What are you playing currently?
Previous Iterations:
2024
I'm aware the dates aren't exactly right but I like to keep things refered to their planned date. They are still weekly after all.
#1 --- 043 - [07 Jan 2024] - Weekly "What games are you playing" thread #43 -- mayflyalt
#2 --- 044 - [14 Jan 2024] - Weekly "What games are you playing" thread #44 -- lc
#3 --- 045 - [21 Jan 2024] - Weekly "What games are you playing" thread #45 -- lc
#4 --- 046 - [28 Jan 2024] - Weekly "What games are you playing" thread #46 -- lc
#5 --- 047 - [04 Feb 2024] - Weekly "What games are you playing" thread #47 -- lc
#6 --- 048 - [11 Feb 2024] - Weekly "What games are you playing" thread #48 -- lc
#7 --- 049 - [18 Feb 2024] - Weekly "What games are you playing" thread #49 -- lc
#8 --- 050 - [25 Feb 2024] - Weekly "What games are you playing" thread #50 -- lc
#9 --- 051 - [03 Mar 2024] - Weekly "What games are you playing" thread #51 -- lc
#10 --- 052 - [10 Mar 2024] - Weekly "What games are you playing" thread #52 -- lc
#11 --- 053 - [17 Mar 2024] - Weekly "What games are you playing" thread #53 -- Ninjjer
#12 --- 054 - [25 Mar 2024] - Weekly "What games are you playing" thread #54 -- lc
#13 --- 055 - [7 Apr 2024] - Weekly "What games are you playing" thread #55 -- Ninjjer
#14 --- 056 - [14 Apr 2024] - Weekly "What games are you playing" thread #56 -- Ninjjer
#15 --- 057 - [21 Apr 2024] - Weekly "What games are you playing" thread #57 -- Ninjjer
#16 --- 058 - [28 Apr 2024] - Weekly "What games are you playing" thread #58 -- Ninjjer
#17 --- 059 - [5 May 2024] - Weekly "What games are you playing" thread #59 -- RWBY
#18 --- 060 - [12 May 2024] - Weekly "What games are you playing" thread #60 -- Ninjjer
#19 --- 061 - [12 May 2024] - Weekly "What games are you playing" thread #61 -- Ninjjer
#20 --- 062 - [26 May 2024] - Weekly "What games are you playing" thread #62 -- Ninjjer
#21 --- 063 - [2 June 2024] - Weekly "What games are you playing" thread #63 -- RWBY
#22 --- 064 - [9 June 2024] - Weekly "What games are you playing" thread #64 -- RWBY
#23 --- 065 - [16 June 2024] - Weekly "What games are you playing" thread #65 -- Ninjjer
#24 --- 066 - [23 June 2024] - Weekly "What games are you playing" thread #66 -- Ninjjer
#25 --- 067 - [30 June 2024] - Weekly "What games are you playing" thread #67 -- Ninjjer
#26 --- 068 - [7 July 2024] - Weekly "What games are you playing" thread #68 -- Ninjjer
#27 --- 069 - [14 July 2024] - Weekly "What games are you playing" thread #69 -- Ninjjer
#28 --- 070 - [21 July 2024] - Weekly "What games are you playing" thread #70 -- Ninjjer
#29 --- 071 - [28 July 2024] - Weekly "What games are you playing" thread #71 -- Ninjjer
#30 --- 072 - [4 Aug 2024] - Weekly "What games are you playing" thread #72 -- Ninjjer
#31 --- 073 - [11 Aug 2024] - Weekly "What games are you playing" thread #73 -- Ninjjer
#32 --- 074 - [18 Aug 2024] - Weekly "What games are you playing" thread #74 -- Ninjjer
#33 --- 075 - [25 Aug 2024] - Weekly "What games are you playing" thread #75 -- Ninjjer
#34 --- 076 - [1 Sept 2024] - Weekly "What games are you playing" thread #76 -- Ninjjer
#35 --- 077 - [8 Sept 2024] - Weekly "What games are you playing" thread #77 -- Ninjjer
#36 --- 078 - [15 Sept 2024] - Weekly "What games are you playing" thread #78 -- Ninjjer
#37 --- 079 - [22 Sept 2024] - Weekly "What games are you playing" thread #79 -- Ninjjer
#38 --- 080 - [29 Sept 2024] - Weekly "What games are you playing" thread #80 -- Ninjjer
#39 --- 081 - [6 Oct 2024] - Weekly "What games are you playing" thread #81 -- Ninjjer
#40 --- 082 - [13 Oct 2024] - Weekly "What games are you playing" thread #82 -- Ninjjer
#41 --- 083 - [20 Oct 2024] - Weekly "What games are you playing" thread #83 -- Ninjjer
#42 --- 084 - [27 Oct 2024] - Weekly "What games are you playing" thread #84 -- Ninjjer
#43 --- 085 - [03 Nov 2024] - Weekly "What games are you playing" thread #85 - - Ninjjer
#44 --- 086 - [10 Nov 2024] - Weekly "What games are you playing" thread #86 - - RWBY
#43 --- 087 - [17 Nov 2024] - Weekly "What games are you playing" thread #87 - - Ninjjer
#44 --- 088 - [24 Nov 2024] - Weekly "What games are you playing" thread #88 - - Ninjjer
#45 --- 089 - [1 Dec 2024] - Weekly "What games are you playing" thread #89 - - Ninjjer
#46 --- 090 - [8 Dec 2024] - Weekly "What games are you playing" thread #90 - - Ninjjer
#47 --- 091 - [15 Dec 2024] - Weekly "What games are you playing" thread #91 - - Ninjjer
#48 --- 092 - [22 Dec 2024] - Weekly "What games are you playing" thread #92 - - Ninjjer
