrested people in 90% of cases. (Statistics on the Phoenix Program are quite interesting, something to go into more detail about someday.)
The US and ARVn performance was absolutely spectacular, perhaps one of history's great battles like fricking Cannae or Waterloo or something
Let's not suck our peepees too hard here. Old Man tells me a story second hand of a guy who had been in some big base around Saigon during Tet. He complained that he never got to shoot anybody because they were all slaughtered by .50 cal machineguns before they even got close enough. This wasn't Hannibal or Wellington we were dealing with.
us Air Cavalry (helicopter troops)
My dad will swear up and down that he hated everything about the Army but this is exactly the kind of comment that would draw him out. The 101st was airborne, it was NOT cavalry!
the lies and deception of the military a and 2 administrations about how good the war went
That's what the real crisis was. If it wasn't Tet it would have been something else to trigger it. They kept saying the war is about to end and they were clearly lying. This is a generation that wasn't beyond sacrifices. Everyone's parents had been in WW2 in some shit job sweeping asbestos off the floor of a shipyard or on the side of the world fighting. A lot of them never came back. But there was a purpose. People will sacrifice a lot for a purpose, but if they're getting jerked around, they notice real fast.
Old Man's story about this is listening to the radio where Nixon is saying that we're not bombing Laos and he's looking up in the sky and there's planes above him heading west. It didn't take fricking Descartes to guess where they were going.
unexpectedly brought low USA civilian morale to continue to send their sons overseas into the meatgrinder
A lot of the conventional wisdom about this isn't always right. We had something like half our casualties after Tet. (One third, I dunno.) And popular support for the war wasn't really eroded all that much if you look at the polling data.
Keep in mind that there's a certain class of people who dominate the discussion of the Vietnam War. Specifically: Guys who dodged the draft so they didn't have to go there and know anything about it. There's an extreme level of self-serving bullshit they claim. Like that the "Anti-War Movement" (lol you sure cared about the Vietnam-Cambodia war) had any impact at all on anything other than being so disgusting they helped get Nixon elected in 1968. These are the last fricking people on Earth you should ever believe. I trust the guys fighting on the other side 1000x more than them.
By the time 2023 arrived the most critical munitions would be basic artillery shells
So my two things I was saying going into this is ATGMs are gonna be important (because of experience in the Middle East in previous decades) and basic b-word artillery shells. There was this cult of precision munitions from Desert Storm. The thing I never heard anybody explain is: What if you don't know exactly where the enemy is tho?
Unironic WW1 bunkers and trenches also came to dominate the southern and eastern parts of Ukraine from Donbass to Crimea, with static artillery war and massed charges for both sides being the most popular strategy, on a grinding stalemate similar as to the ending phase of 1952s Korea War.
The last full-scale war we had between two opponents that was a fair fight was the Iran-Iraq War and it was a heck of a lot like this. I keep telling everyone, but nobody believes little old Redactor. I guess I gotta post more Chronicles of Victory.
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CSS osu!
I made a simple version of the circle clicking game osu! with HTML and CSS. I was mostly finished with it around December 4. You can find it on @YourAlterEgo's profile. It's on the desktop site only. If you're using a laptop, using a mouse is recommended.
To play it, you click the circles when the ring (approach circle) gets close to the circle. The right time to click is around the time the ring turns white or when it almost reaches the circle. You can click earlier or later if you want. If the anthem starts at the same time you click the play button, it should somewhat sync with the song (it's not perfect).
Play here on @YourAlterEgo's profile (Desktop only)
If the anthem autoplays or the game lags, try it here:
https://reddreamer.nekoweb.org/cssosu/
The above site is a static web hosting site like Neocities or GitHub Pages.
Click here if you want to vote on polls asking whether you played and liked the game. They're in a comment because you can't have <details> and polls in the same post.
Comment what you think. If it glitches out or doesn't work, comment what went wrong and what browser you're using. If the anthem doesn't play, try closing other rDrama tabs that have audio playing.
Assets
rDrama version (Copy and paste it into your bio and profile CSS if you want)
Non-rDrama version
I tried making a .zip, but Furryfox (Firefox) kept calling it a virus
https://files.catbox.moe/imovff.zip
- CSS (cssosu.css) (Mirror, name it cssosu.css)
- HTML (name it anything ending with .html)
- Song: lucky-nightcore.mp3 (Mirror, name it lucky-nightcore.mp3)
- Cursor: cursor.png (Mirror, name it cursor.png)
- Logo (used as an icon): cssosulogo.png (Mirror, name it cssosulogo.png)
- Background: background.jpg (Mirror, name it background.jpg)
- Background source: https://www.flickr.com/photos/adobetutorialz/4556724799/ (Median filter used to remove the patterns)
The song is a nightcore (sped-up) version of Lucky Twice - Lucky. I got it straight from an osu map (.osz file) with the same song and edited it to start shortly before the chorus.
