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https://twitter.com/urokuta_ja/status/1749280562064630095

I didn't know the game devs were ninpons, there is huge chances they be send to Fuchu prison

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>tfw carp tributes itself for you :carphug2:

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171
Men are simple creatures :marseynails: :marseynails: :marseynails:

https://9gag.com/gag/aQEGbNw#comment

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Party
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And of course the muh abelism whiner has posts like

https://i.rdrama.net/images/17058110960624235.webp

and

https://i.rdrama.net/images/1705811096156622.webp

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ufo turtle couldnt save him:marseyufo:

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12
When the Yugioh World final was a Blue-Eyes mirror match

Blue-Eyes winning a World Championship sounds like a RETVRN moment. But it wasn't as pretty in practice as it was in a headline. Let me recap.

Worlds is the biggest Yugioh tournament. You qualify for the event by winning enough points in other events. But it doesn't define the meta as much as regionals or nationals, because it has its own card pool and banlist.

Yugioh has two main formats, OCG and TCG. OCG is the original format played in Japan and other Asian countries. TCG is the USA import, which the rest of the world follows -LATAM and Europe-. Sets, card pools, bans and some rulings diverted here, and are still different today.

Worlds participants are taken from all regions, so it follows a hybrid ruling. Only cards that are in both formats can be played, and banlists are fused and rounded down. If a card is limited to 1 copy in America and unlimited in Japan, it will be limited to 1 in the Worlds.

In mid 2016, Pendulum wasn't just a trigger word for boomers, the dedicated players were sick of the mechanic as well. This wasn't long after a tier 0 Pendulum format and Konami had 2 big projects coming up both banking on original anime nostalgia. First a movie and then a mobile game. So they gave Kaiba shiny new cards then printed them for the game.

So they banned cards for every top contender, Majespecter, Phantom Knights, Burning Abyss and Monarchs. All the while Blue-Eyes were given busted support, none of which were banned.

One of them is noteworthy for being the most pushed card in the game's history, Blue-Eyes Spirit Dragon.

https://i.rdrama.net/images/1705421565206252.webp

This card has two effects, each just targeted hate for the current meta. The effect to disable multiple summons at once is only relevant against Pendulums, and the graveyard lock was to stop Burning Abyss and Phantom Knights.

Konami was trying to prop up Blue-Eyes for positive media attention and shill their new movie. And it worked. As torturous as it was Blue-Eyes was played by 7 out of 22 participants and won.

The ensuing mirror match wasnt fun

first game the mutt has only a single playable card in his hand and the jap cucks it out with a hand trap. he spends the following 3 turns holding his limp peepee in hand then dies.

second game the mutt barely draws any monsters and sits on 4 set spells and traps for 3 turns. after he doesn't draw anything good he kamikazes his monster to activate its graveyard effect but the jap banishes it. then he dies.

:marseyxd:

While the stars aligned to make Blue-Eyes playable in this instance, its still a very top heavy deck suspectible to bricking. Most cards work in tandem with each other so there are no single card starters, you need to draw in pairs. no summoning a bunch of monsters in 1 turn shenanigans either.

I tried to keep this concise because i just wanted to show a funny moment in history. I dont want to make effortposts like the last time but this required some context :marseywave2:

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there's been slapfights :slapfight: :slapfight: :slapfight: in /r/baldursgate (the subreddit for the original 2 games from 20 years ago) that BG3 doesn't actually have any bearing for the overall health of the cRPG sector of the industry

The common pro-BG3 and pro-Larian belief is that BG3's stunning success will leak into the rest of the cRPG ecosystem in the gaming-spheres, but others do not hold this belief.

It's said that BG3's peerless success is effectively completely isolated to BG3 itself, and will not leak over to the rest of cRPG genre at all, and may even detract from it because BG3 raised the bar to high heaven and back.