#49 --- 094? - [29 Dec 2024] - Weekly "What games are you playing" thread #94 - - Ninjjer
2023
I'm aware there are previous weekly or so megathreads and I'll eventually add them ( green = official, red = fake, yellow = misc, blue = losercel)
#0 - [22 Jan 2023] - some1 should make weekly vidya threads marseytf2spy
#1 - [28 Jan 2023] - Weekly "Whatcha Been Playing" Thread #1
#2 - [4 Feb 2023] - Weekly "Whatcha Been Playing" thread #2
#3 - [11 Feb 2023] - Weekly Gaming Thread #3
#3.5 - [13 Feb 2023] - [Weekly Gaming Thread 2] You will own no NFTs of video game microtransactions and you will be happy edition-- dramamine
#4 - [18 Feb 2023] - Weekly 'What're You Playing?' thread #4
#4.5 - [20 Feb 2023] - Welcome to the new weekly vidya thread! Week 1 - 2/20/23 -- robotron2084
#5 - [25 Feb 2023] - Weekly "What're You Playing" Community Thread #5
#5.5 - [2 Mar 2023] - So, what do you dipshits play all day? -- horned waifu shill
#6 - [4 Mar 2023] - Weekly 'What're You Playing' Thread #6
#7 - [11 Mar 2023] - Weekly 'What're you playing?' thread #7
#8 - [18 Mar 2023] - Weekly 'What're you playing?' Thread #8
#9 - [25 Mar 2023] - Weekly 'What're You Playing?' thread #9
#10 - [1 Apr 2023] - Weekly 'What are you playing?' Thread: #10: Whooaaaa Those are some HILARIOUS patch notes edition
#11 - [8 Apr 2023] - Weekly 'What are you playing' Thread #11
#12 - [15 Apr 2023] - Weekly 'What are you playing' thread #12
#13 - [23 Apr 2023] - What're you playing thread #idk
#14 - [29 Apr 2023] - Weekly 'What Are You Playing' thread #14
#15(1) - [6 May 2023] - Weekly 'What're you playing?' thread #15
#15(1).5 - [10 May 2023] - marseyg*mer Gaming Thread - What are you playing this week? -- cynic
#15(2) - [13 May 2023] - Weekend 'What've you been playing?' Thread #15 -- he fricked up the ordering here I'll just go with it
#16 - [20 May 2023] - Weekly "What Are You Playing?" Thread #16
#16.5 - [28 May 2023] - Weekly "What are you playing" thread -- carp
#17 - [3 Jun 2023] - Weekly "What have you been playing?" Thread #new one
#18 - [10 Jun 2023] - Weekly "What are you playing" thread #18
#19 - [17 Jun 2023] - Weekly 'What're You Playing' thread #19!
#20(1) - [24 Jun 2023] - Weekly 'What Games Are you Playing?' Thread #20: Modern Warfare III
#20(2) - [1 Jul 2023] - Weekly 'What're you playing?' Thread #20: Summer Salestice -- same reason as above
#21 - [10 Jul 2023] - Weekly 'What're you playing?' Thread #21: loli_esports forgot got chudded edition -- basad
#23 - [15 Jul 2023] - Weekly 'What Games Are You Playing?' thread #I think it's actually 23 -- should be 22 but I'll go with his ordering
#24 - [22 Jul 2023] - Weekly 'What Games Are You Playing?' thread #24: Lot of stuff coming out all of a sudden, feels like
#25 - [29 Jul 2023] - Weekly 'What games have you been playing' thread #25
#26 - [5 Aug 2023] - Weekly 'What Games Are You Playing' thread #26
#27 - [12 Aug 2023] - Weekly 'What Games Are You Playing' thread #27
#28 - [19 Aug 2023] - Weekly 'What Games Are You Playing' thread #28
#29 - [26 Aug 2023] - Weekly 'What Games Are You Playing' thread #29
#30 - [2 Sep 2023] - Weekly 'What Games Are You Playing' thread #30
#31 - [9 Sep 2023] - Weekly 'What Games Are You Playing' thread #31
#32 - [16 Sep 2023] - Weekly 'What Games Are You Playing' thread #32
#33 - [23 Sep 2023] - Weekly 'What Games Are You Playing' thread #33
#34 - [30 Sep 2023] - Weekly "What games are you playing" thread # 34
#35 - [7 Oct 2023] - Weekly "What games are you playing" thread #35
#36 - [27 Oct 2023] - Weekly "What games are you playing" thread #36 -- tulpa
#37 - [26 Nov 2023] - Weekly "What games are you playing" thread #37 -- losercel
#38 - [03 Dec 2023] - Weekly "What games are you playing" thread #38 -- losercel
#39 - [10 Dec 2023] - Weekly "What games are you playing" thread #39 -- losercel
#40 - [17 Dec 2023] - Weekly "What games are you playing" thread #40 -- losercel
#41 - [24 Dec 2023] - Weekly "What games are you playing" thread #41 -- losercel
#42 - [31 Dec 2023] - Weekly "What games are you playing" thread #42 -- losercel
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10 Aug 2023: Controversial Opinions -- 500+ Comments
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003: Mostibkun, "Orangecat"- an rdrama succession fort: Chapter 3 "A Brief Opening"
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009: Mostibkun, "Orangecat" - an rDrama succession fort: Chapter 9, "The Wrath of Carp"
Rdrama's /h/kappa hole.
