What are you playing currently?
Previous Iterations:
2024
I'm aware the dates aren't exactly right but I like to keep things refered to their planned date. They are still weekly after all.
#1 --- 043 - [07 Jan 2024] - Weekly "What games are you playing" thread #43 -- mayflyalt
#2 --- 044 - [14 Jan 2024] - Weekly "What games are you playing" thread #44 -- lc
#3 --- 045 - [21 Jan 2024] - Weekly "What games are you playing" thread #45 -- lc
#4 --- 046 - [28 Jan 2024] - Weekly "What games are you playing" thread #46 -- lc
#5 --- 047 - [04 Feb 2024] - Weekly "What games are you playing" thread #47 -- lc
#6 --- 048 - [11 Feb 2024] - Weekly "What games are you playing" thread #48 -- lc
#7 --- 049 - [18 Feb 2024] - Weekly "What games are you playing" thread #49 -- lc
#8 --- 050 - [25 Feb 2024] - Weekly "What games are you playing" thread #50 -- lc
#9 --- 051 - [03 Mar 2024] - Weekly "What games are you playing" thread #51 -- lc
#10 --- 052 - [10 Mar 2024] - Weekly "What games are you playing" thread #52 -- lc
#11 --- 053 - [17 Mar 2024] - Weekly "What games are you playing" thread #53 -- Ninjjer
#12 --- 054 - [25 Mar 2024] - Weekly "What games are you playing" thread #54 -- lc
#13 --- 055 - [7 Apr 2024] - Weekly "What games are you playing" thread #55 -- Ninjjer
#14 --- 056 - [14 Apr 2024] - Weekly "What games are you playing" thread #56 -- Ninjjer
#15 --- 057 - [21 Apr 2024] - Weekly "What games are you playing" thread #57 -- Ninjjer
#16 --- 058 - [28 Apr 2024] - Weekly "What games are you playing" thread #58 -- Ninjjer
#17 --- 059 - [5 May 2024] - Weekly "What games are you playing" thread #59 -- RWBY
#18 --- 060 - [12 May 2024] - Weekly "What games are you playing" thread #60 -- Ninjjer
#19 --- 061 - [12 May 2024] - Weekly "What games are you playing" thread #61 -- Ninjjer
#20 --- 062 - [26 May 2024] - Weekly "What games are you playing" thread #62 -- Ninjjer
#21 --- 063 - [2 June 2024] - Weekly "What games are you playing" thread #63 -- RWBY
#22 --- 064 - [9 June 2024] - Weekly "What games are you playing" thread #64 -- RWBY
#23 --- 065 - [16 June 2024] - Weekly "What games are you playing" thread #65 -- Ninjjer
#24 --- 066 - [23 June 2024] - Weekly "What games are you playing" thread #66 -- Ninjjer
#25 --- 067 - [30 June 2024] - Weekly "What games are you playing" thread #67 -- Ninjjer
#26 --- 068 - [7 July 2024] - Weekly "What games are you playing" thread #68 -- Ninjjer
#27 --- 069 - [14 July 2024] - Weekly "What games are you playing" thread #69 -- Ninjjer
#28 --- 070 - [21 July 2024] - Weekly "What games are you playing" thread #70 -- Ninjjer
#29 --- 071 - [28 July 2024] - Weekly "What games are you playing" thread #71 -- Ninjjer
#30 --- 072 - [4 Aug 2024] - Weekly "What games are you playing" thread #72 -- Ninjjer
#31 --- 073 - [11 Aug 2024] - Weekly "What games are you playing" thread #73 -- Ninjjer
#32 --- 074 - [18 Aug 2024] - Weekly "What games are you playing" thread #74 -- Ninjjer
#33 --- 075 - [25 Aug 2024] - Weekly "What games are you playing" thread #75 -- Ninjjer
#34 --- 076 - [1 Sept 2024] - Weekly "What games are you playing" thread #76 -- Ninjjer
#35 --- 077 - [8 Sept 2024] - Weekly "What games are you playing" thread #77 -- Ninjjer