The fricking /r/baldursgate mods deleted like all 3 of these threads :marseyrage: :marseyrage: :marseyrage: so now i have to go by memory; death to jannies

But the summary was that BG3 had the largest budget and development time of any crpg to date, and that it was very accessible to normies because it was 100% voice acted AND cinematically greenscreened, thus enabling normies to bypass reading, and it would be that the largest barrier to normies getting into cRPGs would be the amount of reading required in most cRPGs, not ironically enough the turbo-autist mechanics, at least according to the consensus of the /r/baldursgate strags

Combined with 5E being the least complex system would make it the most accessible cRPG ever for people who dont want to watch 45minute build videos (wimps)

But this also meant that the people drawn into BG3 would not leak over to games like BG1/BG2 - there had been a flurry of posts by people whom had played B3, and subequently tried BG1/2 got wrecked and disappointed and came bitching to the subreddit, which caused endless sneed :marseyshadow: :marseyshadow: :marseyshadow: so the mods banned the topic and removed it also :purerage: :purerage: :purerage:


Other /r/baldursgate regulars also went turbo-autist mode and checked the steam review frequency both before and after the release of BG3 after 3/4 months, and determined there was like zero change in frequency in all major cRPGs, inlcuding Pillars, dragon age, neverwinter ect (because sales figures are not known)

This also caused :slapfight: :slapfight: :slapfight: :bitchslap: which the mods also deleted, holy frick death to jannies :soysnoo2: :soysnoo2: :soysnoo2:

DO ANY DRAMATARDS KNOW HOW TO DO THAT THING WHERE YOU CAN VIEW DELETED THREADS? OR IS THAT GONE FOREVER AND EVER? :marseyitsover: :marseygiveup:

Anyways the steam review frequency thing seemed convincing to me, and i feel like that tracks, most people introduced to BG3 didn't obtain an appetite for cRPGs, they obtained an appetite for AAA fully voiced 3D rpg adventures


https://i.rdrama.net/images/17053065881280243.webp

https://i.rdrama.net/images/1705306588366349.webp

what do you strags think @Losercel

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Pathfinder VS 5E
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https://i.rdrama.net/images/17051490427153473.webp https://i.rdrama.net/images/17051490428791115.webp https://i.rdrama.net/images/17051490430378911.webp https://i.rdrama.net/images/17051490432343755.webp https://i.rdrama.net/images/1705149043357168.webp https://i.rdrama.net/images/17051490435454972.webp

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Reported by:
58
Dark Magician Girl ai images (sfw)

someone specifically requested some more (sfw) of her so here you go

https://i.rdrama.net/images/17050738915352952.webp https://i.rdrama.net/images/17050738921839888.webp https://i.rdrama.net/images/1705073892814043.webp https://i.rdrama.net/images/17050738943256845.webp https://i.rdrama.net/images/1705073894745938.webp https://i.rdrama.net/images/17050738951998591.webp https://i.rdrama.net/images/17050738956081731.webp https://i.rdrama.net/images/17050738960416203.webp https://i.rdrama.net/images/17050738964087017.webp https://i.rdrama.net/images/17050738967598758.webp https://i.rdrama.net/images/17050738971814322.webp https://i.rdrama.net/images/17050738975041938.webp https://i.rdrama.net/images/17050738979065115.webp https://i.rdrama.net/images/1705073898284939.webp https://i.rdrama.net/images/1705073898733867.webp https://i.rdrama.net/images/1705073899169458.webp

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EFFORTPOST Yu-Gi-Oh! is hard, but not because of funny border colors

Modern YGO being hard is one of those lasting imprints the franchise left on the wider zeitgeist, along with draw 2 cards:marseypotofsneed: and le censored boobays :marseymommymilkers:

It's not exactly wrong. IDK if it's much harder than Magic because im not a boomer. But one of the boomerisms used often is ":klanjak: we have black cards now!?"

I'm going to go over the new summoning mechanics implemented over the years and then some actually unintuitive rulings.

New Monster Types

Most of this is set dressings. They aren't harder than the ol' reliable Fusion monsters, with one expection, which i'll get to.

Synchro

https://i.rdrama.net/images/17048108915200143.webp https://i.rdrama.net/images/170481089162219.webp

To Synchro summon, you just need monsters on the field whose total stars equal that of the Synchro monster, with one of them being a Tuner monster. One Tuner, any number of any monsters. You can see if a monster is Tuner by looking at it's tribes on top of the effect text box. They work like normal monsters in any other context.