Fighting Games, Drama and Esports.
@Redactor0's Darklands Series
2 - Darklands LP Part II: Charles Bronson Edition
3 - Darklands LP III: Nuns and Coins
4 - Darklands LP Ep IV: Introduction to Equipment & Combat
5 - Darklands LP Part V: We finally briefly go out into the dark lands
6 - Darklands LP VI: We actually start a quest!
7 - Darklands LP VII: We reach our destination
8 - Darklands LP VIII: Raubritter confrontation & learning how combat works
9 - Darklands LP IX: I'm not giving you my goddarn alchemical materials
10 - Darklands LP X: We actually do some alchemy!
Last week's game: Westerado: Doubled Barreled
All Previous Games:
[26. Nov 2023] Hades = 7.60
[3 Dec 2023] Rimworld = 8.93
[10 Dec 2023] Baldur's Gate 3 = 7.54
[17 Dec 2023] Age of Empires 2 = 8.59
[24 Dec 2023] GTA V = 6.62
[14 Jan 2024] Skyrim = 7.25
[21 Jan 2024] Cuphead = 6.97
[28 Jan 2024] Celeste = 5.27
[04 Feb 2024] Planescape Torment = 9.33
[11 Feb 2024] Palworld = 7.39
[18 Feb 2024] Nier Automata = 5.80
[24 Feb 2024] Might and Magic 6 = 5.33
[04 Mar 2024] Balatro = 9
[11 Mar 2024] Helldivers 2 = 7.3
[17 Mar 2024] Heroes of the Storm = 6.79
[25 Mar 2024] Dwarf Fortress = 7.81
[7 Apr 2024] No Man's Sky = 5.96
[14 Apr 2024] Lethal Company = 6.25
[21 Apr 2024] SpaceChem = 6.91
[12 May 2024] Fallout 4 = 5.33
[19 May 2024] Disco Elysium = 7.13
[26 May 2024] Crusader Kings 3 = 6.75
[2 Jun 2024] Warthunder = 3.63
[9 Jun 2024] Dragon Age Origins = 7.69
[16 Jun 2024] Halo: Combat Evolved = 7.85
[23 Jun 2024] Elden Ring = 7.91
[30 Jun 2024] Kenshi = 6.70
[7 Jul 2024] Two Point Hospital = 7.4
[14 Jul 2024] Stardew Valley = 7.43
[21 Jul 2024] Teardown = 6.87
[28 Jul 2024] Lobotomy Corporation = 6.05
[4 Aug 2024] Elite: Dangerous = 6.27
[11 Aug 2024] Enter the Gungeon = 6.92
[18 Aug 2024] Fortnite = 5.87
[25 Aug 2024] Devil Daggers = 7.2
[1 Sept 2024] Hollow Knight = 8.42
[8 Sept 2024] Street Fighter IV = 7.77
[15 Sept 2024] The Witcher = 7.5
[22 Sept 2024] Anno (1404-2205) = 7.1
[29 Sept 2024] Huniepop = 6.62
[6 Oct 2024] Katamari Damacy = 8.97
[13 Oct 2024] Factorio = 8.67
[20 Oct 2024] Townscaper = 6.71
[27 Oct 2024] Supreme Commander = 8.19
[03 Nov 2024] Mudrunner = 6.3
[10 Nov 2024] Grand Theft Auto: San Andreas = 8.21
[17 Nov 2024] Touhou = 7.31
[24 Nov 2024] Broforce = 8.62
[1 Dec 2024] The Stanley Parable = 7.84
[8 Dec 2024] NetHack = 8.27
[15 Dec 2024] Final Fantasy XIV = 5.74
Game to Discuss?