#35 --- 077 - [15 Sept 2024] - Weekly "What games are you playing" thread #78 -- Ninjjer
2023
I'm aware there are previous weekly or so megathreads and I'll eventually add them ( green = official, red = fake, yellow = misc, blue = losercel)
#0 - [22 Jan 2023] - some1 should make weekly vidya threads marseytf2spy
#1 - [28 Jan 2023] - Weekly "Whatcha Been Playing" Thread #1
#2 - [4 Feb 2023] - Weekly "Whatcha Been Playing" thread #2
#3 - [11 Feb 2023] - Weekly Gaming Thread #3
#3.5 - [13 Feb 2023] - [Weekly Gaming Thread 2] You will own no NFTs of video game microtransactions and you will be happy edition-- dramamine
#4 - [18 Feb 2023] - Weekly 'What're You Playing?' thread #4
#4.5 - [20 Feb 2023] - Welcome to the new weekly vidya thread! Week 1 - 2/20/23 -- robotron2084
#5 - [25 Feb 2023] - Weekly "What're You Playing" Community Thread #5
#5.5 - [2 Mar 2023] - So, what do you dipshits play all day? -- horned waifu shill
#6 - [4 Mar 2023] - Weekly 'What're You Playing' Thread #6
#7 - [11 Mar 2023] - Weekly 'What're you playing?' thread #7
#8 - [18 Mar 2023] - Weekly 'What're you playing?' Thread #8
#9 - [25 Mar 2023] - Weekly 'What're You Playing?' thread #9
#10 - [1 Apr 2023] - Weekly 'What are you playing?' Thread: #10: Whooaaaa Those are some HILARIOUS patch notes edition
#11 - [8 Apr 2023] - Weekly 'What are you playing' Thread #11
#12 - [15 Apr 2023] - Weekly 'What are you playing' thread #12
#13 - [23 Apr 2023] - What're you playing thread #idk
#14 - [29 Apr 2023] - Weekly 'What Are You Playing' thread #14
#15(1) - [6 May 2023] - Weekly 'What're you playing?' thread #15
#15(1).5 - [10 May 2023] - marseyg*mer Gaming Thread - What are you playing this week? -- cynic
#15(2) - [13 May 2023] - Weekend 'What've you been playing?' Thread #15 -- he fricked up the ordering here I'll just go with it
#16 - [20 May 2023] - Weekly "What Are You Playing?" Thread #16
#16.5 - [28 May 2023] - Weekly "What are you playing" thread -- carp
#17 - [3 Jun 2023] - Weekly "What have you been playing?" Thread #new one
#18 - [10 Jun 2023] - Weekly "What are you playing" thread #18
#19 - [17 Jun 2023] - Weekly 'What're You Playing' thread #19!
#20(1) - [24 Jun 2023] - Weekly 'What Games Are you Playing?' Thread #20: Modern Warfare III
#20(2) - [1 Jul 2023] - Weekly 'What're you playing?' Thread #20: Summer Salestice -- same reason as above
#21 - [10 Jul 2023] - Weekly 'What're you playing?' Thread #21: loli_esports forgot got chudded edition -- basad
#23 - [15 Jul 2023] - Weekly 'What Games Are You Playing?' thread #I think it's actually 23 -- should be 22 but I'll go with his ordering
#24 - [22 Jul 2023] - Weekly 'What Games Are You Playing?' thread #24: Lot of stuff coming out all of a sudden, feels like
#25 - [29 Jul 2023] - Weekly 'What games have you been playing' thread #25
#26 - [5 Aug 2023] - Weekly 'What Games Are You Playing' thread #26
#27 - [12 Aug 2023] - Weekly 'What Games Are You Playing' thread #27
#28 - [19 Aug 2023] - Weekly 'What Games Are You Playing' thread #28
#29 - [26 Aug 2023] - Weekly 'What Games Are You Playing' thread #29
#30 - [2 Sep 2023] - Weekly 'What Games Are You Playing' thread #30
