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The game is said to take place in 16th century Germany, not during the Salem Witch trials. But no one said Chuds were intelligent.
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Sources:
https://www.conservapedia.com/Gender_confusion !g*mersFrom Conservapedia’s “gender confusion” page pic.twitter.com/gWg5OOqXE7
— depths of conservapedia (@ConservDepths) October 4, 2024
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Pooping mechanics.
Pissing mechanics.
Mortgages and foreclosures and credit ratings.
Filing taxes on all loot and harvesting.
Your waifu not putting out and you rubbing one out in the outhouse.
Your waifu getting fat.
Domestic abuse.
Neurodivergent children.
Dumping children back to the orphanage.
I literally cannot play a storyline without this level of realism.
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SHATTERED SPACE, The latest DLC for Slopfield is at mostly negative on steam
Here's a Banger Alert from a /v/ thread
https://boards.4chan.org/v/thread/690731251
Some posts on Reddit
https://old.reddit.com/r/Games/comments/1fvaoyv/starfields_shattered_space_dlc_has_a_lukewarm/
Some poor guy is having it rough
lol
- Irredeemable_Bix : Darkwood
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GIVE ME SOME SHIT TO PLAY THIS SPOOKY MONTH
I'M PLAYING GOLDEN LIGHT
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I recently played The Last Campfire and as an artcel I really appreciate the environment designs of the game, I've always enjoyed exploring beautiful worlds if the game allows it so I'm looking for recommendations for that sort of stuff, particularly focused on nature, the genre doesn't matter
Other examples I can think of the type of environments I'm looking for are Spyro, Ori and the blind forest and The Witness
Also not nature related but I also like environments like old medieval cities, towns, etc, for example the ones in Styx Master of Shadows
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Want to continue the adventure? We don't have Mog Mail, but we're happy to send you the latest on our time-travelling RPG, Threads of Time, with our newsletter.
— Threads of Time - Wishlist now! (@RiyoGames) September 18, 2024
You can subscribe here:https://t.co/DQVA2IXq0q pic.twitter.com/TpcWJVWBc7
I haven't been checking every single time these guys uploaded but for like 2 years all they uploaded were 2D gifs of random characters walking or enemies attacking. I followed regardless because it's a chrono trigger-like as a concept
I do enjoy me some art regardless it's all very pleasing.
The other day unbeknownst to myself they showed an ENTIRE TRAILER which caused them to get 100,000 wishlists on steam. Holy shit I didn't even realize this was an actual game that was coming out. A lot of games never even leave the concept stage.
BEHOLD A FULLY ANIMATED 3D ANIME TRAILER OF A 2.5D CHRONO TRIGGER-LIKE.
- HailVictory1776 : Lmao if you play cs in current year without hacks and fy_iceworld only
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Context
CS2 released last year in an awful state and with half of the content, game modes and other features of csgo. Naturally, this made a lot of people upset and people demanded more. Naturally, valve did absolutely nothing useful. Nowadays the game suffers from an overwhelming amount of cheaters, awful lagging, terrible sub tick and honestly a lot more. Counterstrike is too big too fall and Valve knows this very well. The lack of updates was especially concerning given the state of the game, but the anniversary update mentioned in the title was supposed to change everything - and the only thing we got were a bunch of unnecessary microtransactions and battlepasses. The latter is especially disgusting given that you can buy 5 passes ($16 btw) at once to progress faster. Frick valve and all their peepeesuckers. Biggest r-slurs on the market.