@Ninjjer originally scheduled for Sid Meier's Civilization V, but
@ULTRA-NIGMATIC-MEGA-HOMO prefers Civ IV. I honestly wanted to discuss Civ V since I'd be able to dunk on it and explain what's going wrong with Civ
Since I'm in charge of this thread I thought it'd be funny to have multiple Civ games to rate against each other Feel free to discuss the Civ games in general this week
Future Game Discussions
January 12: The Sims (2000)
January 19: Black Myth: Wukong
January 26: Satisfactory
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!commenters I finally went to the effort of typing out a proper response. Also replied to a bunch of other people in this thread if you're gay enough to care.
The original Civilization was fricking mindblowing when it came out. It had some roots in other games. The most basic core of the gameplay (a map, cities, units built by cities) was from Empire and a lot of the code was obviously from Sid's last game, Railroad Tycoon. But the moment I saw it, it was like the first time I saw Doom. I knew this was going to change the world.
What's really incredible is that the 4X genre didn't exist and while in the process of inventing it, Sid Meier managed to get the formula down perfectly. In the last 33 years there really hasn't been that many changes, even in UI, and most of those have just made things worse. He had the audacity to make a game about the entire history of the world and nailed it on his first try. This is Isaac Newton level genius and he isn't even an incel wizard. I guess there's not much to say about Civilization itself since all the later games are just variations on it. It still holds up well to this day.
I consider Civ II to be the high point of the series. It took the original and added some clever new features that fixed annoyances in it. For example, hit points so that a phalanx doesn't one-shot your battleship and treaties that stop the AI from just slipping a settler through your territory to build a city in your backyard. But Brian Reynolds was careful to not frick up a good thing by just making changes for changes' sake. The one downside is I think it's kinda ugly. I prefer the art in the original.
Civ III I barely remember. It looked great and had some interesting new ideas but for whatever reason I was turned off by it.
Civ IV added a lot of features that are actually good: borders, culture, strategic resources done right, unit upgrades, improved diplomacy. It's a great game. It has flaws though. It falls apart toward the end of the game. I always end up with cities with no more improvements or wonders to build. My enemies have armies so huge that even if I kill them all I find it annoying. When you've got more than about 10 units on each side it makes combat boring. It takes away the importance of each individual unit so you don't care much if you kill one of them or lose one of your's. It gives the AI a huge advantage because it has infinite patience so it can handle an infinitely large army. I don't want to build 50 units of my own to take him on because I'll be bored out of my mind.
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Comparing a goon cave incel game dev to Isaac fricking Newton
!chuds !g*mers this r-slurred COOMer has lost his mind. Take your meds BIPOC
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I feel like George Zimmerman when the media put out those doctored audio recordings to make him sound racist. Except I wouldn't know how it feels to walk in the shoes of a latinx man in our society.
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I reiterate
TAKE YOUR MEDS R-SLURRED COOMER
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Nothing Isaac Newton did is impressive, he was just the first to bother writing down the shit everyone else thought was too obvious to mention. "Apples don't float up into space and it hurts more to get hit with a heavy object," groundbreaking stuff.
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He invented calculus. Also his rules were revolutionary. People before him thought that people just fell to the earth because they did, celestial objects rotated just because they did. To tie that all to an attractive force caused by math was new.
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90% of Europeans could do calculus in their head before wh*tes genocided the BIPOCs.
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Early european farmers probably couldn't count to ten
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The indigenous BIPOCs of Europe were so wealthy they didn't need numbers under ten, before yt fricked things up no one could imagine having less than ten of something.
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Imagine being so jealous of a 400 year old dude's achievement
You want to huff some more COOMpium
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This is legitimately very insightful. I really like 4X games, but a common criticism that I've generally agreed with is that endgame is "painting a map". The AI essentially being immune to attrition isn't something that I've considered, but after you've mentioned it I can think of dozens of times that victory is basically assured, but I suffer a minor setback due to just mass skipping turns and sleepwalking to a wincon when I realize the computer has backdoored one of my wonder-type buildings, adding another 30 turns to the clock and causing me to just close the game and call it a win.
Recently I've really enjoyed Age of Wonders 4, but I suspect that any meta knowledge I accidentally gain will heavily detract from the experience. As great as the game is, what you describe can be a problem when I have more than like 3 armies and I just set most of them to auto explore because I'm tired of being prompted to direct them.
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This is the worst thing you can do to a player. They're going to win and then you piss them off at the very end with busywork. I don't remember this being part of Joseph Cambells's "hero's journey".
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Play Shadow Empire with me f-slur. We'll see who knows what they're doing. Oh wait, I'm sorry, does that game require a little too much brain power for you?
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It is me! Redactor! Of the Shadow Empire!
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I wish it would be that dramatic. In reality it would be an hour of me rejecting randomly generated planets for us to play on because they didn't have exactly the right gravity and axial tilt that I want. Maybe George Lucas' idea of storytelling is actually better than mine.