#31 - [9 Sep 2023] - Weekly 'What Games Are You Playing' thread #31
#32 - [16 Sep 2023] - Weekly 'What Games Are You Playing' thread #32
#33 - [23 Sep 2023] - Weekly 'What Games Are You Playing' thread #33
#34 - [30 Sep 2023] - Weekly "What games are you playing" thread # 34
#35 - [7 Oct 2023] - Weekly "What games are you playing" thread #35
#36 - [27 Oct 2023] - Weekly "What games are you playing" thread #36 -- tulpa
#37 - [26 Nov 2023] - Weekly "What games are you playing" thread #37 -- losercel
#38 - [03 Dec 2023] - Weekly "What games are you playing" thread #38 -- losercel
#39 - [10 Dec 2023] - Weekly "What games are you playing" thread #39 -- losercel
#40 - [17 Dec 2023] - Weekly "What games are you playing" thread #40 -- losercel
#41 - [24 Dec 2023] - Weekly "What games are you playing" thread #41 -- losercel
#42 - [31 Dec 2023] - Weekly "What games are you playing" thread #42 -- losercel
Other rDrama vidya content
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10 Aug 2023: Controversial Opinions -- 500+ Comments
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Dwarf Fortress Saga
002: Mostibkun, "Orangecat"- an rdrama succession fort: Chapter 2 "Orange Marsey Caged"
003: Mostibkun, "Orangecat"- an rdrama succession fort: Chapter 3 "A Brief Opening"
005: Mostibkun, "Orangecat"- an rdrama succession fort: Chapter 5 "Slowly Working On Magma"
006: Mostibkun, "Orangecat" - an rdrama succession fort: Chapter 6 "Rapid Expansion"
008: Mostibkun, "Orangecat" - an rDrama succession fort: Chapter 8, "Adamantine"
009: Mostibkun, "Orangecat" - an rDrama succession fort: Chapter 9, "The Wrath of Carp"
Rdrama's /h/kappa hole.
Fighting Games, Drama and Esports.
Last week's game: The Witcher
Final Score: (10*9+9*5+8*18+7*8+6*4+5*2+4*2+3*2+2*1+1*5)/(9+5+18+8+4+2+2+2+1+5) = 7.5
All Previous Games:
[26. Nov 2023] Hades = 7.60
[3 Dec 2023] Rimworld = 8.93
[10 Dec 2023] Baldur's Gate 3 = 7.54
[17 Dec 2023] Age of Empires 2 = 8.59
[24 Dec 2023] GTA V = 6.62
[14 Jan 2024] Skyrim = 7.25
[21 Jan 2024] Cuphead = 6.97
[28 Jan 2024] Celeste = 5.27
[04 Feb 2024] Planescape Torment = 9.33
[11 Feb 2024] Palworld = 7.39
[18 Feb 2024] Nier Automata = 5.80
[24 Feb 2024] Might and Magic 6 = 5.33
[04 Mar 2024] Balatro = 9
[11 Mar 2024] Helldivers 2 = 7.3
[17 Mar 2024] Heroes of the Storm = 6.79
[25 Mar 2024] Dwarf Fortress = 7.81
[7 Apr 2024] No Man's Sky = 5.96
[14 Apr 2024] Lethal Company = 6.25
[21 Apr 2024] SpaceChem = 6.91
[12 May 2024] Fallout 4 = 5.33
[19 May 2024] Disco Elysium = 7.13
[26 May 2024] Crusader Kings 3 = 6.75
[2 Jun 2024] Warthunder = 3.63
[9 Jun 2024] Dragon Age Origins = 7.69
[16 Jun 2024] Halo: Combat Evolved = 7.85
[23 Jun 2024] Elden Ring = 7.91
[30 Jun 2024] Kenshi = 6.70
[7 Jul 2024] Two Point Hospital = 7.4
[14 Jul 2024] Stardew Valley = 7.43
[21 Jul 2024] Teardown = 6.87
[28 Jul 2024] Lobotomy Corporation = 6.05
[4 Aug 2024] Elite: Dangerous = 6.27
[11 Aug 2024] Enter the Gungeon = 6.92
[18 Aug 2024] Fortnite = 5.87
[25 Aug 2024] Devil Daggers = 7.2
[1 Sept 2024] Hollow Knight = 8.42
[8 Sept 2024] Street Fighter IV = 7.77
[15 Sept 2024] The Witcher = 7.5
Game to Discuss?