Questions
If you have other questions, ask in the comments, and I might answer.
1. What is osu!?
It's a free-to-play weeb rhythm game where you click circles while listening to music. This is the game's website. You can try an unoffcial web demo like I did if you don't want to download it. On the actual game and the web version, you can use Z and X to click, which is easier than clicking with the mouse. They also have sliders and spinners, which aren't present in this CSS version.
2. What is CSS?
Cascading Style Sheets, a language used for styling webpages. You can use it to change the color of text, add shadows and glows, change the page's layout, add background images, add simple animations, and so on.
3. Is there an indicator for early and late hits?
No. I tried to track early hits by adding another <details>
element that would be animated to toggle its visibility (and therefore clickability). There would be 2 <details>
elements you could click, and clicking the one that appears earlier would mean you hit early. However, this caused issues with the circles not responding to clicks, so I gave up on it.
4. How does it work?
CSS animations, animation delays, CSS counters, and lots of <details>
and <summary>
elements
This uses a lot of <details>
and <summary>
elements. To make the circles and play button interactive on click, they needed to be interactive HTML elements. <details>
and <summary>
elements (normally used for showing more text on click, like a spoiler button) are allowed in rDrama bios (unlike checkboxes), so they were perfect for this. The <summary>
is the actual clickable part, so that is the element that is styled into a circle or play button.
The following is what details and summary normally look like.
Try clicking me. This clickable text is the summary element inside the details element.
Hello! This is the hidden text!<details>
<summary>Try clicking me. This clickable text is the <em>summary</em> element inside the <em>details</em> element.</summary>
Hello! :marseywave2: This is the hidden text!
</details>
The game screen is a <blockquote>
. It has a play button at the start (<details>
and <summary>
elements), and there are 72 blockquotes containing other elements after the play button, one for each of the 72 circles. The bio looks something like the following.
<blockquote>
<details><summary></summary></details>
> <details><summary></summary></details><h2>a</h2><p>a</p>
> <details><summary></summary></details><h2>a</h2><p>a</p>
...
> <details><summary></summary></details><h2>a</h2><p>a</p>
#
> <details><summary></summary></details><h2>a</h2><p>a</p>
...
> <details><summary></summary></details><h2>a</h2><p>a</p>
</blockquote>
In HTML, it would be this.
<blockquote>
<details><summary></summary></details>
<blockquote><details><summary></summary></details><h2>a</h2><p>a</p></blockquote>
<blockquote><details><summary></summary></details><h2>a</h2><p>a</p></blockquote>
...
<blockquote><details><summary></summary></details><h2>a</h2><p>a</p></blockquote>
<h1></h1>
<blockquote><details><summary></summary></details><h2>a</h2><p>a</p></blockquote>
...
<blockquote><details><summary></summary></details><h2>a</h2><p>a</p></blockquote>
</blockquote>
The blockquotes are absolutely positioned and placed around the screen. Inside the blockquotes are the circles (<details>
and <summary>
elements), the rings/approach circles (<p>
), and miss indicators (<h2>
). There are also a few <h1>
elements between the blockquotes used to mark the start of each section with different colored circles.
<blockquote>
<details>
<summary></summary>
</details>
<h2>a</h2>
<p>a</p>
</blockquote>
You might notice the <p>
and <h2>
elements have "a" written inside them. This is simply because rDrama did not allow empty <p>
and <h2>
elements.
The approach circles (rings), circles, and miss indicators were all animated with CSS animations. Because osu! has set timings, it's easy to simply add an animation delay to determine when circles should appear. For example, circle 1 fades in 1.13 second after you click the play button, and circle 72 appears 32.73s seconds in.
#profile--bio blockquote > blockquote:nth-of-type(1) {
animation-delay: 1.13s;
}
The circles, rings/approach circles, and miss indicators inherit the timing from the containing blockquote.
