None

I'm pretty sure this is a repost but whatever, every dramacoin is one step closer to me buying the "All-Seeing Eye" award.

I'm also pretty certain that we had an "Angry Marsey Kamikaze" Emoji, but I can't find it, so whatever.

None
7
:marseymasterchief: has the deck to himself

None
11
Report: gayborne PS5 Version Listed in PlayStation Stars
None
None
65
EFFORTPOST Mostibkun, "Orangecat" - an rDrama succession fort: Chapter 10, A tale of wrath, revenge, and industry

https://i.rdrama.net/images/16894714123362978.webp

PREVIOUS

BEGINNING


My name is Sazir, "Spysix" Townbrews. Known as "the Decent Claw," also known as "The God-Forsaken Nightmare."

When I first introduced myself I was a so called carpenter, then I took on the mantle of a warrior, a captain, and purged an invasion of undead. Bringing a brief era of peace for the other leaders to focus on expansion and prosperity.

Now I am a commander and a might to be reckoned with. Elves want me. Goblins fear me. Undead hate me.

Things are a little difference since last time. I seperated from my wife apparently (Who was named @IslamIsRightAboutWomen now retroactively named @tempest) But they didn't stop us from having another child together and being fond of standing shoulder to shoulder in battle.

So many conflicts and fights have shaped me, I went from being a hardened individual to...

https://i.rdrama.net/images/17207126974248397.webp

Having ennui...

https://i.rdrama.net/images/17207126974828827.webp

Regardless, thanks to my station and past deeds I am a legendary fighter with legendary discipline. I've seen it all now from the undead above ground to the demons that spit fire and vomit below. I do not care for death, for those things I fight are worse than it.


https://i.rdrama.net/images/17097538177405686.webp

2nd Granite

I will be preparing the squad and head down to-

https://i.rdrama.net/images/17207126978931108.webp

Ah fook, really?!? I thought we were past this nonce sense. An invasion just day two into my job. Very well. Instead of going downstairs, we will go upstairs and greet our guests.

https://i.rdrama.net/images/1720712697960981.webp

Wait, what the fook? Elves, goblins and dwarven mercenaries are fighting each other. What is going on??

https://i.rdrama.net/images/17207126983003666.webp

They're just shooting at each other. One goblin runs off but bleeds out and dies. While the dwarven mercenaries and the elves duke it out

Meanwhile @ENGLANDSHILL is throwing another tantrum. Again. At least he's doing it in his cell. Fuggin bugger, boo hoo, trauma trauma. We all have trauma, just stop caring, it's that easy.

Anyway, I need to chase down one of these goblin preddators, seeking to take our children and GROOM them

https://i.rdrama.net/images/17207126985644786.webp

Get over here you little shite!

https://i.rdrama.net/images/1720712698621703.webp

Oh yeah, get fooked. I luv me axe. I need to train more with it perhaps if I am to confront the fire phantom. Perhaps it be fortuitious that I have such a target rich environment now.

https://i.rdrama.net/images/17207126986670806.webp

Haha! Poor little elf boy!

I learned most of these goblins and dwarven mercenaries whom I can only assume are poor sods that were kidnapped when they were wee lads, Are from the Torrid Seductions. Perhaps once we resume armament production we can pay their little towns a visit ourselves?

Anyway, now that's over, lets focus back on the state of the fortress.

https://i.rdrama.net/images/1720712698718812.webp

People are slowly sliding into unhappy, from what I can gather people feel their prayer and meditation needs are not met the most, crafting something a second, and drinking booze.

We do have a rather shabby looking Temple, it's basically made of siltstone and chert

https://i.rdrama.net/images/17207126987801874.webp

Almost no better than a mud hut, surely we can be... better than this?

((OOC))

The problem is we're cramming shrines in a temple, causing an overlap and reduction in value despite a major value of the main temple of 6200 the shrines aren't getting that benefit. So the people looking to worship a particular deity are not getting the communion they need with a herd of animals and everyone else shoulder to shoulder praying to other deities and whowhatsits. We're going to have to make seperate chambers of worship for each. This will become a problem with polytheistic dwarves and they will be spending the most praying. But with high enough values in their temples, it should resolve once we get their own temples for the major worshippers. I'm listing the deities and religions that have >20 worshippers.

The Tin Iron - 20 - Minerals

Thabost - 25 - Mountains, Volcanos

Tosid - 43 - Fortresses

Rash the Ashen Crypt - 42 - Death

Anan the Gold - 62 - Metals, Darkness, The Night

Onol Violetpale - 69 - Jewels, Wealth, Trade

Gongith - 73 - Coasts

Istratth - 22 - Wealth

Uja Burialtombs - 30 - Death

That's a lot so we're going to have to consolidate some of them in their own areas just build the ones for the major ones like >40 and smaller will have their own temples that are smaller and possibly elsewhere. There is an ingame issue where polytheistic dwarves basically never get this need resolved even if you have dedicated temples built for all the gods they worship so this might be a challenge but we'll try.

((/OOC))

So will need to clear out extra spaces for worship

While they did and clear up the new chambers, need to focus on relocating our Trade Depot, right now if a trader had a wagon they won't be able to enter the fort via the stairs to the depot, thus I plan to make it more accessible.

I could try for something fancy and build ramps winding down to our depot, but moving the depot to the surface in an area where a wagon could get to it is the only option we can sort of go for. After all, most of our dwarves are distracted with their need for worship. This is perhaps why productions have been getting slowed.

So much to do, so little time.

7th Granite

@TheDunceonMaster2 has given birth to a boy, congrats!

and 11th of Granite

@Count_Sprpr has given birth to a girl, nice!

We're popping babies in this place.

One gremlin showed up in the caverns, we can take care of it. And we have a few Draltha running around too. They feed on mushroom caps and aren't aggressive unless we provoke them. Half the size of an elephant with the strength of one. We could try taming some...

https://i.rdrama.net/images/17207126989426734.webp

Meanwhile I see we have some gold veins and even some platinum. That's good. Platinum can help max out the prestige of our new temples and even mint some coins for when trade wagons will come. Mineral wise I just need more steel production. For if we can't have Adamantine, Steel is the best substitute. We have established smelters and a forge below... roughly 150 levels down. With so many living above the time to get down there truly takes time to utilize our magma metallurgy.

18th of Granite

Scalies visit us, ugh. They're worst than furries.

https://i.rdrama.net/images/17207126989913433.webp

20th of Granite

@HarryTrumanDorisDay and @seriousold (??) have married, congrats!

I need to figure out the stairs system we have going all the way down to the magma chambers, then down and up to the adamantine where that fire demon is.

Seriously following some of the up and down stairs that worm through the elevation is like...

https://i.imgur.com/PgB1moH.png

I secured the stairs with some walls and a door at the -97 elevation. We got a migrant wave come in but just a few dwarves, bringing our pop to 161. With the expanded Trade Depot, temple's being cleared and to be designed, I'll then expand further below to have a proper mine outpost. Then adamantine weapons, armor and steel!

Also need to dig up some of that obsidian and some gems and other precious stones, it'll make these temples look real nice and distinct.

Lets get to work

https://i.rdrama.net/images/17207126990561705.webp

27th Granite

Hey Congrats @R*pevann on your new girl!

https://i.rdrama.net/images/17207126992130237.webp

I also included an order of like 90+ clothes items to be made since most of the dwarves around here are wearing tattered outfits or nothing at all. I know we're that kind of fort but this is getting silly and demoralizing. We're not poors!

Speaking of, with the amount of gold and platinum veins we're digging between the magma layer and the first cavern layer, we should get some platinum statues to boost the value of our halls.

While the miners and builders do their work, @tempest and I continue to spar and train. I have a feeling in order to protect our kindred and fellow warriors against the phantom flame, I would have to don our best armor and weapons and fight it alone.

Speaking of fighting, 11th Slate @Szechenyi decides to beat the shit out of a giant earthworm.

https://i.rdrama.net/images/1720712699265514.webp

gross

I'm also making my ex-wife a leader @tempest of her own squad to lead a full company of competent swordwarves. Which, happen to be all female.

https://i.rdrama.net/images/172071269932114.webp

There is a troll just roughly 30 elevation below wandering around where we collect the webs for silk. Perhaps after some training we can see how well this new squad handles the threat? After all, we're going to need to have a squad above and below to protect the home.