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you're fricking bananas if you think I'm reading all that, take my downmarsey and shut up idiot
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In 1992 I there was a game: Civilization. I watched over my dad's shoulder as he tried to decide between 1/1/1 militia and 1/2/1 phalanx to confront the Aztecs from the east. !historychads if you believe you've learned anything from me it ultimately came from this. I played hundreds of hours of this and it got me interested in all kinds of other stuff. Parents, get your kids playing stuff like this and they'll end up like me... wait...
On a 386SX you had to wait quite a while during this process. #just90sKids
Civ 2 was great, refined the formula to the best we've ever seen without anything unnecessary. Everything after that, (as much as I love Soren) is just making it more complicated.
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when are you doing another darklands post
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I dunno, I might try getting back into it today. It's not that I'm burned out, it's that I'm in this awkward part of the game where there's not much to write about. So I'll probably have to play for several more hours before it adds up to a post.
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They actually simplified much of it past 4, and There was so fricking much citizen management and maximization to be had, but they gutted it literally all, and I remember having to allocate citizens totally into the fricking library to get great people points, but with 6 the fricking building makes those points, and Theres no hard tradeoffs, and Civ 4 even had a fricking button for automating literally all worker improvements, but they got rid of that too, and Now with Civ 7, you cant even build improvements with workers, and Its so babyfied
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Are you SMACpilled though?
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Yes and no. It has a lot of good in it, but like Civ IV I feel it kind of falls apart in the endgame. Things just get too unbalanced and if you're winning it gets boring because you've got too many cities to take care of. (It doesn't help that I've got OCD so I'm unable to violate my moral standards by just conquering everyone else.) And a lot of the new features I love but I think the AI basically just doesn't understand them. This is a huge problem in 4X games in general. There's a heck of a lot of features that sound great but you should only implement the small fraction of those that you can teach to AI.
It's probably good multiplayer, but I generally don't do multiplayer unless it's something where I can drop in and leave in a few minutes like a shooter.
I love the setting. In the lead up to the game releasing they would post on the internet every few weeks the story how everyone on the starship ended up at each other's throats and splitting up into factions. Those were the days.
I especially love terraforming. Maybe this is just because I'm an Oregoncel. Our climate is determined by the Cascade Mountains. West side is really wet, east side is in the rain shadow and is a desert. So I love being able to make mountains in the game and take advantage of that.
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All them words won't bring your pa back.
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CIVILIZATION IS SHIT, ALPHA CENTAURI IS BETTER IN EVERY CONCEIVABLE WAY!
COME AT ME CIVCUCKS !commenters
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Beyond Earth? Yep, now that's a cool game.
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FRICK YOU.
I played these games before your mama thought about babies, and I can tell you: The careful attention to balance in Civ 2 is more important than any new features in SMAC.
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Wrong, my mom is ancient which is why I have severe autism, and CIV balance has nothing on the creativity of SMAC in its units, tech, story and leader characterization.
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Meanwhile in Civilization:
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This is just true. - Big D
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Civilization Revolution was more fun than Civ IV, imo
!g*mers
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I'm Xbox ride or die and I still have to go
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DS actually
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It's got no pretensions of being more than it is- a lightweight resource strategy game. And it's good at it.
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Civ Rev is fun enough as a console-friendly remake of Civ1 but Civ IV was the best strategy game of its decade
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love that game
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Civilization IV
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!g*mers
@RWBY
@Redactor0 I had the draft of a whole effortpost about Civ4 mods but I can't find it
There really needs to be a detailed primer for it because in some cases downloading the right version and learning to play is rather obtuse. I've already effortposted tonite tho so I'll just give the Quick Facts before tomorrow maybe
Fall from Heaven
Fantasyshit, set in an original D&D universe with a whole butt mythos and pantheon of gods. Some of it is pretty cool. Gameplay encourages much stronger individual units capable of wiping out civilizations and crazy meta synergies. There is some really ambitious stuff like a little card game diplomacy minigame and a full fledged singleplayer campaign. Unfortunately the campaign sucks, Civ isn't great for what they were trying to do. Also dumb frick Derek Paxton put out a buggy final release of the mod and never spoke of it again so it's kind of confusing to install. ExtraModMod is the purest spiritual successor still being worked on.
https://forums.civfanatics.com/forums/civ4-fall-from-heaven.190/
Rhyes and Fall, Dawn of Civilization
Rhyes and Fall turns the game into a full Earth simulation, like the first civilizations are Egypt, Babylon, China etc. The Roman Empire comes at its appropriate time and usually splinters off into European powers that colonize their appropriate parts of the world. Has a stability mechanic so empires rise and fall and unique victory conditions for each nation (some are really absurdly hard tho). The initial patch is shipped with Beyond the Sword. Get latest patch here: https://forums.civfanatics.com/forums/civ4-rhyes-and-fall-of-civilization.204/
Dawn of Civilization is its spiritual successor and actively maintained today. It fricking rules. Sometimes in RFC Western Europe would be Buddhist, DoC actually has a pagan -> Christian Europe with a Orthodox/Catholic schism and a Protestant reformation. Recently a massive new world map was released.
https://forums.civfanatics.com/forums/rhyes-and-fall-dawn-of-civilization.452/
The best thing about both of these imo is that they solve the inherent Civilization problem of snowball effecting (really, the inherent strategy game problem), bringing a civilization into the modern times and staying competitive with rising empires is actually a consistent challenge, especially a large empire.