#profile--bio blockquote > blockquote p,
#profile--bio blockquote > blockquote details,
#profile--bio blockquote > blockquote h2 {
animation-delay:inherit !important;
}
The play button consists of <details>
and <summary>
elements. When you click the play button, the open
attribute gets added to the <details>
element, and the play button gets hidden. The game only starts playing the animations for the other elements when the play button has the open
attribute. The CSS uses the sibling selector to use the play button to target the other elements.
#profile--bio details[open] ~ blockquote details {
animation:1.5s fadecircle ease-out;
animation-fill-mode:forwards;
}
The above means that the circle (the second details) should have an animation named "fadecircle" only after the play button (the first details) has been clicked. The details[open]
means that the details element has the "open" attribute. This looks like <details open>
or <details open="">
in the HTML. The ~
is a sibling selector. If you write details ~ blockquote
, it targets all blockquotes that are siblings of a details element (having the same parent element) and come after it in the HTML.
The circles need to be clickable for a limited amount of time. The visibility
attribute both can be animated and affects interactivity. A circle's visibility is toggled through a CSS animation to make it clickable only when it's on screen.
@keyframes fadecircle {
0% {
visibility:hidden;
opacity:0;
}
10% {
visibility:visible;
opacity:1;
}
90% {
opacity:1;
visibility:visible;
}
100% {
visibility:hidden;
opacity:0;
}
}
When you click on a circle, it hides both the approach circle and the miss indicator. The miss indicator only appears after the circle fades out, meaning that if you click the circle, the miss indicator will never appear. Clicking the circle also makes the circle play a different animation to fade out as a white glow. Like with the play button, the open
attribute is used to determine whether a circle was hit.
Hide approach circle after the circle (the second details
) has been hit ([open]
)
#profile--bio details[open] ~ blockquote details[open] ~ p {
display:none;
}
Play a different animation after the circle has been hit
#profile--bio > blockquote > blockquote > details[open] summary {
background:none;
animation:0.15s hitcircle linear;
animation-fill-mode:forwards;
border-width:6px;
}
The numbers on the circles and the hit counter were made using the CSS counter feature. The CSS counter feature allows us to count elements matching a certain selector and display the current count using the content
attribute. For example, you can make a counter to count the number of circles and display the current count on each circle. That way, the 1st circle will be labelled 1, the 2nd circle will be labelled 2, and so on.
The first rule initializes 3 different counters to zero. The second adds 1 to two of the counters at every one of the 72 blockquotes inside the game. The third displays the current count of the counter circlenumbers
on the circles.
#profile--bio {
counter-reset:circlenumbers hitcircles totalcircles;
}
#profile--bio blockquote > blockquote {
...
counter-increment:circlenumbers totalcircles;
...
}
#profile--bio > blockquote > blockquote > details > summary::before{
content:counter(circlenumbers);
...
}
There are different sections with different colors, and the circles in each section are numbered up starting from 1. To determine when each section starts, there are <h1>
elements between the blockquotes. This allows us to use the sibling selector to target the blockquotes after each nth <h1>
and change the circles' colors. The counter on the circles is also reset to 1 at each <h1>
.
#profile--bio h1 {
counter-set:circlenumbers 0;
...
}
The default circle color is red. The circles in the first section use that color. The rules below override the colors of the circles after the first <h1>
and the second <h1>
with pink and purple respectively.
#profile--bio h1:first-of-type ~ blockquote summary {
background-color:var(--pink-transparent);
}
#profile--bio h1:nth-of-type(2) ~ blockquote summary {
background-color:var(--purple-transparent);
}
The hit counter counts the number of circles with the open
attribute and is placed on the ::after
pseudoelement attached to the outer container blockquote (the game screen). The element displaying this counter needs to be placed after all of the circles in order to count them all, and this meets the requirement.
#profile--bio > blockquote > blockquote details[open] {
counter-increment:hitcircles;
}
#profile--bio > blockquote::after {
content:"Total circles: " counter(totalcircles) " | Circles clicked: " counter(hitcircles);
...
}
The timer was made using ::before
and ::after
pseudoelements with an animated content
property. I found out this was possible from @iheartrdrama's former WPD CSS!
#profile--bio > blockquote details[open] ~ h1:nth-of-type(4)::before {
content:"0:00";
left:20px;
animation:36s timer linear, 0.25s timerFade;
animation-delay:0s, 36s;
animation-fill-mode:forwards;
}
The other timer uses the same animation but in a reverse direction.
animation:36s timer linear, 0.25s timerFade;
animation-direction:reverse, normal;
Animation
@keyframes timer {
0% {
content:"0:00";
}
2.78% {
content:"0:01";
}
...