It's already interrupting the hunting parties so lets see how they far now against the troll...

https://i.rdrama.net/images/1720712699367694.webp

@obamacube and @Deuxfugee and an unnamed dwarf took their named weapons and literally poked, stabbed and stabbed some more, the troll tried one punch but it was blocked by a shield and it got stabbed some more to the point it got gelded and died. Holy shit! Bravo ladies!

https://i.rdrama.net/images/17207126994207861.webp

Fricked Around and Found Out.

Still trying to get these gold bars smelted to design my temples and guildhalls required. Indeed the forges and smelters seem untouched and for the integrity of my beard I have no idea why. I'll try moving the ores and stockpiles around. It doesn't help our smelter and forge is now 150 floors below where everyone hangs out. We might have to split off half the population to live below at least then to perhaps expand our cavern farming and of course our industry to something more... organized.

25th Felsite

Someone decided to take artifact bracers in front of like... everyone at the general temple. After talking with witnesses (literally 42 people) it was clear @xa15428 was the culprit

https://i.imgur.com/9iMTfMz.png

You b-word.

She already scurried off and passed it off to a human at the edge of the map and they left. We will interrogate and find out where they were taken.


https://i.rdrama.net/images/17097538177797034.webp

Just as Summer starts I have my report from @Ral , It seems Xa was corrupted by the human Gebdum Bankshelter and convinced to steal the artifact and pass off to scurry away with. This is unacceptable. We will find where they live and we will take the treasure back and perhaps even raze their darn town to the ground!

Meanwhile mid early summer the human traders come with meats, fish, and salads. We'll trade for them our iron junk and some platinum coins. That should give us a solid pantry for many winters while we continue our great works in the temples, the forges, and our mettle!

Mid-summer

Oh, so I learned two out of our three smelters dont have a magma tile under them, thus they have been useless, hence our steel industry choking. Meanwhile a bunch of human monster hunters have come to hunt, I suppose they're either after what lurks in the caverns below or perhaps eager to hunt and kill the fire phantom. Perhaps I should let them try? I know one is already killing a voracious cave worm. Fine with me, they're making the gathering grounds safe for us when I begin to send more dwarves to live below.

Which I will be doing now, at least having a barracks and training grounds there there will be proper armor racks.

10th Malachite

Congrats @sirpingsalot on birthing a boy.

On the 13th Malachite, we found Otukakul in the depths, a black metal breastplate of divinity.

Crundle have been showing up, little buggers are mostly harmless but can scare the shit out of our miners. We'll simply go through a hunting/killing exercise.

I did find this human guest kinda funny, forgive the lack of face its from my mod that isnt enabled in this game.

https://i.imgur.com/ufeQRe0.png

8th Galena Late Summer

Progress on Temples are coming in nicely. Here we have our temple of wealth and trade for the gods Onol and Istrath, each having their own end of a scale they're on.

https://i.imgur.com/b2OrUpc.png

And our Temple of the Ashen Crypt god near where we bury our dead.

https://i.imgur.com/PIOXa8K.png

Fall is coming upon us soon and I still need to make progress below for at least some burrows and barracks and the cowtools we need.

And even now this one is just done, dedicated to the god of the fortress.

https://i.imgur.com/DWXb6X4.png

I tried my best for I am no artiste, but I felt we now have the stamp of our Orangecat identity now carved into the mountain. Also if you're wondering who's naked in the screenshot, its a baby carried around by the engraver.


https://i.rdrama.net/images/1709753817666813.webp

Another goblin raid comes for us. Alas I am not so lucky as to have another ambush of elves to meet them and thin their ranks. Well, it's only six of them so the Cudgel has been dispatched and dealt with the visitors swiftly. Like it was so fast didn't even bother to snap any pics of it.

Now, let's take a look at the state of our small world here and figure out who's pissed at us.

It's basically a goblin tribe known as Nifiquithe, The Torrid Seductions.

And the elven nation of Nifiquithe, The Bejeweled Flax. They got a lot of forest.

https://i.imgur.com/Uln5Nvd.png

The ones I circled in red are the Torried Seduction sites where I think they come to invade. We're the yellow square. Undead invade from the North of those necromancer towers. We also have necromancer towers to our south but we're not at war with them. It doesn't mean undead can't just spill over though when they make too many.

The one I circled in pink is a FORTRESS of elves that count ~1000 strong. What the fook.

I once once we're steel'ed up we should start raiding and razing the sporadic settlements

11th Limestone

A goblin liaison from Atir Zas arrives, lets see what this green prick wants. We will need a 'Throne Room' to have any sort of international discussions.

https://i.imgur.com/05QHEBh.png

Oh apparently he's from the homeland, wait, wot? wtf?

https://i.imgur.com/GoQpvBu.png

We can become the capital of our civilization now, sweet! I said yes and rising above my ego I appointed @60horsesinmyherd as the Baron. The Monarch will come soon along with some other nobles, I'll make their rooms when I have to later. I have underground expansions to deal with.

https://i.imgur.com/XHB4Faj.png

205%!? Heck's bells, I'll make them out of platinum!

With our dwarves less distracted, we're getting the fuel and getting them to pump out steel left and right!

https://i.imgur.com/QT6Bz46.png

https://www.dwarffortresswiki.org/images/c/c8/Dwarf_blacksmith.gif

19th Limestone

Our cheesemaker made something, an artifact musical instrument out of chestnuts, I don't care right now.

25th Limestone

A new settlement has been founded within our nation. Maybe it will give us tribute?

9th Sandstone

We're launching raids against the enemy hillocks that surround our mountainhome. We will raze them. This should also bolster our skills and perhaps we will be skilled enough to deal with the fire phantom before winters end. First target is Leaffog, a necromancer tower where we first suspected the undead incursion were coming from. I am okay with doing this since we have now a second squad defending the mountain home.

15th Sandstone

We returned with great success. I lead the attack and the defenders were led by the dwarf necromancer Kogsak Theaterstood.

And @ManBearFridge struck down one of the necromancers. So did @Cream and @R*pevann went toe to toe against these undead nerds and slaughtered them where they stood. Every dwarf of Orangecat was taking no prisoner

@Santb killed a human necromancer

@Szechenyi shot and killed Kol Lancerskies, dwarven necromancer. Nice shot.

It was @Cream who went toe to toe with their leader and defeated him in battle.

https://i.imgur.com/Btf6DZx.png

Not like us.

After killing all the necromancers and their cohorts we looted the tower.

We acquired the following artifacts

Give Me The Holy Tresses

Annihilation In Practice (Ironic considering we just annihilated them)

Reflections on the Fort

Understanding Leaffog

Unusual Dwarves

The Sticky Uncles (wtf?)

Commentary On The Dwarf

Magician And The Head

Better Forest Retreat

After collecting these strange tomes we torched the tower and left it to burn to the ground. Good riddance.

Once we returned home we analyzed the tomes we have acquired. Most of it is fan fiction slop written by one of the necromancers. It turns out Annihilation In Practice is a tome of spells to raise the dead and even such spells to raise dark hunters!

While I still possess sunsetting authority I order its atomization. Once that is done we are raiding the next necromancer tower near us..

17th of Sandstone

We march on to Boatclapped.

@ggggbabybabybaby also gave birth to a boy, congrats!

While we raid someone stole Stalamem, Bustedcurled, from its pedestal in the mayors office. A dwarven child noticed the left, there were no other witnesses unlike last time. Can't have shit in detroit

We return a few days later with our report of slaying the necromancers, their dark hunters, their zombies, and their dwarven cronies. There was not much to loot so we burned this tower to the ground as well.

https://i.imgur.com/vmRwycJ.png

Get fricked, nerds!

One by one we're razing their towers, removing their blight from our lands. Once we take care of those, we can take care of the goblins. Then the only threat we'd face would be the elves, who's numbers are in the thousands, yet they only use wood weapons. We're more likely to die from exhaustion from swinging our axe arms than from their blows, hah!

Anyway, time is ticking and we need to be raiding more, I wonder if I should raid the towers that are very close to us despite not at war with them, hmm.

(Oh, I think I found house furry lol)

https://i.imgur.com/EDh6pYo.png

You know what, frick it, we'll destroy those towers too. They're also responsible for raising the dead and contributing to their rising numbers.

8th Timber - Late Autumn

After razing down two more necromancer towers we got visitors from below:

https://i.imgur.com/AUQfoSi.png

I guess they didn't like I called House Furry virgins.

Thankfully a few floors below them the Kittycat Squad has been training, I'll send them up to dispatch them.