Caveman 2 Cosmos
Neurodivergent garbage do not attempt to play
Further explanation: https://rdrama.net/h/vidya/post/330815/weekly-what-games-are-you-playing/7585901#context
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Frick it
In honor of Civilization IV week (and no other Civilization installment week) I'm going to start a Dawn of Civilization Let's Play
I want to take an ancient Civilization into the modern age and into space
assuming I don't get r*ped by turkic hordes or a Crash to Desktop 
!commenters !g*mers Pick one
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nothing i can do about it, sry
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Commenters shows in personal
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The fricking Commenters ping doesn't show in bold for me, unlike the fricking g*mers ping
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I'm not reliable enough to keep up with that kind of thing, but godspeed gaymers.
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What about your darklandsposting
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I swear I was gonna work on it but then you guys made me write about Civilization. I can't just spend hours writing about one early 1990s Microprose classic game at a time? Or is this supposed to be a full-time job?
Wait a second... I'm a crip now, I literally could do this 9-5. I'll never run out of material. Covert Action, Sword of the Samurai...
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I don't remember the civ bonuses. I'd pick Stalin/Russia for the Production and Aggression/war stuff. Take over a civ or two and dominate in terms of science and production.
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Homie, this is Dawn of Civilization. We're not picking a faction to play on a random map, this is a simulation of the history of Earth.
Russia isn't available in ancient times. It looks like this, and is separate from Rus. Stalin is only leader when Russia becomes the USSR.
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Oh, that's lame.
I think I played it once on a large map, and it hit some game-ending error.
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No wrong it's actually very cool
Sometimes that happens with big mods though
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Can Harappa survive the fricking Mughal flip, b-word?
I want to see if it can be done
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Good question
I never really fuxed with Harappa tbh, they struck me as one of those "puzzle civs" like Polynesia which suck butt. Their core looks like crap but it's not much worse than India. When I last tried India the Mughal spawn took me by surprise and naturally rekt me but I think I could have handled them if I were prepared for it.
Harappa looks similar, only problem is their core overlaps far more. Chandka is the only city outside of the core (in 1.18) so I'd found that.
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Most DoC players seem to overlook Harappa but some have had results with getting them to survive
If you can overcome the Mughal challenge then it seems like any kind of late game you want should be possible
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Dog how can you play without the turn counter on cities
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Not my screen shot lol
I was able to win a few space races as ancient civs in RFC but I haven't played DoC as much. Might try it again when I get gud enough
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It would be an interesting challenge. A test of your worth
Then again any normies who watch your playthrough won't be impressed if Harappa ends up being really difficult, and they don't know the meta so they won't be impressed that such an attempt was made
I've seen threads on Civfanatics where people won space victories as Babylon and Polynesia, so maybe it can be done as Harappa?
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The greatest thing that came out of Rome was Marcus Aurelius saying," Have an ethic in everything you do in life." and even then he got cucked by his wife so you know you got too update his recommendations.
Jewish lives matter.
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Yea, I was thinking it would be Egypt or India for meme reasons
Kinda wanted to make India Superpower 2025 
Rome is OK too, we can have fights over which branch of Christianity to push on Europe

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I think India would be fricking cool though I'll ask if you're doing "India" or Harappa. Either way it's tough to survive in the fricking Indian subcontinent, at least in 1.17. It's extra tough as Harappa.
If you do Rome then it'd still be cool to try and take the fricking empire through the fricking modern day. Maybe win a fricking science victory, b-word?
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Thats a pointless fight like do you prefer vanilla or vanilla with vanilla flavored crunchy bits?
Jewish lives matter.
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Black lives matter
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I ended up writing way more about Civ V than I thought I would so I won't write as many longposts about Civ IV
Instead I'll just do this comment (but still a longpost) 
For the zooms out there who maybe don't quite get why everyone still loves this older game from 2005, it's important to note that Civ IV's modding community is a huge part of why it's the GOAT
I'll compare it to Star Wars Empire at War. When that game debuted in 2006, it was considered a standard 5/10 game bumped up to 7/10 by its IP. The base game was forgotten about in a year by most people. The modding, however, breathed decades of life into the game. It continues to sell on steam today just as a vessel for those mods.
Civ IV too enjoys an active modding community that people still come back for. While I do think 4's base mechanics are superior to how V and VI are, I'll admit you run out of stuff to do after a while. The mods elevate those 100 hours of entertainment into 2000+
Two that Mega Home didn't cover:
Road to War
Civ IV's big WWII mod, which is something that Civ II was well known for (though how many boomers here still remember that I wonder)
It's like Axis and Allies Global 1940 in Civ 4's engine, all the powers of WWII both major and minor made playable with prebuilt cities and infrastructure.