To Syncro summon Stardust Dragon(8), you'd use Galaxy Serpent(2), a Level 6 monster, or two Level 3 monsters along with any other combination. It's just addition r-slur :marseyretard:

Some of them can specify other materials, restrictions on how few monsters you can use and the like. But these are few and far between. It's also still just addition :marseyretard4:

XYZ

https://i.rdrama.net/images/1704810891719892.webp

This is even more generic. To summon a Rank 4 XYZ monster, you need 2 Level 4 monsters. Simple. Do take note, you can't use an XYZ monster as a generic material for another XYZ monster, because they technically have Ranks instead of Levels. Which is mostly an arbitrary distinction and won't come up often.

The complicated thing about XYZ is what happens to their materials. They don't go to the Graveyard like Fusion or Synchro materials. You stack them under the XYZ card you summoned. XYZ monsters have effects that activate by taking out some of those materials and putting them into the Graveyard, but this doesn't activate effects of monsters that pop when they are sent to the Graveyard. Quite unintuitive, but just consider that a card is in the aether if it is under an XYZ card. Most cards can't interact with them, unless they have an effect specifically to do just that. This wasn't always the case, but it was changed several years ago to prevent some unintended interactions.

Links

https://i.rdrama.net/images/1704810891819861.webp

Links just requires as many monsters on the field as their Link rating. You can see their Link rating on where their DEF stat would be, because Links can't be put on defense position.

When using Link monsters as material for a new Link summon, you can use their rating as how many monsters they count as. So, to Link Summon a Link 3, you can use 3 monsters, or a Link 2 + 1 monster.

They have as many arrows on their art border as their rating. If you have no Link monsters, you need to summon your first one on the Extra Monster Zone, which is the 2 extra Zones added with this mechanic. All subsequent Links must be summoned to a zone which is being pointed to by an existing Link monster.

https://i.rdrama.net/images/17048108919381497.webp

This isn't complicated in execution, but does raise eyebrows by those who came back to the game. Since zone placements have not mattered much before Links came around. Also makes it hard to play without a mat if you aren't very careful with how you place your cards.

Pendulum

https://i.rdrama.net/images/17048108921147652.webp https://i.rdrama.net/images/17048108922194436.webp

This is the start of complicated mechanics in this write up.

Okay, why do they look so weird? Because they are both monsters and spell cards. But not at the same time. If you summon them, they're monsters. If you play them on the spell & trap zone, they're spells. Only one effect text is in the works at any given time, depending on it's position. Top for spell, bottom for monster.

To Pendulum summon, you need to play 2 of them as spells, on the left-most and right-most zone of the S&T zone. These are called the Pendulum scales. They're numbers under the left and right arrows on the card. These are always the same number.

Once a turn, you can summon as many monsters as you want from your hand, whose levels are between the pendulum scales. If you played SG and TG magicians in your pendulum zone, your scales are 1-8. That means you can summon monsters whose levels are 2 to 7.

Pendulum monsters also don't go to the Graveyard when destroyed. They go on top of the extra deck, face-up. You can summon one of these Pendulum monsters on your extra deck with your pendulum summon. They work like Link monsters, in that they have to either go into an Extra monster zone, or a zone a link arrow points to.

Even though these cards don't go into the GY when destroyed, they mechanically work like do. So if you had Banisher on the field, they would be banished instead of going to the extra deck.

https://i.rdrama.net/images/1704810892324994.webp :#marseyeyelidpulling:

Too much text

https://i.rdrama.net/images/17048108924239984.webp

I might as well use Pendulums to segway into the most common complaint, cards have too much text.

Endymion here is the face of what was the one good Pendulum deck for years, so it's hardly a misplaced example for the problem.

As I said in the previous segment, at any given point only one of those text boxes is in effect, so you don't have to take it all in one go.

Problem Solving Card Text

PSCT is what Konami came up with to standardize card text and leave less things up to interpretation. Cards made before this have weird phrasing;

https://i.rdrama.net/images/17048127193109243.webp https://i.rdrama.net/images/17048127193958285.webp

Under any condition? sounds foreboding.

But this format has a problem with verbosity.

https://i.rdrama.net/images/1704814821250436.webp

Look at all the punctuation. Colons signify conditions for the effect, semi colons start chains, commas separate steps of the same effect, stops end an effect.

https://i.rdrama.net/images/17048148213066776.webp https://i.rdrama.net/images/17048148213632078.webp

The original version played in Japan is a bit more readable. They separate different effects by numbered points. Konami America didn't chose to import this part of the game for some reason.

https://i.rdrama.net/images/17048148214223177.webp

No Keywords

Unlike Magic, YGO doesn't have keywords. It was only a couple of years ago they abbreviated Graveyard to GY. This causes a lot of common effects creating text bloat.