@Seras one of our untested initiates was the first to arrive, dove in, killed one of them, but then started to flee in terror.

https://i.imgur.com/lfIsP2K.png

Thankfully the rest of the squad showed up and killed the remaining with our steeled and adamantine weapons. Easy. That should make them think twice before coming back to our neighborhood.

While this went on, we assaulted Taperedboots. Unlike the other raids, this one has stopped for within it, lives an arch demon.

https://i.imgur.com/Cjg963i.png

We lost @Cream and @Eskomse to the demon, Alath Dustsqueezes. This is a bit personal as @Cream and I were practically battle brothers, we were always the first together to meet any invaders head on before the others arrived.

Yet as mentioned in the beginning of this report, I do not feel.

At least @PatriceOneal gave birth to a girl.

So I am going use the remainder of our adamantium to forge myself an armor set, craft a silver warhammer, for the density will be stronger than one made of steel, and perhaps with enough force the demon can be banished from our realm.

First I will attempt this with my set of armor I have acquired on the fire phantom below.

22nd Timber

I will descend to the chamber and...

Well, that was anticlimactic...

https://i.imgur.com/4W2quFt.png

One punch and poof, gone. Weird.


https://i.rdrama.net/images/17097538177065356.webp

Let us look into more details of the Arch-Demon that has slain our comrads and is an absolute pest on our doorstep.

https://i.imgur.com/ItOnk8e.png

It has 107 notable kills and 386 other kills. Mostly elves, but notably it killed @Cream and @EskomSePoesOffical.

https://i.imgur.com/dAz26vG.png

This fricker likes to wrestle with a dwarf like a gayboy.

An Arch-Demon is no fickle thing. It is titanic, yet, agile and brutal. We will need a full squad wearing adamantium to deal with the foe! We need more metal of the gods!

While delving deeper through the vein we found a divine spear of the gods. We might arm ourselves with these for the destined squad to take them on.

8th of Moonstone

The miners rumormonger of demonic whispers within the adamantium veins. I heard tales that these spires were supposedly 'corks' to keep the bottle of heck at bay. With the demons we've encountered popping out of them, perhaps that is true?

https://www.dwarffortresswiki.org/images/8/82/Adamantine_mining_anim.gif

We need to dig around but not any deeper to see if we can find any more veins that perhaps are easier to extract.

15th Moonstone

https://i.imgur.com/WC2lEgB.png

Just in time, we have some adamantine gear for me and a few of the squad have some weapons, (still mostly steel armors) we'll put em to the test.

https://i.imgur.com/XzhMkHn.png

18th Moonstone

Congrats @Soren on giving birth to a girl!

24th Moonstone

@Aba has crafted a .... splint... and the fricker used some raw adamantium to use it! you FRICK. Someone forgot to NOT have Adamantine be in that stockpile in the craftsroom!

https://i.imgur.com/JyaBZWQ.png

World's most expensive splint that would make american health insurance envious.

I was so cross by this I razed a settlement that just sprouted up aligned with the archdemon.

Our next raid was then the necromancer tower to the east. There each of us slew a necromancer each and the horde of undead.

51 animated elves

144 animated dwarves

223 animated humans

We could only slaughter ten each at each go and I think they were still getting revived too. We will have to strike again after a strategic withdraw.

All these necromancer towers at the doorstep of the elves and they do nothing? Of course, they can't do anything. Elves are fookin' useless. Worse than beetles.

There is so much undead though we might need to bring the kittycat squad to help.

17th Opal

We return in time for a dwarven vampire bard visiting and we decided to let him know how we feel about that.

https://i.imgur.com/N7KDSdG.png

Get fricked, stupid.

We head out again to frick with the zombie town but some cave dwellers decided to invade, thankfully @Santb was lingering home and singlehandedly slaughtered them.

1st Obsidian

Someone tried to take the artifact bucket Sosadmot. It was my Niece witnessed apparently. So our justiciar slapped her around some and we returned the artifact to the guild.

5th Obsidian

We razed another site belonging to the Seducers. I'm sure they're regretting invading us now. The next and last site on this side of the continent is called Badyear. Heh. It will be a bad year for them.

15th Obsidian

https://i.imgur.com/Fw4BLC3.png

The last site (I think) Is here which would take too long overlapping the next year, I shouldn't venture out now as I only have about 8 days left. I think we just have enough time to raid one more necromancer tower run by humans.

22nd Obsidian

Most of you dramatards are just getting pregnant and popping out babies. @Toodley_doo just had a boy!

We returned just in time for the end of the year. We raided Pulleydrum, slaughtered all the necromancers and stole more fan fiction they wrote, thankfully none of them contained spells. We didn't have time to raze the tower down though unfortunately. But you could probably send one dwarf to do it. next time.

We end the year with wiping like... five necromancer towers off the map. Our steel industry and metal stockpiles are through the roof. We have dedicated temples as well as our generic temple and I converted our old trade depot area to a tavern for us and travelers to enjoy. The fire phantom is defeated so we were able to get some more adamantium to forge some additional armor and weapons. I hope the next in charge can take on the new year with a little less worry of invaders and industry resuming again.

This is @Starsix, signing off.

https://i.imgur.com/x7Fqvtl.png


https://i.rdrama.net/images/1709078212307456.webp

And that concludes the 10th chapter, bringing us to the year 260. And this month also makes it the First Year Anniversary of Mostibkun! :marseyletsgo:

It took me a second to get unrusty but I managed. I think the biggest challenge was trying to trace the navigation from going from elevation 40 to elevation -115. It's a lot of steps for the dwarves! I was on my way to making burrow down there and @searcher you'll notice in some levels I think around -108 or something I carved out huge swaths of cave to prep building some rooms using blueprints but I wasn't happy with them and plus there was gold and platinum veins I'd rather mine out than give dwarves a bed, lol.

But if you wanted to build it we now have so much microline and gabbro blocks and gold and platinum bricks that you can make the most opulent dormitories if you wanted.

We have so much rocks I had to use some quantum storage to fit them in our lots.

Seriously we have so much plat and gold its probably why we were chosen to become the capital (Adamantine doesn't hurt either.)

I did commission a platinum statue of @Cream in his memory but I didn't have time to place it yet. Also I have no idea which cream it is because pulling it up there is like ten of you named after cream.

I also forgot to mention I built the second barracks below along with a hospital and a well that was built over some pocket water so its only got the water in there and thats it. I was going to make an opening for a waterfall but didn't have time.

I mostly focused on fricking up as many not-dwarves as possible around us since I think that's what this unfeeling commander would do. From carpentry to combat, he found his calling.

Looking up in legends, that artifact that was stolen. It was last seen held by a dwarf in Tinrooms.

Over to you now, @searcher


Housekeeping:

Added @Grue, then realized was in the game already so fixed there wasn't double.

Added @Patsy to the game.


Players, in order of succession:

@60horsesinmyherd

@Cream_a_da_crop

@s_a_n_t_b

@StarSix

@searcher

@BFBugleberry

@Rankine_911

@Yasharn

@Ninjjer

None

i just hope whoever did the combat remains unemployed

:#marseybegging:

None

Suicide Squad Kill the Justice League will be a free game for all Prime Gaming subscribers this month, along with Chivalry and Tomb Raider.

https://i.rdrama.net/images/17207072679401486.webp

None

https://i.rdrama.net/images/1720704334666021.webp https://i.rdrama.net/images/17207043349054804.webp https://i.rdrama.net/images/17207043351250482.webp https://i.rdrama.net/images/17207043353612752.webp https://i.rdrama.net/images/17207043356063666.webp https://i.rdrama.net/images/17207043357966921.webp https://i.rdrama.net/images/17207043359825823.webp

what's your favorite kino out of these !g*mers

None

					
					

https://i.rdrama.net/images/17207042801096885.webp

None

Steam deck made me enjoy games again but my wife wants me to get something to hook up to the tv for essentially the same experience as the steam deck on the tv but for more modern games. What's a good computer for this. I want links and prices none of this price out everything yourself horse shit. I can put computer parts together but I do not want to research anything just add to a cart and buy

None
126

RIP Geraldo Rivera

:#marseysadge:

None

					
					

kill yoursells

The most literate guy who tells people to kill themselves on the internet.

None
6
The first Hufflepuff you ineract with in the wandshit game is a torture bait nerd.

P.s. can game engines finally create a mirror tool to copy the objects oldschool style rather than ray tracing meme.