This week, let's discuss the Anno series. I had initially planned to limit the scope of this discussion to just Anno 1800, but as far as I can tell, there's barely anything to distinguish the various games from eachother, so instead, we'll be discussing all the Anno games. What is there to say about Anno? It's a fairly mature series, maybe the only AAA game which hasn't devolved into a FPS/Cinematic experience/Dodge spamming simulator. In it, you develop the economy of your corporation, by expanding out across the various archipelagos the particular game offers, and developing your workforce though access to new and exciting goods, which invariably require you to expand beyond the starting island/area. See the pinned comment below to vote on the series.
- Future game discussions:
September 29: Huniepop
October 6: Katamari Damacy
October 13: Factorio
October 20: Townscaper
carp, capy, geto, donger pin please
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Anno (1404-2205)
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Neighbor, I can't rate them equally
Personally 1602(nostalgia) > 1404 >1502 > 1701
I may try 1800 some time
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Are they really all that different?
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No, not really
Maybe the future ones who I haven't touched
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Would be a 10 if they weren't published by Ubisoft and required the shitty launcher. Only reason I don't have any of the newer games.
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I played 1404 shortly after it came out. I remember it being good, but it's been so long that I have no idea, what it was like (jesus, that was 15 years ago). Which anno is generally considered best?
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Space marine 2
It's mid slop
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Never cared about 40k because I have healthy BMI but I liked the vibes in Space Marine 2.
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It inspired me to play the much better darktide again, so there's at least that
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so a perfect space marine sequel
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Cannot wait for the katamari thread
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Playing the steam version of Dwarf Fortress for the first time in 10+ years, it's very good. I wish it had some QOL features that rimworld has, but dfhack helps with some of these issues.
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Is it playable without mouse now? Not being keyboard only ruined it for me
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No clue, why would you want to do that? I'm not neurodivergent enough to try keyboard only.
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Because once you knew the keybinds you can do things 5 times faster in the old version.
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There are still keybinds though?
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New Sea Power trailer and a bunch of early gameplay came out and now I am very hyped for November
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I had some other tab open before with way more flowery language that I apparently didn't hit the post button on.
They don't try to model sonar so the core gameplay mechanic doesn't exist. Look, I've played their games a lot. Like a stormy night off Norway in 1940 is one I like to do.
But Sonalysts did this way way better with Dangerous Waters 25 years ago. They actually made software to train kids how to run these ships.
If they don't model sonar or radar this does nothing for me.
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There are dozens of us! Did u ever play Cold Waters?
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Yes but I play with DotMod most of the time
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Star Trucker seemed like a good idea. Back in the day I was a space trucker in EVE and so this sort of game should soothe my autism in a similar way. Unfortunately it was kind of lazily designed and not very fun. And the stylistic choice of literal trucks in space is stupid. You can have space hillbillies if you want without literal copypasting irl stuff, Starcraft have been doing it for years.
Somehow I missed this one when it got released. It's nice and atmospheric and reasonably fun so far. I like the radio chatter over the feeling of emptiness. I wish there were more Homeworld games.
Really pretty game with some horrible writing and voice acting. Couldn't make it past half an hour or so. I don't care if gritty noir story of a hardboiled detective has been done a million times before, it'd have been a cool game if they had just found competent writers and actors.
Walking simulator with some cool voice acting and nice and atmospheric and spooky. Unfortunately it has a bug that crashes the game as soon as you exit an area so I guess I'll never know how it ends.
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calm down bro there's like 4 sentences in that post
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I see its Chinese room, is it like Amnesia Machine for Pigs horror or Gone Home """""""Horror""""""""".
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Deserts of Kharak is a real good game but ever since they added Epic Online it has a crash problem, which is brutal in an RTS where the fight for every small area of map is hard fought.
Been meaning to play Space Trucker on Gamepass, the reviews were too lukewarm to want to pony up for it yet.
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Homeworld's campaign was just too slow and the mechanics too shallow. Star craft 2 has it's faults but it is still good enough to ruin most rts games for me.
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I'm playing Dirt 4
Runs great on steam deck
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Finally got less of a workload so I have more time for vidya (and posting here!)
As I was too busy for any extended playthroughs, I had to be satisfied with smaller experiences and was combing through Gamepass for them. As Dusk Falls was my pick and I somewhat enjoyed it.