Take Once Per Turn for example. This is a stipulation that is printed on most cards made in the last decade. The most common form, called Hard Once Per Turn, is signified by "You can only use each effect of "Card Name" once per turn". The use of the "Card Name" makes it so you can't use duplicate copies of the card either. But since YGO cards also have long names besides long effects, this contributes to the :marseylongpost: problem. If they got the point across by just writing HOPT at the end of the card, it would greatly improve readability.

Perhaps the most egregious example of this is writing rulings that are already implied.

https://i.rdrama.net/images/17048276459515285.webp

This is a Gemini card, shown as a tribe on top of the effect box. But the gemini mechanic is still written beneath it. Anything preceding the point in this card text is also in every Gemini card. They can remove that paragraph and nothing of value would be lost. Geminis suck anyway, so :marseyshrug:

Confusing Mechanics

Targeting vs Non-Targeting

https://i.rdrama.net/images/17048148215113387.webp https://i.rdrama.net/images/17048148215886922.webp

Can Dingirsu "Send 1 card your opponent controls to the GY." Obelisk, who is "Neither player can target this card with card effects."? Yes. The targeting mechanic requires the card to specifically use that term. The window to respond also opens when you target with a targeting effect, but if it doesn't target you can only respond as the effect is activated. On that note;

Destruction vs Non-Destruction

https://i.rdrama.net/images/17048148216824617.webp https://i.rdrama.net/images/17048160876647909.webp

Can Dingirsu "Send 1 card your opponent controls to the GY." Cocytus, who is "Cannot be destroyed by your opponent's card effects."? Same. For an effect to be destruction, it has to say it verbatim. It also skirts by effects that pop when they're destroyed. But Banisher also banishes them, like it does with Pendulum monsters, because they were supposed to go to the GY.

Spell Speed

Spell Speed is a fan term to show which effects can be responded to by an effect. The slowest effects are Normal Spells and Ignition effects.

For example, Lonefire Blossom can "Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck." You can only activate this effect during your Main Phases. It can't respond to your opponent's effects, nor can it be activated during your opponent's turn. Same is true for normal spells like Monster Reborn.

Traps and quick effects are faster, they can respond to the activation of other effects and can be used on your opponent's turn. Quick effects are signified by this logo on spells, and as text on monster effects:

https://i.rdrama.net/images/17048160877686605.webp https://i.rdrama.net/images/17048160878026583.webp

But the fastest cards are Counter Traps, which can only be responded to by other Counter Traps https://i.rdrama.net/images/17048160878317013.webp

Inherent Summon

https://i.rdrama.net/images/1704821517906105.webp https://i.rdrama.net/images/1704821518010554.webp https://i.rdrama.net/images/17048215181126046.webp

Question, Steelswarm Roach can;

when a Level 5 or higher monster would be Special Summoned: [Text]; negate the Special Summon, and if you do, destroy it.

Then which of these cards would it be able to negate the summon of, Cyber Dragon or Beat Bison?

It's Cyber Dragon. Why? Because it doesn't have a colon or semi-colon. Roach negates Summons, not effects to summon. Cyber Dragon's ability to summon itself from the hand is an effect, but it doesn't activate. It just happens. This is an Inherent Summon, which goes for Extra Deck summons too. Meanwhile, Beat Bison activates an effect that special summons itself. If you wanted to negate the summon of Beat Bison, you'd need an effect that negates monster effects.

Summons don't start chains, but the monster hitting the field does. Think of the summon as the game state immediately preceding it hitting the field.

Summoning Conditions

https://i.rdrama.net/images/1704821518222771.webp https://i.rdrama.net/images/17048215183191273.webp

Sky Fire is a strong monster with a hard summoning condition. But thankfully it has a support card that can summon it from the GY "ignoring its Summoning conditions". Now you can just mill it to the GY and resurrect it for easy access, right?