None
24
GTA VI discussion thread. What will GTA VI have in terms of features to justify a 2 billion dollar Budget?

The things that I am currently aware of:

1. Character graphics better than RDR 2

2. More diversity of bodies

3. More population density in game

4. Largest map so far for a rockstar game

5. Better character physics

6. Better environments

7. Better AI

8. Better ragdoll physics

9. More alive environment

10. More accessible buildings

If they could make the entire map fully accessible including the buildings then I think Its worth the 2 billion dollar budget.

What do you guys figure that 2 billion dollar budget has gone into and how is GTA VI going to be the best game ever made?

None
16
Simpsons arcade game (1991)
None
15
It now costs hundreds of millions to billions to make revolutionary next generation games

Development cost:

Baldurs gate 3 - 100 million USD

Cyberpunk 2077 - 436 million USD

Starfield - 200 million USD

Elden Ring - 200 million USD

Genshin Impact - Hundreds of millions USD

Spiderman 2 - 300 million USD

GTA VI - Expected budget costs to be more than 2 billion USD

Triple A games are only getting more expensive with time, and they are still turning a profit over time.

Expect a most expensive game ever made every 2-3 years with how things are going.

A decade ago people were writing articles about how video game budgets are ballooning, since then video game budgets have continued to balloon ever since with no real slowdown.

Additional fun fact:

Everything cutting edge in tech development currently costs 10s of billions to hundreds of billions to advance further. Only the richest countries and the top multinational corporations are in a position to make those kinds of moves to keep pushing humanity's capabilities further up. If your country GDP is less than a trillion USD, then you are pretty much cut off from participating in the future and developing it further.

Only 19 nation states can afford to assist in building the future, along with 7 corporations.

At current rates the world won't be able to afford to make revolutionary games in another decade or two. Imagine 500 million USD being the norm by 2030, and a billion being the norm by 2040.

None

!g*mers

None
86
Armor

funny but also wtf game is that

None
Reported by:
15
Kojimabros...?
None

Disclaimer: This is a rant and will probably be be boring and contain no drama, sorry guyz :marseywave2: :marseywave2: :marseywave2:


OWLCAT:

Owlcat is the double AA indie company which published the recent Pathfinder: kingmaker and Pathfinder: Wrath of the righteous games, with also the recent 40K: Rogue Trader game, usually they are my favorite publisher, but basically they made a secret ending so fricking complex and batshit insane , that I've been spending the past 24 hours using (wasting) my lifespan on the Pathfinder subreddits and forums,

bitching about how the fricking Secret ending riles me up so much beyond reason and how my mouth-foaming :marseychainsmoker: :marseychainsmoker: :marseychainsmoker: :marseychainsmoker: reaction to it is so wildly disproportionate to its actual importance to the world and life at large, but then again this site informs us to blow shit as wildly out of proportion as feasible, so I'm GOING TO :marseytrollgun: :marseytrollgun: :marseytrollgun: :marseytrollgun:

I've been having discussions with other straggots who've managed to complete this secret ending, who've accused me of being salty of not being able to figure it out myself, which is what has had me SEETHING and COPING and DILATING the entirety of last night :marseycope: :marseycopeseethedilate: :marseycopeseethedilate: :marseycopeseethedilate: :marseycopeseethedilate: :marseycopeseethedilate: :marseycopeseethedilate: :marseycopeseethedilate:


SECRET ENDING GUIDE VIDEO DROPPED:

This is in response to the even more hardcore community in the Pathfinder: WOTR community after, youtuber dropping a definitive guide to actually obtain the fricking much vaunted and gossiped about Secret Ending of the WOTR game, which had infamy since the games release back in SSeptember 2021, so the game is pretty much 3.5ish years old already at this point.

The youtuber in question, MortisimalGaming, has carved his niche as the premier CRPG game reviewer, and also being unique in the gayming reviewer space by actually 100% percenting fricking games, via obtaining all steam achievements, if achievements or trophies are a thing in said game, as you can imagine his autism functions on an entirely other level from average mortals, which is very impressive as according to himself he's actually a father, and has a son (What's your excuse dramatards! :marseysunflower:) Despite his impressive steam Achievement portfolio, he maintains humility and claims that he considers himself not to really be a hardcore g*mer, or even especially good/talented, and merely that his literal occupation as a gaymer-tuber enables him indefinite time to lay siege to games, and obtain experience as to how game devs have their design philosophies cracked to be able to defeat challenges which would turn away average mortals.

He especially made a name for himself as someone who made very useful guides for Pathfinder and Larians' Divinity: Original Sin 2. So he has that turbo nerd cred in CRPGS :marseynerd2: :marseynerd2: :marseynerd2: :marseynerd2:

So you guys need to comprehend the sheer levels of autism required to know these things, and for people to follow them, they are neurodivergents to neurodivergents, to what neurodivergents are to normal people!


OBSCURE FORUM SLAPFIGHTS:

On forums I wont name, there had even been arguments that the Secret Ending of WOTR (Wrath of the Righteous) didn't exist, or was too fricking convoluted to figure out, or was even fricking bugged for many to complete. Since September 2021, many completionists even bitched and complained that the extreme and highly specific actions one must perform to fricking unlock the Secret Ending of WOTR, and there had been minor turbo-autism slapfights :slapfight: :slapfight: frick-you-got-mine peeps who had somehow obtained the achievement, and those that were seeking it.

Many people didn't even believe or know the fricking secret ending existed, until people datamined the game and found a Steam Achievement for it or utilized Unity Mods to data mine the fricking game and discover flags that needed to be triggered in ingame events, similar as to the Biowhere Mass Effect game where you needed to complete actions to enable the ability to even unlock choices later ingame.

And again, due to the size and complexity of WOTR, there had been a metric shitload :marseylifting: :marseylifting: :marseylifting: :marseylifting: of bugs which affected anything from abilities not doing what they described, to literal pivotal plot points to proccing because of bugs - Literally up until last month, massive gaming overhaul bugs and pathes, literally more than 3 years since release, have involved fixing game mechanics not working as intended or dialogue bugs.

For many the entire Secret Ending was impossible, because bugs would prevent specific needed plot interactions at just one specific moment, meaning if they fricking did just that one thing wrong, the rest of their actions working towards the secret ending was entirely moot.

There had been guides to the secret ending, but prior to MortisimalGaming's guide, they had all been flawed, outdated or didn't take into consideration of bugs, cuz the writer themselves weren't affected by them. So Mortisimal dropped a mini nuke yesterday. :marseynukegoggles: :marseynukegoggles: :marseynukegoggles: :marseyoppenheimer: :marseyoppenheimer: :marseyoppenheimer: with how comprehensive and complete his guide is, especially after Owlcat devs fixed most of the plot bugs after 3 years.


SECRET ENDING HAS LOOOOOOOOOOOOOOOOOOOOOOOOOOOONG REQUIREMENTS:

And oh my god - just to make the rest of you neurodivergents on rDrama.net understand the level of autism involved in this shit - the video which I know none of you will click on, is a colossal 35 fricking minutes lonnnnnng :marseylong1: :marseylong2: :marseylong3: :marseyllama1: :marseyllama2: :marseyllama3: :carplong1: :carplong2: :carplong3:

https://i.rdrama.net/images/17204374073413296.webp

Just to make you guys appreciate the monumental amount of shit you guys have to do right accomplish this secret ending.

The effort to do this to unlock the secret ending, is wildly, wildly, wildly, wildy, wildly disproportionate to accomplish this. What's even more when i verbalized this frustration (autism) to other frickers on Pathfinder forums they just blocked me or told me it was totally easy and reasonable.

I'm going to waste your lifespan explaining why this shit made me :marseyrage: :marseyrage: :marseyrage: :marseyrage: :marseyrage: :marseyrage:


PATHFINDER KINGMAKER HAD SIMILAR ISSUES:

Back when Pathfinder: Kingmaker was released, it also had a secret ending, which the devs explicitly alluded to in their Kickstarter campaign, when they as an indie company had no capacity to fund themselves out of pocket, and they had actually went to monumental effort to both create this secret ending, to cater to their biggest kickstarter patrons.

https://i.rdrama.net/images/1720437407481423.webp

When Pathfinder: Kingmaker was released back in 2018, like many CRPGs riding on the renewal of Obsidians Pillars of Eternity, they were overly ambitious in their inclusion of their Kingdom Management simulator portion of their game, and ironically this Kingdom Management was very unpopular and very controversial for many customers and even original Kickstarter backers.