Created by former Quantic Dreams devs (David Cage's studio behind Fahrenheit and Heavy Rain), it has decent writing and atmosphere. The art style, or rather the animation style, is the only big filter I can think of. Akin to a comic book or a visual novel (in the non-weeb sense), each frame of animation is separated by a few seconds of real time, forcing you to fill in the blanks of how exactly those motions would look like. I had no issues with it, but apparently plenty of people actually did.
The choices you make matter enough to feel more liberating than a TellTale experience, although that isn't a particularly high bar to reach. At the end of each chapter you get a scene tree showing how your decisions impacted the story, which presentation-wise is lifted directly from Detroit: Become Human. The devs left Quantic Dream before the release of that game, but surely it was it was far enough in its development for them to know about that feature and get "inspired". I was surprised of learning of the developers' origins, as surely creating product this similar to your former employer's is considered to be in poor taste.
After seeing the new Alien film a month ago, I got the craving to revisit Alien: Isolation once again, just to experience a real labour of love, which become increasingly rare in the industry these days. Despite this being my fourth playthrough, I am still amazed by the magnificent use of shadows and lighting, which make this 10 year old game still look incredibly good. After learning that Creative Assembly got access to the original sound banks and concept art of the first Alien film, I understood why it always felt so faithful and in tune with the film. Got the achievement for completing the game with no deaths (with minor reload abuse), so I will probably not return to the game for a long while. I've gotten so used to the xenomorph's behaviour patterns, that I treated it more like a nuisance than a threat during this playthrough, which is not a good sign and is the opposite of how you should feel in an Alien game.
After one space game I have now switched to another and currently doing my second playthrough of Starfield since I finished it roughly a year ago. Hearing about the DLC coming out at the end of the month, I've started a new character as far opposed to my original one as possible. That is how I treated all Bethesda DLCs since Dawnguard - made new characters just so I can experience the new content more cohesively, instead of reloading an old save where I can't even recall my motivations or surroundings. I don't have any hopes on the DLC fixing any issues with the base game, nor do I trust Emil to make House Va'ruun an interesting faction with some form of twisted logic behind its core beliefs. I am just enjoying the ride and hoping that the few good things that Starfield does are carried over to TES VI.
After finishing Starfield's DLC I will probably go over the Dishonored games yet again, as they somehow always invoke autumn vibes for me. I am aware of the meme that Arcanum is apparently the "fall game" for many people, but for me it was always more summer-coded. Probably because my first time playing it was during one of the hottest Junes of my childhood, as exploring the streets of Ashbury with a glass of homemade ice tea in hand is the "thumbnail" memory I have of the game.
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welcome back king, I've missed your comments. Still haven't gotten Starfield myself, it sounds like it exaggerates all the worst qualities of Bethesda's games.
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I would say there is less exaggeration but rather less distraction from the core gameplay loop and how awkward and banal it is. Bethesda used their handcrafted open worlds as a sort of a fig leaf to cover up the ugly quest design they had since Morrowind. Mostly fetch quests with other NPCs being static figures glued to their house/workplace and having no impact outside of giving you quest markers and rewards. It felt a bit more cohesive when the player could get lost in the detailed worlds and discover some interesting locations along the way to their boring fetch quest and ignore its lack of essence. Starfield rips the fig leaf off and leaves the player with nothing but loading screens in between each step of their fetch quests. All that quiet waiting time used to be spent exploring the open worlds, gathering items or just fooling around with the physics - without it all the quests themselves and the dungeon crawls cannot support the game on its own, just like how the previous 5 titles Bethesda made would probably fail too if not for their open worlds to tie everything together. I am amazed they didn't anticipate this earlier in development and still chose to push the current formula.
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Yeah. I guess the main thing I get out of Bethesda's games is a sense of serendipity. Their continued belief that they make traditional RPGs is something which I actually think has probably hurt every game they've made since skyrim, at least.
Not sure how related this is, but I hate the settlement building feature in Fallout 4. Instead of going to the trouble of making a bunch of honestly interesting locations, there's a ton of places where the only "content" is that you can build a new settlement out of the same building blocks, with the same anonymous cast of "settlers." On top of this, it's not like the settlement building actually poses any challenges to the gameplay - it's strangely disconnected from the broader world. In almost every RPG made, cities and other settlements are incredibly dense in terms of activities. Fallout 4's settlements, on the other hand, have almost no content, aside from pressing Q or whatever to enter build mode.