No, as it turns out. If a card has summoning conditions, it has to be summoned properly first before it can be cheated out with other cards. So, Flattop can revive a Sky Fire that was properly summoned but then sent to the GY, but can't revive a Sky Fire that was sent to the GY from the deck by Foolish Burial.

Fun fact, Sky Fire's groin missles were removed in the TCG because it was too phallic for the American audiences.

Missed Timing

This is a distinction of When and If. If the activation requirement for an effect is written as "If [thing] happens" then it will activate with no problem. But if it is "When [thing] happens" it will miss timing, and won't resolve.

An effect misses timing when it isn't resolved immediately after it's activation. This happens when an effect is chained to the when effect. Chains start resolving from last to first activation, so if a when effect is chained to; it will activate, another effect will activate and resolve, then the when effect will miss timing.

https://i.rdrama.net/images/1704821518417305.webp

If you Synchro Summoned Whale, which can:

When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters.

But your opponent chained a quick effect to it's activation, the effect won't go off.

Negate Activation vs Effect

When an effect is negated, the effect tries to resolve and then fizzles out. But some cards also negate the activation, which makes it so the effect can't even attempt to resolve.

https://i.rdrama.net/images/17048253245881655.webp https://i.rdrama.net/images/1704825324690457.webp

This doesn't come up often, but if a card has a once per turn clause, if its activation was negated, a second copy can be used afterward. But if the effect is negated, you can't activate any more of that card, since the once per turn effect has already attempted to resolve. Even more of an edge case; while cards that can only be "activated" OPT can be reused if their activation was negated, cards that can only be "used" OPT can't. Because you already used them, even though they were negated.

Negating at the point of resolution

This is an amendment to an amendment of the previous point, but this is another form of effect negation. Cards that negate at resolution don't have colons or semicolons in their text, meaning they don't start chains. Unlike other forms of negation, here the card activates like it's going to resolve, then just fizzles.

Normally, negation that is not continuous are applied as a reaction to an effect, forming a chain over the effect that it will negate. With resolution negation, you choose to negate as the effect is going through, like if you are going to negate the chain 1 effect of a chain with 3 steps, you'd wait for the first 2 steps to resolve, then negate the final effect at it's resolution.

https://i.rdrama.net/images/17048327381620529.webp https://i.rdrama.net/images/17048327382555335.webp

Funny interaction with this mechanic, Cerulean Skyfire is one of the only non continuous ways to negate Super Polymerization.

Fin

So yeah. This has been my compilation of 200iq rulings you won't find in your childhood rulebook. Tell me if you have any questions:marseywave2:

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Terrible Character Art Thread :disturbing:

In the past few months I've been browsing https://archived.moe/tg/catalog quite often and collecting terrible character art I've been finding there and now I'm dumping the stuff.

:marseyhungry: My new pfp is from there as well:

https://i.rdrama.net/images/1704840196868646.webp

:marseychonker2: ms paint seems to be a frequent offender:

https://i.rdrama.net/images/1704840196940024.webp

:marseyhuman: AI art also generally sucks I can't understand why anyone would use it (this one was from today, there was so much terrible ai art I haven't been saving because its so common):

https://i.rdrama.net/images/17048401969923928.webp

:marseycoomer2: Coomer art also is far too common to save but also sucks:

https://i.rdrama.net/images/1704840197441453.webp

:marseyfluffy: I don't even know what to say about this one :marseyhmm: old woman cat lover?:

https://i.rdrama.net/images/17048401975869691.webp

:marseysamurai: Last, but not least, I found this weird (also ms paint) rendition of ukiyo-e art which is pretty terrible:

https://i.rdrama.net/images/1704840199081935.webp

Post terrible character art !ttrpg

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!chuds

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magictards sneed over AI art

the art in question: https://twitter.com/wizards_magic/status/1743014711820476536

Wizards doubled down and said it isn't AI. I don't really care either way I just think it's funny.

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HE NEEDS HELP
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They're all from the first few sets circa 2002-05. :marseysoylentgrin:

I also have about 250 lbs of Magic cards in boxes including some artist prints and revised duals etc worth a few thousand at least. No idea when I'll deal with that mess but I should cash out before WOTC ruins the game more. :soyjakferal:

!oldstrags

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Warhammer co-creator dies

RIP king

https://i.rdrama.net/images/17043336812897394.webp

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