Also like 1940, the mod has maps for Europe and North Africa, the Pacific Theatre, or the whole world. It also lets you start from 1939 or 1936 to see earlier events like the Spanish Civil War.
There are three ways to play:
Historical locks diplomacy and forces historical events at their correct times, like Germany always declaring war on Russia in June, 1941.
There's also random historical where the dates of forced events are randomized. This one keeps you on your toes since, for example, Germany could now go to war with Russia at any point between 1940 and 1943
Finally there's a sandbox mode where you can control anything. USA and Japan can ally. Germany can become a liberal democracy. You could take control of a random country like Hungary and see how well you can conquer your neighbors. Etc.
It's a fun mod if you want a militaristic Civ experience focused more on winning a war than anything else. It also advertises the unique opportunity for a single player hotseat experience. This allows you to control multiple civs at the same time, like all the Axis and Allied powers instead of just one. You could easily sink over 100 hours into a single playthrough of this.
There are also a few minor modmods that change the map, add more dates to play from, etc.
Final Frontier
This is Civ IV in space where you control spaceships and colonize star systems
Aside from being just plain cool, being in space actually shakes up the Civ formula a bit. Whereas settlers can build cities almost anywhere in the normal game, colonies in Final Frontier can only be placed where stars are. This forces your civ to contort to what the map looks like and creates a more important race to the choice city spots, since now the "cities" can't go anywhere else. Star systems also contain multiple planets with every planet able to hold buildings. This allows even greater specialization than before, since for example your "science city" can now hold multiple copies of the same science building, instead of just one! This also makes star systems with more planets in them more valuable.
There's also a neat little story told through the quotes that come with each tech. It starts with near future Earth and tells how humanity became spacefaring before the Solar System suddenly vanished, leaving the colonies to fend for themselves as you see on turn 1. You don't learn the mystery of what happened to Earth until the end of the tech tree, so it's a kind of ambient plotline that keeps you interested. Like that sort of thing Dark Souls players are always going on about
This mod and one Road to War map actually come with the base Beyond the Sword (the last Civ IV expansion) install, and if it gets old after a few playthroughs, there's an expanded modmod created by fans.
On that note, Firaxis was really cool about mods in Civ IV. They actually worked with some of the mod makers and included many of them with Beyond the Sword, not just the ones Mega Homo and I mentioned either. You don't see that kind of community support much these days
Civ V and VI never really developed the complicated modding community IV has, so that's undeniably part of the charm 
Going back to the Rhye's and Fall mod, RFC has one of the most interesting 4X mechanics I've seen in its stability mechanic. As I mentioned in my Civ V comment, 4X games often get boring after a while because the player's faction will snowball and the save file becomes mop up for parts of the map you haven't painted yet. Many games over the years have tried to spice this up somehow. Sometimes they add something to the endgame, like crises from Stellaris or realm divide from Shogun II. Sometimes they add something that's supposed to modulate your growth from the word go, like city maintenance in Civ IV and global happiness in V.
Stability from RFC is one of the most complex I've seen, and also one of the most fun (if you like challenges that is) To put it simply, RFC keeps track of how stable you are based on a variety of factors. If your cities are unhappy, that's domestic stability. If you ran out of land to improve and your workers are just sitting around, that's economic stability. If you have weird civic combinations like fascism and free press, that's government stability. If there are more people living in subjugated areas than your core area (every civ has its own core, i.e. Rome's core is Italy) that's expansion stability. It goes on and on really
Instability can cause cities to secede from you. Total collapse costs you every city besides your capital! It's a harsh system, but it changes the meta like nothing else and I've always wondered what it would look like in a regular civ game
Most new players hate it, but it's usually a fair system when you stop and look at it, and like anything else in civ there are civics and buildings designed to help manage it. Understanding and mastering stability is an achievement that makes you proud of your large empire when you finally do learn to expand properly. In that way it definitely fixes the boredom of regular 4X growth
And there's nothing quite like watching your rival collapse like the Soviet Union
As for Civ IV itself, there's a lot to like about the base game that should really have come back for the newer games
The micromanagement is good actually, and I like the specialist system.
Alliances and vassal states were cool and uniquely allowed teams of civs to form. This creates global blocs and conflicts. It also answers an obvious question with the diplomatic victory -- why would one civ ever vote for another to win?
The UN here lets you pass regular resolutions instead of being purely victory focused, plus you have the Apostolic Palace as an interesting medieval UN.
I like stacking units and being able to change my capital
I like seeing the timeline of a world's entire history when you win. Why did they ever get rid of that?