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Any examples?
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The ailments system is a definite improvement from their previous entires. Instead of having cure-all potions or stimpaks, each type of disease, infection or injury has its own aid item required to heal yourself. Ignoring your afflictions instead of immediately patching yourself up can lead to a worsening condition. If you keep limping about with a broken leg, it will take longer to heal and might even get damaged some more. This along with the environmental hazards mechanic can create challenging scenarios during exploration. Not sure where they plan to stage TES VI, but Blackmarash would be a great setting for all kinds of air- and water-borne diseases that you would have to manoeuvre around. Morrowind, while already done, would also benefit from such a mechanic. The blight and ash storms can become real hazards forcing you to seek shelter or be ready to take some debuffs.
The environment artists did a great job on the handcrafted locations and the prefabs that you encounter many times during your travels. While not necessarily a new thing, it is good to know that the company isn't forgetting one of its strongest suits. The dungeons are bigger than in their previous games and have plenty of clutter and details thrown about, although I figure it is somewhat easier to do with a sci-fi setting. They are not as large and labyrithian as Daggerfalls dungeons (thankfully) while feeling more rewarding and expansive than your average ruins and caves from Skyrim.
While most don't think of this as a good thing, but I see some potential in the proc gen terrain systems Bethesda employed with Starfield. Sure, it is wasted on thousands of barren planets, but could be quite useful for a limited section of the game world. If TES VI takes place in Hammerfall, for example, the Alik'r desert could be procedurally generated with each new playthrough with the locals only being able to give vague directions instead of dropping a perfect pin on your map. The sandstorms move and shape the desert around, making it a challenge each time you have to traverse it. No need to proc gen the rest of the map, but just one sizeable area. I guess the Glowing Sea from Fallout 4 would be another place where this mechanic could be useful, making navigation as much of a challenge for the player as avoiding the radiation and surviving the local wildlife already are. That is if Starfield's poor reception doesn't scare them away from using proc gen at all.
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Mommy is soooo proud of you, sweaty. Let's put this sperg out up on the fridge with all your other failures.
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Got back into Crusader Kings 2 again, and already pulled a few all-nighters.
Last time I played was Horse Lord, seeing all those relics and the new Crusading stuff is pretty cool. My Venice is going to be a super power when I convert it to EU4.
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Putting multiple red strikes through his name with marking pens on the "people who might not be spergs" list.
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I really want to get back into CK2. I have a game I left half-finished from 2019 that I think about a lot. It was a Hellenic run so it's not something I could just easily restart.
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Why do you keep asking you know the answer
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oh this is zomboid. looks fun tbh
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Must be a new sort of farming sim
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I often say that Germans are so weird that they're like an alien species and usually I'm joking, but not when it comes to computer games. They are the weirdest fricking people on the planet. Their idea of what is fun is so bizarre I can't comprehend it. The Anno games have this problem. They take a really interesting premise that's been done successfully a million times, building up your own colony/city, and they include only the boring parts of that. They just really hate fun.
They do have their moments tho. Mad TV is a classic and Europa 1400 was pretty good.
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Did a kaiserreich MP game
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I finally got ahold of a Magnavox Odyssey, along with several of its games. The games are about as exciting as watching paint dry, of course, but it's a very valuable collector's item since it was the very first video game console.
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Cool. Video game/retro game store I managed in the '90s had one with all the little board game type pieces inside still in plastic. Even back then I think it went for like $300.
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I'm playing Highfleet, and detuned strings now evoke a trauma response
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I'm still playing RDR2.
When I first started playing it, I assumed the designers made the controls deliberately terrible because they hate PC g*mers.
Then I bought an Xbox controller to play it with, and now I realize they're just r-slurs. The controls are better on the controller than KB&M, but only barely.
e.g. You drop your hat and gun, and have to use different buttons to pick them up!