The Kingdom Management was so controversial that it divided the fanbase, and actually almost cost the fricking devs sales of the game, as early reviews were so largely negative, stating that the actual adventuring and RPG mechanics was fun, but its tethering towards the Kingdom simulation basically made them stop playing or even refund the game!! :marseysmokealarmbeep: :marseyscream: :marseyscream: the poor devs were forced to spring into lightning speed, to create an option to automate the Kingdom Management, to entirely skip this shit. :marseyoptimusprime: I don't know if this was during the Early access phase as it was during my time at university.

But even this automated Kingdom button would be controversial :marseyoverseether: :marseyoverseether: :marseyoverseether: Because basically, the actual events of you deciding with your advisors, and determining whether your kingdom would be evil or orderly was interesting and well written, and the manner in which you as a burgeoning new fantasy ruler have to deal with various crisis was intriguing,

BUT THE AUTOMATED setting meant that the fricking game made default choices for you, and bypassing much choice which was equally unsatisfying and COMPLETELY removed the roleplaying from the Kingdom :marseyking: :marseykingsmug:part of the game which was pretty baked into the rest of the game, so you WERE missing out on a great deal of story and roleplay if you fricking went with this option.

It was a lose lose situation.


https://gamefaqs.gamespot.com/boards/252382-pathfinder-kingmaker-definitive-edition/78928689

https://i.rdrama.net/images/17204374081183732.webp

"Just know that in making it auto you will forfeit receiving any accomplishments that are normally granted by doing it yourself. Not sure what accomplishments as of yet tho.. I also don't know if you still need to visit your kingdom once a month if it's set to auto"

https://i.rdrama.net/images/17204374084030066.webp


https://old.reddit.com/r/Pathfinder_Kingmaker/comments/cff5a0/game_would_have_been_more_fun_without_kingdom/

https://i.rdrama.net/images/1720437407918308.webp

"Beneath The Stolen Lands is so much more fun than the main game that I can't progress past the 2nd chapter in it because management sucks. I wish the game was like NWN1/2 with more of an adventure/crawl rather than loads of dice roll events trying to frick you every month in your Kingdom where Advisors will fail due to bad RNG and then continue to fail as they become worse."

"Auto is not a solution as you no longer have a say in anything and it ruins roleplaying. The management would have been fine if it had a "Off" button where failure in events and game overs relating to it were disabled but you coud still make choices and customize your kingdom in the usual way."

https://old.reddit.com/r/Pathfinder_Kingmaker/comments/cff5a0/game_would_have_been_more_fun_without_kingdom/eu9hql7/?context=8

https://i.rdrama.net/images/17204374086114576.webp

"The only issue I have with Kingdom Management is that it's all stick and no carrot. Aside from a vague relationship between the kingdom stats and the artisans, you don't really get anything from having a booming kingdom versus one on the verge of revolt."

"If higher kingdom stats increased the number of merchants in your capital, conferred bonus stats on your party members, or had some other mechanical interaction with the game; I would consider it much less of a nuisance. There are the projects that give you bonuses while in your claimed lands, but pretty much every new chapter takes you out of your land so they never really matter. Artisans are nice, but their random nature makes them questionable - especially on a first run where you don't really know what you're getting from them."

https://steamcommunity.com/app/640820/discussions/0/3393916911755161624/

https://i.rdrama.net/images/17204374076255665.webp

"Yeah they really really need to either let all your "potential" advisors actually take part to keep up with all the events if you are on top of things or, they need to make it so that all events pop up at the beginning of the month. I suppose its not really realistic but, neither is having an event pop on the 30th that will auto fail once it rolls over to the first of the month."

https://i.rdrama.net/images/17204374077541552.webp


KINGDOM MANAGEMENT SUX:

The issue was that this Kingdom Management was possibly one of the worst of rulership simulations ever created in the entirety of gaming. In a vacuum it would be fine if not enjoyable, but the manner in which you as a player are introduced to fricking the management mechanics is horrific and highly cruel and unfair.

You received staggered information on the importance of significant mehcanics, like your need of Advisors which are critical, and critical to get as early as humanly possible. The game doesn't inform you, but basically you are in a massive stress inducing timer :marseychainsmoker: :marseychainsmoker: :marseychainsmoker: :marseychainsmoker: :marseychainsmoker: the very moment you begin the campaign, and if you camp spam too much, you will enable time to pass to much to the point of no return.

You as a fricking 1st time player will never know this, and for 90% of players, for whom this will be their 1st and ONLY playthrough, will only realize this calamity 20 hours into the game, past the point of no return, and when it is beyond their capacity to salvage their situation.

In the early game, in the 1st chapter, the way you are SUPPOSED to play, is make a beeline straight towards all Advisors to unlock their capacity to govern your various different parts of your government. You AS A Green fresh faced new will not know this, will not know that you are on a timer, or even WHERE on the overwolrd map to find them, or even that there will exist departments in your governments to fricking need a post in lategame.

Depending on which routes you take on the overworld, you will obtain needed Advisors based on pure fricking luck if you go in blindly. Even guides covering the RPG character builds dont often warn players of this critical fact. :marseytrollcrazy: :marseytrollcrazy: :marseytrollcrazy:

And why is this critical?! Especially early game? Because the Kingdom Management will throw crises at you with incrementally more difficulty, which if you need to level your Advisors against over time. If you are up shit creek because your advisors were discovered too late, and have not been able to level them up in tandem with the increasingly difficulty of crisis management, then you will very quickly find a point of no return. Because guess the fun part of this shit :marseyrage: Your Advisors ONLY levels up on successful crisis handling,

meaning if you fail even ONCE :marseyembrace: :marseyexcited: :marseyexcited: you will initiate the cockup cascade into your eventual demise, and if your underleveled Advisor, whom you had no way of fricking knowing would be important down the line was underleveled , then the cockup cascade is basically guaranteed :marseyexcitedgif: :marseyexcitedgif: :marseyexcitedgif: :marseyrage: :marseyrage:

Basically the game would retroactively severely punish for suboptimal decisions you had made for as many as 20-30 hours, when you literally didn't even know you were making a decision at the time.


LONGTERM RETROACTIVE PUNISHMENTS:

It reminded me of X-COM which was a semi-roguelike which explicitly had baked in its design philosophy to have the player fail down the line, but to manage failure against success, I really fricking hated his game :marseyexcited: :marseyexcited: :marseyexcited: it too would punish you 20 hours down the line, and past the point of no return.

It reminded me of why RTS genre games would be by order of magnitudes less popular than regular shooters or other multiplayer games. If you lose or screw up or make a mistake, you are punished immediately and the consequences are inconsequentially short - you go back to teh starting line.

But if you make a mistake on an RTS game, even and usually especially a single player campaign, you will only realize your mistake maybe 1 hour into play, and will realize a suboptimal choice your had made strategically in the very beginning of the game is now retroactively punishing you 1 hour into the game, leaving you to the slow burn RTS death or quitting, yet even such a setback only ever takes an hour or afternoon of your lifespan.

What was especially aggravating and cruel about Pathfinder: Kingmaker's bullshit Kingdom Management, was that you would be :marseybattered: :carpwhip: :carpwhip: :carpwhip: punished retroactively into the game, for as much as 20-40 hours of gameplay! For a bad choice you didn't know you were making. For traditional games, or games which aren't as ruthless as XCOM, you pick yourself up from the dust and just fricking restart the mission. But for Kingmaker, you would effectively be throwing away 40 hours of play, and even if you willed yourself to fricking restart all the grueling effort, and wasting through plot twists which you thus already know now with hindsight, ruining the retread :marseyitsallsotiresome: :marseyitsallsotiresome: :marseyitsallsotiresome: - this basically has a design philosophy in competing areas, to test your roleplay of a character against forewarned knowledge just to succeed in the fricking, which is NOT roleplaying :marseybeanannoyed: :marseybeanannoyed: :marseybeanannoyed: :marseybeanannoyed:

Even Dark Souls, is never this punishing to players (also it's not that hard, KEEP YOURSELF SAFE FromSoftsFantrags), the actual moment to moment failure maybe robs you of 1/2 hour of your life. And even crap builds can be and are expected to play through by the core design philosophy of Dark soulshit.

I really fricking despise thee notion of having your endeavor in a game be pointless, and especially despise the notion of being Retroactively be punished by devs, which is also why I personally hate Roguelikes.