97.22% {
content:"0:35";
}
100% {
content:"0:36";
}
}
Thanks for reading if you read this post, and thanks for playing if you played the game.
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These job listings on @Tesla are incredibly ridiculous. @elonmusk, are you to tell me entry level engineers get compensated this low?
— Chief Trumpster (@ChiefTrumpster) December 26, 2024
$70K / year is ridiculously low for STEM, but somehow they claim the pay is just fine.
They want more profit, simple!
Get it? pic.twitter.com/0PGhnh1UCA
Uh it's uhhh about the talent uhhhhh
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Cirno is a gangster!!! Look at her go!
Now we need ZUN to develop Gensokyo Theft Auto.
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Movie sonic haters when they get told a character that acts immature and underdeveloped is supposed to be immature and underdeveloped: pic.twitter.com/GRsXSVR31f
— NikkiDoStuff | 16+ (@NikkiDoStuff) December 27, 2024
The Last Hope of Hollywood
โ PLAYSTATION๐VISION (@PlayStation9412) December 28, 2024
Sonic Movie 4
๐๐๐๐https://t.co/96GndQneFB
So I asked my mom today about if I can get the sonic movie 3 toys for my birthday, and she said no. Because she thinks that I own way too much sonic merch :(
โ ๐๐๐๐๐ โก (@SazelWells) August 22, 2024
And thatโs extremely unfair, cause itโs for my birthday and I should be allowed to get anything I want ๐ญ pic.twitter.com/PN7nNC2YQt
sonic 3 was so butt i'm sorry y'all must be hyped cause shadow was in it but literally nothing made since and everything about it felt cringe as heck it was hard to sit through. wade ripple was in it for 45 seconds so 10/10 movie
โ [email protected] (@C0mmieB) December 26, 2024
WAVE 2 SONIC MOVIE 3 MINI FIGURES ARE ALL RERELEASES!!! https://t.co/PvDLH1vd8F pic.twitter.com/54fOHRGRBY
โ normie ๐๐ฆ (@KellytoyDK) November 4, 2024
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Vivek literally got rich by doing a rug pull on the stock market using his momโs medical certificates to push a fake drug.
— Right Wing Cope (@RightWingCope) December 27, 2024
Vivek and his entire family are leeches on our country. They should be DEPORTED back to India. https://t.co/0n2hI0ckrE
- TotalVatniggerDeath : scrotes smh
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- DickButtKiss : It's a Christmas Miracle! - trans lives matter
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— Serf (@TheRoyalSerf) December 28, 2024
- NotMichaelDouglas : I thought the title was a joke, but the post actually contains photos of white women
- Lv999_Slime_God : I do not like white women
- Kotj1224 : No white women on Christmas. Please. Thank you.
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MERRY CHRISTMAS
Especially to white women, without whom we would have almost no drama please let the white women in your life know that you love and appreciate them
Previous White Woman Wednesdays
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Drama being added
I was told that making your own write up, even biased will make a post more of an effortpost compared to just copy pasting dramatic comments before the link
FDS never existed, and even if it did it was mostly male incels pretending to be women part 1
Part 2
Part 3
Toxic masculinity and not gender wars and astroturfed hate is the reason of men failing
Men can't say women bad, but women can say men bad
I don't understand why mayo moids are crying, mayo moids can't have issue + plus lots of self flagellation over being mayo moids
Equality to an oppressor feels like prosecution?
Straight white men can have issues, for example if they are poor or ugly...
No they can't mayo, I tell you this as a mayo!
You know, that with posts like these, you only giving ammo to chuds and make it easier for them to attract young men?
if a man feels like shit because gendered issues are brought to light, they need to work through that themselves instead of expecting women to sugar coat everything for them.
White men do not deserve compassion because majority of them voted for trump. Cool, but white women did too. That's different
Moids are the destroyers of the universe copypasta
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That pretty much sums it up.
— Elon Musk (@elonmusk) December 27, 2024
This was eye-opening.
How will things shake out for our African friend? He's nervous posting like crazy
Post he is responding to
So basically the right split into two factions, tech right and right right, and the tech right is like "hey we need h-1b visa people to do the jobs," and the right right was like "no you need to hire americans," and the tech right is like "but you guys are r-slurred," and theโฆ pic.twitter.com/KatlmN6BuX
โ Autism Capital ๐งฉ (@AutismCapital) December 26, 2024