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I hate when games do stuff like that
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Really looking forward to forever winter release, hope its good
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Still going through the kirby games. Finished squeak squad and it wasnt great but had some good stuff. On Return to Dreamland deluxe (will 100%) and epic yarn (wont 100%). Probably will take a break from the kirby games after these to play the starfield expansion in a week.
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Still playing Pocket Camp, really hope the next AC is better than NH or someone releases a real competitor (that isn't shit like Cozy Grove). Also playing Trove again, unironically my favorite MMO. Best market system, love all the customization options, and like all the different ways to grind stuff. Only wish it had more players.
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I hope they would ditch the island stuff for the next AC. Go back to be a mayor and give us the old stuff from before would be really nice.
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Yep, I miss the minigames.
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Bits of this and that. Finished up both the story mode and arcade mode in Contra Operation Galuga. Some Geometry Wars 3. Started Turmoil, which is a pretty fun and popular oil rig time management sorta game.
Also Carp's posting made me re-install Vampire Survivors for the first time in about 2 years. Started playing, and wait a minute, why don't I have any characters and levels unlocked? WTF, I spent like 16+ hours unlocking everything and had like half the achievements. Motherlover. I don't know if this is another case of the Steam cloud saves eating butt, or was the game progress universally reset at some point? Probably the former. It's not talked about enough how semi-frequently the Steam cloud saves just glitch.
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Sometimes you really can't trust the computer to take care of your save files.
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I don't know but I've been told,
Deirdre's got a Network Node.
Likes to press the on-off switch,
Dig that crazy Gaian witch!
I've been playing Alpha Centauri. It's a lot of fun, possibly the most complicated version of Civ. Custom units, actual 3D terrain, and no fricking Barbarians. Still suck at it though. Otherwise, been playing some more Mashinky, as well as Plan B: Terraform, which is a very casual automation game, but seeing the results of your labors is still interesting, as it has a pretty complicated climate simulation behind it.
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What do you think the mindworms are?
Alpha Centauri has a lot going for it but it always seemed to get unbalanced and kind of go off the rails late in the game where you're either way overpowered and just waiting for the game to end or you're hopelessly behind.
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I know that mindworms play the same role in the game But in terms of setting, they make a lot more sense than the random barbarians roaming around in Civ, which I honestly consider something of an (a)historical relic (not that modern civ is all that concerned with history, but I seriously doubt that you'd go with random barbarians if you were making civ today). Old World had the best approach to barbarians imho, almost all barbarians are historical minor powers in the area, and you can actually engage in diplomacy with them.
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Random barbarians in base Civ are a little silly lol
But I remember the Civ 4 mods Rhye's and Fall and Dawn of Civilization put them to good use. Instead of being sandboxes the mods try to simulate history more, for example you're always on the same Earth map and civs spawn close to their actual dates in history i.e. European civs appearing in the dark ages and America not being playable until the 18th century.
Anyway the barbarians aren't random but spawn in hordes to simulate famous conquests, so for example Egypt will have to worry about the Sea Peoples and Rome deals with the migration period. DoC also names them so if you're playing as China and a million horesemen spawn to the north you'll know they're meant to be the Xiongnu. They also get true hordes so they're quite dangerous even with your combat bonus.
Still simple, but an effective way of portraying sudden nomadic conquests and raids. It also creates interesting 4X gameplay because you have to try and fight off a suddenly large army that the AI can maintain for free, as opposed to dealing with another Civ like yours. (Plus a student of history should be able to see these historical events coming )
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@ULTRANIGMATIC-MEGAVAMPIRE
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keep yourself safe
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Soon Boroshiki will be added to Naruto Ultimate Ninja Storm Connections
The next character might be Code
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Trying metro exodus but I have bo idea how to kill tsar fish.
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Playing dnd from 1975, a PLATO game and among the first vidya RPGs. Likely has the first boss in a video game ever.
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Rdr2 (still)
Chapter 6 now, getting pretty close to the epilogue.
Also been playing peglin. Its a pretty cool game.
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I beat Fire Emblem 4: Genealogy of the Holy War. It was cool, but darn was it a slog moving everyone across those giant maps. I'll play Thracia eventually, but right now I'm doing this Skyrim mod Enderal.