PLOT OF KINGMAKER:

The other important thing which raised some :slapfight: :slapfight: :slapfight: in the CRPG shadows of the internet, was the difficult and convoluted manner in which peeps were able to unlock the secret ending of the game, which was similarly complex, but not nearly to the same degree as that of WOTR.

Summary of :eaglebikini: PLOT: Basically you and a bunch or brokeass mercenary strags are hired by Aldori dorks to subdue the massive banditry of the Stolen Lands :marseyrobber: :platypirate: and hopefully induce some level of stability into this historically unstable shithole, and as rewards, whichever loser mercenaries succeed and survive would be acknowledged and raised as a Baron/Baroness of the region by the neighbours of the Stolen Lands they just "conquered" to basically be their backyard buffer against banditry.

Your straggy main character becomes a Baron/ess and thus must thus play Sim City from Heck in the next 5 years, and basically put out the fires :onfire: :onfire: :onfire: :marseynecklace: :marseynecklace: :marseynecklace: :flamethrower2: :flamethrower2: :onfire2: :onfire2: of calamity after calamity, as your new fledgling Barony appears to have the worst case of Bad Luck on the entire fricking planet, and is just fricking besieged by problems beyond counting. You manage sewage in the morning and fight off bandit invaders in the afternoon, and it appears like your new nation state is just filled to the brim with fricking 5th columnists :marseycomradecry: :marseytrotsky: hellbent of sabotaging your new nationbuilding project at every turn, and you also have to stop invasions of Fey Fairy frickers from the Fairy Fey dimension (not joking)

Basically it seems like the fricking Gods are fricking conspiring to burn down your new young Barony, and mid-game plot twist, after having faced off hordes or rampaging bandits, trolls and Barbarians (Micks :marseyhibernian:), you find out to your disbelief that there ACTUALLY ARE demigods conspiring to r*pe your kingdom to the ground!

The plot twist is that Narissa, a sexy Fey dryad treelady :carpmermaid: :marseybutt: :marseyfoxxylove: chick, whom helped you from the very beginning of the game to overthrow the Bandit King to establish your Barony in the 1st place, is also conspiring to overthrow your new Barony as well. And has been behind every turn and twist and invasion and calamity which has befallen your Barony since you took charge!

The end game has you kill this cc*nt to finally establish peace and prosperity in the Region of the Stolen Lands, and you become a good/bad/r-slurred ruler whatever.

The super duper SECRET ending of the game, is you finding out WHY Narissa has been sabotaging not just your new Kingdom and that of the Bandit King before you arrived on the scene, but basically EVERY single kingdom and nation state in the Stolen Lands for the literal past 1000 years. In FACT you realize that the very reason the Stolen Lands have been so historically unstable and prone to banditry and chaos and shit has been because of Narissa all along!!!!!! :marseyscream: :marseyscream: :marseyscream: And that she has basically sabotaged the nationbuilding of every single nation state ever endeavored in the region for the past millennium acting as this demigod 5th columnist over and over, breaking and sabotaging every single concurrent state or kingdom after one another.

You find out WHY the frick :marseywtf: :marseywtf: :marseywtf: she would do this in the SECRET ending, as she had been cursed and her own Fey kingdom been cursedraped by the super straggy Lantern King in Feytopia (another dimension connected to your fantasy world, where the barrier was weak in the Stolen Lands) because she had made a failed coup against another Fey someshit

As punishment, she has to fill a magic jar with the grains of sand, where very single grain of sand represents ONE KINGDOM which she must destroy, in order to undestroy her magic Fey kingdom in turn, and thus she has been in constant 5th columnisting in the Stolen Lands for the past 1000 years.

======

It's a pretty good ending and extra story with a full extra 10 fricking hours of gameplay and fights after the traditional ending after you defeat Narissa. You can even redeem Narissa or romance the b#tch if you are an evil overlord!! (WHICH I DID BY THE WAY) :marseyinsane: :marseyinsane: :marseyinsane: :bite:


PAINFUL REQUIREMENTS SUX:

My problem?!!!!! :marseyschizotwitch: :marseyschizotwitch: :marseyschizotwitch: :marseyschizotwitch: :marseyschizotwitch: :marseytrollgun: :marseytrollgun: :marseytrollgun: :marseytrollgun: Ulocking this super fricking r-slurred ending is in my opinion too convoluted and r-slurred and unfair1!!!111!!!!

Some buttholes on the sub or forum would be like "get gud" and how THEY totally fricking easily got the secret ending of Kingmaker and how it was all :marseybigbrain: logical and shit, and only subhumans :brainletpit: could not figure out how to unlock the Secret ending, and I was like

:marseykys2: :marseykys2: :marseykys2: :marseykys2: :marseykys2: :marseykys2:

Because I actually DID UNLOCK THE SECRET UNDING in my 1st playthrough of Kingmaker, even as I was getting anally keelhauled by the Kingdom Management system, but the r-sluration was that I had done so with pure fricking unadulterated luck, I didn't accomplish it through any amount of thinking or logic or intuition or choices, I just stumbled my way through the right choices like and idiot-savant-r-slur and this ENRAGED MEEEEEEEEEEE :marseyrage: :marseyrage: :marseyrage: :marseyrage:

Because was just as likely to fail as succeed and would have been robbed of the choice 100 hours into the game had i been luckless enough not to have fricking made the right choices to unlock the Secret Ending in Kingmaker, and the ability to prone-bone the Fey tart :pepoboner: :pepoboner: :pepoboner: :marseyskeleton: :marseyskeleton: :marseyskeleton:

I am willing to bet half of the buttholes who got the steam Achievement :marseywinner: of completing the secret ending had only done so with luck, and 50% sure as heck didn't obtain it through skill or reasoning :marseybeanannoyed:

Like look at this shit to do it right!!

https://www.neoseeker.com/pathfinder-kingmaker/guides/Best_Ending

https://i.rdrama.net/images/17204374088292232.webp

LIKE LOOK AT THE SHEEEER AMOUNT OF SHIT YOU HAVE TO DO :marseytrollcrazy: :marseytrollcrazy: :marseytrollcrazy:

https://i.rdrama.net/images/17204374091297007.webp

https://www.pcg*mer.com/the-long-road-to-the-secret-ending-of-pathfinder-kingmaker/

https://i.rdrama.net/images/17204374092782502.webp

https://i.rdrama.net/images/17204374094886127.webp

Also you can secret romance the Badguy Narissa at the end if you're evil enough, and some had comments about her:

On a Steam forum thread where players theorized about the possibility, one suggested you'd be better off romancing literally any other NPC, since they "don't look like lettuce." A player who was more intrigued by the possibility replied, "She has 36 in charisma so she is a good looking lettuce." :marseyxd: :marseyxd: :marseyxd: :marseyxd: :marseyxd: :marseyxd: :marseyxd:


Now normally an ambitious game which creates content fearless if it will be missed by many, and is antithetical to games like Skyrim which hold your hand with markers, I would like.

After all many peeps complained that even story driven games like Life Is Strange have railroading throughout its plot, and many choices don't have meaning anyways,

But I hate this type of content blocking just as much, because you as a player may never even be able to KNOW that you were at a point in making a choice or your inaction would lock you off from a Secret Ending, and thus be retroactively punished by a game like Kingmaker by as much as 90 fricking hours worth of playtime, realizing too late you can't go back and change your decision!!!!


RAILROAD BLOCKS:

I found this comment chain on a sub which perfectly encapsulates and verbalizes my frustration with this problem.

On the surface the ambition of these indie devs should be infinitely more celebrated over camp Triple AAA story slop where minor inconsequential choices never seem to affect the outcome of the main story in Developers like TellTales games, which have been accused of such, but are still highly revered by their main fanbase regardless.