--
Notes
THE ARMORY
The Armory is now available in the store (https://store.steampowered.com/sale/armory)
Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
Purchase and activate an Armory Pass to start earning Armory Credits
Make progress toward credits whenever you earn XP with an active Armory Pass
Redeem credits for items in the Armory
CHARMS
Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
Drag and drop Charms to precisely place them on the weapon of your choice. A weapon can have one charm attached at a time
Use a Charm Detachment to detach the Charm from a weapon. The Charm will return to your inventory and can be reused
Redeeming a Charm from the Armory grants three complimentary Charm Detachments. Additional Charm Detachments are available for purchase
INVENTORY & ITEMS
All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restriction
All stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends' Steam Inventory web pages can now be previewed on your own inventory items
Removed ability to delete weapon cases from your inventory
Added sticker scrape level selector when applying new stickers to weapons
Added precise sticker wear level selector when scraping existing stickers on inventory weapons. Any applied stickers can only increase their sticker scrape level
Added a way to immediately remove existing stickers from inventory weapons in addition to sticker scraping
Added nametag module preview on the actual items when applying nametags
Fixed several cases where applying nametags or stickers would unequip the weapon from your loadout
Customizing a base weapon that's currently equipped will now auto-equip the newly customized version
ANIMATION
Improved character posing when on large slopes
Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
Pin/unpin IK logic now not affected by poor server ping times
Feet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
Changed ladder animations and behavior so characters heads are much more representative of where the player camera is, including characters now display crouch correctly when on ladders
Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations
Fixed character's pose popping when falling off a ledge
Fix for many cases where character's posing would subtly pop when traversing with slow moving weapons
GAMEPLAY
Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit
GRAPHICS
Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
Fixed graphics artifacts for fire effect in the Advanced Video tab
AUDIO
Fixed a bug where UI sounds wouldn't position correctly when in-game
Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
Fixed an issue where ragdoll water splash sounds would erroneously play on alive players
Fixed a case where voice chat didn't work on community servers
Fixed a case where incoming voice chats would sometimes never close
NETWORKING
Added telemetry option to display graphs of network jitter and misdelivery
Changed how packet misdelivery is measured. Previously, if packets arrived out of order, this could be counted as misdelivery even if it was corrected and did not impact gameplay. Also, jitter was not considered, even though excessive jitter can disrupt smooth gameplay. The new measurement method will only count reordered packets as misdelivered if they impact gameplay. Furthermore, if network jitter exceeds a threshold where gameplay is affected, the packets are counted as misdelivered even if they are not dropped and arrive in order
MAPS
Ancient
Fixed some disappearing geometry
Fixed some cases where players could detect player movement through water from across the map
Fixed some pixel peeks
Fixed a case where player shadows could be seen through geometry
Adjusted some clipping for better player movement
Anubis
Fixed some missing collision
Nudged some geometry and clipping that were blocking grenade throws
Improved clipping on some floors for more predictable grenade throws
Fixed a pixel peek
Adjusted clipping in a few areas for better player movement
Dust2
Fixed some clipping at B site
Italy
Added to competitive matchmaking
Fixed bird animations
Mirage
Fixed some C4 stuck spots
Nuke
Fixed a pixel walk
Fixed some C4 stuck spots
Fixed some gaps in geometry where items could get lost
Fixed some disappearing geometry
Overpass
Adjusted some grenade clipping to prevent bad grenade bounces
WORKSHOP
Added optional 3rd layer to environment blend shader
Added biplanar mapping as an option for environment shaders
Added optional wetness layer, paintable in Hammer on environment materials with the feature enabled
Added color correction, roughness, and normal adjustments to foliage shader and static overlays
MISC
Removed support for command line options that were intended for development purposes only
Rumor has it:
Size is ~5 GB (with Workshop Cowtools installed) - data capped users should take action NOW!
Introducing The Armory (and today's Release Notes): https://t.co/aYSSmwTzuO
— CS2 (@CounterStrike) October 2, 2024
Replies
The money grab is crazy. Fix the game
— AdamJC 🇮🇪 (@AdamJCcs) October 2, 2024
ITS JUST SKINS AND KEYCHAINS? NO NEW CONTENT?
— Legal Seagull (@MajstcSeagull) October 2, 2024
LOL
Cool update but hopefully this won't be the only big update for this month, the game has been out for a year now and having an update for the game’s anniversary revolving only on microtransactions would be severally disappointing
— Unfortunate Counter-Strike Moments (@CSunfortunate) October 3, 2024
so just a cosmetic cash grab....welcome to valorant 2.0
— GROK GANG (@smartestonx) October 3, 2024
cs2 and valve is officially cooked
Its kinda dogshit bro we need anticheat or better game optimization
— Dogeater1612 (@SingyuLiu1) October 3, 2024
Main Thread
CS2 : Introducing The Armory (and today's Release Notes) - [1000 + comments]
Reactions
Other Threads
https://old.reddit.com/r/GlobalOffensive/comments/1fuvupx/new_update_new_features/
https://old.reddit.com/r/GlobalOffensive/comments/1fuwse6/i_am_sorry/
https://old.reddit.com/r/GlobalOffensive/comments/1fuwcq2/valve_not_testing_updates/
https://old.reddit.com/r/GlobalOffensive/comments/1fuw4g7/so_let_me_get_this_straight/
https://old.reddit.com/r/GlobalOffensive/comments/1fv2e29/i_expect_nothing_and_im_still_let_down/
https://old.reddit.com/r/cs2/comments/1fuwyru/valve_right_now/
https://old.reddit.com/r/cs2/comments/1fuulqz/major_counterstrike_2_update_for_10224_10324_utc/
tl;dr
Why put effort into making content, when you can just shit out more cosmetic bullshit and make millions.