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Just tried out Witchfire it's kino
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Cosmoteer, it's one of those spaceship combat games where you build a spaceship room by room and then combat destroys individual pieces rather than hitting a general health pool.
Unfortunately the optimal strategy is to build a ship with tons of backwards-facing engines, then equip the longest range gun and fight by backing up while shooting at guys too short-ranged to hit you and too slow to catch you.
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Warfare in 300000 be like
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Satisfactory. I'm getting really annoyed with how much time I'm spending traveling around 35 hours in and the "combat" feels so tacked on it's more annoying than anything else. The vehicle physics is pretty fricked too which only exacerbates the issue since I'm spending so much time in one to get from place to place in a reasonable amount of time and avoid the stupid combat. It's getting to me enough that I'm teetering on just dropping the game. Getting my first train set up helped but that was just getting oil field products hooked up to the Manufacturer chain section for rubber and plastic
I haven't played any other factory/engineering/logistics games besides Mindustry and Kerbal so I'm not sure which I'll pick up as a substitute.
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You haven't played factorio or modded minecraft? Those are what I'd suggest.
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I haven't. I've been worried introducing Minecraft or Factorio into my life would be like developing a meth habit.
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factorio is worth it. For better or worse, every automation game lives in it's shadow, the standard which all others aspire to match or beat.
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I finished Age of Mythology Retold's campaigns last weekend. I really enjoyed my time with it. While the campaigns are not quite as novel as Bilzzard RTS campaigns, they're still really entertaining and don't get bogged down in the way that Warcraft 3 does with the Night Elf campaign, or StarCraft 2 does with the back half of Legacy of the Void. I'm not much of a skirmish/multiplayer player but I've also been enjoying the way faster, more aggressive gameplay compared to the Age of Empires games.
Other than that, I've been playing around with PCSX2, which has mostly meant a lot of Gran Turismo 4. Outside of pure driving games, there isn't much on that platform that hasn't been totally superseded by more recent games, typically from the PS3/360 era. Camera control in full 3D games is still often frustrating since despite devs of the time finally figuring out that right analog stick should be used for camera control (instead of just being completely unused), they seem to think that up/down should be a zoom instead of, you know, making the camera move up or down.
I want to play some Assetto Corsa since I found a totally sick conversion of Grand Valley from GT, but the cat keeps stealing my chair every time I get my wheel set up.
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reinstalled WoTR to finally play season 2 of the DLC. probably going to do another angel playthrough tbh
oh, and i'm furnishing a hugeass vampire castle in the sims. it's taking so long...
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game
It's very nostalgic to me, having played the PS HP games.
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playing BG3 second run with all the updates and some mods. I also started a multiplayer campaign with some friends. If I'd known they were going to play as chaotically gonzo as possible I woulda made a different character but oh well.
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Dark Souls.
On topic discussion about Anno: it's not fun. The gameplay just isn't fun. Trying to balance all the shit isn't fun. It's counterintuitive that you have to build more houses to attract more people to make your economy work. As if there's pent up demand to move to your dysfunctional shithole if only you'd build more houses.
I was expecting Tropico but a bit more serious, but instead it's autismo spreadsheet simulator.
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minetest
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Finished Enotria last night. Pretty good souls knockoff imo
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Frostpunk 2. I was a little skeptical of the change but enjoyed it the more I played. Unfortunately they released some patch that crippled the performance to the point it's unplayable at the moment in the later acts.
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I might try it then. RPS gave it a fairly mixed review and I never got through the first one, but I did like the sound of how they changed it.
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I would give it another couple of weeks to hammer out bugs and performance issues. There are city planning elements, but it's a lot more focused on dealing with political factions and the citizens. For example a union tried to rise up against me and I crushed them with my secret police.
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I tried to get into Anno but last time I did years ago I had to deal with some ubisoft bullshit and I stopped.
Uplay seriously should be just called udontplay
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the older ones don't require it iirc.
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Well I'm telling you I'm not mad, I couldn't give a single frick if you believe me or not. Your opinion means literally less than nothing to me lol. But, so what what if I was mad? So fricking what? Aren't people allowed to be mad about shit?
You're probably some shit-kid that thinks they're 'too cool' to show emotions, so you just go through life expressing 'neutral' reactions to shit you love or hate.
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