Because it is the ultimate INVERSE problem, where you are railroaded too steeply in TellTale and other story games, instead it is TOO easy to block yourself out of specific lategame Secret endings like in Owlcat because you didn't fricking adhere to Adventure-Game-Moonlogic

It instead transforms otherwise praiseworthy design philosophy of ultimate choice into the g*mer's hands, as actually unintentionally blocking out too easily. Like you can be fricking AWARE of the secret ending an even be able to intuition your way into solving the problem of WOTR (Wrath of the Righteous) Secret Ending, but if you so much as unintentionally made a fricking mistake and made a specific binary chocie in the goddarn PROLOGUE of the game,

CONGRADULATIONS, you have just blocked yourself out of the secret ending of the game!!!!!! :soymad: :soymad: :soymad:

I personally don't even mind bad endings in games if they are proportionally telegraphed by the devs ingame, like for example the Vampire Masquerade: Bloodlines, has several bad and really bad endings, all of which are telegraphed over and over and OVER from the very beginning, and outside of very specific actions, none of the fricking endings are locked out to you, including a couple of "Secret Endings", or at least as cruelly easily like that of fricking WOTR!!!!!!!!!!!!!!!!!!!!!!!

https://i.rdrama.net/images/17204374096539066.webp

https://old.reddit.com/r/Pathfinder_Kingmaker/comments/9xih5a/guide_to_the_true_ending_all_the_spoilers_by_free/

https://i.rdrama.net/images/17204374097348964.webp

"On one hand- this is awesome that "true ending" can be obtained only if someone is really determined to do so (I guess that person who wrote this guide in the first place must have spent few hundred hours to achieve this), but on the other- It's rather poor design choice to make it so railroaded (it seems like there's very little room for straying from the path, i.e.- failing Vordakai's curse check or killing Tartuk first- which is most reasonable choice as he buffs Hargulka). This feels sort of "gamey" for an RPG (I mean- it wouldn't be possible without being able to start over with previous knowledge of meta-game)."

https://i.rdrama.net/images/172043740989092.webp

"My point is that it takes very specific approach to reach this ending- not that it's too hard. If there was- for example- any indication that killing Hargulka first will yield different outcome than killing Tartuk than it'd be fine, now it seems arbitrary. I don't mind that it has to be done in certain order (although it would be cool to have such ending for characters that don't want to act compassionately towards Nyrissa), making encounters harder and being devoted to the goal, but it'd be nice if it could be achieved by wider array of characters and not necessarily gated behind skill checks (what's the point of reloading game only to have single RNG result different?)."

:marseyhesright: :marseyhesright: :marseyhesright: :marseyhesright:


YOUTUBE DISCUSSIONS:

Anyways I basically triggered myself with the release of this video, as it confirmed just how painfully specific the path ahead to the secret ending is in the game, even compared to that of Kingmaker.

A lot of peeps praise Owlcat and the fact that devs would include such a mountain of content probable never to be seen by the majority of players, which is an admirable design philosophy, especially in comparison to railroading Triple AAA slop,

but I personally feel like I basically fallen out of love with Owlcat because of this - it ticked me off beyond reason.

https://i.rdrama.net/images/17204374102163436.webp


Even a couple of Youtube-comments, through the usual blind praise towards the Youtube or circlejerk of the subjectmatter, also mirrors my complex feelings on the matter of the Secret Ending and how it is implemented in WOTR

https://i.rdrama.net/images/17204374104102802.webp

"Very convoluted & cryptic way to get to the "secret" ending tbh. In fact it is so convoluted that I have even heard an opinion that conditions to meet are so "unfair" that a lot of people were apparently using some save editor tool to alter in-game date so it would unlock the ending (which apparently works)."


R-SLURRED MORALITY OF SECRET ENDING:

there's also other reasons why I hate the Secret Ending.

Basically the main Posterchild Badguy, is Areelu Vorlesh, whom opened the Worldwound onto the fanatasy planet, which is basically an interdimensional portal staright to a demonic heck, and the setting of the game has been basically for 130 years the mortal humans/elves/dwarves have been fihghting desperate crusades to close this Worldwound super portal to save all of mortalkind

So Areelu Vorlesh is basically super fantasy hitler, and have caused absolutely tremendous suffering for the peeps of this fantasy world, yet in order to fricking fascilitate the Secret Ending, you have to fcucking understand her side of teh story,

which is interesting and cool, but morally can be r-slurred. She basically has that anime-cliche where she has a sad traumatic backstory, so all the horrors he had inflicted upon others is totally cancelled out :marseywholesome: :marseybeanannoyed: :marseybeanannoyed: :marseybeanannoyed:

Additionally, you absolutely cannot finish the Secret ending as a Legend mythic path, which sees your protagonist giving up all their magic demigod powers, to become a Legend of mortalkind, and basically rule as an average everybody to save the planet from demonic invasion, and erect your own nationstate on the ashes of the Worldwound

It's my favorite mythic path because I enjoy narratives where you relinquish extreme power in favor of responsibility, yet due to the zany twister morality of the Owlcat devs this is inherently antithical to the Secret Ending, which sees you ascending into Godhood basically.

It sort of feels like the implied BEST ending is only achievable through the avarice for ultimate power for your character, instead of a form of redemption where you realize to live your remaining years amongst mortals as a hero - it's fricking weird :marseybeanannoyed: :marseybeanannoyed:


SOME MORE YOUTUBE DISCUSSIONS:

https://i.rdrama.net/images/17204374106174357.webp

Others on the youtube video share the sentiment that the requirements are too extreme, and feel like the game is sort of retroactively punishing them as in the eyes of the devs as they had no forewarned knowlegde to accomplish the demanding tasks to fulfill the requirements of the Secret Ending.

https://i.rdrama.net/images/17204374107725432.webp

ALSO by the way, like the Kingdom Management in the 1st Pathfinder game, there is a Crusade Management system midgame, which is basically Heroes of Might and Magic

https://i.rdrama.net/images/17204376231079683.webp

So if you pretty much hate that part, and hate Heroes of Might and magic as a genre, and want it automated like in the 1st pathfinder game, once again you are fricking shit out of luck, and have to engage with this system, in order to fulfill the requirements of teh Secret Ending.

I personally love Heroes of Might and Magic, and enjoy this "mini" game but can absolutely empathize with peeps who would abhor this shit, just as I had personally abhorred the Kingmaker's Kingdom Management system :marseyyikes:


CLOSURE:

Basically in summary I really really fricking hate this Secret Ending, I hate the complexity of its requirements, I hate the fact that it's near impossible to do on your first run, I hate the fact that you can even realize of its existence and even figure out somewhat how to do it, but have fricking unknowingly locked yourself out via an unwitting earlygame choice - and I hate HATE the feeling that I am being punished retroactively by developers for having made a "bad" or suboptimal choice

Especially in very very Loooong games like the two Pathfinder games each of which can easily take a 1st run from 70-100 hours. Imagine the cruel sensation of playing for 50 fricking hours, only to realize midgame that you've unknowingly cucked yourself out of a secret choice you would have wanted to make, and that the ingame files are complex with tracking plot-flags, that even using Unity-mods are basically impossible to fix your unwitting frick up.

Even bad endings on Dishonoured, with its chaos system is telegraphed by the game throughout and you can change course midway.

This Secret Ending of WOTR leaves a very sour taste in my mouth :marseylemon: :marseylemon: :marseylemon:

None
24
Dramatic Portraits Mod - 1.0 Release

https://i.rdrama.net/images/17203985111701043.webp

A series of handmade rDrama meta portraits for vanilla hoi4 :marseyheart: We used these for tonights MP game (the capy lost)

If you wanna use the mod yourself https://steamcommunity.com/sharedfiles/filedetails/?id=3284189186

France, as well as the other minors of the war will eventually get their own portrait :marseyfamily:

None
27
Weekly "What games are you playing" thread #68

What are you playing currently?

!g*mers

Previous Iterations:

2024

I'm aware the dates aren't exactly right but I like to keep things refered to their planned date. They are still weekly after all.