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Redot Engine is a new open source fork of Godot w/ the goal of fulfilling the promise of Godot.
— Redot (@RedotEngine) September 30, 2024
We will be having a space on Friday 10/4/2024 (time tbd) to formally launch.
Share and let us know what you want to see us cover.#indiegame #Godot #GodotEngine #redotengine
The whole timeline of replies is sneedy
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I'm old when it comes to games and it's harder and harder to play multi-player shooters. The time to kill comes down to who has the most Adderall that day. With Deadlock you have so many cowtools that are not just shoot and have time to outplay people. Granted I have 2000 hours in dota 2 so I understand the macro plays of mobas, but watching pro player like Shroud (guy with famous aim) get beat by people who understand the game better in a macro sense is awesome.
I have 100 hours already in Deadlock and will definitely no life it like I did dota when I was in my teens.
Please create drama and tell me how bad it is. Ty.
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Here's a new character, surley this will save the SS
!chuds please stop winning
lots of cope
it'll be interesting to see what the numbers are for when death stroke comes out. I know it won't be high but if it comes close to a 1000 for death stroke I wonder if the person who was the deciding factor on the roster will realize they made a huge mistake with Freeze and Lawless picks.
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The most hilarious thing in my life was my dad explaining why I can't watch him playing the game in the 1980s
- collectijism : They should charge on a sliding scale the fatter the character the cheaper
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@birdenthusiast thots?
you WILL play as the racially ambiguous fat foid
you WILL buy the slop outfits with real money
you WILL work your full shift in the virtual cafe
this is the future of gayming and you WILL embrace it
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- eva_isachud : too late I've already got Echoes of Wisdom pirated running perf on latest build and nomoregaemscomin
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[Ryujinx]
— OatmealDome (@OatmealDome) October 1, 2024
Ryujinx, a Nintendo Switch emulator, has ceased development. The lead developer was pressured by Nintendo of America into shutting down the project.
All downloads and the GitHub repositories have been removed. pic.twitter.com/2cQe96dBm1
!g*mers thots?
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heres some great gameplay if u dont know what that game is: https://youtube.com/playlist?list=PLTclMBCFrA9txgdDp-b6jUn-s8LhB8Zy3
it will go on sale in 3 weeks https://steamdb.info/app/1604030/#pricehistory
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A quick post for your entertainment.
Dexerto
Dexerto is an e-sports site described as the "TMZ" of e-sports. It has a heavy focus on video game personalities and operates at a revenue of OVER $10 million a year. How does a site that generates less content and research than fricking drama make so much money yet still has to layoff workers by the dozens?!?! Anyone who truly believes that they can turn gaming journ*lism into a full-time job deserves to be fired, but site owners also deserve noogies for being so darn greedy that they are collapsing their own industry. I miss the old internet days where you could follow specific writers you enjoyed. Now it's all churned out articles to meet quotas, resulting in gaming "journ*lism" being nothing more than reposting content from Reddit. Anyways, here's some of the results of the recent layoffs. As you read, remember that these people were paid a living wage to write about video games then without warning were left without a salary.
Gamurs
I've already written about the layoffs at Gamurs, but the truth is that the company is undergoing waves of layoffs and nobody there is safe.
Gamurs owns big gaming sites like Dot Eports, Destructoid, We Got This Covered, The Mary Sue, Prima Games, and Escapist. It has a bad reputation for treating its workers like expendable goods, and a number of articles have been written about it.
https://aftermath.site/the-gamurs-group-games-journ*lism-escapist-dot-esports
https://www.cgmagonline.com/news/gamurs-group-layoffs-without-warning/
https://www.gamesindustry.biz/gamurs-group-employees-reportedly-hit-with-more-layoffs
In September, several employees at Gamurs woke up to an email explaining that they must frick off because of Google's changed algorithm.
Here's a roundup of some of the layoff posts over the last year. It's funny because some people get hired, fired, hired again, then fired again. It's like @Patsy making alt accounts to stay on the site after getting banned. Also, they get fired by having access to their accounts snatched without warning.
I've reached my upload limit so I'll post more in the comments below.
Conclusion
It's over for video game journ*lism. The articles you read were written by AI or a fresh-out-of-college intern working as a freelance writer earning $5 for 1000 words. You can choose to either mourn the loss of an industry, or smile as the world burns. Sorry for the lack of Hollys but like I'm struggling to contend with a file upload limit. Lemme know if you want to see more of these.
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Check the second trailer, they even list their orientation and whether or not they're trans. They also seem to be self inserts that voice themselves with shitty mics. Otherwise it looks like a good game but wtf?