One BTS concept that I really love is corporations. I could write a whole comment about these honestly but I'm running out of space. To put it simply, corporations are powerful late game additions that change the meta and give you something to do going into the modern era, which also helps with lategame boredom. In an era where things are becoming increasingly settled, the corps force you to care about resources and race for great people all over again. The benefits they can provide are incredible. For example, the food corporations can be used to feed cities, so for once in Civ you can "send" food to a city to allow it to grow past the limitations of its surroundings. That's kind of how it works in real life after all, since it's not like Flagstaff, AZ or Anchorage, AK can be fed off their local environments. I've always wanted to be able to move food around in Civ and IV with BTS is the only one to really do it. And that's just one advantage of corporations. Not sure why they never came back
!g*mers !effortposters Here's an essay on Civ IV. Sorry for the double posts
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The potential for modding this is incredible. Apparently when they were developing the game they went in various different directions before they decided how they wanted it to be. But the stuff they decided to cut out of the game, they still left it in the code. So you can just alter the data files a little bit to open up whole new features.
I never did actually play that. I think Civ is just not that suited for something so combat-oriented.
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Don't tell CivVtards that Civ isn't a wargame
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They closed the source code, so modders can hardly do shit. I hate Firaxis so so much.
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Was it always this way?
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No, it's been changed after Civ 4. That's why there's no real AI mod for 5 and 6. They can only make barebones changes by modifying the civ's generic dispositions: aggression=3 instead of 2.
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You had a chance to not be completely worthless, but it looks like you threw it away. At least you're consistent.
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Don't forget Planetfall; it basically ports Alpha Centauri into Civ iv engine. You can even drop the original audio files and movies into the mod to get quotes and secret project videos from the OG game.
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This is the song that plays every time you launch Caveman 2 Cosmos:
(I still intend to try it at some point)
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To understand C2C you must understand the lead dev strategyonly. He is about 70IQ. His avatar for several years was a headshot of some baseball player that he would randomly resize every few months.
This dude realized that modding Civ was as easy as copying and pasting assets, so that is what he would do. He would make new threads for stuff like "A mod that changes the nation banner to a picture of Stewie Griffin". He would take Calabim assets from FfH and a Dracula leaderhead some guy made for fun and repackage it as "The Vampire Civilization".
C2C is his magnum opus of just copying and pasting bullshit with the childlike ambition of "what if Civilization had like every country and religion ever and covered literally all parts of human history down to space colonization". Some people started contributing because they misunderstood the random thoughts of an r-slur who doesn't understand scope and quality control to be a radical new design philosophy about doing "more is more, everything plus the kitchen sink". The end result is unplayable.
So yeah it makes sense that the title theme is still just some silly meme parody song he ripped from a YouTube video posted on the forum.
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All them words won't bring your pa back.
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I remember trying C2C and playing for what felt like an inordinate amount of time and still being in prehistory
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Map: Earth 18 Civs
Speed: Marathon
Civ: Aztecs
!oldstrags !g*mers
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Foid: COOM
!g*mers
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Speed: standard.
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You could stack units then also new world mode where Indians are barbarian camps on an unsettled continent.
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I initially gave this 4 cause I felt Civ 4 was the best and that this list was of all the Civilization games despite the numbers going too high.
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Gameplay was kind of meh once the novelty wore off (I've decided I don't like 4X), but it's got that Baba Yetu and Leonard-Nimoy-quote-reading which counts for a lot.
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I tried to play it but on my old setup with PC connected to a TV in living room the text was too small to read
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!g*mers discuss
!boomers discuss old civ
!zoomers discuss new civ
Holly's white extinction is long overdue
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Civ 6 is really fun
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Automation, I'm now openly neurodivergent and making 1940s peoples' cars
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Rogue Trader, r*pe the Heretics, kill the Heretics, turn the Heretics into corpse starch
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I'm so happy owlcat moved away from rtwp
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Hades still, I've decided I definitely don't like it after 20 hours. Nine Sols is next for me.
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I'm convince the only people who call Hades either the best rougelike ever made or their favorite are people who don't like the genre in general
It's may be the prettiest for sure, but everything gets so similar after a while, with how different boons didn't interact with eachother in very meanful ways, not much variety of enemies and bosses between runs, and the difficulty modifiers never incentiving you pick any that would meaningful change how you approach a run.
I got the true ending, it was okay, but people who unironicly claim it to be better then games lile FTL and Isaac are insane.
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Hades is roguelite-lite; it's normie roguelite, with basic mechanics and enough complexity to keep the normie engaged, without actually providing anything stimulating or entertaining besides flashy colors...
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Someone gets it
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I hate Hades for launching this genre of rogue-grinds; so in roguelites you beat rounds to kill bosses and unlock content, in rogue-grinds you play to grind currency that permanently upgrades you character.
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Yeah, I like unlocking new items, characters, and bosses but getting a [+20% damage increase] just feels like the lamest thing in the world
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Not just that, but bosses reward you with currencies that upgrade your character permanently.
So most early runs don't even rely on skill or rng, you just grind currency to become stronger and then roflstomp everything...
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