#1 --- 043 - [07 Jan 2024] - Weekly "What games are you playing" thread #43 -- mayflyalt :marseyblowkiss:

#2 --- 044 - [14 Jan 2024] - Weekly "What games are you playing" thread #44 -- lc

#3 --- 045 - [21 Jan 2024] - Weekly "What games are you playing" thread #45 -- lc

#4 --- 046 - [28 Jan 2024] - Weekly "What games are you playing" thread #46 -- lc

#5 --- 047 - [04 Feb 2024] - Weekly "What games are you playing" thread #47 -- lc

#6 --- 048 - [11 Feb 2024] - Weekly "What games are you playing" thread #48 -- lc

#7 --- 049 - [18 Feb 2024] - Weekly "What games are you playing" thread #49 -- lc

#8 --- 050 - [25 Feb 2024] - Weekly "What games are you playing" thread #50 -- lc

#9 --- 051 - [03 Mar 2024] - Weekly "What games are you playing" thread #51 -- lc

#10 --- 052 - [10 Mar 2024] - Weekly "What games are you playing" thread #52 -- lc

#11 --- 053 - [17 Mar 2024] - Weekly "What games are you playing" thread #53 -- Ninjjer :marseyloveyou:

#12 --- 054 - [25 Mar 2024] - Weekly "What games are you playing" thread #54 -- lc

#13 --- 055 - [7 Apr 2024] - Weekly "What games are you playing" thread #55 -- Ninjjer

#14 --- 056 - [14 Apr 2024] - Weekly "What games are you playing" thread #56 -- Ninjjer

#15 --- 057 - [21 Apr 2024] - Weekly "What games are you playing" thread #57 -- Ninjjer

#16 --- 058 - [28 Apr 2024] - Weekly "What games are you playing" thread #58 -- Ninjjer

#17 --- 059 - [5 May 2024] - Weekly "What games are you playing" thread #59 -- RWBY

#18 --- 060 - [12 May 2024] - Weekly "What games are you playing" thread #60 -- Ninjjer

#19 --- 061 - [12 May 2024] - Weekly "What games are you playing" thread #61 -- Ninjjer

#20 --- 062 - [26 May 2024] - Weekly "What games are you playing" thread #62 -- Ninjjer

#21 --- 063 - [2 June 2024] - Weekly "What games are you playing" thread #63 -- RWBY

#22 --- 064 - [9 June 2024] - Weekly "What games are you playing" thread #64 -- RWBY

#23 --- 065 - [16 June 2024] - Weekly "What games are you playing" thread #65 -- Ninjjer

#24 --- 066 - [23 June 2024] - Weekly "What games are you playing" thread #66 -- Ninjjer

#25 --- 067 - [30 June 2024] - Weekly "What games are you playing" thread #66 -- Ninjjer

2023

I'm aware there are previous weekly or so megathreads and I'll eventually add them ( green = official, red = fake, yellow = misc, blue = losercel)

#0 - [22 Jan 2023] - some1 should make weekly vidya threads marseytf2spy

#1 - [28 Jan 2023] - Weekly "Whatcha Been Playing" Thread #1

#2 - [4 Feb 2023] - Weekly "Whatcha Been Playing" thread #2

#3 - [11 Feb 2023] - Weekly Gaming Thread #3

#3.5 - [13 Feb 2023] - [Weekly Gaming Thread 2] You will own no NFTs of video game microtransactions and you will be happy edition-- dramamine

#4 - [18 Feb 2023] - Weekly 'What're You Playing?' thread #4

#4.5 - [20 Feb 2023] - Welcome to the new weekly vidya thread! Week 1 - 2/20/23 -- robotron2084

#5 - [25 Feb 2023] - Weekly "What're You Playing" Community Thread #5

#5.5 - [2 Mar 2023] - So, what do you dipshits play all day? -- horned waifu shill

#6 - [4 Mar 2023] - Weekly 'What're You Playing' Thread #6

#7 - [11 Mar 2023] - Weekly 'What're you playing?' thread #7

#8 - [18 Mar 2023] - Weekly 'What're you playing?' Thread #8

#9 - [25 Mar 2023] - Weekly 'What're You Playing?' thread #9

#10 - [1 Apr 2023] - Weekly 'What are you playing?' Thread: #10: Whooaaaa Those are some HILARIOUS patch notes edition

#11 - [8 Apr 2023] - Weekly 'What are you playing' Thread #11

#12 - [15 Apr 2023] - Weekly 'What are you playing' thread #12

#13 - [23 Apr 2023] - What're you playing thread #idk

#14 - [29 Apr 2023] - Weekly 'What Are You Playing' thread #14

#15(1) - [6 May 2023] - Weekly 'What're you playing?' thread #15

#15(1).5 - [10 May 2023] - marseyg*mer Gaming Thread - What are you playing this week? -- cynic

#15(2) - [13 May 2023] - Weekend 'What've you been playing?' Thread #15 -- he fricked up the ordering here I'll just go with it

#16 - [20 May 2023] - Weekly "What Are You Playing?" Thread #16

#16.5 - [28 May 2023] - Weekly "What are you playing" thread -- carp

#17 - [3 Jun 2023] - Weekly "What have you been playing?" Thread #new one

#18 - [10 Jun 2023] - Weekly "What are you playing" thread #18

#19 - [17 Jun 2023] - Weekly 'What're You Playing' thread #19!

#20(1) - [24 Jun 2023] - Weekly 'What Games Are you Playing?' Thread #20: Modern Warfare III

#20(2) - [1 Jul 2023] - Weekly 'What're you playing?' Thread #20: Summer Salestice -- same reason as above

#21 - [10 Jul 2023] - Weekly 'What're you playing?' Thread #21: loli_esports forgot got chudded edition -- basad

#23 - [15 Jul 2023] - Weekly 'What Games Are You Playing?' thread #I think it's actually 23 -- should be 22 but I'll go with his ordering

#24 - [22 Jul 2023] - Weekly 'What Games Are You Playing?' thread #24: Lot of stuff coming out all of a sudden, feels like

#25 - [29 Jul 2023] - Weekly 'What games have you been playing' thread #25

#26 - [5 Aug 2023] - Weekly 'What Games Are You Playing' thread #26

#27 - [12 Aug 2023] - Weekly 'What Games Are You Playing' thread #27

#28 - [19 Aug 2023] - Weekly 'What Games Are You Playing' thread #28

#29 - [26 Aug 2023] - Weekly 'What Games Are You Playing' thread #29

#30 - [2 Sep 2023] - Weekly 'What Games Are You Playing' thread #30

#31 - [9 Sep 2023] - Weekly 'What Games Are You Playing' thread #31

#32 - [16 Sep 2023] - Weekly 'What Games Are You Playing' thread #32

#33 - [23 Sep 2023] - Weekly 'What Games Are You Playing' thread #33

#34 - [30 Sep 2023] - Weekly "What games are you playing" thread # 34

#35 - [7 Oct 2023] - Weekly "What games are you playing" thread #35

#36 - [27 Oct 2023] - Weekly "What games are you playing" thread #36 -- tulpa

#37 - [26 Nov 2023] - Weekly "What games are you playing" thread #37 -- losercel

#38 - [03 Dec 2023] - Weekly "What games are you playing" thread #38 -- losercel

#39 - [10 Dec 2023] - Weekly "What games are you playing" thread #39 -- losercel

#40 - [17 Dec 2023] - Weekly "What games are you playing" thread #40 -- losercel

#41 - [24 Dec 2023] - Weekly "What games are you playing" thread #41 -- losercel

#42 - [31 Dec 2023] - Weekly "What games are you playing" thread #42 -- losercel


Other rDrama vidya content

Controversial Opinions

Recs

Contests and Surveys

GOTY Discussions

Official Servers:

Dwarf Fortress Saga

Rdrama's /h/kappa hole.

Fighting Games, Drama and Esports.




Last week's game: Kenshi

Final Score: (10*2+9*2+8*8+7*4+6*2+5*2+4*1+3*0+2*2+1*1)/(2+2+8+4+2+2+1+0+2+1) = 6.70

All Previous Games:



Game to Discuss?

This week, let's discuss Two Point Hospital, the latest(?) and greatest(??) in hospital simulation technology. I was much more a fan of Project Hospital, released at the same time, which went much deeper into how actual hospitals actually function, but this game has undeniable charm, and the fantastic elements were always funny, with equally funny curative methods.

As always, discuss below, and vote in the pinned comment

Future game discussions:

July 14: Stardew Valley

July 21: Teardown

July 28: Lobotomy Corporation


carp, capy, geto, donger pin please :marseybegging:

None
Reported by:
  • hop : raping jewish women
56
The Last of Us 2 is literally the worst game of all time. : SocialistGaming

					
					
					
	

				
None
6
Report: 2K Working on Unannounced Remake :marseyxd:

I checked all 2K games on Wikipedia and I can say only Sid's mere pirates game could use a remake. But they of course will do bio shock. I am not fan of bio shock but the game doesn't need remake, the graphic in that game is an art direction it's grotesque for a reason, polishing it will just make it less impressive how demon souls ps3 looks cooler than the ps5 remake. But it's obviously cheaper to remake bio shock so we get bio shock. But homos could had at least released hd remaster of oblivion, I doubt ms would b-word

None

!g*mers !:marseypoor:nooticers @ToddHoward anyone else remember when people made this comparison with Cyberpunk 2077 and Starfield and didn't get as much shit even though it was still a nonsensical comparison? I wonder why :marseythinkorino:

Link copied to clipboard
Action successful!
Error, please refresh the page and try again.